I don't own or co-own Madara Shippuden or Overlord — that rights belong to Masashi Kishimoto and Kugane Maruyama — but I owe this story and its OC characters.
Rated M - For Strong Language, Blood and Violence and other stuff.
[Jutsus, Techniques, and Spells, Weapon Names, City Names, Country Names, Monster Names, Titles]
DMMORPG — Dive Massively Multiplayer Online Role Playing Game — Yggdrasil.
In 2126, it was released by a local Japanese producer and is a sensory-based MMO.
By using a sensory-based dedicated console, you could link up your five senses and play a game in which you feel as if you are in reality.
This system was born in 2079.
The first aim was the military, and then it was developmented for the field of medicine, but the cost was high. It was then simplified after 10 years and now every home has it.
Although techniques created by net shops and tourist sites were used to lower the development costs, it still took 15 years before the first DMMORPG was born.
One of the reasons why the DMMORPG, Yggdrasil was better than any other was because of the amount of data.
The choice of characters diverged from the basic Humanoid races of Humans, Elves and Dwarfs. You can also be a Goblin or an Orc which both are part of the Demi-human race that boasts better abilities than the Humanoid races although their appearance are unsightly. Lastly, races that posses a variety of monstrous abilities but suffered from penalties in other aspects, the Heteromorphic races. In total, there were 700 of such races.
In addition, the number of classes, both basic and advance, can be summed to about 2000. Naturally, the basic classes made of half of those, it was that large of a quantity.
And if you satisfied the basic conditions, you could have a taste of multiple ones. The classes could only go up to level 15 and the maximum limit was level 100. No matter what race you were, you could choose more than 7 of them and pile it up.
If you wanted, you could have 100 classes. However, you'll be weak.
Basically it was such a large amount of data that it was impossible to create two identical characters unless it was intentional.
It was at a level where you could still make it more elaborate. By using the creator tools sold separately, you could customize the appearance of weapons and armour, your own appearance, and the settings of your own dwelling.
For example, say you have killed a dragon. Money and experience drop as per normal DMMOs. However, this is different. The dropping of money and experience does not change. However, in place of items, crystals containing data are dropped.
You could tinker with this data by using the creator tools and make original items. You could also buy appearances within the MMO.
By doing this, you could make an unlimited variety of original items.
Also, if you were a Necromancer, you could turn the corpse of a Dragon into an undead monster. Alternatively, if you were a berserking warrior, you could bathe in the corpse's blood and gain a bonus. Classes that could turn Dragon Bones into Golems existed, as well as those that could turn it to medicine.
If this was a normal DMMO, the body would disappear immediately after death, so this would provide many advantages to the players.
For example, you could make a Golem out of Dragon Bones due to the data. By playing around with this data with the creator tools, you could create your own Golem. In addition, you could add your own AI to use for gate keeping and for transportation.
It kickstarted the creator souls of the Japanese, resulting in the following.
You could distribute your own data on 2 channel or the official homepage. From there emerged people called God's Craftsmen. They could do things such as a partnership with the illustrator and make a present of a special appearance.
Some used AI to strengthen their creations, others created cat AIs as cute pets.
Yggdrasil had changed the way that DMMOs had been up til now, from focusing on battles to explorations.
As expected, when comparing a sword made of clear crystal and a sword comprised wholly of iron, the amount of data needed for the exterior is completely different. The amount of data is determined by the resources of the item, such as minerals.
So the goal was not only to destroy monsters, but also to search for resources and to explore for new discoveries. Players enjoyed calling themselves adventurers to do such things.
Those players seeking unknown knowledge and unseen lands had a large map waiting for them.
Asgard, Alfheim, Vanaheim, Nidavellir, Midgard, Jotunheim, Niflheim, Helheim, Muspelheim. There were 9 worlds, each with their own particular traits, each were 2 to 3 times the size of Tokyo.
It was common not to meet other players at the frontier for a week.
A DMMO that promised unlimited enjoyment.
The creators made a famous remark, [A DMMO where strength is not everything] which perfectly embodied the game.
With such explosive popularity behind it, it had reached a level of acclaim where Yggdrasil and DMMOs were considered as one and the same in Japan.
However, that was from a time long past.
End of Chapter 1.