The Fundamental Magical States and the Elemental Spectrum

Magic has seven possible states that each have unique attributes. It is important to remember that there are not seven different types of magic, but seven aspects to one force. To better understand this quantum duplicity we reference that one girl we all knew in school, letd be sitting in the library humming herself, a few minutes later shed be sobbing in the lavatory scrawling poetry on the walls (if I have to be honest the poetry was quite good), that afternoon shet possibly have been her that punched a hole through the charms classroom wall, a few seconds after her story fell apart due to the fact that it in no way reflected the physical evidence, eyewitness testimony, and damning evidence written by her on the bathroom wall, she would be weeping contritely and promising to amend her ways. Throughout all these histrionics it was always the same Agnes acting differently depending on her mood.

In the same way that Agnes is a mad cow, Magic can have very different effects depending on what state it is in. Concurrently, two or more magical states can be blended for a different effect. The effect is analogous to blending spices to make a unique flavor, mixing red and blue to make purple, or combining country and western music to create evil.

The first of the fundamental elements is Fire. As advertised, in its purest form it creates fire, such as with Incindio. The Fire element has been used all throughout remembered history, but the first time it was every objectively defined and studied was in the late Hsia Dynasty by So Pek, a Witch who made her career hunting dragons. She was the first person recorded as saying, "Where there's smoke, there's fire."

Hunting dragons is not the safest of occupations, so there were two constants in her line of work: fire and grievous bodily injury. Eventually she learned to control the fire element: how to amplify it and, more importantly, how to disperse it.

She also made a discovery so astonishing that to this day, 4000 years later, people are still startled to hear it. She was able to use her knowledge of the Fire element to heal her injuries. While fire is classically associated with destruction (forest fires, volcanoes, arson, burnt pasta) it is actually a living element. Fire grows, breathes, and moves. In the later years of her life, which at this point was 300 and something, she traveled all throughout Asia and as far west as the Egyptian empire to spread her knowledge of the healing fire element. The entire field of medical magic is based on her work.

The fire element is used for basic heating and light charms. Fire is the basis for all healing magic, as earlier stated. When Fire is used as a component in a more complex enchantment it adds a regenerative aspect to the spell. For example, Feldspar Duplication Charm, which replicates the charmed object at regular intervals, uses the Fire element.

Fire element does not like being used when the sun is not up. It acts persnickety if used with Water. It will be more voracious if there is a large party nearby. It will occasionally cause people to get sick the day before an important meeting or wedding.

The second fundamental element is Water. Water is the sustaining element, everything that lives needs water, and by extension, pees. The Water element was extensively studied by the people of Atlantis. Atlantis is possibly the worst kept secret of the wizarding world, but has fortunately never been linked to a larger magical community. Technically speaking, it's disappearance wasn't magical.

The issue started with the Witch Thocekles, who lived in Atlantis. Atlantis had the minor problem of being built slap-bang on top of a dormant volcano. Later it would have the much larger problem of the volcano no longer being dormant. The constant eruptions caused massive casualties, expensive damage to infrastructure, and did nothing for tourism.

Thocekles had been studying the Water element and its defensive applications. Water could be used to create shields of various strength and size. This should come as no surprise to anyone familiar with soap bubbles or how hard it is to get ice of a car windshield. For whatever reason Thocekles answer to a volcano wasn't 'moving to a new city' but 'creating a massive subterranean barrier.

Thocekles rallied her fellow wizards and cast the most massive shield charm of it's time that focused the power of the surrounding ocean towards the magma chamber below the island. The eruptions never, to this day, happened again.

Intoxicated with her success, Thocekles built on her success and made another shield surrounding the city. Atlantis was forever safe from their enemy's armies, as well as the then problematic lobster people. Without having to worry about maintaining a standing army, Atlantis could dedicate its resources to innovation. They became the world capital for technology, art, philosophy, and juicy vampire fiction (the undisputed highest earner).

However, the cause of their prosperity was also their undoing. The charm that held the volcano at bay worked too well. Underneath any volcano is a magma chamber filled with molten rock. The one below Atlantis was bigger than the whole island on which the city was built. The charm not only prevented the volcano from erupting but was slowly pushing the magma back into the Earth. Year after year a hollow was growing under the island, and the prosperous island was building bigger and heavier buildings on the surface. Finally, the heavy island fell into the massive cavern underground. The disappearance was total and swift. It left people scratching their heads for centuries. The moral of the story is: if you live next to a volcano, move, because it will do whatever it takes to murder you.

The Water element is used in all shield magic, such as protego, protego horibilis, protego maxims, protego macarena, and so on. In a less creative capacity, it can conjure streams of water. Because of this ability, most wizards in history had no concept of 'wasting water', and were easily identified during a drought as the one house with thriving begonias while all the muggles were trying to keep their babies alive. When water is used in a larger enchantment, it adds a defensive aspect to the spell. Kromrants Marionette Charm uses the water element in creating a puppet that can work in harsh environments (mines, burning buildings, local markets, etc.)

Water is strongest during high tide, especially so during spring tide, by logical extension it weakens during low and neap tides. It is easier to invoke the water element during an election year. Water hangs around on commuter trains and makes people suddenly and severely need to use the bathroom.

The third fundamental element is Earth. Earth is the element of substance. Earth is the simplest and hardest element. It was fully understood very early on in our history and is still a challenge to grasp. The Witch (the study of all seven elements were pioneered by witches, make of that what you will) who originally studied and cohesively explained the Earth element has become something of a legendary figure. Her true name has long been forgotten, whenever she is referred to in antiquity, she is simply called 'The Old Potter Woman'. In spite of an unremarkable monicher, she is credited with training the shamans of ancient Tibet, singlehandedly building the underground city of On Beh (On Beh is a 50,000 year old city underneath the Tibetan Plateau. At its peak it could hold a citizenry of 400,000 people, and today it holds a citizenry of a truly terrifying number of Goblins), and she is the mother of all Goblins (Don't Ask!).

