Hey everyone the reasons why I have been putting the Stats up a lot in the story is because 1: it helps me keep track of the Stats but I can do on paper instead 2: My OC does it to reassure himself because of the Grimms' Stats being high (see Tutorial part 2 for Grimm Stats) and 3: My OC has nothing to do besides check his Stats while he was waiting for his PP to be at full. What else is he supposed to do sit around and do nothing for a while? It would be nerve wracking for some people since you have to fight 3 Grimms. My OC will get some books and/or comics to read while waiting so please put up with it for now. I'm still working on Titles I only have a few and I was thinking of letting my OC and his army get familiars. I might bring in Illya's maids not as fighters but more support. I forgot a fourth reason. It's hard to write a Gamer fic and I'm trying to figure out what's my next moves are when I have to write. Not to mention my OC is in a few days before the "Black Trailer" so I might have to do some time skips. Now on to the story.

Normal speaking "Right"

Thinking 'Right'

System (Right)

Other "Right"

(First POV)

"Ugh." I said as I woke up. I open my eyes and saw that I'm in a forest.

"Great in a forest without knowing which way is Civilization. Oh well best not to tempt Fate by saying anything that could make things worse." I said not wanting to deal with anything yet till I get my bearings.

"Alright since I level up, I guess I should go ahead and put a point into LUC. Eh I do it a bit later. Right now, I should check out my new stuff and probably buy some things that could be useful." I said as I open my Menu. When my Menu opened, I got a couple new things which was a Map and a mail. I decided to look at it after I was done with my other stuff. Also, there was a clock that said time was 8:00.

First, I check the mail which has a message from Ayala saying that when I woke up, I would have a 6-hour Grimm repel. Then I went in my inventory next because I wanted to see what Skill Book, I gained and my Combat uniform. I brought both out, Observed and traced them. The Skill Book I gained was for Telekinesis which I went ahead and used. My Combat uniform when equipped gives me 5+ STR, AGI and gives me +5 PPR. I can also upgrade it using Black Orbs which the amount I need to upgrade it LV to LV is the same as my Skills. I went ahead and equipped it. I then went into the Shop and see what I should get. I will need transportation in the future and found some vehicles but they were expensive so I decided to buy some water balloons and a few books to read so I can increase my INT if I remember from reading a couple Gamer fanfics I can get a Title that increases my INT growth when I have it equipped. Which reminds me that I needed to look at Titles after I get done shopping. I saw a list of weapons from the Assassin's Creed series, so I decided to purchase two basic Hidden Blades so I can mod them to my taste and I purchased a basic Glock 22 Handgun (I know how to use one since a friend's dad took us to a gun range a few times) and a box of 30 bullets for it. Luckily the blades only cost 200 Lien each, the Glock cost 500 lien, the box of ammo was 30 the water balloons being 15 Lien for a pack of 30 and I got 2, and the books I got were 30 each (I brought 4). I spent 1080 Lien for all of them combined. I decided to get a Skill Book or two when I saw a tab for Naruto Skills. I quickly look and found the Shadow Clone Jutsu which costs 850 Black Orbs. I brought it knowing it is one of the most useful Skills. After I was done shopping, I check the Titles which gave me some good news. I can have all my Titles equipped and I don't have to switch them. So far, I see a few Titles that aren't? I can get unlocked if I work hard enough.

(Gamer)

(Unlocked: Already equipped)

(No bonus effects)

(Quest Master)

(2x EXP and Reward gain from completing Quests)

(Locked: Can be unlock by completing 100 Quests)

(Quest count: 1)

(100 Skills Master)

(2x Skill EXP and Black Orbs gain)

(Lock: Can be unlock by having 100 Skills, 50 Skills at LV5, and 25 Skills at LV Max)

(Skill count: 39: Skills at LV5: 0: Skills at LVMAX: 3)

(Grimm Slayer)

(2x damage against Grimm and 2x rewards from Grimm)

(Lock: Can be unlock by killing 10,000 Grimm and 15 different types of Grimm)

(Grimm Kill count: 3: Grimm Kill Types: 2)

After I was done, I brought out my new items to observe and trace them, but I hit a snag. If I trace 2 items that are the same, I will only get EXP for one. So instead of getting 200 Skill EXP for my "Blade Mastery" Skill I got 100. I decided to go ahead and dump my remaining Black Orbs in my Combat uniform and when I unlocked the "Shadow clones" Skill I got the "Exploding Shadow Clone" Skill.

