Note: Forgot to include interactions between humanity and the asari, turians, and salarians. Fixed it by reuploading this chapter.
Codex – Human Star Nations – Abstract
The confusion following the Relay 314 incident had originally led the Council to assume the humans on Shanxi represented their entire race. Following a cessation of hostilities, many were shocked to learn that Shanxi was a colony world of the Andermani Empire. Which, in turn, was only one of many human "star nations."
Star nations have their roots in an event commonly referred to as "The Great Diaspora of man." When, over two millennia ago, mankind began to leave their home planet of Earth and venture out to colonize other worlds in primitive but space faring vessels. The Diaspora lasted for nearly ten centuries until a devastating war on Earth brought colonization efforts to an end. By that time, scores of colony ships had left Earth in hopes of starting a new life on a distant planet. Independent from any central authority on Earth, these colonies matured into separate political entities. Most humans swear loyalty to one star nation or another. And each star nation has its own history, culture, government, economy, and military. Not all star nations are equal. The majority are single star systems who do not have enough military strength or economic reach to influence their surrounding neighbors.
There are, of course, several multi-system star nations who are have significant territorial and military assets. Among them being the Star Empire of Manticore, the Republic of Haven, the Andermani Empire, The Mayan Regional Alliance, and the New Terran League. A new power bloc may also be forming around the Kingdom of Torch, as it spearheads what is referred to as the Systems Alliance of Star Nations. Prior to first contact, the star nations of Manticore and Haven had just finished fighting a united coalition of other star nations under the banner of the Renaissance Factor. Many academics have theorized Humanity's fractured nature is what may have happened to the Turian Hierarchy had they not brought their rebel colonies to heel.
Codex – Human Star Nations – Human/Council Diplomatic relations
The multitude of star nations have led to severe diplomatic complications between the Citadel races and humanity. Alliances and treaties have to be separately negotiated between individual star nations. Efforts have been made to streamline the process. And the major human star nations agreed on a general treaty template. The Systems Alliance also has a separate trade and diplomatic treaty with the Council. And all signatory star nation members must abide by the agreement.
Nevertheless, there is still significant friction caused by the multitude of treaties between the Citadel races and the human star nations. A notable example is the Andermani treaty. Due to its negative experience with the turians over the Relay 314 incident, turian vessels are forbidden entry in Andermani space unless they allow themselves to be boarded, searched, and then escorted to their destination. The New Terran League, in contrast, has no such restrictions and turian vessels can enter and leave League space at their leisure. A recent volus economic study revealed inefficiencies caused by the differences in treaties lead to billions of credits in lost potential revenue.
A final point of friction is the refusal by all human star nations to abide by the dreadnaught limit specified by the Treaty of Farixen. Turian and asari dreadnaughts initially outperformed all human classes by a comfortable margin. However, this gap is closing far faster than initially expected. Salarian estimates expect the average human dreadnaught will be technologically comparable to any existing Council dreadnaught class in the next 35-50 years. This is especially disconcerting given the mastery of direct energy weapons and impeller stress bands humanity has already displayed. In a daring move to avoid potential conflict, the Turian Hierarchy has offered to conduct joint research on future military development with the largest star nations. The Andermani Empire has declined to work with the turians, but has agreed in a joint program with the Salarian League.
Human star nations do not keep physical embassies on the Citadel. This is because their treecat associates deeply dislike the space station. Instead, human star nations operate what is referred to as "Diplomacy Row;" a line of starships anchored near Citadel. These starships are modified naval vessels that act as the embassy for each star nation. The name "Diplomacy row" is apparently an inside joke amongst humans. Most large star nations utilize battlecruisers for their embassies. However the Systems Alliance uses a heavy cruiser.
Codex – Human Star Nations – Human/Non-Council Race relations
Asari: When news of Shanxi first reached the Matriarchs on Thessia, they were annoyed and frustrated with what appeared to be a colossal blunder on the turians' part. A new race had been discovered and the Hierarchy's first response was to shoot them for disobeying laws they knew nothing about. Their frustration soon turned to unease as they realized the depth and scope of humanity's capabilities. Top diplomats were dispatched to Shanxi in order to stave off another galactic war.
Unease was replaced with indignation when the human delegation refused to allow said diplomats to mediate the negotiations. It seemed mindboggling that anyone, even a newly discovered race, would turn down the most skilled emissaries in the galaxy over the presumed "word" of overgrown house pets. The following ceasefire was widely criticized by thessian matriarchs. Many claimed better terms would have been reached for both sides had the asari been allowed to mediate the dispute. These asari view it as a personal insult.
