Yuji Kogami/Kingmaker:
Cyberse Gardna
Attribute: EARTH Type: [Cyberse/Effect] ATK 1000 DEF 1000 Level: 4
When you would take battle damage from a direct attack: You can discard this card; reduce that damage to 0. When a card or effect is activated that would inflict damage: You can discard this card; make that damage 0. You can only use 1 "Cyberse Gardna" effect per turn, and only once that turn.
Infernity Synchron
Attribute: DARK Type: [Fiend/Tuner/Effect] ATK 0 DEF 0 Level: 2
If this card is in your GY and you have no cards in your hand: You can Special Summon this card. You can only use this effect of "Infernity Synchron" once per Duel. If this card is used as Synchro Material: You can make either player draw 1 card.
Viral Drago
Attribute: DARK Type: [Dragon/Pendulum/Normal] ATK 2000 DEF 1000 Level: 6 Scale: 3
Pendulum effect: Once per turn: You can target 1 Dragon Link Monster you control; during each Battle Phase this turn, its first attack must be on the monster your opponent controls with the highest ATK (either, if tied), but it can attack all monsters your opponent controls, once each. Your opponent cannot activate cards or effects in response to this effect's activation. If your Dragon Link Monster declares an attack while your opponent controls more monsters than you do, your opponent cannot activate cards or effects until the end of the Damage Step.
Monster text: As light and darkness battle it out, this young drake stands in watch over its domain, its role as a guardian its only concern.
Viral Drake
Attribute: DARK Type: [Dragon/Pendulum/Effect] ATK 2500 DEF 2000 Level: 7 Scale: 1
Pendulum effect: Once per turn, if your Link Monster battles (Quick Effect): You can target that monster and banish 1 Link Monster from your GY; it cannot be destroyed by that battle and reduce the battle damage by the banished monster's ATK plus its Link Rating x 300. Your opponent cannot activate cards or effects in response to this effect's activation. You can target 1 Dragon Link Monster you control; it can make up to 2 attacks during each Battle Phase this turn. You can only use this effect of "Viral Drake" once per turn.
Monster effect: If this card you control would be used as Link Material for a Dragon monster, it can be treated as 2 Link Materials. You can only Link Summon using "Viral Drake" once per turn.
Viral Hydra
Attribute: DARK Type: [Dragon/Pendulum/Effect] ATK 1800 DEF 1200 Level: 4 Scale: 9
Pendulum effect: Once per turn: You can target 1 monster on the field and declare a Level; it is treated as having a Level equal to the declared Level until the end of the turn. Your opponent cannot activate cards or effects in response to the activation of this effect.
Monster effect: If this card is Tributed: You can target 1 Link Monster you control; during each Battle Phase this turn, your other monsters cannot declare an attack, also the targeted monster can attack all monsters your opponent controls, once each, and if it destroys an opponent's Special Summoned monster, you can draw 1 card.
Viral Ryu
Attribute: DARK Type: [Dragon/Pendulum/Effect] ATK 700 DEF 1300 Level: 2 Scale: 1
Pendulum effect: If you control no monsters and would Pendulum Summon, you can also Special Summon monsters from your GY whose Levels are between your Set Pendulum Scales. You cannot Special Summon Ritual, Fusion, or Synchro Monsters this way. Your opponent's cards and effects cannot activate when a monster is Pendulum Summoned this way.
Monster effect: If this card is Tributed: You can target 1 Link Monster you control; for the rest of the turn, if that monster destroys an opponent's monster by battle, you can inflict damage to that monster's controller equal to the destroyed monster's original ATK or DEF, whichever is higher.
Viral Wurm
Attribute: DARK Type: [Dragon/Pendulum/Normal] ATK 500 DEF 0 Level: 2 Scale: 8
Pendulum effect: Once per turn: You can target 1 Dragon Link Monster you control; until the end of the turn, it gains 1000 ATK and cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to this effect's activation.
Monster text: One day, this dragon will become the shield of the network. Until then, it eagerly waits to join the battle between good and evil.
Viral Wyvern
Attribute: DARK Type: [Dragon/Pendulum/Effect] ATK 1500 DEF 1000 Level: 3 Scale: 5
Pendulum effect: (Quick Effect): You can target 1 Dragon Pendulum Monster face-up in your Extra Deck; destroy this card, then place that card in your Pendulum Zone. Your opponent cannot activate cards or effects in response to this effect's activation. If a Dragon Link Monster is Link Summoned to your field: You can add 1 Dragon Pendulum Monster from your Deck to your hand. You can only use 1 "Viral Wyvern" effect per turn, and only once that turn.
Mosnter effect: You can target 1 Link Monster you control; gain LP equal to its ATK, also for the rest of the turn, your opponent takes no battle damage from battles involving that monster. You can only use this effect of "Viral Wyvern" once per turn.
Primal Dawn Link Dragon
Attribute: DARK Type: [Dragon/Link/Effect] ATK 3000 LINK-5 ←↖↓↗→
2+ Link Monsters, including a Dragon monster
If this card is Link Summoned using a "Link Dragon" monster: Declare 1 card type (Monster, Spell, Trap); negate the effects of all face-up cards of the declared type your opponent controls, and until the end of the turn, your opponent cannot activate the effects of cards of the declared type. Your opponent cannot activate cards or effects in response to the activation of this effect. Once per turn: You can banish 1 monster this card points to; until the end of the turn, any monsters your opponent controls that were Special Summoned from the Extra Deck lose ATK equal to the banished monster's original ATK. During the End Phase, Special Summon the banished monster to its owner's field, in the same battle position.
Shadeslayer
Attribute: DARK Type: [Cyberse/Link/Effect] ATK 1000 LINK-2 ↙↘
2 Cyberse monsters
If this card is used as a Link Material, the Summoned Link Monster can be in the GY. Cannot be used as a Link Material, except for the Link Summon of a Link Monster in your GY. (Quick Effect): You can banish this card from your GY and target 1 Link Monster you control; it gains 800 ATK and cannot be destroyed by card effects until the end of the turn. You cannot activate this effect the turn this card is sent from the field to the GY.
