Yuji Kogami/Kingmaker:
Cyberse Sorcerer
Attribute: DARK Type: [Cyberse/Ritual/Effect] ATK 2500 DEF 2000 Level: 7
You can Ritual Summon this card with "Cynet Ritual". Once, while this linked card is face-up on the field: You can target 1 Link Monster linked to this card; negate the effects of face-up Spell/Trap Card(s) your opponent controls equal to that monster's Link Rating. While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this linked card battles an opponent's monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 "Cynet" Spell/Trap Card from your Deck to your hand.
Viral Dawn Link Dragon
Attribute: DARK Type: [Dragon/Link/Effect] ATK 2500 LINK-4 ←↙↘→
2+ monsters
If this card is Link Summoned using a Link-3 monster(s): Negate the effects of any face-up Level 5 or higher monsters your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn: You can Tribute 1 monster this card points to, then target 1 Level 5 or higher monster your opponent controls; it loses ATK equal to the ATK the Tributed monster had on the field, until the end of this turn.
Link Release Normal Trap Card
Tribute 1 Link-2 or lower Link Monster you control; gain LP equal to its original ATK. If you control a Link Monster: You can banish this card and 1 Link Monster from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to the banished monster's ATK until the end of the turn. You can only use 1 effect of "Link Release" per turn, and only once that turn.
Code Accelerator Equip Spell Card
Equip only to a Cyberse monster. It cannot attack your opponent directly. Once per turn: You can banish 1 Link Monster from your GY; during each Battle Phase this turn, the equipped monster can make attacks on your opponent's monsters up to the banished monster's Link Rating. You can only control 1 "Code Accelerator" at a time.
Cyberse Soul Normal Spell Card
Target 1 Cyberse monster in your GY and 1 monster in your opponent's GY with the same Level/Link Rating as your monster; banish them, then add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only use 1 "Cyberse Soul" per turn.
Link Spring Normal Spell Card
Gain 400 LP for each Link Monster on the field. If you gain 2000 or more LP with this effect, your opponent gains 1000 LP. You can only use 1 "Link Spring" per turn.
Yaiba Todo:
Warrior's Gift Normal Spell Card
If you control a Level 7 or higher "X-Saber" monster: Draw 2 cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand.
Hanako Zaizen/Nature Queen:
Trickstar Band Indigo Keys
Attribute: LIGHT Type: [Fairy/Ritual/Effect] ATK 2400 DEF 1800 Level: 7
You can Ritual Summon this card with "Trickstar Ritual". When this card is Ritual Summoned: You can inflict 200 damage to your opponent for each banished "Trickstar" card. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn. During the Damage Step, when this card battles an opponent's monster (Quick Effect): You can target 1 of your banished "Trickstar" monsters; return it to the Deck, then increase this card's ATK by the targeted monster's ATK until the end of this turn. You can only use this effect of "Trickstar Band Indigo Keys" once per turn.
Trickstar Banishment Normal Trap Card
When an opponent's monster declares an attack: You can banish this card and any number of "Trickstar" Spell/Traps in your GY; reduce the battle damage by 800 for each card banished by this effect.
Trickstar Ritual Ritual Spell Card
This card can be used to Ritual Summon any "Trickstar" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If there is a "Trickstar" Field Spell in your Field Zone, you can also use "Trickstar" monster(s) in your GY, by banishing them. You can banish this card and 1 "Trickstar" Ritual Monster from your GY; Special Summon up to 2 "Trickstar" monsters in your GY with their effects negated. You cannot activate this effect the turn this card is sent to the GY.
Go Onizuka:
Gouki Relay Tag Continuous Spell Card
Once per turn: You can target 1 "Gouki" Link Monster you control; for the rest of the turn, only that monster can declare an attack, and if it inflicts battle damage to your opponent, inflict 1000 damage. If the targeted monster destroys an opponent's monster by battle: You can Tribute 2 "Gouki" monster you control, except the targeted monster; it can make a second attack against your opponent's monsters during each Battle Phase this turn. You can only use this effect of "Gouki Relay Tag" once per turn.
Ryoken Kogami/Revolver:
Spell Protection Continuous Spell Card
When this card is activated: Send up to 4 cards from the top of your Deck to the GY; place Spell Counters on this card equal to the number of sent cards (max. 4). During your Standby Phase: Remove 1 Spell Counter from this card. Destroy this card if it has no Spell Counters on it. While this card is face-up on the field, no players can conduct their Battle Phase if they have fewer cards in the Spell & Trap Zone than this card has Spell Counters.
Security Officers:
Vigilante Crime Normal Trap Card
Shuffle 1 "Vigilante" monster in your GY into the Deck, then target 1 Synchro Monster you control; it gains ATK equal to the ATK of the shuffled monster. You can only use 1 "Vigilante Crime" per turn.
