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for How to Train a Sword of Life

6/29/2019 c5 Nikkless
dont really like how you made Furinji able to use magic. its not bad if he has access to his circuits but really dont like if he can use it very well.
6/29/2019 c5 Nikkless
shigure was about 23 to 25 in the anime
6/29/2019 c4 Nikkless
and have him take up archery
6/29/2019 c4 Nikkless
hope shirou would still have UBW but with different aria
6/29/2019 c1 Nikkless
hope the strory takes place after the grail war
4/10/2019 c3 altron15
I really liked this chapter, I can't wait for the next one, when are you going to upload it?, it's nearly for our yearly update.

Your fic is very great and I really want to see it continue, please.
3/21/2019 c3 Jose19
Shirou might get stronger in the Martial arts with the masters but his true skill lies with weapons.
3/21/2019 c2 Jose19
I wonder about the pairing because he will need someone to keep him alive from his dream, and will he be able to create those powerful weapons from the Fate series.
3/21/2019 c1 Jose19
This crossover is fascinating because of the Main character involved, and his fatal dream of being a Hero of Justice.

Shigure is a extraordinary user of weapons but can she keep Shirou for following this ideal that will ruin him.
2/26/2019 c1 Dorben
Feel like such a chump having my time wasted reading this.
1/27/2019 c6 LordMentat
Just found this and I cant wait for more.
1/9/2019 c4 altron15
more chapter please, I want to continue reading this fic, I really liked it.
12/18/2018 c6 DanteSparda12
Archer's recorded Noble Phantasms include:

Kanshou and Bakuya: Gan Jiang and Mo Ye: Archer's preferred melee weapons, a pair of short swords. Although they have a low rank, being only C- rank Noble Phantasms on their own, Archer's experience with them, on top of their short tracing time, makes them very reliable. They are warded by various protective spells added by Archer, and they rank up his Magic and Physical resistance when wielded. Their strong bond with each other causes them to return as boomerangs when one is thrown and one is held, even reacting to another traced copy. This forms the basis for his Triple-Linked Crane Wings technique, throwing the first pair as projectiles with the purposes of being deflected, a second pair for slashing the opponent as the first pair returns to strike them from behind, before a third pair enhanced through Reinforcement known as Kanshou and Bakuya: Overedge is traced to finish the target with an X-shaped slash.
Caladbolg II: The Fake Spiral Sword: A modified version of the original Caladbolg that Fergus mac Róich wields, which Archer uses primarily as an arrow in the form of a Broken Phantasm. During its flight, it spirals in the air, twisting space and allowing it to pierce practically any target. It is also powerful enough to shatter Caster's defenses, which are as durable as Berserker's skin, by so much as being purposely fired at an area far away from her and Shirou speculates that she would have been twisted along with space had she tried to teleport out of range.
Hrunting: Hound of the Red Plains: One of Beowulf's swords, modified to better fit Archer's tastes. As with Caladbolg II, he uses it primarily as an arrow in the form of a Broken Phantasm. It has homing properties and can potentially even strike two targets. It has exceptional range, and Archer can fire it repeatedly, though it takes longer and longer to charge it as he charges it with increasing amounts of magical energy.
Rho Aias: The Seven Rings that Cover the Fiery Heavens: Archer's greatest defense, the shield of Ajax, the only shield capable of blocking Hector's Durindana. It takes the form of seven petal-like layers to represent the flower that bloomed from Ajax's blood when he died. It is powerful enough to block a thrown Gáe Bolg, though this destroyed all seven of its layers in the process, and briefly protected Shirou from the Gate of Babylon. However, Archer takes damage for every layer that is pierced.
Durandal: The Peerless Sword: Also known as the Unbroken Ultimate Hallow, it is a sword most famously used by Roland, one of Charlemagne's Twelve Paladins, and was also once a spear known as Durindana by the famous Trojan hero Hector. The sword is virtually unbreakable and will never lose its sharpness even if its wielder were to run out of magical power. It is also said to have contained three miracles within it, but this aspect has never been explored.
Rule Breaker: All Spells Must Be Broken: A dagger belonging to Princess Medea of Colchis, it is unsuitable for use as a weapon due to its ceremonial nature. However, it can nullify enchantments and magecraft of all kinds, including the Master-Familiar contract of a Servant, transferring command over to Archer should he stab another Servant with it.
Immortal Slaying Scythe, Harpe: The Snake Hunter's Scythe, a divine sword from Greek mythology used by Perseus to kill the Gorgon Medusa. It's a monster-killing holy sword with a special shape similar to a scythe, having the cutting edge on the inside of the blade, though it isn't actually an outstanding sword by itself. Its true strength is its trait of Refraction of Longevity, which is a divine ability that nullifies the "undying attribute" of immortals and inflicts wounds that cannot be restored by any methods other than healing in accordance to the natural laws.
Class Skills
Independent Action: The ability to remain independent and exist in the world without the magical energy supplied by a Master, allowing the Servant to act autonomously and the Master to save their own magical energy for spells. Archer's Rank in this skill is B, which mean that is possible for him to stay in the world for two days without a Master, even when he's been gravely injured and his spiritual core has been damaged. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.
Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect, which merely rejects Magical Energy, this ability cancels the spells altogether. Though he was a magus in his old life who possessed unusual magecraft, Archer's affinity with it was far worse than older Heroic Spirits who saw such arts as commonplace in their original time; resulting in a low rank of D where he is only able to cancel out Single-Action spells, meaning more stronger and complex ones will be able to overwhelm him. However, he can raise his Magical Resistance rank when wielding Kanshou and Bakuya, evident by his ability to counter against even Casters A-rank magic spells though they still proved fatal to him should even one of them were to hit.
Personal Skills
Clairvoyance: A skill reflecting exceptional eyesight that supplements the use of ranged weapons at long distances. Archer's C Rank in this skill allows him to easily view and snipe fast moving Servants even if they are four kilometers away while making out minute details from a distance such as the number of tiles on a bridge.
Eye of the Mind (True): The heightened capacity for observation, refined through combat experience. It works as a danger-avoidance ability, that utilizes all of Archer's combat experience to predict his opponent’s actions and change the situation in his favor. Archer's rank in this skill is B, greatly improving his chances of winning due to being able to calmly analyze all possibilities and choose the appropriate course of action, even if his chance of winning is only one percent.
Magecraft: A skill that reflects one's knowledge of modern Magecraft and Thaumaturgy. As he is an inept magus, having only known Reinforcement and Projection Magecraft and nothing else in his original life, Archer has a low-rank of C-. When using projections that fall under the category of "sword", however, it rises to A, reflecting his Origin and Elemental Affinity.
12/18/2018 c5 DanteSparda12
Archer (Fate/stay night)
Powers and Abilities: Superhuman Physical Characteristics, Magecraft, Enhanced Senses (Can make out fine details from kilometers away and snipe targets from such a distance), Pseudo-Precognition (Can predict his opponent's actions based on his combat experience), can reinforce objects and himself with mana, Weapon Creation, Forcefield Creation with Rho Aias, can copy any weapon he sees down to the soul (barring Divine Constructs), replicating the physical abilities and fighting skill of the original wielder, Clairvoyance, minor Spatial Manipulation with Caladbolg II, Homing Attacks, Immortality and Regeneration Negation with Gáe Bolg, Harpe and likely other Noble Phantasms, Soul Manipulation (all Servants can consume souls to replenish their magical energy), Pocket Reality Manipulation with Unlimited Blade Works, Intangibility and Invisibility in spirit form, Resistance to Magic (Including effects such as Petrification, Mind Manipulation, and Spatial Manipulation) and Curses (As an "impure" Heroic Spirit, he's resistant to curses such as All the World's Evil), Regeneration (Mid-Low; slowly regenerated from severe wounds inflicted by Saber), Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age)