(Unlimited Blade Works)

Archer's Bow

Kanshou and Bakuya (ATK: 45 each) (Durability: 500 each)

Basic Arrow (20 ATK) (Durability: 50)

Basic Double Edge Sword (30 ATK) (Durability: 200)

Basic Knife (15 ATK) (Durability: 100)

Hookshot (ATK 15) (Durability 200)

Fire Arrow (20 ATK) (Fire 30) (Durability: 50)

Ice Arrow (20 ATK) (Ice 30) (Durability: 50)

Lightning Arrow (15 ATK) (Lightning 30) (Durability: 50)

Fire Double Edge Sword (30 ATK) (Fire 50) (Durability: 200)

Ice Double Edge Sword (30 ATK) (Ice 50) (Durability: 200)

Lightning Double Edge Sword (30 ATK) (Lightning 50) (Durability: 200)

Fire Knife (15 ATK) (Ice 20) (Durability: 200)

Ice Knife (15 ATK) (Ice 20) (Durability: 200)

Lightning Knife (15 ATK) (Ice 20) (Durability: 100)

Glock 22 (40 ATK) (Durability: 600)

Basic Hidden Blade (15 ATK) (Durability: 100)

Handgun Ammo (10 ATK)

(Skills)

3. Observe: LV 1 (MAXED out at LV 10: Passive: 240/1,000:

5. Blade Weapons Mastery: LV 2 (MAXED out at LV 10: Passive: 150/2,000: Adds 30 ATK, accuracy, and ATK speed to Blade Weapons. Each new LV adds another 15 ATK, accuracy and speed. Blade weapons are swords, knives, scythes, etc.

6. Range Weapons Mastery: LV 2 (MAXED out at LV 10: Passive: 320/2,000: Adds 30 ATK, accuracy, and ATK speed to Range Weapons. Each new LV adds another 15 ATK, accuracy and speed. Range weapons are guns, bow, etc.

10. Projection and Tracing: LV 3 (MAXED out at LV 10): Cost: Cost 40 PP: 855/3,000: Each trace gives this Skill 100 EXP and each projection gives this Skill 5 EXP. Each weapon that is traced gives a Weapons Skill and this Skill 100 EXP (if Crescent Rose is traced than Blade Weapons Mastery and Ranged Weapons Mastery would gain 100 Skill EXP each. It also adds 100 Skill EXP to the Blacksmith Skill.). Tracing items that have magic and/or element(s) will give Skill EXP to "Magic Resistance and elements Skills. You can gain Skill EXP by tracing non weapons such as fishing poles, clothes, etc, but you would only gain 50 Skill EXP. Each LV up takes away 5 PP Cost. At LV 10 it would cost 5 PP.

18. Blacksmithing: LV 2 (MAXED out at LV 10): Passive: 400/2,000:

21. Magic Resistance: LV 2 (MAXED out at LV 10): Passive: 1,700/2,000: Gives a 10% resistance to magic. Each LV adds another 5%. LV 10 is 50%.

26. Water: LV 1 (MAXED out at LV 10): Cost: 300/1,000: 100 PP to use and 5% water resistance. deals 100 damage. Each LV up takes away 10 PP Cost, adds another 100 damage, and adds another 5% water resistance. At LV 10 it would cost 10 PP, deal 1,000 and 50% Water resistance. Water Dust can take away half the cost.