Cynet Integration Continuous Trap Card
Once per turn: You can banish 1 Cyberse monster from your GY; add 1 Cyberse monster with a different original name from your GY to your hand. During your Main Phase: You can send this card to the GY; Special Summon 1 Cyberse Link Monster from your GY, but it cannot activate its effects for the rest of the turn.
Link Armoring Normal Trap Card
Target 1 Link Monster you control; equip this card to it. If your opponent's monster attacks the equipped monster: You can send this card or 1 other card you control, except the equipped monster, to the GY; the equipped monster cannot be destroyed by this battle, and battle damage is reduced to 0.
Link Booster Normal Trap Card
Target 1 monster you control and 1 Link Monster in your GY; banish the second target and increase the first target's ATK by the banished monster's Link Rating x 500 until the end of the turn.
Viral Corruption Normal Trap Card
When you take battle damage: You can target 1 monster your opponent controls; destroy it, and if you do, you can add 1 Dragon monster from your Deck to your hand. You can banish this card from your GY, then target 1 Dragon monster in your GY and 1 monster your opponent controls; Special Summon the 1st target, then negate the effects of the 2nd target while the 1st target remains face-up on the field. The monster Special Summoned by this card's effect cannot be destroyed by battle until the end of the turn. You can only use 1 "Viral Corruption" effect per turn, and only once that turn.
Viral Elimination Normal Trap Card
If you would take damage: Reduce that damage to 0, and if you do, you can add up to 2 Dragon Pendulum Monsters from your Deck to your hand. Your opponent cannot activate cards or effects in response to the activation of this effect. If your Dragon Link Monster would be destroyed by battle or card effect, you can banish this card from your GY instead.
Viral Shield Continuous Trap Card
Activate by targeting 1 Dragon monster you control. If it would be destroyed by an opponent's card effect, you can reduce that monster's ATK by 400 instead. If the targeted monster battles an opponent's monster: You can reduce its ATK by 400; it cannot be destroyed by that battle, also you take no damage from that battle. You can banish this card and 2 cards in your Pendulum Zones, then target 1 Dragon monster you control; its ATK becomes equal to its original ATK, also it can make an additional attack during each Battle Phase this turn.
Algorithm Change Normal Spell Card
If you control 2 Link Monsters: Draw 2 cards, then for the rest of the turn, all Link Monsters in your Extra Deck are treated as Cyberse monsters. You can only use 1 "Algorithm Change" per turn.
Dimension Rollback Quick-Play Spell Card
Each player can target up to 3 of their banished cards; return them to the GY. You can only use 1 "Dimension Rollback" per turn.
Link Armaments Equip Spell Card
Equip only to a Link Monster. It cannot be destroyed by your opponent's card effects and gains 500 ATK for each Link Monster in your GY. If the equipped monster attacks a Defense Position monster, it inflicts piercing battle damage.
Viral Hack Normal Spell Card
Target 1 Dragon monster you control; it can make up to 2 attacks during each Battle Phase this turn, also if the targeted monster is a Link Monster, you can draw 1 card. Your opponent cannot activate cards or effects in response to the activation of this card. You can only use 1 "Viral Hack" per turn.
Hanako Zaizen/Nature Queen:
Trickstar Dhatura
Attribute: LIGHT Type: [Fairy/Effect] ATK 1500 DEF 800 Level: 3
If this card is used as material for the Link Summon of a "Trickstar" monster: You can add 1 "Trickstar" Ritual Monster and/or 1 "Trickstar Ritual" from your Deck to your hand. You can only use this effect of "Trickstar Dhatura" once per turn.
Trickstar Gloriosa Angel
Attribute: LIGHT Type: [Fairy/Link/Effect] ATK 2700 LINK-4 ←↙↘→
3+ "Trickstar" monsters
Cannot be targeted by your opponent's card effects. If this card is Link Summoned using "Trickstar Holly Angel": You can destroy all cards in your opponent's Spell & Trap Zone, then inflict 200 damage to them for each destroyed card. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.
Trickstar Band Lavender Drums
Attribute: LIGHT Type: [Fairy/Xyz/Effect] ATK 2400 DEF 1200 Rank: 4
2 Level 4 Fairy monsters
When this card is Xyz Summoned: You can inflict 200 damage to your opponent for each "Trickstar" monster you control. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn. When your opponent activates a card or effect that would destroy a "Trickstar" monster(s) you control (Quick Effect): You can detach 1 material from this card; negate the activation. You can only use this effect of "Trickstar Band Lavender Drums" once per turn.
Trickstar Heartbeat Normal Trap Card
When your "Trickstar" monster is destroyed by battle or card effect and sent to the GY: Draw 1 card, then gain LP equal to the destroyed monster's original ATK. You can banish this card from your GY; Special Summon up to 2 "Trickstar" monsters from your GY in Defense Position with their effects negated, then make their Levels a Level between 1 and 8. You can only use 1 "Trickstar Heartbeat" effect per turn, and only once that turn.
Trickstar Refinement Counter Trap Card
When your "Trickstar" monster is targeted by an opponent's card or effect: Negate the activation, also for the rest of this turn, your "Trickstar" monsters are unaffected by your opponent's card effects.
Trickstar Solanum Sting Normal Trap Card
When a card or effect is activated that would change the ATK of exactly 1 monster on the field, while you control a "Trickstar" monster: Negate the activation, and if you do, 1 "Trickstar" monster on the field gains 1000 ATK until the end of the turn. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand or Special Summon it.
Trickstar Spotlight Normal Trap Card
"Trickstar" monsters you control gain 1000 ATK until your next End Phase, also for the rest of the turn, if your "Trickstar" monster is targeted by an opponent's card or effect: You can send 1 "Trickstar" card from your field to the GY; negate the activation of that effect, then destroy it. You can only use each effect of "Trickstar Spotlight" once per turn.