Attack Potency: At least City level (Can fight against and deflect blows from Lancer, Saber, and Caster, and shot down Illya's Degen, which broke through one of Rin's barriers), Mountain level with Triple-Linked Crane Wings and Kanshou and Bakuya: Overedge (As a C-rank Noble Phantasm, they can produce A-rank attacks that took off one of Berserker's lives, and Shirou used it to destroy Saber Alter's heart in Heaven's Feel), higher with Hrunting, Caladbolg II, and Unlimited Blade Works (Hrunting and Caladbolg II are A-rank Broken Phantasms, and Unlimited Blade Works can match the Gate of Babylon. He was also able to kill Berserker six times in Fate using his many projections before falling in battle). Caladbolg II negates conventional durability by twisting space.

Speed: Massively Hypersonic (Can fight against and barely keep up with Saber and Lancer, though he's slower than both. His arrows can travel 4 kilometers in virtually no time at all)

Lifting Strength: At least Superhuman (Even the weakest Servants are stronger than the finest humans)

Striking Strength: At least City Class, Mountain Class with Triple-Linked Crane Wings and Kanshou and Bakuya: Overedge, higher with other projections

Durability: At least City level, Mountain level with Rho Aias (Briefly protected Shirou from the Gate of Babylon, and barely stopped a thrown Gáe Bolg earlier before in the Unlimited Blade Works route. The original Rho Aias blocked Durindana). Immune to Modern Weapons

Stamina: High. Even when separated from a Master, defeated by Shirou, and lethally injured by Gilgamesh, he was able to continue acting in the world for hours, going on to save Rin from the Grail and dealing the final blow to Gilgamesh following the latters battle with Shirou.

