(as of chapter 4)

(NOTE: so that this doesn't end up gaining 2000+ words per chapter only new weapons will be recorded)

Name: Reese Whittington

Species name: Āmarīmanto o shoji; or, Possessing armory cloak

Class: Cloak Spectre

Level: 1

Growths:

HP=35%

Str=75%

Mag=75%

Dex=60%

Spd=50%

Def=50%

Res=50%

Cha=20%

Luc=80%

Stats:

HP13

Str=11

Mag=12

Dex=10

Spd=6

Def=6

Res=7

Cha=5

Luc=2

Personal skill: Metaphysical wave

-Can perform a weakened Divine Pulse to reverse time in order to heal wounds, or to slow down time, halving enemy hit rate & evasion when you engage in battle. You are more likely to be caught up in major events to balance the scales.

Class skill(s):

Immaterial armory

-Weapons are immediately replaced by a replica on breaking. Can only have weapons in inventory.

Eldritch cloak

-Whenever you are wearing the coat, you gain +5 Dexterity, Defense & Resistance. While it is off, you cannot heal. You cannot remove this class, but the other classes are applied as well.

Arms caller

-Gain the ability to materialize weapons from the coat's abyss. The quality of your weapons is directly scaled to your level.

Name: Evelyn

Class: Thief

Level: 1

Growths:

HP=50%

Str=60%

Mag=45%

Dex=65%

Spd=70%

Def=35%

Res=50%

Cha=40%

Luc=60%

Stats:

HP=14

Str=6

Mag=4

Dex=8

Spd=8

Def=5

Res=5

Cha=5

Luc=6

Personal skill: Subtle Blow

-When initiating battle, reduce might by 3 but increase avoid, hit rate, & critical rate by 10.

Class skill(s):

Steal

-Allows unit to steal a non-weapon item from a foe with a lower Spd stat.

Locktouch

-Allows the user to open normal doors and chests without keys.

Inventory:

-Iron sword (uses left: 28)

-Vulnerary (uses left: 2)

"Convoy" items (coat abyss):

-Midas wings

While equipped, gain +1 movement & +3 speed

Ingredients: 1 bullion + 1 speedwing

-Wild hunt's caller

While equipped, changes battalion to "Wild hunt".

Ingredients: 1 energy drop + 1 black pearl

-Small Backpack (increases unit's inventory size by 3)

Barracks:

Wild hunt

Level: 1

Type: cavalry

Endurance: 30

Physical attack: +6

Magical attack: -2

Hit rate: +10

Crit rate: -30

Avo -30

Protection: +2

Resilience: +2

Charisma: 0

Worth: -

Gambit: The great hunt

Type: Physical

Might: 6

Hit: 90

Range: 1

Uses: 1

Area of effect: a line three spaces ahead of the unit

Other notes/effects: inflicts rattle. Reduces all stats by 3. Can damage allies.