Trickstar Garden Continuous Spell Card
The first time each "Trickstar" monster you control would be destroyed by battle each turn, it is not destroyed, and battle damage is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Trickstar" monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Trickstar" monsters (even if this card leaves the field). You can only use this effect of "Trickstar Garden" once per turn.
Go Onizuka:
Gouki Splashfrog
Attribute: EARTH Type: [Warrior/Effect] ATK 1500 DEF 0 Level: 3
When this card is Normal Summoned or Special Summoned by the effect of your "Gouki" card: You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, and if you do, gain LP equal to half its original ATK. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Splashfrog". You can only use each effect of "Gouki Splashfrog" once per turn.
Gouki Headcoach
Attribute: EARTH Type: [Warrior/Tuner/Effect] ATK 600 DEF 0 Level: 1
When this card is Normal Summoned: You can add 1 "Gouki" card from your GY to your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headcoach". You can only use each effect of "Gouki Headcoach" once per turn.
Gouki The Ascended Ogre
Attribute: EARTH Type: [Warrior/Ritual/Effect] ATK 2800 DEF 0 Level: 8
You can Ritual Summon this card with "Gouki Ascension". If your "Gouki" monster attacks a Defense Position monster, inflict piercing battle damage. The turn this card is Ritual Summoned, you take no battle or effect damage. If this card battles an opponent's monster, but neither monster is destroyed by that battle: You can target 1 "Gouki" monster you control, except "Gouki The Ascended Ogre"; it gains ATK equal to the ATK or DEF of that opponent's monster, whichever is higher (your choice, if tied), until the end of the turn.
Gouki The Champion Ogre
Attribute: EARTH Type: [Warrior/Synchro/Effect] ATK 2800 DEF 0 Level: 8
1 Tuner + 1+ non-Tuner monster
This Synchro Summoned card gains 1000 ATK for each "Gouki" Link Monster in your GY. If this card would be destroyed by battle or card effect, you can banish 1 "Gouki" Link Monster from your GY instead. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step.
Gouki Alliance Normal Trap Card
Target 1 "Gouki" Link Monster you control; until the end of the turn, it gains ATK equal to the number of "Gouki" cards in your GY x 200, also if that monster is sent to the GY by an opponent's card this turn, you can Special Summon 1 "Gouki" Link Monster with a lower Link Rating from your GY with its effects negated.
Gouki Defensive Stance Continuous Trap Card
The first time each "Gouki" Link Monster you control would be destroyed by battle or an opponent's card effect each turn, it is not destroyed. You can send this card from the field to the GY; Special Summon 1 "Gouki" monster from your GY with its effects negated.
Gouki Ascension Ritual Spell Card
This card can be used to Ritual Summon any "Gouki" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. When a "Gouki" Ritual Monster is Ritual Summoned by this card's effect: You can target that monster; until the end of the turn, it gains ATK equal to the number of "Gouki" monsters in your GY x 200.
Gouki Buster Equip Spell Card
Equip only to a "Gouki" monster. It can attack all monsters your opponent controls once each. When it destroys an opponent's monster by battle: It gains 200 ATK. If the equipped monster would be destroyed by battle or card effect, you can send this card to your GY instead.
Gouki Heel Turn Normal Spell Card
Target 1 "Gouki" monster you control and 1 card your opponent controls; destroy them. If you control a "Gouki" Link Monster, you can target 2 cards your opponent controls instead. The turn you activate this card, "Gouki" monsters you control cannot attack your opponent directly. You can only use 1 "Gouki Heel Turn" per turn.
Gouki Kick-Out Equip Spell Card
Equip only to a "Gouki" monster. It gains 500 ATK. If this card is sent to the GY because the equipped monster was used as Link Material: You can target 1 Spell/Trap Card on the field; destroy it. If your "Gouki" monster would be destroyed by battle or card effect, you can banish this card from your GY. You can only use 1 "Gouki Kick-Out" effect per turn, and only once that turn.
Gouki Spirit Quick-Play Spell Card
Target 1 "Gouki" monster in your GY that was sent there this turn; Special Summon it in Attack Position. You can only use 1 "Gouki Spirit" per turn.
Link Ascension Quick-Play Spell Card
Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only use 1 "Link Ascension" per turn.
Ryoken Kogami/Revolver:
Borreload Ravenous Dragon
Attribute: DARK Type: [Dragon/Ritual/Effect] ATK 3000 DEF 2500 Level: 8
You can Ritual Summon this card with "Explosive Trigger". This Ritual Summoned card cannot be destroyed by card effects. Once per turn: You can target 1 DARK Link Monster you control or in your GY; this card gains ATK equal to the targeted monster's Link Rating until your next Standby Phase, also your other monsters cannot attack. If this card is sent to the GY by an opponent's card: You can Special Summon 1 Dragon Link Monster from your GY.
Cartridge Dragon
Attribute: DARK Type: [Dragon/Link/Effect] ATK 1200 LINK-2 ↙↓
2 DARK Dragon monsters
Once per turn (Quick Effect): You can target 1 other face-up monster on the field; it loses 500 ATK/DEF. When your "Rokket" monster this card points to is destroyed by a card effect: You can banish 1 card from your GY; add 1 Dragon Ritual Monster and/or 1 "Explosive Trigger" from your Deck to your hand. You can only use this effect of "Cartridge Dragon" once per turn.
Dragon's Renewal Normal Trap Card
Tribute any number of Dragon monsters you control; Special Summon 1 Dragon Link Monster from your GY whose Link Rating is equal to the number of Tributed monsters, but banish it when it leaves the field. If you Tribute a Link Monster via this effect, it is treated as a number of monsters equal to its Link Rating. You can banish this card in your GY and target 1 of your banished Link Monsters; return it to the GY.