33. Sewing: LV 1 (MAXED out at LV 10): Passive: 200/1,000:

39. Telekinesis: LV 1 (MAXED out at LV 10): Cost: 100/1,000: 50 PP to use.

40. Shadow Clone: LV 1 (MAXED out at LV 10): Cost: 100/1,000: 1 Clone takes away half of your PP, 2 takes 1/3 PP and so on. Each clone can only take one hit and they last 1 minute per PP. Each LV increases the amount of hits they can take and increase the minutes they can last by 1. At LV10 they can take 10 hits and last 10 minutes per PP. Any info or EXP gathers goes to you when they are popped.

41. Exploding Shadow Clone: LV 1 (MAXED out at LV 10): Cost: 100/1,000: A "Shadow Clone" can use its remaining PP and cause an explosion. Does 50 Damage per PP and affects a 5 ft radius. Each LV adds another 50 Damage and 5 ft. At LV10 it does 500 Damage and affects a 50 ft radius.

Name: Thomas "Tommy" Jackson: Gender: Male: Ethnic: Caucasian: LV: 2

Titles obtained: "The Gamer":

EXP 550/2,000 EXP: (each level adds another thousand: Level 2 = 2,000 EXP)

Black Orb count: 0

Lien: 70

(Items equipped)

(Archer's Combat Outfit: LV1: 70/1,000: Gives the User +5 STR, AGI, and PPR)

(Glock 22 (40 ATK) (Durability: 600): Holster on left leg)

(Basic knife (15 ATK) (Durability: 100): Holster on right leg)

(Basic Hidden Blade (15 ATK) (Durability: 100): Equipped on both right and left arms)

Stat Points: 4

300 HP

280 AP

320 PP

HPR: 75/min

APR: 70/min

PPR: 75/min (70+5)

15 (10+5) STR (Strength): Physical Strength. You do 5 damage per stat and take less physical damage by 5 per stat (for example if you are hit by a physical ATK that does 30 you would take 5 instead due to 5 STR stat). you gain 20 HP per stat and your HP regeneration is 5 per stat per minute (example stat of 5 equals 25 HP per minute): 75 +/- Boon: 3 points when Leveling up. 10% growth rate

20 (15+5) AGI (Agility): How fast you can move. Increases movement speed, accuracy of attacks, and dodge ratio. 1 AGI Stat is 10% to Dodging and Accuracy. Dodge Ratio: 200% (+5%): Accuracy Ratio: 200% (+5%): +20% growth rate:

14 WIS (Wisdom): How well you make use of your intelligence. 20 AP per stat and recover 5 AP per stat per minute. +5 PPR

16 INT (Intelligence): How smart you are. Helps you with ideas. 20 PP per stat and recover 5 pp per stat per minute. Also, your defense against magic attacks and mental attacks same as STR (use the example given for the STR Stat). "Magic Resistance" helps reduce damage by magic by 5%. 80 +/-

8 LUCK: How lucky are you. Increase chances of rare loot, winning games based on luck (like Poker, Lotteries, etc), and chances of critical hits. Bane: 1 point when Leveling up. -10% growth rate.

After I was done, I checked out the map and it was similar to the maps in the Assassin's Creed series and I saw where the kingdoms and villages are at. I also saw a Quest that was darken and when I tapped on it the name was "Black Trailer" and that it starts in 13 days. I have 2 choices. One I can head to a Kingdom (Vale to be exact) which would take some time to get to and wait there, or I can stay in the forest and train till it's time for the Quest. I think I should stay and train and while I'm at it I can gather some wood for crafting.

(Your decision has increased your WIS by 1)

Good. More protection. I decided to trace the "Married Blades" and start cutting down some trees. If I am correct this would help my STR grow. I cut down one and I quickly brought some metal and wood and I use "Telekinesis" and "Fire" to shape the metal and attached to the wood and sharpen it to make an axe and observe and trace it. It cost 50 metal and 25 wood to make it. I dispel the blades and start using the axe.

