Just In
Community
Forum
V
More
for Haldar Stormborn

2/3/2018 c7 God-King Wrym
Can I make one request? I would like to see a Sailor Moon crossover after this series as a sequel seeing as that series originally took place in the nineties, if you do, take a look at the Sailor Moon Movies, their Video Games, the Manga series, the Sailor Moon DIC dub. But only after Harry reaches his full power as a Wizard with all the paths of Tamreilic Magic and all of Harry's cannon powers and grows even more powerful in the sequel series. If he does go down that series, hook him up with Makoto. Also I have a few ideas for each of the gang's development as they go down some individual side quests so they can grow into being their own characters and become legends in their own right. Here is a list of ideas.

1. Lydia and Morzan can go down the Companions quest line to be better warriors and people and learn that their is a fine line between being a warrior and being a savage.

2. Haldar/Harry can go down the College of Winterhold questline and be recommended as the Archmage of Winterhold and also the Star of Azura questline and other side quests revolving around magic.

3. Morzan can go down the cursed Orc tribe questline and obtain the favor of Malacath.

4. The entire party can go down the Imperial Soldier questline as it would show that Ulfric Stormcloak's campaign is inherently racist and is not what is really needed for Skyrim.

Now here is everything I can find on Harry's powers. And seeing as their is so much I may have to break it down into more than one review.

Love: Harry's greatest power of all was his ability to love. In spite of being raised by a family that treated him with anything but affection, Harry remarkably turned out capable of very strong love. For example, Harry's love for his friends caused him to sacrifice himself to Lord Voldemort. His love for his friends also caused him to feel no concern for his own well being or happiness when they were at risk, and put himself in danger many times to protect them. This loving sacrifice conferred a certain amount of protection onto his allies, making it so that spells Voldemort tried to place on them quickly wore off. Harry's ability to love has also protected and helped him on several occasions, such as when he produced a Patronus that could drive hundreds of Dementors away, repelled Voldemort when he possessed him, and allowed himself to close the connection between himself and Voldemort when he was unable to perform Occlumency. His love was strongest when directed at Ginny Weasley, who was the driving force that kept him going until Voldemort was defeated.

Auror skills: Harry was extremely young for an Auror, which spoke highly of his magical abilities. He became head of the Auror Office at the age of 26. During his time as an Auror, he gained skills in various areas of magic such as, Concealment and Disguise, Stealth and Tracking, and poisons and antidotes. All of these areas of magic were essential studies for Aurors. He also had high skill in Transfiguration, as Aurors had to frequently transfigure and untransfigure things in their line of work. Harry also possessed a great instinct for the right thing to do when faced with stressful and difficult situations, something that contributed to him becoming a fantastic Auror.

Defence Against the Dark Arts: Harry was extremely adept in Defence Against the Dark Arts, having mastered all manners of spells, such as the: Stunning Spell, Disarming Charm, Impediment Jinx, Full Body-Bind Curse, and Reductor Curse. In fact, his Stunning Spell was so strong that opponents would get knocked out if they were hit directly. He was also skilled at defending himself against Dark creatures such as: Grindylows, Red Caps, Hinkypunks, Boggarts, Erklings, and Dementors. In his third year, he was the only student who flawlessly made it through the end-of-the-year exam (an obstacle course containing some of the said creatures.) In his fifth year, Professor McGonagall stated that Professor Lupin said he showed a "pronounced aptitude" for the subject, and that he had "achieved high marks on all his Defence Against the Dark Arts tests". In fact, Harry had beaten Hermione in two of the three Defence Against the Dark Arts exams they had taken together. The only exam she beat him in was their first year exam and Hermione later reflected that it did not count as Quirrell "wasn't a particularly good teacher". During his O.W.L. examination, Professor Tofty (Wizarding Examinations Authority) expressed pleasure at Harry's performance of Defence Against the Dark Arts, calling it "excellent". This statement was later proven true when he achieved an 'Outstanding' Defence Against the Dark Arts O.W.L. (something that not even Hermione achieved), a testament of his extraordinary talent in defensive magic. In 1996, Ron stated that it came as no surprise that Harry was top of the class at Defence Against the Dark Arts. Indeed, Harry was so good at DADA that when the Ministry of Magic prevented the subject from being taught effectively in 1995, he set up his own DADA club and successfully taught members how to defend themselves against the Dark Arts. He immediately became an Auror after the Second Wizarding War, which also required considerable skill in both defensive and offensive magic. Harry also developed a high level of resistance towards the Imperius Curse as well, demonstrated when it was cast upon him by Barty Crouch Jr (disguised as Alastor Moody) in 1994 and by Lord Voldemort himself in 1995.

Dueling: Despite his young age, Harry was an accomplished and skilful duelist. He was able to single-handedly defeat some of the most formidable Death Eaters and even survive numerous encounters with Lord Voldemort himself. He eventually defeated Voldemort by becoming the master of the Elder Wand. In many battles of the Second Wizarding War, he was able to incapacitate much more experienced Death Eaters. During the Battle of the Department of Mysteries, he was the only one of the six D.A. members to be neither injured nor incapacitated and, along with Albus Dumbledore and Remus Lupin, was the only fighter on their side to emerge from the battle physically unscathed. In that time he had defeated Lucius Malfoy and had defeated the extremely powerful Antonin Dolohov twice. Later, in the same battle, he was able to hold his own against Bellatrix Lestrange, who was the most powerful of all the Death Eaters. In 1997, Harry defeated Yaxley, Fenrir Greyback, and one of the two Carrows. He fought off several Death Eaters in the Battle of the Seven Potters. During the Skirmish at Malfoy Manor he overpowered Lucius Malfoy, Draco Malfoy, and Fenrir Greyback and avoided direct conflict damage all throughout the Battle of Hogwarts (ensuring that mastery of the Elder Wand did not waver from him). He was known to be very quick off the draw and had an aggressive duelling style, even incorporating Unforgivable Curses. He was also known to taunt his opponents and get them to talk at length, angering them and throwing them mentally off-balance, buying himself time to strategize or lulling them into lowering their guard. Harry was especially skilled in the Disarming Charm and used it so much that it was seen as his "signature spell" by many Death Eaters. His most notable uses of the Disarming Charm were when he formed Priori Incantatem with Voldemort and when he finally killed the Dark Lord. At the remarkably young age of seventeen Harry became an Auror and, in 2007, was promoted to Head of the Auror Office at the age of 26 or 27.

Dark Arts: Harry was one of the few non-Dark Wizards who was highly proficient in the Dark Arts at all levels. On top of being able to cast simple curses and jinxes like the; Leg-Locker Curse, Furnunculus Curse, Knockback Jinx, Revulsion Jinx, and Melofors Jinx, he could cast more powerful spells such as the Blasting Curse. He was also able to flawlessly cast the jinxes and curses in the Half-Blood Prince's copy of Advanced Potion-Making. Harry even used some of the Unforgivable Curses, such as the Imperius Curse on Travers and a goblin called Bogrod during the 1998 Break-in of Gringotts Wizarding Bank, as well as the Cruciatus Curse on several occasions. However, his first successful attempt was in 1998 against Amycus Carrow, but it did not result in the prolonged, excruciating pain that the curse was famous for — instead, Carrow screamed and was incapacitated. He has never used the Killing Curse for obvious reasons, even in his final battle with Voldemort.