Link Barricade Normal Trap Card
Link Monsters you control cannot be destroyed by battle and are unaffected by your opponent's card effects until the end of the turn. You can banish this card and 1 Link Monster from your GY; draw 2 cards, also you cannot add cards from your Deck to your hand for the rest of the turn. You cannot activate this effect the turn this card is sent to the GY.
Borrel Ignition Equip Spell Card
Equip only to a "Borrel" monster. It cannot be destroyed by battle or card effects. If the equipped monster destroys an opponent's monster by battle: You can gain LP equal to half the destroyed monster's original ATK and draw 1 card.
Explosive Trigger Ritual Spell Card
This card can be used to Ritual Summon any "Borrel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a DARK Dragon Link Monster, you can also use Dragon monster(s) in your GY, by shuffling them into the Deck.
Security Officers:
Goyo Samurai
Attribute: EARTH Type: [Warrior/Synchro/Effect] ATK 2500 DEF 2000 Level: 7
1 Tuner + 1+ non-Tuner "Goyo" monsters
When this card is Synchro Summoned: You can target 1 "Goyo" monster in your GY; this card gains ATK equal to half the targeted monster's ATK until the end of the turn. If this card destroys an opponent's monster by battle: You can Special Summon that monster to your field, also this card can make an additional attack in a row. You can only use this effect of "Goyo Samurai" once per turn.
Enforced Penalty Continuous Trap Card
Destroy this card during your 2nd Standby Phase after activation. If a Synchro Monster would inflict effect damage: You can activate this effect; double that damage. You can only use this effect of "Enforced Penalty" once per turn.
Goyo Armor Normal Trap Card
Tribute 1 monster you control; until the end of the turn, "Goyo" monsters cannot be destroyed by battle or card effects and battle damage you would take from battles involving "Goyo" monsters is halved. You can only use 1 "Goyo Armor" per turn.
Goyo Corridor Normal Trap Card
Activate only at the end of the Battle Phase. Special Summon any "Goyo" monsters that were destroyed by battle this turn in Defense Position, but their battle positions cannot be changed.
Vigilante Punishment Normal Trap Card
When an opponent's monster declares an attack: Negate the attack, then add 1 "Vigilante" monster from your Deck to your hand. If you control no monsters, you can activate this card from your hand.
Goyo Enforcement Quick-Play Spell Card
When a monster(s) is Special Summoned to your field by the effect of a "Goyo" monster: Target 1 of those monsters; until the end of the turn, it gains 700 ATK. You can only use 1 "Goyo Enforcement" per turn.
Goyo Halberd Equip Spell Card
Equip only to a "Goyo" monster. If it attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If the equipped monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's Level x 200. You can only use this effect of "Goyo Halberd" once per turn.
Goyo Recall Normal Spell Card
If you control 2+ "Goyo" monsters: Target 2 "Goyo" monsters in your GY; Special Summon them in Attack Position, but they cannot attack and their effects are negated until the end of the turn. You can only use 1 "Goyo Armor" per turn.
Goyo Replacement Normal Spell Card
Tribute 1 "Goyo" Synchro Monster you control; Special Summon 1 "Goyo" Synchro Monster from your Extra Deck with the same Level in Attack Position. The turn you activate this card, monsters you control cannot declare an attack, except the Special Summoned monster.
Synchro Shoot Normal Spell Card
If you control a Synchro Monster: Target 1 monster your opponent controls; inflict damage to that monster's controller equal to half the targeted monster's original ATK, also your opponent takes no effect damage for the rest of the turn.
Shingo Sawatari:
Abyss Actor – Underworld Magician
Attribute: DARK Type: [Fiend/Ritual/Effect] ATK 2800 DEF 2100 Level: 7
You can Ritual Summon this card with "Abyss Script – Ritual of the Abyss". If this monster attacks your opponent's Defense Position monster, inflict piercing battle damage. If this card battles an opponent's Pendulum Monster: You can negate that monster's effects until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can Tribute 1 other "Abyss Actor" monster you control instead. You can only use this effect of "Abyss Actor – Underworld Magician" once per turn.
Abyss Recovery Normal Trap Card
If you control no monsters: Target 1 "Abyss Actor" Pendulum Monster that is face-up in your Extra Deck; add it to your hand, and if you do, gain LP equal to its Level x 200. You can only use 1 "Abyss Recovery" per turn.
Abyss Costume – Hacker's Suit Equip Spell Card
Equip only to an "Abyss Actor" monster. If it battles an opponent's monster, its ATK becomes equal to the ATK of the monster it is battling during damage calculation only. If the equipped monster destroys an opponent's monster by battle: Inflict damage to the destroyed monster's controller equal to that monster's original ATK.
Abyss Costume – Ranger's Blaster Equip Spell Card
Equip only to an "Abyss Actor" monster. Once per turn: You can Tribute 1 "Abyss Actor" Pendulum Monster you control; the equipped monster gains ATK equal to the Tributed monster's original ATK until the end of the turn. If this card is sent from the field to the GY: You can draw 1 card.
Abyss Script – Action Climax Quick-Play Spell Card
Target 1 "Abyss Actor" monster you control; until the end of the turn, if it attacks an opponent's Defense Position monster, inflict piercing battle damage. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" Pendulum Monsters from face-up in your Extra Deck to your hand.
Abyss Script – Blackout Performance Normal Spell Card
If you control no monsters: Shuffle any number of "Abyss Actor" Pendulum Monsters face-up in your Extra Deck into the Deck, and if you do, draw cards equal to the number of shuffled cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw 2 cards.
Abyss Script – Casting Call Normal Spell Card
Special Summon 1 "Abyss Actor" Pendulum Monster from your Deck to your field in Attack Position, but it cannot declare an attack, also destroy it during the End Phase. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; return it to the owner's hand.
