
7/28 c7
10ConlonKeith
Another thing is that there are multiversal and multi-multiversal cosmic evolutionary racial-species relative like parallels/douplegangers to the Time Lords in the multiverses and multi-multiverses of the other franchises the Watchers race for Marvel Comics, the Monitors race for the DC comics just to povide a few examples. I would recommend you to research other franchises for other to much similar to be neccessarily all the time coincidental examples. And you can consider checking out and using Kardashev scale of types of civilizatons wiki for the full possible/plausible version of the Kardashev scale of types of civilizatons.

Another thing is that there are multiversal and multi-multiversal cosmic evolutionary racial-species relative like parallels/douplegangers to the Time Lords in the multiverses and multi-multiverses of the other franchises the Watchers race for Marvel Comics, the Monitors race for the DC comics just to povide a few examples. I would recommend you to research other franchises for other to much similar to be neccessarily all the time coincidental examples. And you can consider checking out and using Kardashev scale of types of civilizatons wiki for the full possible/plausible version of the Kardashev scale of types of civilizatons.
7/28 c7 ConlonKeith
Another thing is that there are multiversal and multi-multiversal cosmic evolutionary racial-species relative like parallels/douplegangers to the Time Lords in the multiverses and multi-multiverses of the other franchises the Watchers race for Marvel Comics, the Monitors race for the DC comics just to povide a few examples. I would recommend you to research other franchises for other to much similar to be neccessarily all the time coincidental examples. And you can consider checking out and using Kardashev scale of types of civilizatons wiki for the full possible/plausible version of the Kardashev scale of types of civilizatons.
Another thing is that there are multiversal and multi-multiversal cosmic evolutionary racial-species relative like parallels/douplegangers to the Time Lords in the multiverses and multi-multiverses of the other franchises the Watchers race for Marvel Comics, the Monitors race for the DC comics just to povide a few examples. I would recommend you to research other franchises for other to much similar to be neccessarily all the time coincidental examples. And you can consider checking out and using Kardashev scale of types of civilizatons wiki for the full possible/plausible version of the Kardashev scale of types of civilizatons.
7/28 c6 ConlonKeith
I want to point out to end/ban all versions and levels of war is like trying to remove from existence with Microevolution to macroevolution evolutionary processes not just all kinds of death plus even tooth and claw survival of the fittest conflicts. There can still be individuals who make sure good happens within the bad but logically you can't have societal even civilization/culture evolution without the warfare levels of tooth and claw survival of the fittest conflicts.
I want to point out to end/ban all versions and levels of war is like trying to remove from existence with Microevolution to macroevolution evolutionary processes not just all kinds of death plus even tooth and claw survival of the fittest conflicts. There can still be individuals who make sure good happens within the bad but logically you can't have societal even civilization/culture evolution without the warfare levels of tooth and claw survival of the fittest conflicts.
7/28 c5 ConlonKeith
Rose Tyler with the Bad Wolf cosmic force entity in Marvel comics sciences could be argued to have activated the X-gene and turn Rose Tyler into a mutant maybe even eventually dimension hopping mobile honorary member of the x-men. I get that there are joint doctor who and marvel comics fans who view that even with the X-gene Rose Tyler would not have been able to handle the Bad Wolf. However they fail to grasp in the bulk of the marvel comics lore phoinex force that Jean Grey is the avatar of is technically far more than what most view and even assume. In fact it could be argued to be some sort of multiversal and multi-multiversal evolutionary cosmic a relative to the Bad Wolf cosmic force entity.
Rose Tyler with the Bad Wolf cosmic force entity in Marvel comics sciences could be argued to have activated the X-gene and turn Rose Tyler into a mutant maybe even eventually dimension hopping mobile honorary member of the x-men. I get that there are joint doctor who and marvel comics fans who view that even with the X-gene Rose Tyler would not have been able to handle the Bad Wolf. However they fail to grasp in the bulk of the marvel comics lore phoinex force that Jean Grey is the avatar of is technically far more than what most view and even assume. In fact it could be argued to be some sort of multiversal and multi-multiversal evolutionary cosmic a relative to the Bad Wolf cosmic force entity.
7/28 c5 ConlonKeith
The best part of the timeless child it makes the doctor realize even he/she personally don't neccessarily know his/hers actual name and who he/she actually is Identity wise. So for even for the Doctor personally the show and franchise title truly becomes Doctor Who to personally ask and try to figure out/find out.
The best part of the timeless child it makes the doctor realize even he/she personally don't neccessarily know his/hers actual name and who he/she actually is Identity wise. So for even for the Doctor personally the show and franchise title truly becomes Doctor Who to personally ask and try to figure out/find out.
7/28 c4 ConlonKeith
1a) Honestly with time travel what was always interesting to me in terms of large enough amount of forward time travel/time jumping-time skipping to incorporate Gradual Chronological/Biological-Physical/mental/visual aging progression-gradual aging process age progression to the characters such as with the Doctor Who episode "The Girl who waited with Amy Pond"(although that honestly would be interesting for Amy Pond to wait longer than 36 years like anywhere between 70 something years to 100 something-110 something years).
1b) Although that technically was more like Albert Einstein's Time Dilation:difference in elapsed time as measured by two clocks, either due to a relative velocity between them (special relativity) or due to a difference in gravitational potential between their locations (general relativity). When unspecified, "time dilation" usually refers to the effect due to velocity; Doctor Who episode Sleep no more with Clara Oswald, and some others.
2a) 15h agoI would recommend you to check and read for this story out Robert Cowley
What If?: The World's Foremost Military Historians Imagine What Might Have Been book series: books 1, 2, and 3.
2b) I would also additionally recommend you to check out and read and listen to (if in audio book format) and watch various Alternative/counter factual history( The best-liked kind of popular history is "what might have been," or what is sometimes called counterfactual or alternate history. These are works that stress the role of accident (or contingency) in history and the decisions, good or bad, that shaped history's direction.)genre/sub genre stand alone novels, multi-part novel series, comics/graphic novels, tv shows and films.
3b) 6m agoI guess I was thinking Timelines could be like DNA and with that individuals, all types of relationships/ individual choices and such that are involved and connected with and are factors to storyline.
3cEven alternative and possible/plausible even assumably impossible and implausible storyline) events/past historical events(alternative and possible/plausible even assumably impossible and implausible past historical events)/Future historical events (even alternative and possible/plausible even assumably impossible and implausible future historical events) and within franchises crossovers and intercompany/Interfranchises crossovers are like the DNA chemical bases.
3d) 3m agoSo the space-temporal paradoxes, space-temporal anachronisms and such are like the mutations and natural selection adaptations to the DNA genetic code and gradually genetic genome.