Flying: Harry had inherited his father's talent for flying and for Quidditch. Harry showed immediate command of a broomstick in his first year, which made him a naturally good Seeker. This was the first magical skill for which he discovered an aptitude, as he found in 1991. In fact, at the mere age of eleven, Harry became the youngest Seeker in a century. His extraordinary flying skills aided him when he had to capture Winged Keys to get past Professor Flitwick's challenge in the Philosopher's Stone Chambers, and also helped him in the Triwizard Tournament (where he had to steal a golden egg from a Hungarian Horntail), and during the Battle of Hogwarts, during which he managed to escape a Fiendfyre inferno in the Room of Requirement.

Parselmouth: Because he carried a piece of Voldemort's soul within himself, Harry was able to speak and understand Parseltongue from 1981 to 1998. After that soul fragment was destroyed, Harry lost this ability. However, in 2020, Harry had somehow regained the ability to speak Parseltongue again, although it was possible he never lost to begin with or that the ability simply became temporarily suppressed after the Horcrux was destroyed.

Master of Death: Harry mastered all three Deathly Hallows and accepted his own death. First, he inherited the Cloak of Invisibility from his father, James. Then, he inherited the Resurrection Stone from Dumbledore, which was inside a snitch. Finally, he won the Elder Wand from Draco Malfoy during the Skirmish at Malfoy Manor. All three were directly or indirectly employed by Harry in the Forbidden Forest: he was wearing the Cloak, using the Stone, and was preparing to be killed by the Wand, which he had already won. The only Hallow he choose to keep was the cloak as it was a priceless family heirloom; the stone was lost in the forest and the wand returned to Dumbledore's tomb.

Potions: Harry's Potions ability was apparently better than it appeared. He achieved an 'Exceeds Expectations on his O.W.L. exam — proof of his proficiency in the subject. He was one of only twelve students able to reach the required level to take N.E.W.T. potions. He improved greatly during his sixth year when he came into possession of the Half-Blood Prince's copy of Advanced Potion-Making, that had revised versions of potions curtsey of the Half-Blood Prince (Severus Snape). However, the usage of this textbook was noted by both Hermione and Snape to be cheating, and when forced to hide it Harry's potion skills suffered. It was revealed, that even without the Prince's book, Harry was still able to do a decent enough job at potion-making that Slughorn's suspicions were not raised. Apparently Harry had no problems with potions at all as long as Snape was not around.

Transfiguration: Harry achieved an 'Exceeds Expectations' on his O.W.L. exam, showing proficiency in the subject and advanced to N.E.W.T.-level. He was able to perform Conjuration an advanced type of Transfiguration. In his sixth year Harry demonstrated this by conjuring ropes and water. He magic somehow, so if you want Haldar to see this could be an idea. Maybe the Magic of the Dragon Priest Masks can repair his eyes while still making him keep his Mage Sight so he truly see the world could also vanish objects, which is one of the most complicated spells taught at Ordinary Wizarding Level. In 1996, Harry vanished the whole of an iguana and in 1997 a snake that crossed his path. He could also transform objects into other objects for example, he can cast the Avifors Spell. Harry is also skilled enough to perform human Transfiguration, which is noted to be "immensely difficult". He accomplished this during a 1996 Transfiguration lesson, were he succeeded in turning his eyebrow bright yellow. Minerva McGonagall herself complimented him on his Transfiguration ability. After having travelled back in time to 1981 Harry uses human Transfiguration to an impressive degree to disguise himself as Voldemort.

Charms: Harry achieved an 'Exceeds Expectations' on his O.W.L. exam and advanced to N.E.W.T.-level. He proved to be particularly talented in this subject. Harry frequently used the Summoning Charm successfully, would occasionally cast the protective enchantments that Hermione used during the Horcrux hunt, and was able to cast the Confundus Charm. He displayed an impressive mastery of the Shield Charm, surpassing that of many Ministry employees: his Shield Charms were so powerful that they were able to deflect curses from Lord Voldemort himself. During the Battle of the Seven Potters, he was able to levitate a side-car with himself in it for a long stretch of time. He could also cast simpler charms such as the; Wand-Lighting Charm, Colour Change Charm, Banishing Charm, Refilling Charm, and various others. Under the teaching of Remus Lupin, Harry was able to conjure an extremely powerful corporeal Patronus in his third year (in the form of a stag), which was a remarkable feat and yet another proof of his talent, given that many talented adult wizards were unable to cast the difficult charm successfully.

Healing magic: Harry was able to effectively cast healing spells. After he saw Nymphadora Tonks perform the Episkey spell on his own broken nose, he fixed Demelza Robins' broken lip in 1996 with the same spell, which is used to treat mild to moderate injuries. He also used the healing spell for clearing up dried blood from a bleeding wound.

Apparition: Harry had not earned a licence to apparate, but he used the ability frequently during 1997 and 1998 to great success, even when forced to apparate with only a few seconds' notice or while guiding others. He also used apparition in his sixth year to a very impressive degree, to get himself and a weakened Albus Dumbledore over an incredibly vast distance even though he was inexperienced.

Non-verbal and wandless magic: In 1995, when the Dementors attacked in Little Whinging, Dudley had knocked Harry's wand out of his hand when he punched him moments before. In desperation, Harry calls out "Lumos!" Although his wand was not in his hand, the wand tip lit up. During 1997 and 1998, Harry began using spells non-verbally and became quite proficient at it when Snape was not bothering him. He used both non-verbal and wandless magic in 1991, when he caused the glass window of a snake's cage at the zoo to vanish, and again in 1993, when he inflated Marge Dursley, although both of these occurrences were accidents fuelled by pure anger. Few other wizards have exhibited this power, although Dumbledore and Voldemort were among them. This further testifies to Harry's skill, as only some of the most powerful wizards of his time were able to do so. As an adult Harry displays the ability to consciously use wandless magic; shown when he straightened his work-space with the simple wave of a hand.

Care of Magical Creatures: Harry achieved an 'Exceeds Expectations' on his O.W.L. exam, he has shown on more than one occasion to have good skill in handling numerous sorts of magical creatures. For example, he was the first in his class to tame a hippogriff, which he did very excellently. He befriended the hippogriff, Buckbeak, to the extent that Buckbeak defended him when he was in danger. Harry has also shown on three occasions that he is quite competent at dealing with dragons. This is shown when he was able to help Hagrid take care of baby Norbert the dragon, outsmart the Hungarian Horntail in the Triwizard Tournament, and tame a half-blind dragon into helping the trio escape Gringotts by flying out on its back. He was also one of very few in his class who was able to see Thestrals, and had no trouble mounting his in June 1996. Harry was also good with House-elves, befriending the house-elf Dobby and eventually freeing him, which made the little elf so loyal to him that he gave his life to save him. He also earned the respect and loyalty of Kreacher, a very difficult task.

Herbology: Harry attended N.E.W.T. Herbology classes. He achieved an 'Exceeds Expectations' on his O.W.L. exam, showing aptitude in the subject. In 1998 Harry was able to recognise a Snargaluff plant at the Lovegood House and knew to gave it a wide berth of space. He also had knowledge of plants such as: Devil's Snare, Gillyweed, Venomous Tentacula, and Fanged Geranium from hands on experience. He could cast plant-related spells such as the Fire-Making Spell and Herbivicus Charm.