Range: Extended melee range, kilometers with arrows and Broken Phantasms (Can accurately track and fire upon targets from four kilometers away).

Standard Equipment: A Holy Shroud made from a Saint's burial cloth that acts as a first-rate Conceptual Weapon and protects him from the external world, the Tohsaka Heirloom Pendant, and his bow.

Intelligence: Archer can come up with complicated plans and switch between them on the fly. Able to quickly determine the opponent’s strengths and weaknesses to shift his tactics accordingly. Technically if there’s even 1% chance of victory, he can still win due to his Eye of the Mind (True) skill, allowing him to defend himself in his second encounter with Lancer despite the latter's blatantly superior stats due to having fought him before and by deliberately leaving gaps in his attacks so he knew where Lancer would attack and could react accordingly during the Unlimited Blade Works route. He is even skilled enough to take six of Berserker's lives off before dying despite having a broken arm and without ever using Unlimited Blade Works due to being deprived of sufficient mana to use it in the Fate route. Archer is proficient in both melee and ranged combat due to his unique fighting style, being praised by Berserker for his swordsmanship and sniping other Servants from several kilometers away without issue. In addition, he orchestrated the events of the Unlimited Blade Works route, successfully breaking his contract with Rin, eliminating Caster, and nearly killing Shirou, only failing due to Saber's intervention after the latter made a contract with Rin.

Weaknesses: Archer needs to be able to recite the full incantation for Unlimited Blade Works to bring it into existence as a Reality Marble. He cannot fight in Spirit Form.

Notable Attacks/Techniques:

Marksmanship: True to his class, Archer is exceptionally skilled at shooting from long range. His reinforced eyes can count the number of screws on a bridge four kilometers away. He was able to accurately fire upon Saber and Shirou from this distance and can track and fire upon Servants from this distance, even if they're moving. His skill is such that he can even target two people at once with the same arrow. Archer can modify Noble Phantasms to behave like arrows and fire them repeatedly at a machine gun-like rate. In the Unlimited Blade Works anime, they seem to home in on their targets.
Noble Phantasms
“I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to Death,
Nor known to Life.
I've withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works!


~ Archer enacting his Reality Marble
Unlimited Blade Works: Infinite Creation of Swords: Archer's Reality Marble, and, in effect, his Noble Phantasm. While he has no true Noble Phantasm to call his own, if a Noble Phantasm is the embodiment and symbol of a hero's legend, then Unlimited Blade Works is Archer's Noble Phantasm. It is born from his Origin and Element of "Sword", a high-class thaumaturgy that overwrites the world with his own internal world. Unlimited Blade Works automatically records every weapon that Archer sees, analyzing their structures and storing them within his internal world. Archer can then, whenever he pleases, project them onto the world. Within Unlimited Blade Works, this is virtually effortless and instant and he can even use them in a manner not unlike Gilgamesh's Gate of Babylon, allowing him to simply bombard his enemies with swords shot out as arrows from a distance and from all directions. However, the weapons he produces are ranked down. He can also project defensive constructions such as shields, but the mana cost for these is two to three times much higher than if he were to project swords alone.

Using reinforcement, he can create modified versions of the weapons he projects, giving them new abilities such as creating spatial distortions or homing on his opponents seen through his versions of Caladbolg and Hrunting. By charging up his Noble Phantasms with mana, Archer can fire them from his bow as a Broken Phantasm, which provides a great increase to their power and Mystery, at the cost of destroying it on impact. While this would be a massive gamble for any other Servant, it is no issue for Archer at all, as he can just project more. However, it can take up to forty seconds to charge a Broken Phantasm, depending on how much energy Archer is putting into it.
12/18/2018 c4 DanteSparda12
Assassin (EMIYA):
Powers and Abilities: Superhuman Physical Characteristics, Magecraft, Enhanced Senses, Expert Marksman, Invisibility and Stealth Mastery with Presence Concealment (Presence Concealment users with B-rank or higher are capable of rendering themselves invisible by erasing their presence, making themselves difficult to detect against Magi and even Servants unless they attack), Time Manipulation (Can speed up or slow down his own time), his Origin Bullets and knives cause necrosis and permanent nerve damage and fry a magi's Magic Circuits, possesses supernatural luck that will save him in impossible situations but at the expense of others, Soul Manipulation (All Servants can consume souls to replenish their magical energy), Intangibility and Invisibility in spirit form, Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation), Regeneration (Mid-Low; all Servants have regenerative capabilities), Supernatural Luck, Minor Fate Manipulation (Servants with B-rank Luck or higher can change their own fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg. Due to the skill, Affections of The Holy Grail, he gains a boost to his Luck in bad situations).