Abyss Script – Ritual of the Abyss Ritual Spell Card
This card can be used to Ritual Summon any "Abyss Actor" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control 2 "Abyss Actor" cards in your Pendulum Zones, you can also use "Abyss Actor" Pendulum Monster(s) face-up in your Extra Deck, by shuffling them into the Deck.
Abyss Script – Trapeze Performance Normal Spell Card
If you control a face-up "Abyss Actor" monster: Return 1 card in the Pendulum Zone to the owner's hand. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" monsters or "Abyss Script" Spell Cards with different names from your GY to your hand.
Serena:
Lunalight Silver Jaguar
Attribute: DARK Type: [Beast-Warrior/Effect] ATK 1200 DEF 1400 Level: 4
If this card is sent to the GY because it was destroyed by battle: You can target 1 face-up monster your opponent controls; send it to the GY, also add up to 2 "Lunalight" monsters from your Deck to your hand whose combined ATK is less than or equal to that monster's original ATK. You can only use this effect of "Lunalight Silver Jaguar" once per turn.
Fusion Break Normal Trap Card
When your Fusion Monster battles: Send the top 3 cards of your Deck to the GY; your monster gains ATK equal to the number of Monster Cards sent to the GY x 800 until the end of the turn.
Lunalight Counterattack Normal Trap Card
When you take 2000+ damage from a battle involving a "Lunalight" monster you control: Target 1 monster your opponent controls; destroy it, and if you do, its controller takes damage equal to half its original ATK.
Lunalight Waltz Normal Trap Card
Send any number of cards in your hand to the GY and target 1 Level 8 or higher "Lunalight" Fusion Monster you control; it gains 1000 ATK for each sent card, then during the End Phase, destroy it.
Full Moon Guidance Quick-Play Spell Card
Target 1 "Lunalight" monster you control; until the end of the turn, it cannot be destroyed by battle, also monsters your opponent controls cannot attack "Lunalight" monsters you control for the rest of this turn, except the targeted monster. If you control a Level 8 or higher "Lunalight" Fusion Monster: You can target 1 monster your opponent controls and banish this card from your GY; negate that monster's effects until the end of the turn, and if you do, the effects of monsters with the same original name as that monster cannot be activated for the rest of the turn.
Lunalight Saber Equip Spell Card
Equip only to a "Lunalight" monster. It gains 600 ATK and cannot be targeted by an opponent's card effects. If the equipped monster is destroyed by battle (Quick Effect): You can banish this card; reduce the damage you would take from that battle to 0.
New Moon Fusion Normal Spell Card
(This card is always treated as a "Lunalight" card.)
Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If you control no monsters and this card is in your GY: You can banish 1 "Lunalight" monster from your GY; add this card to your hand. You can only use this effect of "New Moon Fusion" once per Duel.
Dennis Mackfield:
Performage Lion Tamer
Attribute: FIRE Type: [Spellcaster/Pendulum/Effect] ATK 1700 DEF 400 Level: 4 Scale: 6
Pendulum effect: Once per turn: You can banish 1 "Performage" monster from your GY or face-up in your Extra Deck and target 1 "Performage" monster you control; until your next Standby Phase, it gains ATK equal to the banished monster's ATK, also monsters your opponent controls that were Special Summoned from the Extra Deck lose ATK equal to the same amount.
Monster effect: If this card is destroyed by battle: You can add 1 "Performage" monster from your Deck to your hand.
Performer's Necro Staff Equip Spell Card
Equip only to a Spellcaster monster. It gains 1000 ATK. If this card is sent to the GY because the equipped monster was destroyed by battle or card effect: You can Special Summon that monster from your GY with its effects negated. If your Spellcaster monster would be destroyed by battle or card effect, you can banish this card from your GY instead.
Divine:
Psychic Tuning Continuous Trap Card (TCG/OCG)
Target 1 Psychic monster in your GY; Special Summon it in Attack Position. It is treated as a Tuner monster. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Kyosuke Kiryu:
Infernity Phantom
Attribute: DARK Type: [Fiend/Tuner/Effect] ATK 0 DEF 0 Level: 2
When this card is Normal Summoned, if you have no cards in your hand and control no other monsters: You can target 1 "Infernity" monster in your GY; Special Summon it with its effects negated. If this card is used as a Synchro Material, the Summoned Synchro Monster can be in the GY. Cannot be used as a Synchro Material, except for the Synchro Summon of a Synchro Monster in your GY. If a Synchro Monster that used this card as a Synchro Material would leave the field, return it to the Extra Deck instead.
Infernity Helheim Dragon
Attribute: DARK Type: [Dragon/Synchro/Effect] ATK 3500 DEF 2900 Level: 10
2 Tuners + 1+ DARK Synchro Monsters
Unaffected by your opponent's card effects while you have no cards in your hand. Gains 300 ATK for each "Infernity" monster in your GY. At the end of your Battle Phase, if you have no cards in your hand: You can send all monsters your opponent controls to the GY, then inflict 500 damage for each sent monster.
Infernity Destructor Normal Spell Card
When you have no cards in your hand: Target 1 "Infernity" monster you control; Tribute it, then destroy any Synchro Monster on the field whose ATK is less than or equal to the Tributed monster's original ATK, and if you do, inflict 1000 damage to their controller(s) for each of their destroyed monsters. You cannot conduct your Battle Phase the turn you activate this card.
Infernity Hellfire Normal Trap Card
If you have no cards in your hand: Target 1 "Infernity" monster you control and 1 monster your opponent controls; destroy them, and if you do, draw 2 cards. If your "Infernity" monster is attacked while you have no cards in your hand: You can banish this card from your GY; negate that attack. You can only use 1 "Infernity Hellfire" effect per turn, and only once that turn.
Infernity Revolt Normal Trap Card
You can send 1 card from your hand to the GY and target 1 "Infernity" monster you control; it cannot be destroyed by battle or card effects for the rest of the turn. If this Set card is destroyed by an opponent's card effect and sent to the GY: You can send 1 card from your hand to the GY; for the rest of the turn, "Infernity" monsters you control cannot be destroyed by battle or card effects, also you take no damage from battles involving "Infernity" monsters you control.
