The year is 2088, its been 55 years since the apocalyptic hell that had washed over the earth, traces of the nuclear fision are still great in the atmosphere in some areas even deadly. But the human race, stubborn as it is, found a way to adapt to this epidemic cataclysmic event, small settlements began spreading up on the scorched Earth. But along with these settlements and the human race being rebuilt came bandits and raiders, the scum of humanity finding ways to torment these settlements and traveling caravans that travel between the settlements. As it slowly begins returning to its former glory a war breaks out between two factions that had been working together until recently, it seems that history has begun to repeat itself, yet again.
Technology from before the great fires is scarce and extremely difficult to find, but after being rebuilt the human race had once again, found a way to further their technological standpoint with weaponry. A few laser weapons exist, but they're scarce and rarely work as actual weapons seeing as ammunition is almost as scarce as the weapon, but these weapons of extremely concentrated gamma or electron rays are quite useful. But for the majority the human race had just advanced with the building of projectile weaponry that they've been using for years and years. Vehicles are almost exactly like they used to be, but now they're rather scarce to find, and the few you do find are smaller vehicles or highly armored military humvees that were stored away in bunkers of sorts. And medicine, the most rare but most valuable commodity there is, theres barely enough medication for a single person that must be distributed throughout entire settlements, as you can tell, the value of medication is extremely high.
The education in these Apocalyptic lands are horrible, very few people can read and write with the skills of a fifth grade student, and even less can read and write at a highschool level. The standard schooling during this post apocalyptic event is learning to use explosive devices, melee weapons of varying types aswell as most guns that the wastes have to offer. Not many people know how to drive vehicles, those that do are either highly skilled mechanics that know the working of vehicles or people that could manage to read the manuals for vehicle usage. The most widely known skills out here, are survival, nothing other than this is the key element to making it out there, the key education used to be literature, but now... Its only knowing how to survive.
The economic system failed almost completely as the war began, and as it came to its cataclysmic end the dollar lost its entire value, the economy became basically none existant. Until humanity once more realized its most basic way of paying for things they needed from a store of sorts, bartering. Guns, are considered the most expensive thing to buy, next to these are melee weapons in cost and depending on the quality explosive weapons may 'cost' alot more than guns, or alot less. Ammunition is a key essential to being able to fire your weapon, without ammo, face it, you're going to be fucked, bartering for ammunition is easier than bartering for a weapon, but its still difficult to find a large amount to supply you for a full force firefight, then again, neither do most others. Tools such as lighters and hammers can cost quite a bit depending on the trader that you're dealing with, but you can also trade these as a small amount of currency, think of these as five dollar bills. Clothing can cost either alot or very little depending on the type of clothing and time of year. Armor is similar in 'cost' to guns since they increase your chance of surviving a firefight with a group of bandits. Lastly, food and water, none radioactive are the best kinds of foods but they're also the most rare and expensive, but if you find some you can easily manage to purchase that new weapon. Jewels, although rare, can be bartered for extremely valuable tools seeing as the use of jewels is required for the creation of energy weapons. So in short, theres a bartering system now where the most valuable objects are considered to be worth the most and not so valuable tools are not that valuable, common sense should help you dictate what is worth what.
The settlement of Obshchii, a place mostly well known for its wide amount of work to go around for anyone and everyone, the best bars in this section of the wastes, or so they say. The caravans usually come through this area aswell to hire guns for hire in an attempt to get more protection for their trips through dangerous territory. The stores there vary greatly, theres your average clothing stores, your armament stores, and even your food stores, although most food is radiated... This makes it a rather famous place to trade ones goods for better equipment or just to spend a day at a bar with a few buddies. Today was one of those days were the Sheriff was off duty and the town was swarming with drifters of all types, the people that came into town were mostly anonymous only a few slightly known faces.
The bar was full, the tap was putting as quickly dispensing watered down alcohol into glasses, the bartender then distributed the glasses to each person who had ordered something. You glance around the bar and notice quite alot of commotion, its rather busy and that in the wastes is a recipe for disaster. Glancing at the person next to you, you notice something strange about them, they seem to actually be the capable survivor that the wastes usually has fewer of then needed, they seem to be another drifter, as they glance at you your gaze is averted back to your watered down beverage. The sound of a door opening catches the attention of everyone in the bar, most likely because it was slammed against the wall hard enough to crack the door down the center horizontally. Entering was a cloaked figure, from what you could see his tattoos were that of a famous bandit group, The Skullcrushers. He's followed by a couple skin heads with tattoos in their skull, they seem to be at least twice the size of your average man, some even larger than that.