Astronomy: Though not excellent at Astronomy, Harry was able to pass his O.W.L. exam with an 'Acceptable'. Although it was stated that he didn't finish his exam, due to the fact that he was distracted by Dolores Umbridge's attempt to arrest Hagrid during the time the exam was being taken. It is not known if he was able to advance to the N.E.W.T class or not, seeing as he did not apply for advancement.

Wand versatility: Harry was able to use Hermione's wand after his was broken during the Attack at Godric's Hollow in 1997. He was able to use spells such as: the Wand-Lighting Charm, the Shield Charm, and the Severing Charm at full strength, despite not having won the wand's allegiance. He also gained the allegiance of Draco Malfoy's wand, the Elder Wand, and quite possibly Voldemort's wand by defeating the previous masters.
1/21/2018 c1 I Judicator
Wow this is an amazing story! I hope you will keep it up...
1/16/2018 c7 Blue Pearl
Can I make a few other ideas for this story? Specifically for Harry's Growth? Harry should find away to see again, by obtaining all the Dragon Priest Masks as its a fully magical mask and blessed by dragon magic as well as it having no eye holes so it must grant visibility to the wearer so when a mask is found and Harry puts it on he is able to normally along with his Mage Sight so sees every he is trying to save, the darkness and the beauty of both Tamriel and Wizarding Britain. The gang has to make Haldar the magic expert of the group and after obtaining and studying the Elder Scrolls, the Dragon Priest Masks, and The Daedric Artifacts, and learning all that the college of Winterhold is able to teach him Harry becomes the Tameriel version of Merlin with all the powers of Merlin after some intense Hogwarts training and becoming an Animagus when he learns of his parents and not only that but Harry also obtains all his cannon powers.

Magical Mastery: Arguably one of the most powerful wizards of all time, it can be assumed that Merlin was rich in learning and experience and that his proficiency and knowledge in magic was of a standard few had ever seen before and unmatched by any other witch or wizard in his time.

Charms: Merlin's skill in using charms, bewitchments and enchantments are legendary, to the point of him being dubbed the "Prince of Enchanters", which speaks for his exceptional ability in this field of magic.

Spell inventor(possibly): It was thought by some that the Disarming Charm had been a creation of Merlin's, although some(like Miranda Goshawk writes in Book of Spells)maintain that that spell was created in the 14th century by Elizabeth Smudgling.

Harry was seen and had proven himself to be an extremely talented and powerful wizard. His power was evident from the start: he demonstrated immediate command of a broomstick, was able to conjure a corporeal Patronus at an exceptionally young age (a mark of superior magical ability), and even survived numerous encounters with Lord Voldemort. He mastered a wand made of hawthorn, which one should only ever consider placing in the hands of a witch or wizard of proven talent. Harry was also a very gifted flyer and Quidditch player, the youngest Seeker in a century.

Love: Harry's greatest power of all was his ability to love. In spite of being raised by a family that treated him with anything but affection, Harry remarkably turned out capable of very strong love. For example, Harry's love for his friends caused him to sacrifice himself to Lord Voldemort. His love for his friends also caused him to feel no concern for his own well being or happiness when they were at risk, and put himself in danger many times to protect them. This loving sacrifice conferred a certain amount of protection onto his allies, making it so that spells Voldemort tried to place on them quickly wore off. Harry's ability to love has also protected and helped him on several occasions, such as when he produced a Patronus that could drive hundreds of Dementors away, repelled Voldemort when he possessed him, and allowed himself to close the connection between himself and Voldemort when he was unable to perform Occlumency. His love was strongest when directed at Ginny Weasley, who was the driving force that kept him going until Voldemort was defeated.

Auror skills: Harry was extremely young for an Auror, which spoke highly of his magical abilities. He became head of the Auror Office at the age of 26. During his time as an Auror, he gained skills in various areas of magic such as, Concealment and Disguise, Stealth and Tracking, and poisons and antidotes. All of these areas of magic were essential studies for Aurors. He also had high skill in Transfiguration, as Aurors had to frequently transfigure and untransfigure things in their line of work. Harry also possessed a great instinct for the right thing to do when faced with stressful and difficult situations, something that contributed to him becoming a fantastic Auror.

Defence Against the Dark Arts: Harry was extremely adept in Defence Against the Dark Arts, having mastered all manners of spells, such as the: Stunning Spell, Disarming Charm, Impediment Jinx, Full Body-Bind Curse, and Reductor Curse. In fact, his Stunning Spell was so strong that opponents would get knocked out if they were hit directly. He was also skilled at defending himself against Dark creatures such as: Grindylows, Red Caps, Hinkypunks, Boggarts, Erklings, and Dementors. In his third year, he was the only student who flawlessly made it through the end-of-the-year exam (an obstacle course containing some of the said creatures.) In his fifth year, Professor McGonagall stated that Professor Lupin said he showed a "pronounced aptitude" for the subject, and that he had "achieved high marks on all his Defence Against the Dark Arts tests". In fact, Harry had beaten Hermione in two of the three Defence Against the Dark Arts exams they had taken together. The only exam she beat him in was their first year exam and Hermione later reflected that it did not count as Quirrell "wasn't a particularly good teacher". During his O.W.L. examination, Professor Tofty (Wizarding Examinations Authority) expressed pleasure at Harry's performance of Defence Against the Dark Arts, calling it "excellent". This statement was later proven true when he achieved an 'Outstanding' Defence Against the Dark Arts O.W.L. (something that not even Hermione achieved), a testament of his extraordinary talent in defensive magic. In 1996, Ron stated that it came as no surprise that Harry was top of the class at Defence Against the Dark Arts. Indeed, Harry was so good at DADA that when the Ministry of Magic prevented the subject from being taught effectively in 1995, he set up his own DADA club and successfully taught members how to defend themselves against the Dark Arts. He immediately became an Auror after the Second Wizarding War, which also required considerable skill in both defensive and offensive magic. Harry also developed a high level of resistance towards the Imperius Curse as well, demonstrated when it was cast upon him by Barty Crouch Jr (disguised as Alastor Moody) in 1994 and by Lord Voldemort himself in 1995.

Dueling: Despite his young age, Harry was an accomplished and skilful duellist. He was able to single-handedly defeat some of the most formidable Death Eaters and even survive numerous encounters with Lord Voldemort himself. He eventually defeated Voldemort by becoming the master of the Elder Wand. In many battles of the Second Wizarding War, he was able to incapacitate much more experienced Death Eaters. During the Battle of the Department of Mysteries, he was the only one of the six D.A. members to be neither injured nor incapacitated and, along with Albus Dumbledore and Remus Lupin, was the only fighter on their side to emerge from the battle physically unscathed. In that time he had defeated Lucius Malfoy and had defeated the extremely powerful Antonin Dolohov twice. Later, in the same battle, he was able to hold his own against Bellatrix Lestrange, who was the most powerful of all the Death Eaters. In 1997, Harry defeated Yaxley, Fenrir Greyback, and one of the two Carrows. He fought off several Death Eaters in the Battle of the Seven Potters. During the Skirmish at Malfoy Manor he overpowered Lucius Malfoy, Draco Malfoy, and Fenrir Greyback and avoided direct conflict damage all throughout the Battle of Hogwarts (ensuring that mastery of the Elder Wand did not waver from him). He was known to be very quick off the draw and had an aggressive duelling style, even incorporating Unforgivable Curses. He was also known to taunt his opponents and get them to talk at length, angering them and throwing them mentally off-balance, buying himself time to strategize or lulling them into lowering their guard. Harry was especially skilled in the Disarming Charm and used it so much that it was seen as his "signature spell" by many Death Eaters. His most notable uses of the Disarming Charm were when he formed Priori Incantatem with Voldemort and when he finally killed the Dark Lord. At the remarkably young age of seventeen Harry became an Auror and, in 2007, was promoted to Head of the Auror Office at the age of 26 or 27.