Infernity Booster Equip Spell Card
Equip only to an "Infernity" monster. It gains 500 ATK and its Level is increased by 1, also it is treated as a Tuner monster. If this card is sent from the field to the GY because the equipped monster was used as material for the Synchro Summon of an "Infernity" monster: You can target 1 card your opponent controls; banish it.
Noboru Gongenzaka:
Superheavy Samurai Guardian
Attribute: EARTH Type: [Machine/Effect] ATK 900 DEF 1700 Level: 3
When your "Superheavy Samurai" monster battles an opponent's monster, and you have no Spell/Trap Cards in your GY (Quick Effect): You can send this card from your hand to the GY; any battle damage you take from that battle is halved, also end the Battle Phase. During your Standby Phase, if you control no monsters and this card is in the GY (Quick Effect): You can Special Summon this card in Defense Position, but banish it when it leaves the field.
Superheavy Samurai Keeper
Attribute: EARTH Type: [Machine/Effect] ATK 800 DEF 1400 Level: 2
If you have no Spell/Trap Cards in your GY: You can Tribute this card; draw cards equal to the number of monsters your opponent controls, also for the rest of this turn after this effect resolves, you cannot add cards from your Deck to your hand.
Superheavy Samurai Soulforce Sword
Attribute: EARTH Type: [Machine/Effect] ATK 0 DEF 1900 Level: 3
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to it. Once per turn, if the equipped monster battles an opponent's monster whose ATK is greater than its DEF while you have no Spell/Trap Cards in your GY (Quick Effect): You can Tribute 1 "Superheavy Samurai" monster; the equipped monster gains DEF equal to the Tributed monster's original DEF until the end of the turn. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulforce Sword" once per turn.
Lua:
Morphtronic Revenge Normal Trap Card
When your "Morphtronic" monster is destroyed by battle: Target 1 monster your opponent controls; destroy it. You can only use 1 "Morphtronic Revenge" per turn.
Bommer:
Reactor Surge Normal Spell Card
If you control "Summon Reactor-SK", "Trap Reactor-Y FI", and "Spell Reactor-RE": Draw 2 cards. You can only use 1 "Reactor Surge" per turn.
Yugo:
Hi-Speed Accel Normal Spell Card
Target 1 "Speedroid" monster you control and 1 "Speedroid" monster in your GY; the 1st target gains ATK equal to the 2nd target's ATK until the end of the turn. You can banish this card from your GY and target 1 Level 5 or higher monster you control; it gains 1000 ATK until the end of the turn. You can only use 1 "Hi-Speed Accel" effect per turn, and only once that turn.
Hi-Speed Ignition Normal Spell Card
If you control no other cards: Banish 1 "Hi-Speedroid" monster from your GY; Special Summon 1 "Hi-Speedroid" Synchro Monster from your Extra Deck that is 1 or 2 Levels higher. (This is treated as a Synchro Summon.) The monster Special Summoned by this card's effect cannot attack directly and is sent to the GY during the End Phase.
Speed Remix Normal Spell Card
Banish 1 "Speedroid" monster from your GY, then target 1 monster you control and 1 monster your opponent controls; switch their ATK until the end of the turn. You can only use 1 "Speed Remix" per turn.
Aki Izayoi:
Black Rose Dragon/Assault Mode
Attribute: FIRE Type: [Dragon/Effect] ATK 2900 DEF 2300 Level: 9
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". When this card is Special Summoned: You can destroy all other cards on the field. You can only use each of the following effects of "Black Rose Dragon/Assault Mode" once per turn.
-If this card attacks an opponent's monster: You can change its battle position, and if you do, its ATK/DEF becomes 0 until the end of the turn, also this card inflicts piercing battle damage for the rest of the turn.
-When this card on the field is destroyed: You can target 1 "Black Rose Dragon" in your GY; Special Summon it.
Black Rose Twilight Dragon
Attribute: DARK Type: [Dragon/Synchro/Effect] ATK 2400 DEF 1800 Level: 7
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Black Rose Dragon" while it is on the field or in the GY. When this card is Synchro Summoned: You can target cards on the field, up to the number of monsters used as Synchro Material; destroy them. Once per turn: You can banish 1 Plant monster from your GY and target 1 monster your opponent controls; its ATK becomes 0 until the end of the turn.
Thorn of Vengeance Equip Spell Card
Equip only to a Level 5 or higher Dragon or Plant monster. Your opponent cannot target this card or the equipped monster with card effects. If the equipped monster destroys an opponent's monster by battle: It gains 200 ATK. At the end of the Battle Phase, if the equipped monster destroys an opponent's monster by battle: You can draw 2 cards.
Uryu:
Fossil Removal Normal Spell Card
Banish up to 3 Dinosaur monsters from your GY; draw an equal number of cards, also for the rest of this turn, you cannot add cards from your Deck to your hand.
Sherry LeBlanc:
Fleur Resonator
Attribute: EARTH Type: [Fiend/Tuner/Effect] ATK 500 DEF 300 Level: 3
This card's name becomes "Fleur Synchron" while it is on the field or in the GY. If you control a Level 3 or lower monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Synchro Monsters.
Bouclier de Fleur
Attribute: LIGHT Type: [Warrior/Synchro/Effect] ATK 800 DEF 2800 Level: 6
1 Tuner + 1+ non-Tuner monsters
The first time this card would be destroyed by battle each turn, it is not destroyed. When this card is targeted by an opponent's card effect (Quick Effect): You can negate the activation. You can only use this effect of "Bouclier de Fleur" once per turn.