Earth is used in Transfiguration and Conjuring. It is the element that builds and alters. If Earth is blended with other elements the resulting enchantment would create or change an object. Repairo, the fixing spell, uses Earth.

Earth is the simplest element, but it is also the most stubborn. Which is why Transfiguration is the most difficult branch of magic. It performs consistently, regardless of time or environment. It is not generally mischievous, but has been known to make cracks on the sidewalks and spread rumors about your mother's spinal integrity.

The fourth fundamental element is Wind. Officially, Wind is the element of change, but people in the field casually refer to it as the Douchebag element, and throughout this text it will be qualified with a similarly derogatory adjective whenever it is brought up. Wind is the most capricious element. Seriously, it's a total airhead. It's completely unaccountable, has no sense of responsibility or punctuality, and keeps making fart jokes.

Wind was first studied and explained by Morgana. In the days when ships had sails and the world was flat (the world wasn't round until 1440) Morgana had the idea to control the winds and send her ships farther and faster, thus cornering the market on trade. While her studies gave her an unprecedented understanding of the Asshat element, using it consistently turned out to be impossible and resulted in the occasional hurricane. She spent the rest of her life tormenting King Arthur and cultivating cheese.

The Dungbreath element is used in hovering, flying and levitation charms. It can also cause weightlessness when it's used as part of a larger enchantment.

The Pus-For-Brains element is famously unreliable. For no good reason the enchantment will just give up and pack it in. Morgana could make a frigate clip the Cape of Good Hope in under an hour one day and be unable to make a feather move the next. It's for this reason that wizards have never enchanted anything bigger than a carpet to fly, and even in that case they had to enchant every thread individually. In the case of brooms every single twig has to be charmed to ensure the broom doesn't start phoning it in midflight. Tom Riddle was the first wizard to be able to fly independently of an enchanted object and taught the technique to his fellow racists Death Eaters. When the war turned against them, this new ability inexplicably stopped working, leaving them unable to escape from the vengeful wrath of the people they had previously been oppressing. This lead theoreticians to believe that Wind has a real mean streak.

The fifth fundamental element is Electricity. This is one of those times when Muggles were ahead of the Wizards. A muggle named Benjamin Franklin discovered how to make miniature lightning. The Ministry for Magic thought he had stumbled upon somekind of magic and ordered the local prefect, Vicera Bathroy, to eliminate him. Since the muggle was prominent in the local government and a widely published journalist, so in the interest of not drawing attention to the lightning machine, Bathroy confiscated all his research and inventions, wiped his memories of the machine, set fire to the street, and blamed it on the redcoats. In the years that followed there was a massive war, and Benjamin Franklin shifted the focus of his work. Bathroy used his research to formalize her own theory of Electricity in the Magical Community, elevating her to celebrity status and disgusting wealth.

Electricity is used in offensive magic. Jinxes, hexes, curses, anything that has to strike hard and fast uses Electricity. Electricity when used as part of a larger enchantment increases the spells speed and intensity. If electricity isn't included in the execution of the full body bind, the victim wouldn't feel the effect for a week and a half.

Electricity is more powerful when used in areas that have high metallic concentration; muggle cities are a prime, tragic example. Electricity acts unpredictably when used within a few kilometers of Earth's magnetic poles, thus explaining the lackluster performance of Greenland's Dueling Society. It plagues women who've just had their hair done.

The sixth fundamental element is Void. Void, as the name implies, is used in dark magic. Void is used in spells that makes objects vanish, break, explode, or causes harm to something alive. The cohesive theory and laws for implementation were formalized by the Witch Kana of the Xhosha. She was feared throughout the South African belt and her notoriety spread as far as Egypt. She is credited with creating the first Nundu (a Nundu is a colossal murder-beast that has never been neutralized by less than 100 skilled wizards working together.)

As pant-shitingly scary as she was abroad, in her home village she was the archetypal benevolent grandmother. She used her dark and terrifying skills to keep threats away from her people. Any warring tribe that was carving its way towards her home was harshly and mysteriously vanished away, never to be met with again.

While there is no confusion of Void as the destruction element, Kana always said that, sometimes, destruction was a good thing. If something old is gone then something new can take its place. If people use the destruction element for evil purposes, that sin is on the caster, not the magic.

Void is strongest when the sun is down and during an eclipse. It will make exactly one sock disappear from the laundry, leaving you with an odd number.

The final fundamental element of magic is Surprise. The Witch who first discovered Surprise was Dactylos, a German who owned the largest flobberworm ranch in the civilized world during the great flobberworm craze of the 1700s. Cultivating flobberworms is less time consuming than, say, making a sandwich, so she had time left over to study the mysterious seventh element.

At this point the other elements had been discovered. It was obvious that there was a seventh element. In Magic everything happens in sevens, additionally some spells had attributes the remaining elements couldn't account for. Apparition, for example, which could move thins over vast distances without passing though the intermediate distance. Cheering charms, for another, could affect a person's mood.

She studied many days, she studied many weeks, (seven days to each week, I would think). Yet she could not pin any significant attributes or any hard and fast rules for this element. It would seem that this mysterious Element was determined to remain mysterious, the wild card of magical chemistry.

Surprise can be invoked fairly easily. Merging it with any other enchantment has unpredictable results. The Protean charm was created when the Surprise Element was folded into a charm for engraving trophies.

Eventually, the flobberworm craze died down, and Dactylos was unable to fund further research. She retired to a small hamlet in Fiji and published the results of her research: "Things just happen, what the hell."

Three centuries had come and gone since then and that remains the most cohesive theory available.