They seem to be coming on peaceful terms... Up until one drew a knife and shoved the blade of the weapon into the bartender's head before the man could ask what was being ordered, needless to say, the bartender dropped to the ground sliding away from the edge of the knife with a sickening sound. A heavy thud resounded as the man hits the ground his lifeless eyes now staring up at the ceiling made of mostly scrap metal and highly scorched wood. Silence lasts within the bar, everyone looking at the group of five large men, the rest of them pulled out bludgeon and pointed weapons from beneath their cloaks brandishing them in such a fashion that made it clear that they weren't here for a calm drink with their buds, they were here for blood. Silence seemed to last for hours upon hours, but in truth it had only been a couple seconds, it was broken by a single sharp sound, a cheap beer glass hit the ground, this in turn caused a large chaotic mess of people running here and there trying to get out while the gang ran into the midst of them swinging wildly.
Calmly the drifters set their glasses down intent on finishing the drink after they kicked the ass of those that disturbed their well deserved peace and quiet.
Weapon Expertise(Best at; Melee, Guns, Explosives):
Weapons(Nothing too flashy, yet):
Equipment(Not too much, think basic survival needs):
Other:6/23/2011 . Edited 9/30/2011 #1 Report
Name: Johan Wolfrik
Appearance(Clothing bellow): Johan isn't a large and muscular man as his specialty would assumingly require him to be. When standing straight, he could possibly seem more intimidating at 6 ft 1 in, but seeing as he slouches about 90% of the time, he appears to be 5ft 11in. Weighing in at about 170 pounds, Johan has little more than average muscle covering his body, and little more than his abdominal muscles appear toned or attractive. His hands, however, seem slightly awkward on his form, large enough to grip almost any individual's face as if it were a bowling ball. Same goes for his feet. His face appears angular, somewhat sneer and smug in it's neutral position. This has wrapped him into a lot of trouble during his school life, as his face puts off a sense of higher standing, while his mind and body suggest otherwise. His eyes, though, are even worse than his expression. Brushed silver, they seem in normal lighting, they're not only chilling to look directly into, but... Ultimately unnatural. Twin pairs of size 12 gauges, from bone of course, are stuck through his ears, along with a bar through the topmost part of his right ear. His onyx hair is a mix between naturally messy and fought with to be spiky, slightly on the long side, reaching over his ears to graze the nape of his neck. His chin and some of his neck is covered in stubble from time to time, due to not having the proper opportunity to shave all the time.
Weapon Expertise(Best at; Melee, Guns, Explosives): Melee
Weapons(Nothing too flashy, yet): An old, warped kurki passed down since his great grandfather's time, dull in the blade, a slightly dented metal baseball bat, two combat knifes, and a single revolver with few bullets.
Equipment(Not too much, think basic survival needs): Always has a roll of bandages or extra fabric to wrap his feet or address wounds. He carries a moderate water canteen, filling up whenever possible.
Clothing(Think drifter/wanderer): When it comes to clothing, Johan is almost entirely indifferent. He'd actually prefer to wear the bare essentials, though the sun prevents this most of the time. He's more inclined to wear something similar to a black wifebeater, dirty about 90% of the time, with his moderately thick khaki canvas trench coat over that when traveling during the day. His legs are covered in grey cargo pants, holes in the knees, with scorch marks around the bottom of the legs. His feet are covered in bandages, then placed in a pair of black combat boots when traveling.
What Johan lacks in equipment and weapons, he makes up for in skill, speed, and agility. Don't be fooled by the poor exterior, he has shitty weapons, but knows how to use them.6/23/2011 . Edited 6/23/2011 #2 Report
Appearance(Clothing bellow): Eli is a rather short man, standing only 4'8, rather weak and scrawny, and describes himself during his days as a "mean little dog" who, though "86 pounds soaking wet," can still kick your ass. Eli has shaggy black (actually just a really dark shade of brown) hair that he constantly has to flip out of the way of his eyes, and hazel eyes. His skin is also covered in a layer of dirt and covered in scars.
Bio(Optional): Meet Eli, a hierarchical tyrant in terms of Pre-war wealth, culture, and power. If the accounts from ex-members of his secret society that he frequently beats his staff and encourages other high-ranking officials to do so and manipulates promotional pictures so that he looks taller are to be believed, he is a short, angry, and cultured man. Could also be considered a Mister Big depending on your personal opinions of Eli.
Weapon Expertise(Best at; Melee, Guns, Explosives): Melee, Guns.
Weapons(Nothing too flashy, yet): A pre-war cane with a hidden machete inside the handle, and an Acoustic Guitar with a Katana built into the neck. Also his shoes.
Equipment(Not too much, think basic survival needs): Carries a bag filled with pre-war money ($578 worth), filtered water bottles (7), and quite possibly the only can of fresh Hash Browns in the wastes. He also carries an old acoustic guitar slung over his shoulder with a Katana built into the neck.