Dark Arts: Harry was one of the few non-Dark Wizards who was highly proficient in the Dark Arts at all levels. On top of being able to cast simple curses and jinxes like the; Leg-Locker Curse, Furnunculus Curse, Knockback Jinx, Revulsion Jinx, and Melofors Jinx, he could cast more powerful spells such as the Blasting Curse. He was also able to flawlessly cast the jinxes and curses in the Half-Blood Prince's copy of Advanced Potion-Making. Harry even used some of the Unforgivable Curses, such as the Imperius Curse on Travers and a goblin called Bogrod during the 1998 Break-in of Gringotts Wizarding Bank, as well as the Cruciatus Curse on several occasions. However, his first successful attempt was in 1998 against Amycus Carrow, but it did not result in the prolonged, excruciating pain that the curse was famous for — instead, Carrow screamed and was incapacitated. He has never used the Killing Curse for obvious reasons, even in his final battle with Voldemort.

Flying: Harry had inherited his father's talent for flying and for Quidditch. Harry showed immediate command of a broomstick in his first year, which made him a naturally good Seeker. This was the first magical skill for which he discovered an aptitude, as he found in 1991. In fact, at the mere age of eleven, Harry became the youngest Seeker in a century. His extraordinary flying skills aided him when he had to capture Winged Keys to get past Professor Flitwick's challenge in the Philosopher's Stone Chambers, and also helped him in the Triwizard Tournament (where he had to steal a golden egg from a Hungarian Horntail), and during the Battle of Hogwarts, during which he managed to escape a Fiendfyre inferno in the Room of Requirement.

Parselmouth: Because he carried a piece of Voldemort's soul within himself, Harry was able to speak and understand Parseltongue from 1981 to 1998. After that soul fragment was destroyed, Harry lost this ability. However, in 2020, Harry had somehow regained the ability to speak Parseltongue again, although it was possible he never lost to begin with or that the ability simply became temporarily suppressed after the Horcrux was destroyed.

Master of Death: Harry mastered all three Deathly Hallows and accepted his own death. First, he inherited the Cloak of Invisibility from his father, James. Then, he inherited the Resurrection Stone from Dumbledore, which was inside a snitch. Finally, he won the Elder Wand from Draco Malfoy during the Skirmish at Malfoy Manor. All three were directly or indirectly employed by Harry in the Forbidden Forest: he was wearing the Cloak, using the Stone, and was preparing to be killed by the Wand, which he had already won. The only Hallow he choose to keep was the cloak as it was a priceless family heirloom; the stone was lost in the forest and the wand returned to Dumbledore's tomb.

Potions: Harry's Potions ability was apparently better than it appeared. He achieved an 'Exceeds Expectations on his O.W.L. exam — proof of his proficiency in the subject. He was one of only twelve students able to reach the required level to take N.E.W.T. potions. He improved greatly during his sixth year when he came into possession of the Half-Blood Prince's copy of Advanced Potion-Making, that had revised versions of potions curtsey of the Half-Blood Prince (Severus Snape). However, the usage of this textbook was noted by both Hermione and Snape to be cheating, and when forced to hide it Harry's potion skills suffered. It was revealed, that even without the Prince's book, Harry was still able to do a decent enough job at potion-making that Slughorn's suspicions were not raised. Apparently Harry had no problems with potions at all as long as Snape was not around.

Transfiguration: Harry achieved an 'Exceeds Expectations' on his O.W.L. exam, showing proficiency in the subject and advanced to N.E.W.T.-level. He was able to perform Conjuration an advanced type of Transfiguration. In his sixth year Harry demonstrated this by conjuring ropes and water. He magic somehow, so if you want Haldar to see this could be an idea. Maybe the Magic of the Dragon Priest Masks can repair his eyes while still making him keep his Mage Sight so he truly see the world could also vanish objects, which is one of the most complicated spells taught at Ordinary Wizarding Level. In 1996, Harry vanished the whole of an iguana and in 1997 a snake that crossed his path. He could also transform objects into other objects for example, he can cast the Avifors Spell. Harry is also skilled enough to perform human Transfiguration, which is noted to be "immensely difficult". He accomplished this during a 1996 Transfiguration lesson, were he succeeded in turning his eyebrow bright yellow. Minerva McGonagall herself complimented him on his Transfiguration ability. After having travelled back in time to 1981 Harry uses human Transfiguration to an impressive degree to disguise himself as Voldemort.

Charms: Harry achieved an 'Exceeds Expectations' on his O.W.L. exam and advanced to N.E.W.T.-level. He proved to be particularly talented in this subject. Harry frequently used the Summoning Charm successfully, would occasionally cast the protective enchantments that Hermione used during the Horcrux hunt, and was able to cast the Confundus Charm. He displayed an impressive mastery of the Shield Charm, surpassing that of many Ministry employees: his Shield Charms were so powerful that they were able to deflect curses from Lord Voldemort himself. During the Battle of the Seven Potters, he was able to levitate a side-car with himself in it for a long stretch of time. He could also cast simpler charms such as the; Wand-Lighting Charm, Colour Change Charm, Banishing Charm, Refilling Charm, and various others. Under the teaching of Remus Lupin, Harry was able to conjure an extremely powerful corporeal Patronus in his third year (in the form of a stag), which was a remarkable feat and yet another proof of his talent, given that many talented adult wizards were unable to cast the difficult charm successfully.

Healing magic: Harry was able to effectively cast healing spells. After he saw Nymphadora Tonks perform the Episkey spell on his own broken nose, he fixed Demelza Robins' broken lip in 1996 with the same spell, which is used to treat mild to moderate injuries. He also used the healing spell for clearing up dried blood from a bleeding wound.

Apparition: Harry had not earned a licence to apparate, but he used the ability frequently during 1997 and 1998 to great success, even when forced to apparate with only a few seconds' notice or while guiding others. He also used apparition in his sixth year to a very impressive degree, to get himself and a weakened Albus Dumbledore over an incredibly vast distance even though he was inexperienced.

Non-verbal and wandless magic: In 1995, when the Dementors attacked in Little Whinging, Dudley had knocked Harry's wand out of his hand when he punched him moments before. In desperation, Harry calls out "Lumos!" Although his wand was not in his hand, the wand tip lit up. During 1997 and 1998, Harry began using spells non-verbally and became quite proficient at it when Snape was not bothering him. He used both non-verbal and wandless magic in 1991, when he caused the glass window of a snake's cage at the zoo to vanish, and again in 1993, when he inflated Marge Dursley, although both of these occurrences were accidents fuelled by pure anger. Few other wizards have exhibited this power, although Dumbledore and Voldemort were among them. This further testifies to Harry's skill, as only some of the most powerful wizards of his time were able to do so. As an adult Harry displays the ability to consciously use wandless magic; shown when he straightened his work-space with the simple wave of a hand.