(1 hour later)

I cut down 14 more trees and I got 1,400 wood. My STR also increased by 3. I stop cutting down trees and decided to trace the "Married Blades" and use "Alteration" on them to create the twin bladed staff that EMIYA (Alter) uses. I then observed and traced them and trace the "Married Blades" again and my handgun twice and use "Alteration" to combined them to make the handguns of EMIYA (Alter). I observed and traced them and added them to my (Unlimited Blade Works). I then trace 3 axes and 3 handgun bullets and did what I did with my arrows, swords, and knives. I created a fire, ice, and lightning versions of my axe and bullets and observed and trace them. I decided to trace the "Married Blade" one more time and use "Reinforcement" on it continuously till the blades become their overedge form. It took like 10 times to do this and when it did, I immediately observed and traced it. I spent a half hour doing all this

'Whew. Got a lot done. Still I have a lot more work to do before I can face Salem.' I thought as I sit down and took a break. 'I need to get into Beacon though but how?' I am only 16 a year older than Ruby but a year younger than the other first year students. 'Wait the first episode of course! All I have to do is help Ruby with Roman and that should guarantee me a spot at Beacon! But maybe I should have some more plans to increase my chances.'

"But first I need to get stronger. With my current Stats I might not be able to defeat a high LV C Rank Grimm. I should keep cutting trees for now. Not only would I get more wood which could be useful later, but I can increase my STR." I said as I brought out the axe I made and went back to cutting down trees. Hopefully, I can sell or trade some of the wood I have.

(1 hour later)

I got 20 more trees cut down, so I got 2,000 wood and I got my STR got increase by another 3. I then went into my shop tab to see if I can sell some of the wood. I found the sell tab and tapped on it and see how much I can get for wood and its 2 wood for 1 Lien. I sold all my wood and I got 1,725 Lien for it. I got 3 hours and 30 minutes left until my Grimm repel is gone so I decide to exercise to increase my Stats some more.

(3 hours and 28 minutes later)

I did pushups, sit ups, and jog for a while increasing my STR by 2 and my AGI by 3. I saw a village up ahead and decided to go to it so I could hopefully get some stuff and some info. When I got to it, I didn't see anyone out.

"Hello! Is anyone here?" I asked hoping someone here. I start hearing some howls.

"Great. Some Beowolves." I said sarcastically as they start surrounding me. Oh well some EXP gain would be good right now. 'Luckily, there are only 5 right now" I thought as I observed them.

Beowulf: LV4: E Rank: Common: 240 HP:

12 STR: 60 +/-

12 AGI 105%

8 INT 40 +/-

8 WIS

8 LUCK

Beowulf LV4: E Rank: Common: 240 HP:

12 STR: 60 +/-

12 AGI 105%

8 INT 40 +/-

8 WIS

8 LUCK

Beowulf: LV4: E Rank: Common: 240 HP:

12 STR: 60 +/-

12 AGI 105%

8 INT 40 +/-

8 WIS

8 LUCK

Beowulf LV4 E Rank: Common: 240 HP:

12 STR: 60 +/-

12 AGI 105%

8 INT 40 +/-

8 WIS

8 LUCK

Alpha Beowulf: LV5: E++ Rank: Common: 340 HP:

15 (2) STR: 85 +/-

15 (2) AGI 170%

10 (2) INT 60 +/-

10 (2) WIS

10 (2) LUCK

They are as strong as the ones I fought in the Tutorial with the Grimm being a LV higher. This will be easy. I took out my Glock with my left hand and equip the axe I made with my right hand. I quickly use "Reinforcement" on my Glock, bullets, and my body and start firing my Glock at the weaker Grimm on my upper right. 1 shot and it's dead. The other 4 start running towards as I changed targets and shot the and kill the Grimm on my upper left and then I rolled out of the way before the remaining Grimm could hit me. I sit up and took aim again and quickly shoot the remaining Grimm killing them

(You gain 1,335 EXP, 745 Lien, and 300 Black Orbs from the Grimm: You gain 40 Ice Dust, 40 Cloth and 60 Metal from the Grimm)

After I finished looking at my Rewards, I reload my gun and decide to scavenge the village for supplies.