Such feelings seemed confined to matriarchs and matrons living on Thessia, however. Because of the individualistic nature of the asari race, most maidens and matrons living off Thessia don't share this belief. In fact, they don't care one way or another that humans spurned asari negotiators. In fact, a common topic of discussion amongst asari is why treecats didn't approve of their diplomats. This has led to a cultural fascination of the 'cats. Many asari researchers have traveled to human space in order to learn and study about this peculiar race. Combat proficient asari have also found work helping human militaries develop biotic training programs.
Turian: The Turian Hierarchy continues to insist that, while the Relay 314 incident did cause regrettable death and destruction, they are not the aggressors. Many turian politicians and military officers insist he only thing the Hierarchy is guilty of is being overzealous in the execution of their duties. Such claims have become something of a joke in the Andermani Empire. The phrase "-and the turians were only doing their job" is usually uttered when someone is suspected of lying to protect their own interest. Another topic of contention between the Hierarchy and humanity is the refusal of all star nations to sign the Treaty of Farixen. The senior echelons of the turian navy have long seen themselves as the bringers of peace and keepers of law and order in the galaxy. That a disorganized, newly discovered race refuses to abide by the treaty infuriates many.
Some turians, however, view humanity with respect and admiration. Despite mankind's fractured political state, they still had grown and advanced to an impressive state. They view human star nations as strong potential allies. Humanity's snub of the Asari diplomats at Shanxi have caused them to wonder about their own position in galactic politics. "Why are we seemingly subordinate to the Asari" has become a popular subject of debate. And a few turians have admitted they feel ashamed that humanity's actions in the Verge and Terminus has done more to curb piracy and slavery in a few decades than the turian navy did in centuries.
Humanity's reception to turians have been mixed. Many individual humans view turians as stiff and abrasive. Some even consider them thugs who ruthlessly enforce the dictates of the Council. There is also still a lot of turian mistrust due to their seemingly unprovoked attack of Shanxi. Most star nations understand they need to establish a working relationship with the Hierarchy, however. The Hierarchy has done what it can to foster robust trade relations and strong diplomatic ties with other star nations. They have even offered to work with some to develop new warship technology.
The Andermani Empire, of course, has been extremely cold towards the Hierarchy. The Andermani feel the Hierarchy has not paid anywhere close the amount of reparations needed to make up for the death and destruction caused on Shanxi. Attempts to develop anything besides a the original ceasefire have been crushed. Trade between the two is almost non-existent. There are even rumors that Emperor Gustav Anderman XIII has ordered military strategies prepared in cause the two nations come to blows, again.
Strangely enough, one of the biggest proponents of human-turian cooperation have been Treecats. Treecat diplomats have frequently stated their pleasure in working with turians. One treecat, Gully-Runner, went on the record saying "Out of all the new two-leg races, the iron minds are the most honest." Gully-runner went on to make history for choosing to bond with a turian naval commander; the first treecat-nonhuman bond in history. This veiw of turians have caused some contentions between the treecat colony living on Potsdam and the Andermani political class. However, Gustav holds his treecat partner, Peers-Through-Grass, in high regard and views him as a trusted confidant. It is said that the reason hostilities have not renewed between the Empire and the Hierarchy is the mediating effects of treecats.
Salarians: The Salarian Union's introduction to humanity came surprisingly at the negotiating table. After the asari delegation was turned away by the andermani, salarians became the defacto choice to mediate their dispute with the turians. Although surprised by this development, the Salarian Union sent their best negotiators. Eventually an agreement was made. Many criticize the salarian team for the barebones ceasefire they brokered. But both the Andermani Empire and Turian Hierarchy stated the treaty was more than adequate.
As humanity opened up to the rest of the universe, the salarian race as a whole were nearly beside themselves in excitement. Here was a race that had spent centuries following a completely different technological path than the rest of the galaxy. Most salarian scientist were fascinated by the Impeller Drive. While Impeller ships were impractically slow compared to Eezo drive vessels, they didn't need Mass Relays to travel. Nor were they so slow to be prohibitive when exploring the galaxy. Salarian scientists and military officers are also intrigued the combat applications of impeller stress bands. Tactical recordings from the first contact war proved dreadnaught grade kinetic rounds were incapable of piercing human impeller wedges.