Care of Magical Creatures: Harry achieved an 'Exceeds Expectations' on his O.W.L. exam, he has shown on more than one occasion to have good skill in handling numerous sorts of magical creatures. For example, he was the first in his class to tame a hippogriff, which he did very excellently. He befriended the hippogriff, Buckbeak, to the extent that Buckbeak defended him when he was in danger. Harry has also shown on three occasions that he is quite competent at dealing with dragons. This is shown when he was able to help Hagrid take care of baby Norbert the dragon, outsmart the Hungarian Horntail in the Triwizard Tournament, and tame a half-blind dragon into helping the trio escape Gringotts by flying out on its back. He was also one of very few in his class who was able to see Thestrals, and had no trouble mounting his in June 1996. Harry was also good with House-elves, befriending the house-elf Dobby and eventually freeing him, which made the little elf so loyal to him that he gave his life to save him. He also earned the respect and loyalty of Kreacher, a very difficult task.

Herbology: Harry attended N.E.W.T. Herbology classes. He achieved an 'Exceeds Expectations' on his O.W.L. exam, showing aptitude in the subject. In 1998 Harry was able to recognise a Snargaluff plant at the Lovegood House and knew to gave it a wide berth of space. He also had knowledge of plants such as: Devil's Snare, Gillyweed, Venomous Tentacula, and Fanged Geranium from hands on experience. He could cast plant-related spells such as the Fire-Making Spell and Herbivicus Charm.

Astronomy: Though not excellent at Astronomy, Harry was able to pass his O.W.L. exam with an 'Acceptable'. Although it was stated that he didn't finish his exam, due to the fact that he was distracted by Dolores Umbridge's attempt to arrest Hagrid during the time the exam was being taken. It is not known if he was able to advance to the N.E.W.T class or not, seeing as he did not apply for advancement.

Wand versatility: Harry was able to use Hermione's wand after his was broken during the Attack at Godric's Hollow in 1997. He was able to use spells such as: the Wand-Lighting Charm, the Shield Charm, and the Severing Charm at full strength, despite not having won the wand's allegiance. He also gained the allegiance of Draco Malfoy's wand, the Elder Wand, and quite possibly Voldemort's wand by defeating the previous masters.

Expert detective skills: Harry, along with Ron and Hermione, was also a formidably talented investigator. While in school, the trio had a knack for solving difficult mysteries and discovering the truth despite all attempts by others to conceal it, with Hermione generally finding the background information while Harry put the pieces together to make a coherent picture. In his first year, Harry uncovered the truth about the Philosopher's Stone and saved it from Voldemort. Over the next six years, he would solve the mystery of the Chamber of Secrets, find the truth about the prophecy, and hunt down and destroy all of Voldemort's Horcruxes using his amazing deductive skills. Harry's deductive skills also allowed him to uncover the mystery of the Deathly Hallows and learn that he mastered the three of them when even Ron and Hermione were initially skeptical of their existence. Harry also had a knack for spotting things that others did not, and had a sharp eye for details, as he was able to tell that Luna Lovegood had not been home in weeks by the state of her room, and he became suspicious when Dobby revealed that he had known that Harry was not getting any letters in 1992. His intelligence allowed him to intuitively know that Draco Malfoy had been branded with the Dark Mark despite no solid proof, that Malfoy was using the Room of Requirement as a work shop, and that he was having Crabbe and Goyle use Polyjuice Potion in order to
12/19/2017 c7 Face Yourself
Pretty decent, but did you have to give two of the main characters such similar, confusing names? It often takes reading "Haltan" or "Haldur" three or four times just to figure out which is which, and which name was written.
12/13/2017 c1 Guest
Good fic but I would recommend a beta reader. There are quite a few run on sentences.
12/4/2017 c7 Manda Jr
Can I make a suggestion for Harry's Development and powers? I would love it if you used the Runes from the Taito DS game called Lost Magic as it is a pretty cool game in this story and some of your other works. Now in case you don't know Lost Magic is a video game for the Nintendo DS, made by Taito Studios and released outside Japan by Ubisoft. It advertises itself as an RPG, but it's really a Real-Time Strategy game.

Lost Magic follows the story of Isaac and his battle against the maddened Diva of Twilight.
This is a story of the age ushered in by the passing of the Great Creator, divine architect of our world. The people were long protected by the Six Forms of Magic and the Seven Wands left to them by the Creator. The wielders of magic, Magicians, maintained law and order. The Seven Wands were entrusted to seven especially powerful Magicians, called Sages, and passed down from one generation to the next. Thus the power of the Creator was kept safe, and the many benefits of magic made the people's lives rich and easy. In this way, a thousand years of golden, blessed peace continued across the world. But a fateful event was to forever change the world. The Diva of Twilight, a Sage and keeper of the Wand of Balance, lost all hope in those she was charged to protect, the people. Disillusioned and angry, she called forth monsters - terrible creatures from another realm - into the world. The death knells of the golden age tolled across the land as the monsters ravaged towns and killed wantonly. Many of the other Sages, the defenders of the people, succumbed to the power of the Diva. Hope, now little more than a flickering candle, was about to burn out completely. Then, a youth by the name of Isaac appeared...Isaac, a 14-year-old boy separated from his parents amid the chaos enveloping the world, is found by a venerable Magician who lives deep in the old forest. Taking him as her student, the Magician begins the boy's training in magic. Not long afterward, Isaac's father appears before him in the forest. Without saying a word he hands Isaac a Wand and then is gone. "What did father want to say to me?" Isaac desire to find his father is about to spark a great adventure! For this is the story of hope, however small, in a world ravaged by despair.

Lost Magic's main shtick is the runic circle control. Press the L button (R if you switched to left-hand settings) and a magic circle will appear in the Touch Screen. Scribble your runes on it - the more accurate, the more powerful - and you can cast spells. Overall, due to a maximum of 18 runes available and the Duo Runes system, Lost Magic has about 400 spells, each with a different effect. Well, actually there's trio runes, with a possible 5832 spells, but they're limited to 400 or so, which is already enough. Here are all the Tropes affiliated with the game,