Clothing(Think drifter/wanderer): Stealing his clothing from various corpses and skeletons, Eli is dressed in the style of a pre-war gentleman, with various coats and jackets over his business shirt, along with simple grey trousers and shined tuxedo shoes that fit comfortably on his feet.
Other: N/A6/23/2011 . Edited 6/23/2011 #3 Report
Name: Peter Kent
Appearance: 6'1", extremely athletic, dark hair (short) and eyes. Tan skin.
Weapon Expertise: Guns
Weapons: 9mm, spiked gauntlets
Equipment: Water bottle, water filter, first aid kit, shake flashlight, hunting knife
Clothing: black trench coat, jeans, t-shirt, steel toe water proof boots.
Other: a very skilled hand-to-hand fighter. He easily decent street fighters (1on1) without them even being able to land a single hit.6/23/2011 . Edited 6/23/2011 #4 Report
Spiral, Roy accepted. Meph, fix it so his trench coat isn't bullet proof and you're in.
Appearance(Clothing bellow): Standing at approximately 6'1 with an average build that leaves most people puzzled as to how he managed to survive without an athletic build, he doesn't tell his secrets. His dark brown hair is somewhat long hanging to his eyebrows and slightly hanging away from the back of his head, it seems dirty and almost as if it hasn't been cleaned properly in ages, in some places theres even mud clumps in some parts causing his hair to look like its seen hair hell. The hair is matched by a rough looking survivalist beard, its not exactly as dirty as the hair but theres a few pieces of food caught in some places and at the moment theres some beer caught in the moustache area. Theres also some scars that result in the beard stopping in that area revealing the pale skin that comes from the new skin cells that make up a scar.
Bio(Optional): Its indubitable (Okay Tsu... You were right XD) that Eastman's life in the wastes was not an easy one. Having grown up without much of a mother figure his father taught him the basic means of survival, his father was always one to stick with the smaller calibers, something that Eastman learned right off the bat. At the age of 15 his father was killed by a group of bandits, not having noticed Eastman he took his father's .22 survival rifle out of the cabinet, literally stuck it into the back of the lead Bandit's head and squeezed the trigger resulting in the bullet to ricochet inside the brain casing. As the man dropped the others began turning only for similar deaths to happen to them, taking his father's clothing and belongings Eastman quietly left with a little food that he packed away aswell as ammunition for his guns.
For a while he worked at a bar in a small town for only food and a place to stay, until a group of bandits came into town, he made short work of them and moved on to the next town. Travling with caravaners was his best way to learn how to survive out there, it also helped him learn the value of items when trading with others. After working as one of their guards for a while he got bored of that life and moved on to the life of a drifter that he is today, he was having a drink in this town in an attempt to have a sort of going away party before leaving this town. Until bandits had to ruin the party, payback time.
Weapon Expertise: Guns
Weapons(Nothing too flashy, yet): A Henry .22 caliber Survival Rifle, a semi-automatic rifle, it can be taken apart and the barrel aswell as two magazines can be stored in the stock, its lightweight and doesn't take up much space, the magazine is directly infront of the trigger guard resulting in an easy reload, its fairly accurate at medium and close range but lacks punch at long ranges. Aswell as this he packs a .32 caliber Beretta Tomcat with a seven round magazine thats almost always loaded for backup. He also carries a Glock Survival knife although he sees it more as a tool than a weapon.
Equipment(Not too much, think basic survival needs): A survivalist medical knife (4cm blade), firestarter, canteen filled with slightly radiated water, 20 rounds of .22 ammunition which is two mags worth (the cheapest ammo. :P), two magazines for his Tomcat, a set of matches, a battery, and a few purification tablets (5).
Clothing(Think drifter/wanderer): His basic suit that he wears through almost everyday and any day is what he'd gotten from his father after he'd died, a basic button up shirt that no longer looks white due to the large amoutn of dirt and mud that its been through aswell as sweat and blood. A set of what were once blue jeans, but now seem to be more of a grayish white with smudges of brown, they're ripped in many different places due to the rough terrain that Eastmans had to go through to get where he is now. His tennis shoes that had probably once been the newest model of shoes are now nothing but soles with taped plastic on the top, they're completely worn out but he continues to wear them lacking better shoes. He wears a rather beaten up rucksack on his back with a slot in it for his rifle aswell as a bandolier with pouches for his ammunition, they both seem to be improvised with staples and leather.