End

Name: Thomas "Tommy" Jackson: Gender: Male: Ethnic: Caucasian: LV: 2

Titles obtained: "The Gamer":

EXP 1,885/2,000 EXP: (each level adds another thousand: Level 2 = 2,000 EXP)

Black Orb count: 300

Lien: 2,450

(Items equipped)

(Archer's Combat Outfit: LV1: 70/1,000: Gives the User +5 STR, AGI, and PPR)

(Glock 22 (40 ATK) (Durability: 535): Holster on left leg)

(Basic knife (15 ATK) (Durability: 100): Holster on right leg)

(Basic Hidden Blade (15 ATK) (Durability: 100): Equipped on both right and left arms)

Stat Points: 4

460 HP

280 AP

340 PP

HPR: 115/min

APR: 70/min

PPR: 80/min (75+5)

23 (18+5) STR (Strength): Physical Strength. You do 5 damage per stat and take less physical damage by 5 per stat (for example if you are hit by a physical ATK that does 30 you would take 5 instead due to 5 STR stat). you gain 20 HP per stat and your HP regeneration is 5 per stat per minute (example stat of 5 equals 25 HP per minute): 115 +/- Boon: 3 points when Leveling up. 10% growth rate

23 (18+5) AGI (Agility): How fast you can move. Increases movement speed, accuracy of attacks, and dodge ratio. 1 AGI Stat is 10% to Dodging and Accuracy. Dodge Ratio: 200% (+5%): Accuracy Ratio: 230% (+5%): +20% growth rate:

15 WIS (Wisdom): How well you make use of your intelligence. 20 AP per stat and recover 5 AP per stat per minute. +5 PPR

16 INT (Intelligence): How smart you are. Helps you with ideas. 20 PP per stat and recover 5 pp per stat per minute. Also, your defense against magic attacks and mental attacks same as STR (use the example given for the STR Stat). "Magic Resistance" helps reduce damage by magic by 5%. 80 +/-

8 LUCK: How lucky are you. Increase chances of rare loot, winning games based on luck (like Poker, Lotteries, etc), and chances of critical hits. Bane: 1 point when Leveling up. -10% growth rate.

(2x Skill EXP and Black Orbs gain)

(Lock: Can be unlock by having 100 Skills, 50 Skills at LV5, and 25 Skills at LV Max)

(Skill count: 41: Skills at LV5: 0: Skills at LVMAX: 3)

(Unlimited Blade Works)

1. Archer's Bow

2 and 3. Kanshou and Bakuya (ATK: 45 each) (Durability: 500 each)

4. Basic Arrow (20 ATK) (Durability: 50)

5. Basic Double Edge Sword (30 ATK) (Durability: 200)

6. Basic Knife (15 ATK) (Durability: 100)

7. Hookshot (ATK 15) (Durability 200)

8. Fire Arrow (20 ATK) (Fire 30) (Durability: 50)

9. Ice Arrow (20 ATK) (Ice 30) (Durability: 50)

10. Lightning Arrow (15 ATK) (Lightning 30) (Durability: 50)

11. Fire Double Edge Sword (30 ATK) (Fire 50) (Durability: 200)

12. Ice Double Edge Sword (30 ATK) (Ice 50) (Durability: 200)

13. Lightning Double Edge Sword (30 ATK) (Lightning 50) (Durability: 200)

14. Fire Knife (15 ATK) (Fire 20) (Durability: 200)

15. Ice Knife (15 ATK) (Ice 20) (Durability: 200)

16. Lightning Knife (15 ATK) (Lightning 20) (Durability: 100)

17. Glock 22 (40 ATK) (Durability: 600)

18. Basic Hidden Blade (15 ATK) (Durability: 150)

19. Handgun Ammo (10 ATK) (Durability: 1)

20. Basic Axe (25 ATK) (Durability: 150)

21. Fire Handgun Ammo (10 ATK) (Fire 10) (Durability: 1)

22. Ice Handgun Ammo (10 ATK) (Ice 10) (Durability: 1)

23. Lightning Handgun Ammo (10 ATK) (Lightning 10) (Durability: 1)

24. Fire Axe (25 ATK) (Fire 25) (Durability: 150)

25. Ice Axe (25 ATK) (Ice 25) (Durability: 150)

26. Lightning Axe (25 ATK) (Lightning 25) (Durability: 150)

27. Kanshou and Bakuya Twin Bladed Staff (ATK: 60 each) (Durability: 600 each)

28 and 29. Kanshou and Bakuya (Handguns) (ATK: 45 Both Blades and Gun) (Durability: 500 each)