Lost Magic provides examples of:
• All Your Powers Combined: Isaac can do this by himself, using Duo Runes and, if you take the right Sadistic Choice, Trio Runes.
• Always Save the Girl: In the Sadistic Choice, you can play this straight or subvert this; you have to do the former to get a good ending.
• Artificial Stupidity: Both Isaac and your monsters will repeatedly get stuck, running into walls like Grandpa Simpson. Then there's the civilians, who will occasionally run towards the ten-foot-tall war golem (who will promptly beat them to death.)
• The Battle Didn't Count: You die when your HP hits 0, you even get a little halo. But all of the bosses are revived. However, Lost Magic also has a rare Player example - after the Hopeless Boss Fight, Isaac only clutches his arm, despite being repeatedly struck by lightning.
• Brainwashed and Crazy: The Sages. Also, your father - not. Or is he?
• The Computer Is a Cheating Bastard: Present in getting more use out of the Useless Useful Spell and amped up to eleven on a New Game. Also, any AI enemies that aren't Mooks have ridiculous stamina, HP and - the most glaring example - infinite range. Whilst you are limited, at maximum range, to the part of the map you can see (and one entire-map targeting spell that damages you and your enemies with a flood), they can merrily cast all over it. Not to mention the Goddamned Bats.
• Crystal Dragon Jesus: The Creator
• Did You Just Punch Out Cthulhu?: The Big Bad, the Diva of Twilight, becomes the new Creator. You can pimpsmack her to death.
• The Dulcinea Effect: Isaac and Trista. One of the Bosses hangs a lampshade on this.
• Elemental Rock-Paper-Scissors: Six elements, and those attuned to none. Hitting anything with its opposite elements will deal lots of damage; same-element spells will heal it.
• Exponential Potential: Your range of spells allows you and all your enemies to do the following: healing HP (directly, long range, over time, via rain, using a wall), terrain effects, elemental armor (times six), elemental weaknesses (times six), buff and debuffs for about six different stats, zones for buff and debuffs for about six different stats, terrain effect zones (lava, ice, sand, etc.), invincibility, invisibility, instant death roulette, monster capturing, elemental walls, traps, teleportation(though only half as far as the AI),turning your monsters into an Action Bomb, ALL Standard Status Effects(Berserk, Fire, Frozen, Poison, Gravity)etc. etc. Oh, and huge-ass dragons. All that and a bag of chips.
• Fake Difficulty: Arbitrary time limits, idiotic ally AI, and the computer able to think and move quicker than you, not to mention that they get to fire spells across the entire map.
• First-Name Basis: Isaac, Trista, etc. - though Isaac's last name - Lightbrad - is stated.
• Functional Magic: In the form of runes.
• Gameplay and Story Segregation: It borders on violating Magic A Is Magic A, as all the Sages have you fight them for their Lost Magic, and a great deal is made out of everyone adhering to one flavor of magic, Isaac being the big exception — but they all use spells that require high-power runes from other elements, though possibly not others' Lost Magic. Also, on a New Game, you have to fight them for the magic you'll probably use against them. However, to be recognized as a Sage by the other Sages, Issac has to get the higher-level runes from each element (gathering all of the Lost Magics is left for the hero that will save the world); presumably, this also applied to them before they became sages. Gameplay-wise, since the spell's element, power, and cost is determined by the last rune, casting spells outside of their own element might not be very effective — the PvP mode supports this, as each elemental character has his or her element at level 5, but all others at a measly 3 (Issac is balanced at level 4).

• Geometric Magic: You have to draw the runes of the spell you want to cast; as it's a DS game, it's obvious how.
• A God Am I: The Diva of Twilight. You beat the snot out of her.
• Gotta Catch 'Em All: You don't have to, but there are 400 spell combinations out there. If you have the runes required, you can make them whenever you want, then promptly forget about them. Played straight with the Lost Magics - You have to get all the runes - one way or the other.
• Hermetic Magic: Fits nicely into the RTS genre - get too distracted while scribbling and a monster will sneak up and kill you, or your troops will dawdle.
• Hopeless Boss Fight: The fight against the Bishop of the White Night, the first time at least.
• Humans Are Bastards: The Big Bad's motivation; the heroes themselves discuss it and come to the result that, sadly, some people will always abuse power and that it's better to seal away the Creator's gift of magic because people shouldn't suffer under those that abuse it.
• Luke, I Am Your Father: Predictably, Russell is Isaac's father and the Bishop of the White Night, your Love Interest is a Sage, and the Diva of the Twilight is her sister. Also, the guy who teaches you the Dark Rune is actually a monster; his mother is an elder dragon and teaches you the uber-powerful trio runes.
• Made of Iron: You can get mauled by ice chunks, hit by lasers and darkness, burnes, frozen, sliced etc. and nothing happens.
• Made of Plasticine: Get mobbed by monsters and you die faster than you can say "chunky magician paste". In fact, anything in the game dies in seconds if it is mauled by a mob of monsters.
• Mooks: Whatever monsters you and your enemy have around.
• Monster Allies: The Dark Rune allows you to trap monsters and later on use them as your own private army.
• Neglectful Precursors: Arguably the Creator - could he foresee that (some) Humans Are Bastards ?
• New Game: With heightened difficulty, and lots of possibility for the pimpsmack spell.
• No Sneak Attacks: Subverted: The Diva of Twilight appears right next to you when you think you've just escaped. Twice.
• Offing the Offspring: The Bishop of the White Night wants to "test your worthiness"; that is a few missions after the Hopeless Boss Fight against him where he also "kills" you. Fortunately, here you employ The Battle Didn't Count.
• Offscreen Teleportation: Just about everyone who isn't the player.
• Razor Wind: The lowest-level Air element spell is "Wind Blades".
• Parental Abandonment: Subverted: Isaac finds both his parents during the course of the story. However, in one of the Multiple Endings, he kills his father.
• Permanently Missable Content: The Lost Magic of Wind, if you let the Diva kill your Love Interest.
• Power Nullifier: The Diva of Twilight wields the Wand of Balance, which allows her to do this to any magic directed at her, effectively making her invincible and setting her up to effortlessly steal the wands from the then-defenseless Sages.
• Powered by a Forsaken Child: It turns out that monsters are made from humans, in a way that makes them a literal embodiment of hatred. The method to make monsters out of actual humans was lost, but it is possible to make them from misery, suffering and hatred, which justifies Diva of Twilight just staying in her tower. She's amassing as large an army as she can.

• Sadistic Choice: Will you hand over the Wand of Light to the Diva or will you keep it? If you don't, your love interest dies and you'll get controlled and/or killed.
• Standard Status Effects - You can inflict them on others, as zones or curse, can buff your monsters, heal them, etc. etc.
• Some Dexterity Required - The game has an infuriating tendency to read your runes wrongly (or ignoring them) in any situation. I wanted Heal, not Ice Bullet, damn it! Due to the similar shapes, 2 times out of 5 your basic water spell will read as the basic dark spell.
It is possible through lateral thinking to make a Teleport (Wind 3) rune look almost exactly like a Light Armor (Light 2) rune, although this must be done intentionally.

• Standard Status Effects: Oh, so many. Charm, Curse, Accurancy Up/Down, Poison, Defense Up/Down, Magic Up/Down, Magic Defense Up/Down, Speed Up/Down, Frozen, Burning, Quicksand, other Terrain effects, ...
• Squishy Wizard: The justification for your Monster Allies — or do you want to go against Wyvern and other such things alone, you, a weak, ten-year old boy?
• Timed Mission: Every single one. Even the random encounters are timed.
• The Very Definitely Final Dungeon: The Temple of Balance - NOT: The Diva will, no matter what Sadistic Choice you make, make her own, the Twisted Wand Tower.
• Wind Is Green
• You Never Asked: Your lovely female sidekick Trista is also the Sage of Wind. That rune she gives you without warning would have helped with the boss(es) you had to defeat to get her to give it to you.

Now how you implement this is up to you, but I think it would be awesome that when the Creators path of magic from the game was sealed away their was still magic and various other magical traditions in the world and that path and power of Magic returned in the time of Harry Potter. Or in it is rediscovered and Harry masters that path of magic in some of your other stories and maybe Harry in this story can be the one who created it. Just a thought
11/16/2017 c7 Gojifan323
I have to agree with KongKing94, it would be awesome if Harry went down questlines revolving around Magic, like the Star of Azura questline and other questlines about how Magic can be used for good or misused.