Other: Theme6/23/2011 #5 Report
((...Holy shit, so we don't have to give our characters absolute crap?))6/23/2011 #6 Report
(No, you can go back and fix it if you like. I just said not too flashy, like, no heavy artillery grenade launcher of doom.)6/23/2011 #7 Report
(Nothing bullet proof, makes things too easy, maybe later you can trade for one.)6/23/2011 #9 Report
((...When you say not too flashy, I think shitty kitchen knives and a floor board. Not sick ass assault rifles. Fuck it, I'll kill everyone with my shitty shit.))6/23/2011 #10 Report
(Just remember, a blunt rusted weapon actually does more damage than a sharp new weapon :D
Niiiice XD)6/23/2011 . Edited 6/23/2011 #12 Report
((I'm getting advanced reflexes, then. And speed. Because I like starting with absolute shit and working up.))6/23/2011 #13 Report
Name: Thomas Kane (TK)
His hair is dark brown, buzz cut close to his head, and greatly contrasting with his bright blue eyes. He shaves with a straight razor and dirty water, so while he rarely has much stubble, he will often have small, bright red cuts adorning his face. His skin is tanned like most in the wastelands from the sun relentlessly beating down on their necks. The features of TK's face are almost effeminate, complete with thin eyebrows and dimples. He stands a bit taller than the average man at 6 foot, though somehow he never looks as tall as he is. He has a decent amount of muscle, and knows how to use his strong arms effectively in combat, should it ever come to that.
He fights against both his young age and his lack of masculine features this with sharp words, death glares, and rough punches, with a bit of playfulness behind it. He is very self serving, scoundrel heart and soul, and hardly does a thing without something in it for him. Since a young age he has been interested in vehicles; the different types, how they work, how to fix them. He became a mechanic, and although he only owns a dirt bike with a stronger than average motor, he is familiar with just about every vehicle type, and can fix them up to whatever standards people pay him for. Considering the rarity of vehicles, he often has to go without work for quite some time, which is why hiring a mechanic costs so much. He lives out of a shack made of old wreckage, though it is a rather nice and well built shack, containing 3 rooms within it.
Weapon Expertise: Guns
Weapons(Nothing too flashy, yet): A pump-action shotgun with 5 shells, no extra ammunition kept strapped to his bike, and a pair of identical 9mm handguns strapped to his chest, 15 round magazines with 2 extra clips.
A toolbox and a gas can, all he needs. And a water bottle.
Clothing: A very old, very faded black T-shirt with small holes scattered across its surface, and a pair of plain white boxer shorts. Over this he wears a blue mechanic's jumpsuit, covered in dirt and oil stains. He has two leather holsters strapped across his T-shirt, holding his pistols close to his body.
Other:6/23/2011 . Edited 6/23/2011 #14 Report
(Alright, just don't make it too inhumanly over powered)
(Accepted)6/23/2011 . Edited 6/23/2011 #15 Report
((Eh, this is a sausage fest, I may make a female character later.))
((Which means no Matrix bullet dodging shit Spiral.))
((Bullshit would I even attempt to pull that.))6/23/2011 . Edited 6/23/2011 #18 Report
((Yes, I TMK shall but a buffer on this sausage fest, if Hunk allows.))6/23/2011 #19 Report
(Up to the RPer. You can be, or you can betray the group for profits. Its really up to you. But you'd need to post the process of slowly setting up the betrayal.)6/23/2011 #22 Report
Name: Ash Zodeous ((...Go random name creator. :D))
Appearance(Clothing bellow): Ash's facial features still holding a round appeal despite this feature normally beginning to disappear about age 15. Standing about 5 ft 9in, weighin gin at 136 pounds, she doesn't quite stand much of a chance against larger opponents in a one on one fight... Though, that's just how it seems. Her eyes shift color slightly, ranging between a dull blue to a dull emerald. Her hair is naturally straight, somewhat cherry wood in color, though fairly unkempt an amount of the time, hidden behind a hat. Her body build is somewhat athletic considering the amount of exercise she does daily, though not in a monstrous taste. Her face is neutral about 90% of the time, a light smile placed on the rest of the time. Nothing more than that.
Weapon Expertise(Best at; Melee, Guns, Explosives): Melee
Weapons(Nothing too flashy, yet): Right now, Ash has nothing more than slightly warped bokken she found off a dead drifter, a kitchen knife she took from the beginning of the war (about 9 inches in length), and various sharp edged objects she's collected in case of emergency.
Equipment(Not too much, think basic survival needs): A canteen, and a bag somewhat full with granola, an old, raggedy blanket, and extra clothing.
Clothing(Think drifter/wanderer): Ash has come to adopt male clothing seeing as that's all she can come to find recently. Her torso is dressed in either the only tanktop she had managed to take care of, or one of the many oversized tshirts she had found. Her legs are dressed in black cargo pants, rope serving as her belt, with her feet kept in steel toed boots. She usually wears a canvas cap over her hair.
Other: THEME6/23/2011 #26 Report
((Should we just go ahead and start without you Panther, and then maybe you'll come up with something after seeing some stuff happen?))6/23/2011 #29 Report