Chatelain de Fleur
Attribute: LIGHT Type: [Warrior/Synchro/Effect] ATK 2300 DEF 1500 Level: 6
"Fleur Synchron" + 1+ non-Tuner monsters
Once per turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, then return it to the owner's hand. If this card destroys an opponent's monster by battle: You can add 1 "Fleur Synchron" from your GY to your hand. You can only use this effect of "Chatelain de Fleur" once per turn.
Imperatrice de Fleur
Attribute: LIGHT Type: [Warrior/Synchro/Effect] ATK 3300 DEF 2800 Level: 10
1 Tuner + "Chevalier de Fleur"
When this card is Synchro Summoned: You can target 1 Synchro Monster in your GY; this card gains ATK equal to that monster's Level x 200 until the end of the turn. Once per turn, if your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card.
Floral Draw Normal Spell Card
Banish 1 "Fleur Synchron" from your GY; draw 2 cards, also for the rest of the turn, you cannot add cards from your Deck to your hand.
Knight's Banner Equip Spell Card
Equip only to a Warrior monster. It can make up to 2 attacks during each Battle Phase. Once per turn, when your opponent activates a monster effect during the Battle Phase (Quick Effect): You can negate the activation.
Saint's Revival Normal Spell Card
Target 1 Warrior Synchro Monster in your GY; Special Summon it in Attack Position with its effects negated, also it cannot be destroyed by card effects. You can only use 1 "Saint's Revival" per turn.
Synchro de Fleur Normal Spell Card
Tribute 1 monster you control and target 2 "Fleur" monsters in your GY (1 Tuner monster and 1 non-Tuner monster); Special Summon them with their effects negated, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using those monsters you control. The monster Synchro Summoned by this card's effect cannot be targeted or destroyed by your opponent's card effects. You cannot Normal Summon/Set monsters the turn you activate this card.
Saiga:
Machina Megaform (TCG/OCG)
Attribute: EARTH Type: [Machine/Effect] ATK 2600 DEF 1500 Level: 8
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the GY while this card is in your GY: You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
Obelisk Force/Academia Duelists:
Ancient Gear Enhancement Normal Trap Card
When an opponent's monster is destroyed by battle: "Ancient Gear" monsters currently on the field gain 1000 ATK until your next Standby Phase.
Ancient Gear Punisher Normal Trap Card
When an "Ancient Gear" card inflicts battle or effect damage to your opponent: Destroy the monster your opponent controls with the lowest ATK.
Ancient Counter Gear Continuous Spell Card
If you control no "Ancient Gear" monsters, destroy this card. Once per turn: You can target 1 monster your opponent controls; place 1 Gear Counter on it (max. 1). You can only control 1 "Ancient Counter Gear" at a time.
Ancient Gear Blaster Equip Spell Card
Equip only to an "Ancient Gear" monster. Once per turn: You can inflict damage to your opponent equal to the equipped monster's Level x 100.
Leila Thompson:
Wall of Fate Continuous Trap Card
Spellcaster monsters you control cannot be targeted or destroyed by your opponent's card effects. During your Standby Phase: Remove 1 Spell Counter from your side of the field or destroy this card.
Spellbook of Aeon Quick-Play Spell Card
When a monster(s) your opponent controls is destroyed by a card effect: Target 1 Spellcaster monster you control; during each Battle Phase this turn, that monster can make a number of attacks equal to the number of monsters destroyed +1, also other monsters you control cannot attack. You can only use 1 "Spellbook of Aeon" per turn.
Anna Kozuki:
Forced Connection Continuous Trap Card
Target 1 EARTH Machine monster you control and banish 1 EARTH Machine monster from your GY; your opponent's monsters cannot declare an attack, except to attack the targeted monster. If the targeted monster leaves the field, destroy this card.
Grace & Gloria Tyler:
Amazoness Priestess
Attribute: EARTH Type: [Warrior/Effect] ATK 1500 DEF 800 Level: 4
When your "Amazoness" monster is targeted for an attack (Quick Effect): You can send this card from your hand or field to the GY; your monster gains ATK equal to the number of "Amazoness" cards in your GY, except "Amazoness Priestess", x 200 until the end of the Damage Step. You can only use this effect of "Amazoness Priestess" once per turn.
Amazoness Palisade Normal Spell Card
If you control an "Amazoness" monster: Draw 1 card and target 1 Set card in your opponent's Spell & Trap Zone; it cannot be activated until the end of the turn. You can only use 1 "Amazoness Palisade" per turn.
Kaito Tenjo:
Cipher Controller
Attribute: LIGHT Type: [Warrior/Effect] ATK 1000 DEF 1500 Level: 4
When your "Cipher" monster is attacked (Quick Effect): You can send this card from your hand to the GY; for the rest of the turn, battle damage you would take from battles involving "Cipher" monsters you control becomes 0. (Quick Effect): You can banish this card from your GY and target 1 "Cipher" monster you control; it gains 1000 ATK until the end of the turn. You can only use each effect of "Cipher Controller" once per turn.
Cipher Block Counter Trap Card
When your opponent activates a monster effect: Negate the activation, then if you control 2+ "Cipher" monsters with the same name, draw 2 cards. You can banish this card from your GY and target 1 "Cipher" monster in your GY; add it to your hand.
Yuri:
Predaplant Droserapites Terrapin
Attribute: DARK Type: [Plant/Effect] ATK 1200 DEF 1500 Level: 3
If you would take battle damage from a battle involving a "Predaplant" monster you control (Quick Effect): You can send this card from your hand to the GY; your opponent takes the damage from this battle instead. You can banish this card from your GY; Special Summon 1 Level 4 or lower "Predaplant" monster from your GY. You can only use 1 "Predaplant Droserapites Terrapin" effect per turn, and only once that turn.
Fusion Potion Normal Trap Card
If you control no monsters: Target 1 Fusion Monster in your GY; gain LP equal to its original ATK. You can only use 1 "Fusion Potion" per turn.