And again, Going with KongKing94's idea, in my opinion, save Alduin as the absolute big bad of the Skyrim part of the crossover befitting for the Herald of the End times as he should be the one the gang has to power up and obtain Daedric Artifacts from those who are not entirely malevolent and the ones who are mostly good as well as obtain the blessings of the Divines and go through the questlines that give them those artifacts of both the Aedra and The(nice)Deadric Lords to power themselves up just to face Dragon Fenrir while doing the right thing like true heroes. Also, I expect the team to destroy the Dark Brotherhood in Skyrim while looting their stuff to get more powerful while freeing people from the fear of their shadow.

Now can I make a few other ideas for this story? Specifically for Harry's Growth? Harry should find away to see again, by obtaining all the Dragon Priest Masks as its a fully magical mask and blessed by dragon magic as well as it having no eye holes so it must grant visibility to the wearer through magic somehow, so if you want Haldar to see this could be an idea. Maybe the Magic of the Dragon Priest Masks can repair his eyes while still making him keep his Mage Sight so he truly see the world he is trying to save, the darkness and the beauty of both Tamriel and Wizarding Britain. Also I would love if Haldar/Harry gained all his cannon powers and equipment including all three of The Deathly Hallows along with whatever you are planning. Also on the topic of Harry and his role in the group, The gang has to make Haldar the default magic expert of the group and after obtaining and studying the Elder Scrolls, the Dragon Priest Masks, and The Daedric Artifacts, he becomes the Tameriel version of Merlin with all the powers of Merlin after some intense Hogwarts training. Now here is everything I could find from the Harry Potter World on Merlin. Now I am going to focus on Merlin's powers and nothing else.

Magical abilities and skills
Magical Mastery: Arguably one of the most powerful wizards of all time, it can be assumed that Merlin was rich in learning and experience and that his proficiency and knowledge in magic was of a standard few had ever seen before and unmatched by any other witch or wizard in his time.
Charms: Merlin's skill in using charms, bewitchments and enchantments are legendary, to the point of him being dubbed the "Prince of Enchanters", which speaks for his exceptional ability in this field of magic.

Spell inventor(possibly): It was thought by some that the Disarming Charm had been a creation of Merlin's, although some(like Miranda Goshawk writes in Book of Spells)maintain that that spell was created in the 14th century by Elizabeth Smudgling.

Now I am morally obligated to stand out from the crowed. Now can I make one more suggestion? I think it would be best if the Wizarding World of Harry Potter eventually migrated to Tamriel along with all the magical creatures of the Wizarding World as in all honesty they cannot remain in hiding forever and they can bring in some new ideas from both angles and lay the foundation for a magical society and how to merge Magic and Science like with the Dwemer but not become as arrogant and build a better world. Imagine Harry learning to balance and merge both styles of magic including the various Tamriellic branches and the gang taking on the Death Eaters and Voldemort and the Dark Lord becoming a real monster by going down the path's of the truly malevolent Daedra Lords finding out who he really is and reconnecting with his heritage. Imagine Harry struggling to figure out where he belongs, Wizarding Britain, or Skyrim, that would be awesome development, and then figure out to take a third option.
11/15/2017 c7 KongKing94
Can I make a suggestion? I think it would be awesome if Harry went down questlines revolving around Magic, like the Star of Azura questline and other questlines about how Magic can be used for good or misused.

Also, in my opinion, save Alduin as the absolute big bad of the Skyrim part of the crossover befitting for the Herald of the End times as he should be the one the gang has to power up and obtain Daedric Artifacts from those who are not entirely malevolent and the ones who are mostly good as well as obtain the blessings of the Divines and go through the questlines that give them those artifacts of both the Aedra and The(nice)Deadric Lords to power themselves up just to face Dragon Fenrir while doing the right thing like true heroes. Also, I expect the team to destroy the Dark Brotherhood in Skyrim while looting their stuff to get more powerful while freeing people from the fear of their shadow.

Now can I make a few other ideas for this story? Specifically for Harry's Growth? Harry should find away to see again, by obtaining all the Dragon Priest Masks as its a fully magical mask and blessed by dragon magic as well as it having no eye holes so it must grant visibility to the wearer through magic somehow, so if you want Haldar to see this could be an idea. Maybe the Magic of the Dragon Priest Masks can repair his eyes while still making him keep his Mage Sight so he truly see the world he is trying to save, the darkness and the beauty of both Tamriel and Wizarding Britain. Also I would love if Haldar/Harry gained all his cannon powers and equipment including all three of The Deathly Hallows along with whatever you are planning. Also on the topic of Harry and his role in the group, The gang has to make Haldar the default magic expert of the group and after obtaining and studying the Elder Scrolls, the Dragon Priest Masks, and The Daedric Artifacts, he becomes the Tameriel version of Merlin with all the powers of Merlin after some intense Hogwarts training. Now here is everything I could find from the Harry Potter World on Merlin. Now I am going to focus on Merlin's powers and nothing else.

Early life

Magical abilities and skills
Magical Mastery: Arguably one of the most powerful wizards of all time, it can be assumed that Merlin was rich in learning and experience and that his proficiency and knowledge in magic was of a standard few had ever seen before and unmatched by any other witch or wizard in his time.
Charms: Merlin's skill in using charms, bewitchments and enchantments are legendary, to the point of him being dubbed the "Prince of Enchanters", which speaks for his exceptional ability in this field of magic.

Spell inventor(possibly): It was thought by some that the Disarming Charm had been a creation of Merlin's, although some(like Miranda Goshawk writes in Book of Spells)maintain that that spell was created in the 14th century by Elizabeth Smudgling.
11/15/2017 c1 Guest
You made a mistake, the only priestesses in the Hold of Whiterun are the followers of Kynareth
11/15/2017 c7 Loki's Tongue
Looking back at chapter one, You made a mistake, the only priestesses in the Hold of Whiterun are the followers of Kynareth
10/23/2017 c7 God-King Ghidora
After rereading this chapter and the previous one's I have to say again I would love it if each of the Dovah crew went down some of the questlines that would make each of the crew more awesome and make their own mark in that you would think best fit each of them and their skills so that you can avoid this joke be made about Haltan. In Skyrim school, the teacher will tell of the Dragonborn, Dovahkin, Slayer of Alduin, killer all dragon priests, killer of the first Dragonborn, harbinger of the companions, nightingale of the thieves guild, Archmage of the college of Winterhold, champion of The Daedric Princes and Divines, thane of all holds, liberator of Skyrim. And then some kid will yell out, "What wasn't he?!"

I have a few ideas for each of the gang's development as they go down some individual side quests so they can grow into being their own characters and become legends in their own right. Here is a list of ideas.

1. Lydia and Morzan can go down the Companions quest line to be better warriors and people and learn that their is a fine line between being a warrior and being a savage.

2. Haldar/Harry can go down the College of Winterhold questline and be recommended as the Archmage of Winterhold and also the Star of Azura questline and other side quests revolving around magic.