1a) Honestly with time travel what was always interesting to me in terms of large enough amount of forward time travel/time jumping-time skipping to incorporate Gradual Chronological/Biological-Physical/mental/visual aging progression-gradual aging process age progression to the characters such as with the Doctor Who episode "The Girl who waited with Amy Pond"(although that honestly would be interesting for Amy Pond to wait longer than 36 years like anywhere between 70 something years to 100 something-110 something years).
1b) Although that technically was more like Albert Einstein's Time Dilation:difference in elapsed time as measured by two clocks, either due to a relative velocity between them (special relativity) or due to a difference in gravitational potential between their locations (general relativity). When unspecified, "time dilation" usually refers to the effect due to velocity; Doctor Who episode Sleep no more with Clara Oswald, and some others.
2a) 15h agoI would recommend you to check and read for this story out Robert Cowley
What If?: The World's Foremost Military Historians Imagine What Might Have Been book series: books 1, 2, and 3.
2b) I would also additionally recommend you to check out and read and listen to (if in audio book format) and watch various Alternative/counter factual history( The best-liked kind of popular history is "what might have been," or what is sometimes called counterfactual or alternate history. These are works that stress the role of accident (or contingency) in history and the decisions, good or bad, that shaped history's direction.)genre/sub genre stand alone novels, multi-part novel series, comics/graphic novels, tv shows and films.
3b) 6m agoI guess I was thinking Timelines could be like DNA and with that individuals, all types of relationships/ individual choices and such that are involved and connected with and are factors to storyline.
3cEven alternative and possible/plausible even assumably impossible and implausible storyline) events/past historical events(alternative and possible/plausible even assumably impossible and implausible past historical events)/Future historical events (even alternative and possible/plausible even assumably impossible and implausible future historical events) and within franchises crossovers and intercompany/Interfranchises crossovers are like the DNA chemical bases.
3d) 3m agoSo the space-temporal paradoxes, space-temporal anachronisms and such are like the mutations and natural selection adaptations to the DNA genetic code and gradually genetic genome.
7/27 c1 ConlonKeith
If you are one of the Doctor Who fans that anywhere from dislikes to beng hostile towards the Timeless Child Storyline keep in mind that the Classic Doctor Who storyline Ghost light provided credibility for changes to Doctor Who such as the changes provided by the extremely controversial Timeless Child Storyline.
If you are one of the Doctor Who fans that anywhere from dislikes to beng hostile towards the Timeless Child Storyline keep in mind that the Classic Doctor Who storyline Ghost light provided credibility for changes to Doctor Who such as the changes provided by the extremely controversial Timeless Child Storyline.
4/16/2020 c4 Guest
No one ever conceptualized fighter carrier ships before humans did, stunning everyone. Why
Why is it that the technologically advanced asari and salarians, the militaristic turians, even the ocean dwelling hanar or the quarians with their fleet based culture never ever come up with the idea of an aircraft carrier? Even the robotic geth don't conceptualize carriers once they gain their freedom from the quarians. A closer examination of each alien species reveals why.
The asari call their soldiers huntresses, with a few being designated as commandos. The huntresses were most likely derived from hunting parties that foraged for food before the Protheans taught them agriculture, and then once they stopped foraging, the huntresses were used as local militia to guard their food stores. They most likely saw very little actual conflict with other huntresses, since cooperation and diplomacy became the norm. They evolved into spec ops types, as an overtly diplomatic culture will need problem individuals like bellicose matriarchs or ardat yakshi quietly dispatched behind the scenes, rather than amassing armies and fighting conventional wars. Therefore, the asari most likely never even conceptualized a navy before they became spacefarers. When they built a navy, it was most likely just a basic space navy intended to protect their ships, and therefore lacking tactical depth. Having never fought a naval conflict, they never realized a need for carriers. Even after forming the Citadel council, they never had to fight a large scale naval conflict themselves. Their contact with the salarians, volus and elcor were peaceful, the krogan fought the rachni war for them, and the turians fought the krogan rebellions for them, and later on the humans did the lions share of Reaper fighting. They were therefore never in a position where they had to think of using carriers as an out of the box method to win a naval war.
The salarians have much the same issues as the asari. They too relied so much on spec ops, spies and scientists to influence the outcome of conflicts, with a large number of their wars "ending before it even started", that they too never had a history of naval conflict on which to base the need for a carrier. They too, like the asari had the krogan, then the turians and finally humans to do the conventional war fighting for them.
Although the quarians built a humongous fleet to sustain them while they wandered the stars, they actually had no need for carriers, because carriers are actually a long range power projector. Carriers that are kept close to shore, or close to the bulk of the fleet in the quarians' case are useless, as those fighters may as well be stationed at airfields, or any ships' shuttle bay in the quarians' case. Carriers are meant to operate far away from the home port or home fleet and strike targets with the full complement of an airfield, targets that would have otherwise not been reachable from that airfield. In the quarians' case, they aren't inclined to strike distant targets using a lone carrier, they instead stay out of such situations to preserve their numbers, or just take their entire fleet and strike. The geth are similar as in, they just want to protect their holdings in the veil and do not want to carry out the kind of long range offensive ops that carriers are best suited for.
The hanar are ocean dwellers and we know not if they had a history of intra-species warfare. But since the ocean is a natural habitat, their "naval" conflict would have been similar to a 3-D infantry engagement or an air war, since they can swim in all dimensions in the ocean. So, they never needed carriers, not when they themselves could get where they needed to go without neccesarily using vehicles.
The volus and elcor most likely never had enough warfare in their history to discover the need for carriers. Volus owing to their Proud Merchant Race culture, traded and bartered rather than contest resources, so they never had a naval conflict, while the uber-conservative Elcor who are so deliberate to even avoid falling, most likely never got into many conflicts either. Even if they did, that conservatism would prevent such radical ideas as a fighter carrier from being given any consideration.
The Turians if no one else, should have developed carriers. After all, they are a proud soldier race where a martial outlook permeates into everything. So, a long range power projector like a fighter carrier should have been conceptualized by someone right? Especially, as a dextro species, they are more likely to have garrisons on a few planets, and would need a navy to defend and resupply them. The reason they didn't, could be biological. Garrus reveals in the third game, that turians are horrible swimmers, and so avoid large water bodies. This is most likely from the metallic carapace they evolved to mitigate the high levels of star radiation on Palaven. So, their oceans might have been too much of an environmental hazard for them to operate navies. They would have instead, just built aircraft to traverse those oceans, and built land based airfields everywhere. Instead of projecting power over their oceans with a navy, they most likely kept their power projection limited over contiguous land. This also explains why the turians didn't embark on large scale colonization after winning the Krogan war - they want to keep their colonies close by in order to be better defensible. That is why Sparatus can't fathom why humans colonize planets so far away - he doesn't get the power projection capability of a navy.