The Salarian Union has also expressed an interest in other human technology as well. STG operatives have made it a point to obtain information and schematics pertaining to lasers, grazers, and plasma weapons. The Union is also exploring the possibility of developing their own form of prolong. They are currently working with several human biofirms. Although they have not yet made it to live trials. The Union has also expressed an interest in cloning technology. Such to the point where an STG agent was caught on Mesa trying to discover and steal Manpower cloning techniques. The Union denounced the agent but did not explain why he was on Mesa in the first place.
Batarians: Humanity's negative view of slavery has been cemented for centuries due to the actions of Mesa, a "rogue" star nation. Mesa allowed several transtellar corporations to grow and sell genetically engineered slave labor. The Star Empire of Manticore and Republic of Haven spent decades hunting down their ships and freeing the slaves. The Kingdom of Torch was founded by ex-slaves and their descendants. The planet of Torch itself was liberated from a Mesan transtellar. Given this history, it was clear most human star nations would fundamentally oppose the batarian custom of slavery. Initially, the Hegemony denounced these views as "xenophobic and bigoted."
Relations further eroded as humans began to colonize the Skyllian Verge. Batarians demanded the Council "declare the Verge an area of batarian interest." When that failed, the batarians closed their embassy on the Citadel in protest. Pirate and slave raids against human colonies increased dramatically. With no diplomatic recourse, and infuriated with apparent batarian aggression, the major star nations banded together to push back. Initially, human navies rotated anti-piracy patrols with each other in the Verge. These patrols were expanded into the terminus when it became clear batarian raiders were using that area as a staging ground.
Tensions came to a head during the Skyllian Blitz and the routing of Hegemony backed raiders at Elysium. Spearheaded by the Torch navy, an Armada of human ships conducted a series of harsh and thorough reprisals against batarian assets or any independents associated with them. After their crushing defeat around the moon of Torfan, the Hegemony withdrew from the Verge and Terminus. Despite their victory, humanity has not pushed into Hegemony space proper. Cost and possible loss of public opinion are contributing factors to that decision. Given the Hegemony's continued indirect backing of slaver and pirates, however, many human governments are reconsidering that option.
Quarians: Perhaps the biggest, and most unlikely, winners of humanity's introduction to the galaxy at large has been the Migrant fleet. The presence of quarians were initially ignored by the governments of human star nations as they negotiated with the Council. Human transtellars, on the other hand, were quick to pounce on what they saw as a golden business opportunity. Long viewed as a nuisance by other races, humans realized quarians had an impressive grasp on mass effect technology. The first to approach the Migrant fleet was Nikolas Hauptman, of the Hauptman Cartel. As a show of good faith, he offered the Quarian Admiralty ten cargo freighters with a seven million ton hauling capacity. Hauptman promised more could be obtained, should the Admiralty supply him with engineers and specialists to build next generation manicoran vessels.
This essentially opened the floodgates of what was call "quarian prospecting." Large mining, Tech, and shipbuilding transtellars began offering lucrative compensation packages to the Migrant Fleet in exchange for their technological knowledge. The governments of many star nations also began making offers to the Migrant Fleet. While initially overwhelmed by this apparent generosity, the Quarian Admiralty Board began to suspect they were being taken advantage of. An immediate freeze was placed on all negotiations between the Migrant fleet and human agents. As then-Admiral Tis'rel vas Iktomi stated "We may be destitute, but we're not going to build entire shiplines for a tube of nutrient paste."
Eventually, and with the backing of all major star nations, the Admiralty established Quarian Contract Corporation. It essentially allows transtellars and star nations to bid on contracts offered by the Admiralty. The contracts may be a single quarian setting out for a pilgrimage, a science team to work RnD, or even whole ships. The QCC ensures the contract is fair and that both parties honor their obligations. Because the quarians are in high demand across human territory, the QCC has established regional headquarters in the capitals of nearly every star nation. Many theorize that, as humanity's tech gap between themselves and Citadel races close, demand for quarian labor will decrease. Regardless, quarian expertise is still very much sought after.
This acceptance into human space has allowed the quarians to "catch their breath" as it were. Food and medical supplies, while initially tricky to recreate, has begun flowing into the Migrant Fleet at eye watering levels. The Migrant Fleet now has an influx of both credits and new ships thanks to the activities of the QCC. Transtellars who specialize in skinsuits have also been commissioned to replace their well-worn enviro-suits. Star Nations have been more reluctant to share military technology, of course. Despite their best efforts, the QCC haven't been able to purchase any warships. They have been successful in negotiating a contract with the Torch Government to build custom battle armor for quarian marines.