3. Morzan can go down the cursed Orc tribe questline and obtain the favor of Malacath.

4. The entire party can go down the Imperial Soldier questline as it would show that Ulfric Stormcloak's campaign is inherently racist and is not what is really needed for Skyrim.

Now I have a request. First off do you take challenges/request? If so I have one that I think is awesome. Now have you read Hogwarts Rejection Letter(Pyeknu Style)? If so I have an idea that was inspired from it and was based on it. Are you up for it? I would love it if you made a Harry Potter and Ikkitousen Crossover or at least posted this as a challenge or put it in your profile.

A Wizard among Warriors part 1: Parings. Lets get this out of the way right now so we do not have to address it later. In the Ikkitousen Manga Kanu is bisexual and has been seen flirting with Koukin(specifically in the Manga's English version)while having feelings for Gentoku Ryuubi. So here is my request. It would be awesome if Koukin got with Kanu Uncho and Gentoku Ryuubi. Now Harry has a three women Harem in the form of Hakafu, Ryoumou, and Ryofu Housen. The other members of the cast can find romantic partners from either series and so long as its believable and fits their cannon characters.

A Wizard among Warriors Part 2: Harry's adventures. In the Harry Potter Movies chronology Harry was born in 1991 if you follow when the films came out so that should happen as Harry goes through the adventures in the Ikkitousen Manga and Anime as that would better help merge the timelines of both series as both worlds must be merged. Now Harry has to go through the events of the Manga or the first and second seasons of the Ikkitousen Anime(fun fact the later installments of the Ikkitousen Anime did their own thing and only used the Manga as inspiration)and all the Harry Potter books and later parts of the Ikkitousen Anime.

A Wizard Among Warriors Part 3: Harry's powers. Harry has to gain all his cannon skills and spells from his Hogwart's Years, The Deathly Hallows, and a Magatama of a Dragon Spirit and be on the level of a full powered Gold Jeweled Toushi so he can hold his own against the Death Eaters and other Toushi who want his head on a silver plate. Harry can also have the skills of the Western and Eastern mages from Negima!? But only the spells and skills of those mages so he can hold his own with the best. He has to work, and work hard to master these powers. Harry should not be a prodigy or genius, just a hard worker with some talent. Also the Dragon that lives in his Magatama ate the Horcrux of Tom Riddle and Harry has all of Voldemort's non dark lord powers and has the knowledge and skills that Voldemort had as Tom Riddle just so he can get a leg up on his Hogwarts schooling and obtain his cannon powers and equipment much sooner.

A Wizard Among Warriors Part 4: Harry's enemies. Harry's enemies have to be know pushovers, The Death Eaters have to expand their arsenal and evolve to be credible threats, with Voldemort as Harry's worst enemy. Harry also has to face Toushi that the Ikkitousen cast such as evil Toushi and those who join the Death Eaters. They have to obtain incredible powers to face Harry as all Epic Heroes needs Epic Villains to face. Harry has to face foes from both the Harry Potter universe, such as those from all the books and movies and opponents from both the Ikkitousen Anime and Manga just to bring in both worlds enemies and add to the charm. The Death Eaters also expand their ranks to take in Fallen Toushi and evil ones so we can have that bit of crossover Magic. You can bring in the antagonists from the Great Guardians Ikkitousen ova series and Toushi who still want power like Kaku Bunwa to spice things up.

A Wizard Among Warriors Part 5: Harry's new family. When Harry was little more than three the Grunnings drilling company that Vernon Dursley works at was bought by a Japanese business firm so they are forced to move to Japan. After moving to Japan Harry's abuse by the hands of the Dursley's was exposed to his school teachers. Now Harry has to be taken in by one of the Masters who are in the know about the Wizarding World and seek to break the destiny of The Magatama holding the Toushi of the Kanto Region of Japan so the Master raises him for that purpose and later confronting the destiny as The Boy Who Lived.

A Wizard Among Warriors Part 6: Character portrayals. No Bashing or turning Good Guys bad! I am sick of good guys being character bashed into the ground when they were never meant to be evil! it drives me nuts and I am tired of it! That is all I have to say on this topic! Everyone is as cannon as possible in this crossover. Now if you cannot do this challenge can you at least put this in your profile and consider doing it at a later time? I would honestly appreciate it. That is all I am asking!
10/21/2017 c7 bigrig56
So is Harry like a sidekick, because so far he has been kind of pathetic.
10/16/2017 c7 God-King Ghidora
I agree with you there, Delphine is a racist bitch who will happily stab you in the back if you don't do things the "right way". I joined the Empire, because I had serious doubts about an independent Skyrim's ability to destroy the Thalmor. Plus there was this whole "raging racism" thing that Ulfric had going. BUT Thalmor patrols all over Skyrim began suffering from a great many acute cases of death, and nobody knew what was happening to them. But to be fair a lot of people seem to get racism and xenophobia confused when both are guilty of both sides.

Racism-The belief that some races are superior to others.
Xenophobia-Dislike or mistrust of outsiders or foreigners.

Yes, many people in Skyrim are guilty of the former, but pretty much everyone is guilty of the latter. No side is perfect in Skyrim. They all have their good and bad sides, and which side you agree with more is up to you. There are no right and wrong answers.

Now onto the review. I would love it if each of the Dovah crew went down some of the questlines that would make each of the crew more awesome and make their own mark in that you would think best fit each of them and their skills so that you can avoid this joke be made about Haltan. In Skyrim school, the teacher will tell of the Dragonborn, Dovahkin, Slayer of Alduin, killer all dragon priests, killer of the first Dragonborn, harbinger of the companions, nightingale of the thieves guild, Archmage of the college of Winterhold, champion of The Daedric Princes and Divines, thane of all holds, liberator of Skyrim. And then some kid will yell out, "What wasn't he?!"
10/16/2017 c7 Thunder Dragon
Yeah, I agree with you there, Delphine is a racist bitch who will happily stab you in the back if you don't do things the right way. Also this chapter is what is starting the character development. Oh this is going to be good. Now can I make a suggestion? I would love it if Harry when going down the College of Winterhold and learned more Tamriellic magic and actually became a candidate for Arcmage at the end of the questline(I said candidate as he is still a kid) Also I would love if Haldar/Harry gained all his cannon powers and equipment including all three of The Deathly Hallows along with whatever you are planning. My only complaints?

The Grammar. The lack of character development, the amount isn't poor, but it still feels like you could add more. Backstory, their is to much missing; how well did Lydia and Harry know each other? What's Mozan's past? Etc.

Skyrim itself. We are getting little interaction between different races and ideologies, what would happen if we got a Dunmer and the Dragonborn together in a bar?

Daedra and Magic. As you have Harry being magically skilled, and specializing in Conjuration, it should be brought up every now and then. In lore and in-game history, most Conjurers converse with their summons, and even enter permanent pacts. Like what has Harry summoned? And are just limiting yourself to the Skyrim Daedra, or as a Conjuration master will he summon things and use spells from previous games? Most importantly, you have hardly mentioned his magic the past few chapters, what happened to how he liked to summon that Wolf?

Also I have one question. What side are Haldar/Harry and his friends going to be apart of in the Civil War.
10/15/2017 c7 6TheGrammarNaziIsHere
My mums a Wookie
86 « Prev Page 1 2 3 4 5 .. Last Next »

Twitter . Help . Sign Up . Cookies . Privacy . Terms of Service