Vigilante Justice Normal Spell Card
Send 1 "Vigilante" monster from your hand to the GY; inflict damage to your opponent equal to that monster's ATK. You can only use 1 "Vigilante Justice" per turn.
Serena:
Lunalight Force Normal Trap Card
When your opponent's monster attacks your "Lunalight" monster: Your monster cannot be destroyed by battle, and any battle damage you take this turn is halved.
Lunalight Resurrection Dance Normal Trap Card
Target 1 "Lunalight" Fusion Monster in your GY; Special Summon it in Attack Position with its effects negated, and if you do, equip this card to it. The equipped monster cannot be destroyed by battle.
Obelisk Force/Academia Duelists:
Ancient Gear Pup
Attribute: EARTH Type: [Machine/Effect] ATK 0 DEF 0 Level: 1
During damage calculation, if your "Ancient Gear" monster would be destroyed by battle (Quick Effect): You can send this card from your hand to the GY; your monster is not destroyed by this battle.
Ancient Gear Blast Continuous Trap Card
You can onlyactivate this card when a player takes effect damage. Once per turn, if the turn player controls an "Ancient Gear" monster: They can inflict 1000 damage to the opponent.
Ancient Gear Trench Continuous Trap Card
During your opponent's Battle Phase: You can negate a number of attacks, up to the number of "Ancient Gear" monsters on the field. Destroy this card if you do not control an "Ancient Gear" monster.
Yugo:
Speed Trade Normal Spell Card
Tribute 1 "Speedroid" monster you control; Special Summon 1 "Speedroid" monster with a different Level from your GY. That monster cannot declare an attack and is destroyed during the End Phase. You can only use 1 "Speed Trade" per turn.
Joseph:
Fusion Annihilation Equip Spell Card
Equip only to a Fusion Monster. It gains 500 ATK/DEF. If the equipped monster destroys a monster by battle: Inflict 1000 damage to that monster's controller. You can send this card from the field to the GY; add 1 "Fusion" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Fusion Annihilation" once per turn.
Dennis Mackfield:
Performage Life Normal Trap Card
When your "Performage" monster is destroyed by battle: Gain LP equal to the destroyed monster's original ATK, and if you do, draw 1 card.
Performage Recasting Normal Spell Card
Target up to 2 "Performage" monsters in your GY; return them to the Deck, and if you do, add an equal number of "Performage" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only use 1 "Performage Recasting" per turn.
Reiji Akaba:
D/D/D Artillery King Bonaparte
Attribute: DARK Type: [Fiend/Synchro/Effect] ATK 2900 DEF 2400 Level: 8
1 "D/D" Tuner+ 1+ non-Tuner "D/D" monsters
If this card is Synchro Summoned, or a monster is Special Summoned to your opponent's field from the Extra Deck (Quick Effect): You can target 1 monster on the field; destroy it. You can only use this effect of "D/D/D Artillery King Bonaparte" once per turn. If this card battles a Special Summoned monster: Negate that monster's effects until the end of the Damage Step.
D/D Zone Normal Trap Card
If you control 2 "D/D" monsters in your Pendulum Zones: Only 1 monster can declare an attack during each Battle Phase this turn, also the first time this turn you would take battle damage from a battle involving a "D/D/D" monster, you take no damage. You can banish this card and 2 "D/D/D" monsters from your GY, then target 1 "D/D/D" monster you control; until the end of the turn, that monster's ATK becomes double its original ATK and all battle damage your opponent takes is halved. You can only use 1 "D/D Zone" effect per turn, and only once that turn.
D/D/D Life Insurance Normal Trap Card
If you control no monsters: Discard 1 card, and if you, target 1 "D/D/D" monster in your GY or face-up in your Extra Deck that was destroyed and sent there this turn; gain LP equal to half that monster's ATK, then draw 1 card for each 1000 ATK that monster has, also for the rest of the turn, neither player takes battle damage.
Dark Contract with the Tactician Continuous Trap Card
Once per turn, during your Standby Phase: Take 1000 damage. When your "D/D/D" monster is selected as an attack target: You can target the attacking monster; its ATK becomes equal to its original ATK until the end of the Damage Step. You can only use this effect of "Dark Contract with the Tactician" once per turn.
D/D Eviction Notice Normal Spell Card
Target up to 6 "D/D" Pendulum Monsters face-up in your Extra Deck; shuffle them into the Deck, then draw 1 card for every 2 shuffled monsters. You can only use 1 "D/D Eviction Notice" per turn.
Various users:
Link Treasure Normal Spell Card
Draw 1 card for each Link Monster on the field. You can only use 1 "Link Treasure" per turn.
Action Cards:
Illusion Force Action Spell Card
Target 1 face-up monster on the field; it gains 600 ATK until the end of the Battle Phase.
Sacrificial Gift Action Spell Card
Tribute 2 monsters you control; draw 2 cards.