Perhaps the most ambitious action undertaken by the QCC as to date, is the commissioning of Semmelweis Medical University on the planet of Beowulf. It is a joint research endeavor to explore medical treatments that would boost the quarian immune system. The Admiralty board has not officially announced this yet, as they do not wish to give their people false hope. But rumors have begun to spread. And quarians who do know about it foster tempered optimism.
Dealings between Humans and quarians have not been completely smooth. The QCC has been accused on numerous occasions of attempting to buy capital ship grade weaponry and schematics; usually through secondary markets and from less-than-reputable dealers. There is at least one public instance of a quarian arrested on espionage charges. He was accused by Manticore of attempting to steal classified documents regarding the Mesan Streak drive from a RMN research facility. In exchange for extradition, the QCC offered an official apology for "the rogue actions of a single individual" and agreed to pay a hefty fine.
Krogan: Most krogan are uninterested in human space as there are no major conflicts presently occurring. However, it is not uncommon for a budding colony to hire a krogan or ten to protect them from nefarious interlopers. These jobs are usually filled by older krogan who want a few years on an easy job to relax and refill their bank account before heading back into the chaotic terminus systems.
Volus: Most human financial institutions, government and private, are hesitant to employ volus because of their relation with the turians as a client race. Because of their economic expertise, however, Volus are often used as intermediaries between human and Citadel corporations. And some have been hired on as consultants by human transtellars to best explain how to exploit Council markets.
Hanar: Although few in number, some hanar have ventured into human space. Most do so as missionaries to spread their religion to the new race. These hanar have made little headway. More successful are the hanar who sell exotic wares to isolated star nations. Due to the rarity of these goods, they're bought as luxury items by elites hoping to show off their class. Many a system leader has attempted to impress guests with a bottle of imported hanar liquor.
The Protectorate of Grayson, a star nation allied with Manticore, has been blacklisted by the hanar government. This is because the Church of Humanity Unchained, Grayson's official religious body, publicly renounced the Enkindlers as "false gods."
Drell: Following their hanar associates into human space are the drell. Most humans consider them a harmless oddity, much like the hanar. Although a few drell have landed themselves jobs as high paid secretaries. Human CEOs value drell assistants for their photographic memories. The drell have convinced the hanar to hire a Havenite bio-medical firm to investigate possible cures for Kepral's Syndrome.
Vorcha: Vorcha do not venture into human territory. And interaction between vorcha and humans are limited. However, the unique biological capabilities of vorcha have attracted the interest of some human research groups. Individual vorcha can sell DNA samples these groups in exchange for credits. Such transactions usually occur on Omega.
Elcor: Human interaction with elcor is limited to Council space, as the elcor are unwilling to travel such long distances for any reason. But the elcor government has worked with the Mayan Regional Alliance to develop battle armor for their military.
Geth: There has been no recorded interaction between any star nation and the geth. No human vessel has ever approached their territory. And the only information humanity has on the geth come from second hand sources.
Codex – Human Technology – Prolong Treatments
The original human lifespan was between 90-100 years, depending on access to medical care. Around 1830 Post Diaspora, scientists on the planet Beowulf developed a technique to greatly extend life expectancy. The latest form of treatment, 3rd generation prolong, allows humans to live at least 250 healthy years. Prolong cannot be passed on genetically. A human must receive the treatment by their early twenties. If not, they will live out their lives naturally. The Salarian Union has expressed great interest in acquiring this technology for use on their own race.
Codex – Treecats
Treecats are a sentient, carnivorous, arboreal species native to the Manticoran planet of Sphinx. They have six limbs and a prehensile tail. They average about 60 centimeters and 8-9kg. Treecats are unique in that they are both telepathic and empathic. They are able to communicate with each other telepathically and can sense the emotions of non-treecats that are within close proximity. They are intelligent enough to use tools if it taught how. When threatened, treecats have long, sharp, claws that can shred the flesh of an unarmored opponent in seconds.
The social structure of treecans revolve around clans. Treecats do not engage in clan warfare, and it is believed they rarely fight amongst themselves. The majority of treecats live on Sphinx. But several clans exist on Haven, Grayson, Postdam, and Beowulf. Treecats do not wander far from their clans as their telepathic abilities make them very social creatures. Isolated from their fellows, treecats suffer anxiety and depression. Some may even chose to stop living. The notable exception is when a treecat "bonds" with a human. The bond forms a close relationship between a human and treecat that is usually impossible to break, barring the death of a partner. When one partner dies, the other usually follows.