Attack Potency: At least City level (Has the same rank parameter as Archer and is strong enough to compete with most Servants), Ignores conventional durability with Phantasm Punishment and Origin Bullets (Against living beings, the attacks cause no visible wound or bleeding, instead causing necrosis and permanent nerve damage on impact, and are even more effective against those using magecraft, or other internal energy systems, causing their magical energy to go out of control and fry their body and Circuits).

Speed: Massively Hypersonic (Has A agility, making one of the fastest Servants and be able to keep up with those of similar rank), higher with Chronos Rose (Allows him to easily blitz virtually any other Servant and makes him effectively invincible in anti-personnel combat).

Lifting Strength: At least Superhuman

Striking Strength: At least City Class

Durability: At least City level

Stamina: High. Other Servants can fight for nearly an entire day without stopping.

Range: Standard Melee Range, Tens of Meters to Hundreds of Meters with firearms

Standard Equipment: Phantasm Punishment, grenades, a Calico M950, Walther WA2000 and the Thompson Contender.

Intelligence: EMIYA bears all of the knowledge he obtained during his time as the "Magus Killer" that he did in life. However, unlike his mainstream counterpart, he never met or started a family with Irisviel, allowing him to further spend his time refining his skills and making himself an even deadlier opponent. He is a pragmatist to the core who weighs lives of the many against the few and will not hesitate to defeat his opponents with various traps and through unsavory means if it means getting favorable results. In addition, he is able to use his Time Alter magecraft far more frequently than before due to his spiritual body, allowing him to easily blitz his targets before they can react.

Weaknesses: Despite his cold exterior, EMIYA still cares deeply for the innocent and will not conduct any actions that would harm the majority. He is reluctant to accept help from others, and has terrible luck when Affections of the Holy Grail isn't taking effect.

Noble Phantasms
Chronos Rose: Pick Ye Rosebuds While Ye May: EMIYA's main Noble Phantasm, born from his unique Innate Time Control, which he applied on himself as opposed to on the world around him. It has been improved drastically to be used in combat, sublimated into a Noble Phantasm. He can use it as he did in life, chanting "Time Alter", followed by the degree of speed he wants to use. He can accelerate his own time to become drastically faster, making him effectively invincible in anti-personnel combat and allowing him to land a series of consecutive attacks on his opponents, or he can slow it. This slows his metabolism down so much that his body temperature drops to near room temperature, and his breathing and heartbeat become so slow that they cannot be detected. In life, this caused grave harm to his body due to the "incorrect" time pushing his body to his limits, but he can use it much more easily as a Servant due to possessing a spiritual body.

Phantasm Punishment: Mystery Bisection: EMIYA's dual Origins of Severing and Binding, sublimated into a Noble Phantasm in the form of the knives he used in hand-to-hand combat in life. He can also presumably apply the effects with the Thompson Contender. After releasing its True Name, Phantasm Punishment causes his attacks to actualize his Origins within his target to cripple them. They don't leave physical wounds, but the affected body part is lost to necrosis, causing permanent nerve damage that remains even if the wound heals on the surface. It is even more effective against magi, affecting them even if they block with barriers by traveling through to the source of their magical energy - their Magic Circuits. "Severing" causes the target's magical energy to ignore their pathways, violently flowing through their body and causing severe harm, while "Binding" binds together their Magic Circuits in a useless arrangement, making it impossible to stand anymore, let alone ever use magecraft again.

Class Skills
Independent Action: A skill normally given to those of the Archer class. It is the ability to remain independent and exist in the world without the magical energy supplied by a Master, allowing the Servant to act autonomously and the Master to save their own magical energy for spells. EMIYA is granted this skill as he had worked alone and unaided in his lifetime, and his A-rank with this allows him to take action without a Master and be able to last for a week without one, though he needs a Master's backup in order to effectively use his Noble Phantasms.

Presence Concealment: The ability to hide one's presence as a Servant. EMIYA's A rank proficiency in this skill renders him virtually impossible to detect even in the presence of other Servants unless he decides to attack, upon which this skill's effect sharply drops. He presumably achieves this at least part with his Innate Time Control, slowing his body's biorhythms by a third of their original value to make him undetectable.

Personal Skills
Affections of the Holy Grail: A skill that represents the fact that in another world, EMIYA is deeply loved by the one who becomes the Holy Grail. As a result, he gains a boost to his Luck when he is faced with incredible odds, allowing him to escape situations that would otherwise spell certain death. However, his comes at the expense of the happiness of everyone else around him. EMIYA is not aware of this skill, but he does occasionally hear the whispers of the Grail.

Magecraft: A skill that reflects one's knowledge on modern Magecraft and Thaumaturgy. A magus in life, EMIYA's B-rank is born from his unique applications of his complex Innate Time Control, and due to his notoriety as a "Magus Killer", it grants him bonuses when fighting against Casters.

Scapegoat: The accumulation of knowledge and techniques designed to help the user escape the battlefield in one piece.
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