Synthesis, you have AI first a child then equal then sage, but how long until the inefficient organics less than bacteria, you don't give nukes to cavemen, MAYBE Shepard' use popularity to only upgrade when there is a problem to solve
No one ever conceptualized fighter carrier ships before humans did, stunning everyone. Why
Why is it that the technologically advanced asari and salarians, the militaristic turians, even the ocean dwelling hanar or the quarians with their fleet based culture never ever come up with the idea of an aircraft carrier? Even the robotic geth don't conceptualize carriers once they gain their freedom from the quarians. A closer examination of each alien species reveals why.
The asari call their soldiers huntresses, with a few being designated as commandos. The huntresses were most likely derived from hunting parties that foraged for food before the Protheans taught them agriculture, and then once they stopped foraging, the huntresses were used as local militia to guard their food stores. They most likely saw very little actual conflict with other huntresses, since cooperation and diplomacy became the norm. They evolved into spec ops types, as an overtly diplomatic culture will need problem individuals like bellicose matriarchs or ardat yakshi quietly dispatched behind the scenes, rather than amassing armies and fighting conventional wars. Therefore, the asari most likely never even conceptualized a navy before they became spacefarers. When they built a navy, it was most likely just a basic space navy intended to protect their ships, and therefore lacking tactical depth. Having never fought a naval conflict, they never realized a need for carriers. Even after forming the Citadel council, they never had to fight a large scale naval conflict themselves. Their contact with the salarians, volus and elcor were peaceful, the krogan fought the rachni war for them, and the turians fought the krogan rebellions for them, and later on the humans did the lions share of Reaper fighting. They were therefore never in a position where they had to think of using carriers as an out of the box method to win a naval war.
The salarians have much the same issues as the asari. They too relied so much on spec ops, spies and scientists to influence the outcome of conflicts, with a large number of their wars "ending before it even started", that they too never had a history of naval conflict on which to base the need for a carrier. They too, like the asari had the krogan, then the turians and finally humans to do the conventional war fighting for them.
Although the quarians built a humongous fleet to sustain them while they wandered the stars, they actually had no need for carriers, because carriers are actually a long range power projector. Carriers that are kept close to shore, or close to the bulk of the fleet in the quarians' case are useless, as those fighters may as well be stationed at airfields, or any ships' shuttle bay in the quarians' case. Carriers are meant to operate far away from the home port or home fleet and strike targets with the full complement of an airfield, targets that would have otherwise not been reachable from that airfield. In the quarians' case, they aren't inclined to strike distant targets using a lone carrier, they instead stay out of such situations to preserve their numbers, or just take their entire fleet and strike. The geth are similar as in, they just want to protect their holdings in the veil and do not want to carry out the kind of long range offensive ops that carriers are best suited for.
The hanar are ocean dwellers and we know not if they had a history of intra-species warfare. But since the ocean is a natural habitat, their "naval" conflict would have been similar to a 3-D infantry engagement or an air war, since they can swim in all dimensions in the ocean. So, they never needed carriers, not when they themselves could get where they needed to go without neccesarily using vehicles.
The volus and elcor most likely never had enough warfare in their history to discover the need for carriers. Volus owing to their Proud Merchant Race culture, traded and bartered rather than contest resources, so they never had a naval conflict, while the uber-conservative Elcor who are so deliberate to even avoid falling, most likely never got into many conflicts either. Even if they did, that conservatism would prevent such radical ideas as a fighter carrier from being given any consideration.
The Turians if no one else, should have developed carriers. After all, they are a proud soldier race where a martial outlook permeates into everything. So, a long range power projector like a fighter carrier should have been conceptualized by someone right? Especially, as a dextro species, they are more likely to have garrisons on a few planets, and would need a navy to defend and resupply them. The reason they didn't, could be biological. Garrus reveals in the third game, that turians are horrible swimmers, and so avoid large water bodies. This is most likely from the metallic carapace they evolved to mitigate the high levels of star radiation on Palaven. So, their oceans might have been too much of an environmental hazard for them to operate navies. They would have instead, just built aircraft to traverse those oceans, and built land based airfields everywhere. Instead of projecting power over their oceans with a navy, they most likely kept their power projection limited over contiguous land. This also explains why the turians didn't embark on large scale colonization after winning the Krogan war - they want to keep their colonies close by in order to be better defensible. That is why Sparatus can't fathom why humans colonize planets so far away - he doesn't get the power projection capability of a navy.
Synthesis, you have AI first a child then equal then sage, but how long until the inefficient organics less than bacteria, you don't give nukes to cavemen, MAYBE Shepard' use popularity to only upgrade when there is a problem to solve
4/16/2020 c3 Guest
game is set up such that a Wide-Eyed Idealist who believes that there is a Golden Ending in which you save everyone is going to be in for a rude shock. A Pragmatic Hero on the other hand recognizes that some sacrifices have to be made and can actually win in the end
he/she is the The Hero/ The Chosen One of the story. His/her entire life was framed a stereotypical action Hero's Journey in a si-fi space opera. You were born to be special; had an impressive service record in the marines; Was chosen to become the first human Spectre; Saving or dooming entire planets and civilizations; Cheated death itself; Finding love and friendship despite the merciless fires of war; Uniting the galaxy to fight as one in the war to end all wars; And finally, you march off into the final battle with the hopes and dreams of those around you, fighting for the future of every mother, every son, and every unborn child…
Well, and then Reality Ensues and his/her story crumbles around you like a ton of bricks. Primarily because the will of a single men/women, no matter how strong or determined, can stop a super advance race of genocidal starships. The only option you have left at this point is to either summit to the will of an insane cosmic AI tyrant, betraying everything you fought for; Or stay true to your moral principles, refusing to let fear compromise who you are... at the cost of dooming everyone to die and the Vicious Cycle to continue.
You are just dust struggling against cosmic winds, after all
Could the races have prepared better for the invasion during the time Shepard bought them? Yes, they absolutely could have. How? The asari had a ''goddamned'' beacon in their ''goddamned'' temple with a goddamned VI program that knew everything there was to know about the goddamned Crucible. And notwithstanding Shepard, there may have been one asari who has the Cypher and is able to activate the Beacon. But the asari wasted this opportunity. There were Crucible plans in Mars - as well as data about the goddamned Thessia beacon. But we squandered it, as TIM so eloquently put it. Heck, there were even data files on Kahje pointing to Mars and possibly Thessia (we never know if Thessia was the deleted location, but it is possible that asari operatives found and deleted it to cover up their beacon), but nobody bothered to look. Had they found the Crucible plans a month after Sovereign's defeat, they could have built that thing unimpeded, then refined the design further to eliminate the Reapers while minimizing damage to the relays. But the Council and the Alliance demonstrated Head-in-the-Sand Management at its finest, even going so far as to shut up Councillor Anderson who was warning everyone about the Reapers.