30 and 31. Kanshou and Bakuya Overedge (ATK: 135 each) (Durability: 1500 each)

(Skills)

3. Observe: LV 1 (MAXED out at LV 10: Passive: 280/1,000:

6. Range Weapons Mastery: LV 2 (MAXED out at LV 10: Passive: 655/2,000: Adds 30 ATK, accuracy, and ATK speed to Range Weapons. Each new LV adds another 15 ATK, accuracy and speed. Range weapons are guns, bow, etc.

5. Blade Weapons Mastery: LV 2 (MAXED out at LV 10: Passive: 1,145/2,000: Adds 30 ATK, accuracy, and ATK speed to Blade Weapons. Each new LV adds another 15 ATK, accuracy and speed. Blade weapons are swords, knives, scythes, etc.

10. Projection and Tracing: LV 3 (MAXED out at LV 10): Cost: Cost 40 PP: 2100/3,000: Each trace gives this Skill 100 EXP and each projection gives this Skill 5 EXP. Each weapon that is traced gives a Weapons Skill and this Skill 100 EXP (if Crescent Rose is traced than Blade Weapons Mastery and Ranged Weapons Mastery would gain 100 Skill EXP each. It also adds 100 Skill EXP to the Blacksmith Skill.). Tracing items that have magic and/or element(s) will give Skill EXP to "Magic Resistance and elements Skills. You can gain Skill EXP by tracing non weapons such as fishing poles, clothes, etc, but you would only gain 50 Skill EXP. Each LV up takes away 5 PP Cost. At LV 10 it would cost 5 PP.

11. Reinforcement: LV 1 (MAXED out at LV 10): 125/1,000: Cost: 50 PP to use. Each LV up takes away 5 PP Cost. At LV 10 it would cost 5 PP. Using Reinforcement on your body will double your STR and AGI Stats. Using Reinforcement on weapons doubles their Stats. Reinforcement lasts for 30 minutes.

18. Blacksmithing: LV 2 (MAXED out at LV 10): Passive: 1400/2,000:

21. Magic Resistance: LV 2 (MAXED out at LV 10): Passive: 1,700/2,000: Gives a 10% resistance to magic. Each LV adds another 5%. LV 10 is 50%.

22. Fire: LV 1 (MAXED out at LV 10): Cost: 630/1,000: 100 PP to use, deals 100 damage, and 5% fire resistance. Each LV up takes away 10 PP Cost, adds another 5% fire resistance, 5 % heat resistance, and 100 more damage. At LV 10 it would cost 10 PP and 50% fire resistance, 5% heat resistance, and 1,000. Fire Dust can take away half the cost.

23. Lightning: LV 1 (MAXED out at LV 10): Cost: 625/1,000: 100 PP to use, deals 100 damage, and 5% lightning resistance. Each LV up takes away 10 PP Cost, add another 100 damage, and adds another 5% lightning resistance. At LV 10 it would cost 10 PP, deal 1,000 damage and 50% lightning resistance. lightning Dust can take away half the cost.

24. Ice: LV 1 (MAXED out at LV 10): Cost: 635/1,000: 100 PP to use and 5% ice resistance. Each LV up takes away 10 PP Cost and adds another 5% ice resistance. At LV 10 it would cost 10 PP and ice% fire resistance. Ice Dust can take away half the cost.

39. Telekinesis: LV 1 (MAXED out at LV 10): Cost: 105/1,000: 50 PP to use.