Despite their seemingly primitive background, Treecats have found themselves playing a tremendous role in the geo-political affairs of human star nations. The Manticoran, Grayson, Havenite, and Andermani governments maintain strong, protective ties with treecats. These governments recognize treecats as full citizens, fully protected under the law. In return, the treecats lend themselves out as diplomats and bodyguards to the rulers of these star nations.
Use of the treecats as diplomats, or at least lie detectors, has led to some controversy. Initial negotiation efforts between the Council and humanity were stymied by their apparent empathic abilities. The human delegation refused to negotiate with the Council's diplomatic team, which were comprised of asari. The treecats explained to their handlers that the asari "hid their mind glows behind a mask." Negotiations were stalled until the Council brought in a second team comprised of salarians and turians. Another issue arose when mankind first visited the Citadel. The treecats accompanying the human delegation described the Citadel as "the place where the walls listened." They also expressed aggression towards Citadel keepers. Their reaction was enough to convince the humans to hold further talks off the station. To this day, no human star nation has an embassy physically located inside the Citadel.
Attempts to gather information on treecats and their abilities outside of public knowledge have been difficult. Human star nations jealously protect treecat interests. Many studies conducted by Manticorans and Havenites on treecats with their permission have been classified. And any attempt to mistreat or kidnap a treecat is a capital offense. With their empathic abilities, treecats are also able to detect individuals with nefarious plans. This makes them difficult to physically approach.
Treecat relations with other races are mixed, but generally cordial. In a strange twist, their preferred race to deal with are the turians. In fact, the first non-human/treecat bonding occurred with a turian. They also enjoy interacting with krogan, elcor, quarians, and drell. They find the mind glows of salarians "very chaotic." Volus mind glows have been described as "following a rodent through a twisting tunnel." When dealing with asari, they prefer interacting with maidens. "The mask has not had time to form" as treecats explain. Treecats are polite to older asari but seem to dislike the fact they can't be read. Treecats strongly dislike Vorcha. And they outright ignore Hanar.
Codex – Mesan Alignment
The Alignment is a faction of humanity founded by one Leonard Detweiler. Originally from the planet Beowulf, he believed humanity could be "improved" through genetic modification. Such research was prohibited by the Beowulfan Life Sciences Code. To circumvent these restrictions, Detweiler moved to the planet of Mesa and established ManPower Unlimited.
The Mesan Alignment stayed in the shadows for centuries. Manpower and other Mesan corporations were used as a front to generate revenue and conduct research in a wide field of sciences, including genetic research and space travel. The Alignment also infiltrated other transtellars and star nations, most notably the now defunct Solarian League. The existence of the Alignment was eventually discovered by Havenite agent Victor Cachat and Manticoran Anton Zilwicki. Despite this revelation, the galaxy at large did not believe the two, as they could only provide verbal testimony and had no hard proof.
However, their word was accepted by both Haven and Manticore. This was because their testimony included allegations that Mesa was using an organic based nanotech virus. The virus took control of the host victim's body and turned them into unwilling assassins. It also believed to act as an insurance policy to prevent Alignment agents from falling into enemy hands. The nanotech mimics the DNA of its host and breaks down quickly after they die. Thus it was hard for Manticore and Haven to prove the nanotech did exist.
The galaxy as a whole finally accepted the existence of the Alignment when a combined Manticore-Havenite-Andermani fleet invaded the Darius system during their war with the Renaissance Factor. Alignment forces were defeated following a brutal and costly fight. During the battle, Alignment personnel attempted to erase all every database and computer drive in the system. Such a monumental task proved impossible for even the meticulous Alignment. Manticore and Haven were able to recover enough evidence to both prove their existence and their involvement in the League/Manticore war.
Although Darius was conquered and the Renaissance Factor defeated, Manticore and Haven have not officially accepted that the Alignment has been destroyed. One Manticoran officer, Vice Admiral Prescott Tremaine, remarked that "-if the Alignment can build something like Darius under the nose of the entire Galaxy, who knows what they've got tucked away."
While the governments of Council races acknowledge that the Alignment existed at one point in time, it is believed that they are no longer a threat. Regardless, the Alignment's use of viral nanotechnology has marked them as a faction of interest for both Spectres and Salarian STG. As such, they willing to follow up rumors of alleged Alignment activity. A popular tale is that former Alignment operatives and scientists have begun working with the Batarian Hegemony. Such barroom talk is vague and unproven, at the moment.