Shepard *was* the Hero, and in the end, no matter the Commander's own fate, the galaxy stopped the Cycle
The saga is a brutal confrontation of an idealistic world from a space opera, to which we are introduced in ME 1, and a merciless one explored, from the end of ME 1 to the end of ME 3. While you begin as a shining badass drifting through space on an epic quest, the discovery of the Reapers changes the tone dramatically. They are unstoppable, unknowable, invincible. Even if you get a small victory at tremendous cost by the end of ME 1, you know that it is but next to nothing compared to the true might of the Reapers. And as explored above, you do not even know how to fight them, merely how to slow them down. By Mass Effect 3, the realisation of the futility of all the efforts so far come crashing down on the whole Galaxy, and you first. Every world falls, everyone you know dies despite your best efforts and you struggle to keep the Galaxy together while waiting for a miracle.
But what do we find in all that despair, all that pointless fighting, all those quests that goes nowhere and resolves nothing? Simple happiness.
It is always by the end, just before the most dangerous mission of all, that your loved one stops what s/he is doing and come share a moment with you, because they know they might not get the chance anymore. The loyalty quests in ME 2 have little impact in the long run, because whether they die or not during the suicide mission, Liara will still find the plans for the Crucible. But you help them find peace and meaning in their lives, and they'll be happy for it for the rest of their lives, long or short. Even the couple you help bring together, the Asari and the Krogan, ends tragically. But listen to his last words, their beauty shows how wonderful those last months have been for him. His death is inevitable, the quality of his life isn't and it may improve thanks to you.
A message that may be gathered throughout the saga is "Whatever your situation, no matter how great the danger, especially if it is great, you can, must and deserve to find your own happiness"
The most vibrant moment of this may be the Citadel DLC where, while on the brink of extinction, people take the time to sit back, and smile.
Despite Shepard being the Alliance's newest Spectre candidate, they weren't the first, so they are not really the Chosen One by any reasonable measure—much less the chosen one to deal with Saren's treason and an invasion of the Milky Way by technological horrors from beyond. In other words, in the first game, Shepard is firmly The Unchosen One—just a normal soldier who goes out of their way to save the world.
And that is where the story of The Unchosen One was supposed to end: the first thing we see in the sequel is Shepard being killed by the new enemy way beyond a normal soldier's ability to withstand. But Shepard's story does not end. Recognizing their new symbolic value, the shadowy genius of Cerberus transforms Shepard both metaphorically and physically. On the metaphoric level, they undergo a metamorphosis from The Unchosen One to The Chosen One. On the physical level, the entire "normal soldier" part goes by the wayside: the new, chosen Shepard is a cyborg, combining the best qualities of human character with the galaxy's most bleeding edge tech.
But as the third and final game shows, despite their transformation, Shepard still remains a fundamentally human being. When exposed to the immense burden of wearing a Messianic Archetype's shoes, their psyche starts creaking at the seams and puts them on an ultimately self-destructive path.
On a larger scale the trilogy is the story of the unchosen species pushed way past its limits. Humans were uplifted by no one not the Protheans who studied them, not the asari who could have lived long enough to undertake a conventional journey to Sol without the use of Mass Relays and not the Salarians who uplift species all the time. When they discovered mass effect tech and started to expand, their first contact with an alien race was in the form of near unrestricted warfare. After that, they were treated like the little kid trying to sit at the big boys table. Then barely ten years after that war a different species with slavery in their culture becomes openly hostile and starts fighting a proxy war. After a costly bloody victory, they are now fighting Omnicidal robots and are the only ones who must save the Citadel from those robots. Then insecticide cyborgs start kidnapping them on masse and are told by the powers that this is an internal matter to clean up themselves. The final icing is that a race of Eldritch Abominations consider them to be their prime target for assimilation, and thereby launch their entire force at humans first before attacking anybody else. Most species would have given up in despair and become isolationist Luddites after all the trauma humanity has been through in the time since they thawed the Charon relay. And to top it all off, they now have to take on the lion's share of responsibility for defeating the Reapers - because the more militaristic races are bogged down in hopeless conventional wars, the more technologically superior have chosen to turtle up and even the chosen species decided to abnegate that responsibility. The Turians need humans' help to evacuate their Primarch despite the fact that they know how to build stealth ships like the Normandy. The Krogan need humans' help to distribute the genophage cure, even the Quarians ask for human assistance in their war with the geth, instead of the asari whose hat is diplomacy. Finally even the asari asks for humans' help in getting the Reapers off Thessia. How much responsibility can one species shoulder like that?
Cerberus says when the going gets to tough the aliens will abandon humanity which is EXACTLY what happens
game is set up such that a Wide-Eyed Idealist who believes that there is a Golden Ending in which you save everyone is going to be in for a rude shock. A Pragmatic Hero on the other hand recognizes that some sacrifices have to be made and can actually win in the end
he/she is the The Hero/ The Chosen One of the story. His/her entire life was framed a stereotypical action Hero's Journey in a si-fi space opera. You were born to be special; had an impressive service record in the marines; Was chosen to become the first human Spectre; Saving or dooming entire planets and civilizations; Cheated death itself; Finding love and friendship despite the merciless fires of war; Uniting the galaxy to fight as one in the war to end all wars; And finally, you march off into the final battle with the hopes and dreams of those around you, fighting for the future of every mother, every son, and every unborn child…
Well, and then Reality Ensues and his/her story crumbles around you like a ton of bricks. Primarily because the will of a single men/women, no matter how strong or determined, can stop a super advance race of genocidal starships. The only option you have left at this point is to either summit to the will of an insane cosmic AI tyrant, betraying everything you fought for; Or stay true to your moral principles, refusing to let fear compromise who you are... at the cost of dooming everyone to die and the Vicious Cycle to continue.
You are just dust struggling against cosmic winds, after all
Could the races have prepared better for the invasion during the time Shepard bought them? Yes, they absolutely could have. How? The asari had a ''goddamned'' beacon in their ''goddamned'' temple with a goddamned VI program that knew everything there was to know about the goddamned Crucible. And notwithstanding Shepard, there may have been one asari who has the Cypher and is able to activate the Beacon. But the asari wasted this opportunity. There were Crucible plans in Mars - as well as data about the goddamned Thessia beacon. But we squandered it, as TIM so eloquently put it. Heck, there were even data files on Kahje pointing to Mars and possibly Thessia (we never know if Thessia was the deleted location, but it is possible that asari operatives found and deleted it to cover up their beacon), but nobody bothered to look. Had they found the Crucible plans a month after Sovereign's defeat, they could have built that thing unimpeded, then refined the design further to eliminate the Reapers while minimizing damage to the relays. But the Council and the Alliance demonstrated Head-in-the-Sand Management at its finest, even going so far as to shut up Councillor Anderson who was warning everyone about the Reapers.
Shepard *was* the Hero, and in the end, no matter the Commander's own fate, the galaxy stopped the Cycle
The saga is a brutal confrontation of an idealistic world from a space opera, to which we are introduced in ME 1, and a merciless one explored, from the end of ME 1 to the end of ME 3. While you begin as a shining badass drifting through space on an epic quest, the discovery of the Reapers changes the tone dramatically. They are unstoppable, unknowable, invincible. Even if you get a small victory at tremendous cost by the end of ME 1, you know that it is but next to nothing compared to the true might of the Reapers. And as explored above, you do not even know how to fight them, merely how to slow them down. By Mass Effect 3, the realisation of the futility of all the efforts so far come crashing down on the whole Galaxy, and you first. Every world falls, everyone you know dies despite your best efforts and you struggle to keep the Galaxy together while waiting for a miracle.
But what do we find in all that despair, all that pointless fighting, all those quests that goes nowhere and resolves nothing? Simple happiness.
It is always by the end, just before the most dangerous mission of all, that your loved one stops what s/he is doing and come share a moment with you, because they know they might not get the chance anymore. The loyalty quests in ME 2 have little impact in the long run, because whether they die or not during the suicide mission, Liara will still find the plans for the Crucible. But you help them find peace and meaning in their lives, and they'll be happy for it for the rest of their lives, long or short. Even the couple you help bring together, the Asari and the Krogan, ends tragically. But listen to his last words, their beauty shows how wonderful those last months have been for him. His death is inevitable, the quality of his life isn't and it may improve thanks to you.
A message that may be gathered throughout the saga is "Whatever your situation, no matter how great the danger, especially if it is great, you can, must and deserve to find your own happiness"
The most vibrant moment of this may be the Citadel DLC where, while on the brink of extinction, people take the time to sit back, and smile.
Despite Shepard being the Alliance's newest Spectre candidate, they weren't the first, so they are not really the Chosen One by any reasonable measure—much less the chosen one to deal with Saren's treason and an invasion of the Milky Way by technological horrors from beyond. In other words, in the first game, Shepard is firmly The Unchosen One—just a normal soldier who goes out of their way to save the world.
And that is where the story of The Unchosen One was supposed to end: the first thing we see in the sequel is Shepard being killed by the new enemy way beyond a normal soldier's ability to withstand. But Shepard's story does not end. Recognizing their new symbolic value, the shadowy genius of Cerberus transforms Shepard both metaphorically and physically. On the metaphoric level, they undergo a metamorphosis from The Unchosen One to The Chosen One. On the physical level, the entire "normal soldier" part goes by the wayside: the new, chosen Shepard is a cyborg, combining the best qualities of human character with the galaxy's most bleeding edge tech.
But as the third and final game shows, despite their transformation, Shepard still remains a fundamentally human being. When exposed to the immense burden of wearing a Messianic Archetype's shoes, their psyche starts creaking at the seams and puts them on an ultimately self-destructive path.
On a larger scale the trilogy is the story of the unchosen species pushed way past its limits. Humans were uplifted by no one not the Protheans who studied them, not the asari who could have lived long enough to undertake a conventional journey to Sol without the use of Mass Relays and not the Salarians who uplift species all the time. When they discovered mass effect tech and started to expand, their first contact with an alien race was in the form of near unrestricted warfare. After that, they were treated like the little kid trying to sit at the big boys table. Then barely ten years after that war a different species with slavery in their culture becomes openly hostile and starts fighting a proxy war. After a costly bloody victory, they are now fighting Omnicidal robots and are the only ones who must save the Citadel from those robots. Then insecticide cyborgs start kidnapping them on masse and are told by the powers that this is an internal matter to clean up themselves. The final icing is that a race of Eldritch Abominations consider them to be their prime target for assimilation, and thereby launch their entire force at humans first before attacking anybody else. Most species would have given up in despair and become isolationist Luddites after all the trauma humanity has been through in the time since they thawed the Charon relay. And to top it all off, they now have to take on the lion's share of responsibility for defeating the Reapers - because the more militaristic races are bogged down in hopeless conventional wars, the more technologically superior have chosen to turtle up and even the chosen species decided to abnegate that responsibility. The Turians need humans' help to evacuate their Primarch despite the fact that they know how to build stealth ships like the Normandy. The Krogan need humans' help to distribute the genophage cure, even the Quarians ask for human assistance in their war with the geth, instead of the asari whose hat is diplomacy. Finally even the asari asks for humans' help in getting the Reapers off Thessia. How much responsibility can one species shoulder like that?
Cerberus says when the going gets to tough the aliens will abandon humanity which is EXACTLY what happens
4/16/2020 c2 Guest
If a strange man offers you a ride in a stolen vehicle, you should DEFINITELY accept.
It's perfectly acceptable for colonists to commit genocide against the natives, provided that the natives are only giant crabs.
Have a problem with aliens? Dinosaurs invading London? Don't fight, don't react, don't do anything - a guy will magically beam in from nowhere, and solve the problem for you. As long as you stayed absolutely still, because regardless of the problem, it was just a miscommunication. One that is all your fault!
And when you eventually decide to maybe learn to handle some situations for yourself and take your fate in your own hands, expect a good chiding from said Knight In Shining Armour. And get your career destroyed for it.
Drowning overgrown spider babies is all well and good, but if your enemy is an evil genius you must go to great pains to keep him alive, despite the fact that each second he spends breathing is another opportunity for him to kill innocent people.
Enemies who want to obliterate every single living thing must be cherished and protected, but enemies that want to make every single living thing exactly like them can be tortured to death (or forced to commit suicide; your choice).
Destroying a deadly enemy who have just proven their word is worthless is wrong; therefore, your entire country should be denied a golden age as punishment.
Conversely, someone who has engaged in a vicious and insane war of genocide, brought untold suffering and misery to the entire world and demonstrates not a single ounce of regret or penitence for his actions should be forgiven immediately — no questions asked.
Guns are evil - but any device operated by buttons or levers that kills stuff is fine. And in fact things that behave exactly like guns are also fine so long as they're not actually called guns.
Using a less developed population for illegal breeding is ok as long as you murder your main accomplice in front of two witnesses, one of whom knows the relevant authorities that would punish said illegal breeding.
Turn Left gives us "Obey your parents, and the universe will come to an end."
Mothers are evil! If they aren't emotionally blackmailing you to make you dependent on them, they're hitting on your time-travelling boyfriends. Frankly, families in general should be abolished. They just make you want to destroy the Earth so that your relatives can profit (Slitheen), or your babies can eat the corpses (Racnoss).
Professional soldiers are bad people and not be trusted. Species-murdering, emotionally unstable strangers are okay, though.
Unless the professional soldiers are led by a British man with a mustache and a relatively upmarket name like, say, Alistair Lethbridge-Stewart.
If someone in odd, garish clothes turns up and starts spouting meaningless gibberish, don't worry—they're a time-traveling alien genius, not an escapee from the local mental health ward!
And if you don't believe everything he says and immediately ally yourself with him, then you're a mundane person with no imagination, doomed to a dull life free of adventure. If you live.
"I can't help it, it's my nature" is a completely unacceptable excuse for selfish, intolerant, cruel or otherwise repugnant behavior. Unless, of course, you happen to be a 1000-year-old supergenius.
Constantly changing your moral stance on killing others doesn't make you dangerous or mentally unstable—it makes you a hero!
Don't worry about abandoning those who care about and depend on you; they'll get over it, eventually.
And even if they don't, you'll forget about them in a few years, anyway.
If your bravery inspires others to do brave things which get them killed, it's all your fault.
Your partner is more important then the rest of the universe and anyone who says differently should be punched in the face.
Do not live in London.
Do not live in Cardiff
Killing your loved one can result in marriage.
If an alternate universe is in danger, do not try to save it. Your universe is the only one that counts.
If you live with a terrible truth that you can't face, imagine yourself being normal and it'll go away. Also applies to Community.
If someone who has seen every inch of the universe and has an innate understanding of how time and space work tells you that a particular action is a really bad idea, you should do it anyway. Especially if you've done something similar before and nearly got the whole world eaten in the process.
Nothing good ever happens on Christmas.
Forget about your old friends. You're going to meet new people, so why contact past acquaintances?
For the Twelfth Doctor: Being a huge dick to everyone you meet and treating your best friend like crap doesn't matter at all. At least you're trying to be a good guy and you are saving the day.
Brutal honesty is the only honesty.
Do you feel like you have been interfering too much and want to step back and let people decide for themselves? Don't. Even if your intentions were good about the lack of interference, they would dislike the fact you didn't help them.
If you're feeling angry about your personal life or society in general, then making homemade bombs is a perfectly healthy response. So is hanging around with someone who encourages your destructive behaviour while manipulating you for their own ends. After all, they're only doing it for your own good.
If you have to choose between letting a group of children grow up with no parents and letting them die a horrible death with their parents, obviously you choose the latter.
If your childhood best friend shows up out of nowhere, resurrects all your loved ones into a zombie army, and sexually assaults you up against a wall, you should totally kiss her a bit later.
If you're a soldier facing a group of unarmed civilians some of whom claim to be members of your family, and your commanding officer orders you to open fire, you'd just better mow them all down in cold blood. Otherwise it'll be the worse for you.
If you want to try and attempt to make your generally family-friendly show Darker and Edgier, then you might not wish to put your protagonist in a wardrobe that will gain laughter.
If a strange man offers you a ride in a stolen vehicle, you should DEFINITELY accept.
It's perfectly acceptable for colonists to commit genocide against the natives, provided that the natives are only giant crabs.
Have a problem with aliens? Dinosaurs invading London? Don't fight, don't react, don't do anything - a guy will magically beam in from nowhere, and solve the problem for you. As long as you stayed absolutely still, because regardless of the problem, it was just a miscommunication. One that is all your fault!
And when you eventually decide to maybe learn to handle some situations for yourself and take your fate in your own hands, expect a good chiding from said Knight In Shining Armour. And get your career destroyed for it.
Drowning overgrown spider babies is all well and good, but if your enemy is an evil genius you must go to great pains to keep him alive, despite the fact that each second he spends breathing is another opportunity for him to kill innocent people.
Enemies who want to obliterate every single living thing must be cherished and protected, but enemies that want to make every single living thing exactly like them can be tortured to death (or forced to commit suicide; your choice).
Destroying a deadly enemy who have just proven their word is worthless is wrong; therefore, your entire country should be denied a golden age as punishment.
Conversely, someone who has engaged in a vicious and insane war of genocide, brought untold suffering and misery to the entire world and demonstrates not a single ounce of regret or penitence for his actions should be forgiven immediately — no questions asked.
Guns are evil - but any device operated by buttons or levers that kills stuff is fine. And in fact things that behave exactly like guns are also fine so long as they're not actually called guns.
Using a less developed population for illegal breeding is ok as long as you murder your main accomplice in front of two witnesses, one of whom knows the relevant authorities that would punish said illegal breeding.
Turn Left gives us "Obey your parents, and the universe will come to an end."
Mothers are evil! If they aren't emotionally blackmailing you to make you dependent on them, they're hitting on your time-travelling boyfriends. Frankly, families in general should be abolished. They just make you want to destroy the Earth so that your relatives can profit (Slitheen), or your babies can eat the corpses (Racnoss).
Professional soldiers are bad people and not be trusted. Species-murdering, emotionally unstable strangers are okay, though.
Unless the professional soldiers are led by a British man with a mustache and a relatively upmarket name like, say, Alistair Lethbridge-Stewart.
If someone in odd, garish clothes turns up and starts spouting meaningless gibberish, don't worry—they're a time-traveling alien genius, not an escapee from the local mental health ward!
And if you don't believe everything he says and immediately ally yourself with him, then you're a mundane person with no imagination, doomed to a dull life free of adventure. If you live.
"I can't help it, it's my nature" is a completely unacceptable excuse for selfish, intolerant, cruel or otherwise repugnant behavior. Unless, of course, you happen to be a 1000-year-old supergenius.
Constantly changing your moral stance on killing others doesn't make you dangerous or mentally unstable—it makes you a hero!
Don't worry about abandoning those who care about and depend on you; they'll get over it, eventually.
And even if they don't, you'll forget about them in a few years, anyway.
If your bravery inspires others to do brave things which get them killed, it's all your fault.
Your partner is more important then the rest of the universe and anyone who says differently should be punched in the face.
Do not live in London.
Do not live in Cardiff
Killing your loved one can result in marriage.
If an alternate universe is in danger, do not try to save it. Your universe is the only one that counts.
If you live with a terrible truth that you can't face, imagine yourself being normal and it'll go away. Also applies to Community.
If someone who has seen every inch of the universe and has an innate understanding of how time and space work tells you that a particular action is a really bad idea, you should do it anyway. Especially if you've done something similar before and nearly got the whole world eaten in the process.
Nothing good ever happens on Christmas.
Forget about your old friends. You're going to meet new people, so why contact past acquaintances?
For the Twelfth Doctor: Being a huge dick to everyone you meet and treating your best friend like crap doesn't matter at all. At least you're trying to be a good guy and you are saving the day.
Brutal honesty is the only honesty.
Do you feel like you have been interfering too much and want to step back and let people decide for themselves? Don't. Even if your intentions were good about the lack of interference, they would dislike the fact you didn't help them.
If you're feeling angry about your personal life or society in general, then making homemade bombs is a perfectly healthy response. So is hanging around with someone who encourages your destructive behaviour while manipulating you for their own ends. After all, they're only doing it for your own good.
If you have to choose between letting a group of children grow up with no parents and letting them die a horrible death with their parents, obviously you choose the latter.
If your childhood best friend shows up out of nowhere, resurrects all your loved ones into a zombie army, and sexually assaults you up against a wall, you should totally kiss her a bit later.
If you're a soldier facing a group of unarmed civilians some of whom claim to be members of your family, and your commanding officer orders you to open fire, you'd just better mow them all down in cold blood. Otherwise it'll be the worse for you.
If you want to try and attempt to make your generally family-friendly show Darker and Edgier, then you might not wish to put your protagonist in a wardrobe that will gain laughter.
4/16/2020 c1 Guest
"The Power of the Daleks": Those who forget history are doomed to repeat it—unless the Doctor arrives in time.
"The Dominators" was intentionally written with an anti-pacifist message. However, it's also possible to read it as encouraging student activists to fight for justice, rejecting rote learning and irrational laws.
"The Unquiet Dead" was perceived in some quarters as an attack on immigration (since the episode features aliens who come to Earth on the pretence of finding a new home after their planet was blown up, but are actually attempting to invade), even though the subtext was entirely unintentional.
"Kill the Moon":
Some viewers reacted angrily to what they saw as a pro-life (as in anti-abortion) message in the episode. There's a question of preventing a birth and the Doctor gives the women the "choice" to terminate it. Then, in a democratic method, the whole world together decides to prevent the birth. But finally, Clara just can't bear to "kill the baby", and her decision to save it is proven to be the right one in the end.
"Face the Raven": Those who aspire to greatness — or, in this case, to be the Doctor — are to be punished. ''Doctor Who Magazine' #494 printed a fan letter condemning the episode for implying this by having Doctor-aspiring Clara die because of it. The ending of "Hell Bent" does rectify this somewhat as Clara is quasi-revived, convinces the Doctor not to be a Woobie, Destroyer Of Worlds but to keep to his ideals, and becomes a Doctor-figure herself complete with TARDIS.
Thirteen's tenure as a whole has a tremendously heavy-handed anti-gun and -violence tone. While the series has a history of both, it gets ridiculous when she explicitly considers being locked in a room to starve to death to be more humane than a quick bullet.
In "The Sontaran Stratagem", the Doctor insists that he is going to handle the situation and that Colonel Mace of UNIT should listen to him and not attack the Sontarans who have already killed several dozen people and are warming up a full force invasion. While the Doctor is right that something fishy is going on with the Sontaran tactics and that UNIT could easy be crushed if the Sontarans actually tried, Colonel Mace is dealing with an alien invasion; he knows that attacking that building may end with all of his men dead, but he points out that they cannot simply sit around and wait to be conquered.
Colonel Mace: "Thank you, Doctor. Thank you so much for your lack of faith, but this time I'm not listening." He pulls off his gas mask and dons his badass hat
In the serial "The Invasion", aspiring glamour photographer Isobel suggests getting proof of the Cybermen's presence in the sewers by going down to take pictures. The Brigadier agrees, but intends to use his own men instead, on the basis that such a situation is no place for a lady. Isobel blows up at how backward and sexist he's being, but the Brig refuses, and both girls gang up on Jamie for agreeing with him and both she and Zoe walk away in a huff to get the pics themselves with Jamie worriedly tagging along, which ends up getting a police officer and a UNIT soldier sent to rescue them killed. While it could easily be argued that the Brig was in the wrong to assume they could not handle themselves for being women, it might have been better to let trained and experienced soldiers do the dangerous work, and neither of the girls are called out for their reckless actions getting two men killed. To add insult to injury, Isobel's photos end up being useless since she's never done any surveillance or dim-lighting photography.
Both Harriet Jones and Torchwood One are presented by both the Doctor and the script writers as being entirely in the wrong for activities such as harvesting alien technology. Problem is that the Doctor is reckless who treats death like a game and he is someone who is not likely to be there when the Earth needs him and he is responsible through his indirect actions for a good portion of the threats the Earth encounters - the Master becoming Prime Minister being the best example. We need people like them (and UNIT) to guard us in a very dangerous universe.
In "Journey's End" the Doctor is disgusted when his clone destroys the Dalek fleet and treats him like a monster, even though the Daleks are fanatical mass-murderers who never negotiate and letting them live would inevitably lead to countless more deaths. They had just come close to destroying the Universe and it probably wouldn't be too difficult for them to try again, considering from what we see the Doctor was just willing to leave them like they were, when it probably wouldn't be too difficult for them to recover. We later see that a few Daleks surviving rebuild their race, which has led to a lot more death and destruction throughout the Universe.
Whizkid in "Greatest Show In The Galaxy" is a cruel stereotype of the Doctor Who fans of the period, complaining that "although I never saw it in the early days I know it's not as good as it used to be." Except, as pointed out in The Completely Useless Encyclopedia, Whizkid is right about the circus, and the reasons are pretty much exactly the criticisms fans were making about eighties Doctor Who.
In "The Curse of Peladon" Hepesh is treated as an unreasonable nationalist willing to do anything not to deal with the Second Great and Bountiful Human Empire. But "The Mutants" two serials later shows that an earlier Human Empire did to the planet Solos exactly what Hepesh feared would happen to Peladon, exploited to the point of destruction and with the native population almost wiped out. Decades later, "Planet of the Ood" would give another good reason to dislike the empire.
The Doctor often criticised the Time Lords in the original series for sitting around being pompous instead of using their powers to intervene more, content to let whole civilisations be destroyed on their watch. However, with all the dangerous renegades like the Monk, the War Chief, the Master, and the Rani running around with all the damage they cause, and the Doctor himself often centimetres away from full A God Am I status, it makes sense that the Time Lords prefer not to intervene except for major problems. When they first appeared they did interfere, the Doctor calling them in to stop a plan to conquer a galaxy with an Army of the Ages assisted by a rogue Time Lord, and the Time Lords occasionally sent the Doctor, especially the Third, to assist affairs on an important scale. That's before considering that when the Time Lords intervened in "The Trial of a Time Lord", this action almost destroyed Earth, and when they sent the Doctor to destroy the Daleks before they were created it ended up being the first shot in a Great Offscreen War that nearly destroyed the universe. The serial "Underworld" even reveals that when the Time Lords first interacted with another planet by giving them advanced technology, the planet and nearly all of the species were wiped out.
In "The Day of the Doctor", Ten and Eleven criticize Kate Stewart for being willing to blow up the Black Archive (and a good chunk of London with it) in order to keep the Zygons from using the technology stored in the Archive to conquer Earth. Sure, the Doctors come up with an alternate solution, but at the time, Kate didn't see another option (although there were only a few Zygons, and she could summon an army).
Arachnids in the UK": Robertson is a Jerkass, Never My Fault, Screw the Rules, I Have Money!, trigger-happy American stereotype who kills the mother spider by shooting it with his dead bodyguard's pistol. However, the spiders had killed at least four people (including said bodyguard) with the intent of eating them like flies, they were nonsentient and could not be politely reasoned with, and the mother spider was already suffering a horrible and slow death by asphyxiation.
"The Power of the Daleks": Those who forget history are doomed to repeat it—unless the Doctor arrives in time.
"The Dominators" was intentionally written with an anti-pacifist message. However, it's also possible to read it as encouraging student activists to fight for justice, rejecting rote learning and irrational laws.
"The Unquiet Dead" was perceived in some quarters as an attack on immigration (since the episode features aliens who come to Earth on the pretence of finding a new home after their planet was blown up, but are actually attempting to invade), even though the subtext was entirely unintentional.
"Kill the Moon":
Some viewers reacted angrily to what they saw as a pro-life (as in anti-abortion) message in the episode. There's a question of preventing a birth and the Doctor gives the women the "choice" to terminate it. Then, in a democratic method, the whole world together decides to prevent the birth. But finally, Clara just can't bear to "kill the baby", and her decision to save it is proven to be the right one in the end.
"Face the Raven": Those who aspire to greatness — or, in this case, to be the Doctor — are to be punished. ''Doctor Who Magazine' #494 printed a fan letter condemning the episode for implying this by having Doctor-aspiring Clara die because of it. The ending of "Hell Bent" does rectify this somewhat as Clara is quasi-revived, convinces the Doctor not to be a Woobie, Destroyer Of Worlds but to keep to his ideals, and becomes a Doctor-figure herself complete with TARDIS.
Thirteen's tenure as a whole has a tremendously heavy-handed anti-gun and -violence tone. While the series has a history of both, it gets ridiculous when she explicitly considers being locked in a room to starve to death to be more humane than a quick bullet.
In "The Sontaran Stratagem", the Doctor insists that he is going to handle the situation and that Colonel Mace of UNIT should listen to him and not attack the Sontarans who have already killed several dozen people and are warming up a full force invasion. While the Doctor is right that something fishy is going on with the Sontaran tactics and that UNIT could easy be crushed if the Sontarans actually tried, Colonel Mace is dealing with an alien invasion; he knows that attacking that building may end with all of his men dead, but he points out that they cannot simply sit around and wait to be conquered.
Colonel Mace: "Thank you, Doctor. Thank you so much for your lack of faith, but this time I'm not listening." He pulls off his gas mask and dons his badass hat
In the serial "The Invasion", aspiring glamour photographer Isobel suggests getting proof of the Cybermen's presence in the sewers by going down to take pictures. The Brigadier agrees, but intends to use his own men instead, on the basis that such a situation is no place for a lady. Isobel blows up at how backward and sexist he's being, but the Brig refuses, and both girls gang up on Jamie for agreeing with him and both she and Zoe walk away in a huff to get the pics themselves with Jamie worriedly tagging along, which ends up getting a police officer and a UNIT soldier sent to rescue them killed. While it could easily be argued that the Brig was in the wrong to assume they could not handle themselves for being women, it might have been better to let trained and experienced soldiers do the dangerous work, and neither of the girls are called out for their reckless actions getting two men killed. To add insult to injury, Isobel's photos end up being useless since she's never done any surveillance or dim-lighting photography.
Both Harriet Jones and Torchwood One are presented by both the Doctor and the script writers as being entirely in the wrong for activities such as harvesting alien technology. Problem is that the Doctor is reckless who treats death like a game and he is someone who is not likely to be there when the Earth needs him and he is responsible through his indirect actions for a good portion of the threats the Earth encounters - the Master becoming Prime Minister being the best example. We need people like them (and UNIT) to guard us in a very dangerous universe.
In "Journey's End" the Doctor is disgusted when his clone destroys the Dalek fleet and treats him like a monster, even though the Daleks are fanatical mass-murderers who never negotiate and letting them live would inevitably lead to countless more deaths. They had just come close to destroying the Universe and it probably wouldn't be too difficult for them to try again, considering from what we see the Doctor was just willing to leave them like they were, when it probably wouldn't be too difficult for them to recover. We later see that a few Daleks surviving rebuild their race, which has led to a lot more death and destruction throughout the Universe.
Whizkid in "Greatest Show In The Galaxy" is a cruel stereotype of the Doctor Who fans of the period, complaining that "although I never saw it in the early days I know it's not as good as it used to be." Except, as pointed out in The Completely Useless Encyclopedia, Whizkid is right about the circus, and the reasons are pretty much exactly the criticisms fans were making about eighties Doctor Who.
In "The Curse of Peladon" Hepesh is treated as an unreasonable nationalist willing to do anything not to deal with the Second Great and Bountiful Human Empire. But "The Mutants" two serials later shows that an earlier Human Empire did to the planet Solos exactly what Hepesh feared would happen to Peladon, exploited to the point of destruction and with the native population almost wiped out. Decades later, "Planet of the Ood" would give another good reason to dislike the empire.
The Doctor often criticised the Time Lords in the original series for sitting around being pompous instead of using their powers to intervene more, content to let whole civilisations be destroyed on their watch. However, with all the dangerous renegades like the Monk, the War Chief, the Master, and the Rani running around with all the damage they cause, and the Doctor himself often centimetres away from full A God Am I status, it makes sense that the Time Lords prefer not to intervene except for major problems. When they first appeared they did interfere, the Doctor calling them in to stop a plan to conquer a galaxy with an Army of the Ages assisted by a rogue Time Lord, and the Time Lords occasionally sent the Doctor, especially the Third, to assist affairs on an important scale. That's before considering that when the Time Lords intervened in "The Trial of a Time Lord", this action almost destroyed Earth, and when they sent the Doctor to destroy the Daleks before they were created it ended up being the first shot in a Great Offscreen War that nearly destroyed the universe. The serial "Underworld" even reveals that when the Time Lords first interacted with another planet by giving them advanced technology, the planet and nearly all of the species were wiped out.
In "The Day of the Doctor", Ten and Eleven criticize Kate Stewart for being willing to blow up the Black Archive (and a good chunk of London with it) in order to keep the Zygons from using the technology stored in the Archive to conquer Earth. Sure, the Doctors come up with an alternate solution, but at the time, Kate didn't see another option (although there were only a few Zygons, and she could summon an army).
Arachnids in the UK": Robertson is a Jerkass, Never My Fault, Screw the Rules, I Have Money!, trigger-happy American stereotype who kills the mother spider by shooting it with his dead bodyguard's pistol. However, the spiders had killed at least four people (including said bodyguard) with the intent of eating them like flies, they were nonsentient and could not be politely reasoned with, and the mother spider was already suffering a horrible and slow death by asphyxiation.