Predapesticide Continuous Trap Card
If an opponent's monster declares an attack: You can banish 1 "Predaplant" monster from your GY; negate that attack, and if you do, inflict 500 damage to your opponent. If you have no "Predaplant" monsters in your GY, destroy this card. If an opponent's monster declares a direct attack: You can banish this card from your GY; negate that attack.
Predaplague Normal Trap Card
When your "Predaplant" monster battles an opponent's monster: Place 1 Predator Counter on each face-up monster on the field, except "Predaplant" monsters, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter, and the controllers of those monsters take 800 damage for each monster.
Predapeel Equip Spell Card
Equip only to a "Predaplant" monster. If it attacks an opponent's monster, after damage calculation (Quick Effect): You can reduce its ATK by 1000 until the end of the turn; it can make an additional attack in a row on an opponent's monster. If the equipped monster destroys an opponent's monster by battle: You can gain LP equal to the destroyed monster's original ATK. You can only use each effect of "Predapeel" once per turn.
Predapluck Normal Spell Card
Tribute 1 "Predaplant" monster you control and target 1 DARK monster in your GY; Special Summon it with its effects negated. You can banish this card and 1 "Predaplant" monster from your GY, then target 1 monster you control that was Special Summoned from the GY; it gains ATK equal to the banished monster's ATK until the end of the turn. You can only use each effect of "Predapluck" once per turn.
Predapulse Normal Spell Card
If you control a "Predaplant" monster: You can target 1 Level 4 or lower monster in your opponent's GY; banish it, then add 1 "Predaplant" monster with the same Level from your GY to your hand, and if you do, all monsters on the field except "Predaplant" monsters or Fusion Monsters you control lose ATK equal to the banished monster's Level x 300 until the end of the turn.
Sho Marufuji:
Roid Force Normal Trap Card
When an opponent's monster declares an attack: You can banish that monster, and if you do, Special Summon 1 Machine "roid" monster from your GY in Defense Position. If that monster leaves the field, it is banished. If you control no monsters, you can activate this card from your hand.
Railroid Battery Normal Spell Card
Target 1 Machine "roid" monster you control; your other monsters cannot attack, also the targeted monster's ATK becomes double its original ATK until the end of the turn.
Asuka Tenjoin:
Reincarnated Machine Angels Normal Trap Card
Target 1 "Cyber Angel" monster in your GY; Special Summon it in Defense Position with its effects negated. That monster cannot be destroyed by battle until the end of this turn. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from your GY.
Rising Machine Angels Normal Spell Card
Target 1 "Cyber Angel" Ritual Monster in your GY; banish Fairy and/or Warrior monsters from your Deck whose total Levels exactly equal the targeted monsters, and if you do, Special Summon it. It cannot attack directly and is unaffected by your opponent's Spell/Trap effects until the end of the turn. You cannot Normal Summon/Set the turn you activate this card.
Capture Squad Captain:
Darklord Desire (TCG/OCG)
Attribute: DARK Type: [Fairy/Effect] ATK 3000 DEF 2800 Level: 10
Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy monster. Once per turn: You can target 1 monster your opponent controls and reduce this card's ATK by 1000; send that target to the GY.
Jun Manjome:
Level Rebirth Normal Trap Card
Special Summon 1 "LV" monster from your GY, ignoring its summoning conditions. You can banish this card from your GY; Special Summon 1 "LV" monster from your GY, ignoring its summoning conditions. You can only use 1 "Level Rebirth" effect per turn, and only once that turn.
Hyper Cannon Equip Spell Card
Equip only to a LIGHT Machine Fusion Monster. It cannot be targeted or destroyed by your opponent's card effects, also possession of it cannot change. If the equipped monster battles an opponent's Special Summoned monster, it gains 1000 ATK during damage calculation only. If this card is sent to the GY because the equipped monster left the field: You can add this card to your hand. You can only use this effect of "Hyper Cannon" once per Duel.
Ojamarketing Normal Spell Card
Banish 1 "Ojama" monster from your hand, field, or GY; Special Summon 1 LIGHT Machine monster from your GY with its effects negated, ignoring its summoning conditions, but it cannot declare an attack this turn. You can only use 1 "Ojamarketing" per turn.
Yuzu Hiragi:
Allegro the Melodious Diva
Attribute: LIGHT Type: [Fairy/Effect] ATK 1600 DEF 600 Level: 4
You can banish this card from your GY; Special Summon 1 "Melodious" monster from your hand. A "Melodious" monster that was Fusion Summoned using this card as material gains this effect.
-This card can make an additional attack during each Battle Phase.
Cantata the Melodious Diva
Attribute: LIGHT Type: [Fairy/Effect] ATK 1200 DEF 800 Level: 4
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Melodious" monster from your Deck in Attack Position, but destroy it during the End Phase. If this card is used as material for the Fusion Summon of a "Melodious" monster: You can draw 2 cards. You can only use each effect of "Cantata the Melodious Diva" once per turn.
Pastorale the Melodious Songstress
Attribute: LIGHT Type: [Fairy/Tuner/Effect] ATK 1000 DEF 1200 Level: 3
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Melodious" monster from your hand in Attack Position. A "Melodious" monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as material gains this effect.
-This card cannot be destroyed by card effects.
Monteverdia the Melodious Maestra
Attribute: LIGHT Type: [Fairy/Synchro/Effect] ATK 2400 DEF 1600 Level: 7
1 Tuner + 1+ non-Tuner monsters
When this card battles an opponent's Special Summoned monster (Quick Effect): You can target 1 "Melodious" monster in your GY; shuffle it into the Deck, and if you do, this card gains ATK equal to that monster's Level x 300 until the end of the turn. You can only use this effect of "Monteverdia the Melodious Maestra" once per turn. If this card is sent to the GY by an opponent's card: You can Special Summon 1 "Melodious" monster from your GY with its effects negated, except "Monteverdia the Melodious Maestra".
Melodious Charge Normal Trap Card
When your opponent's monster declares a direct attack: Special Summon 1 "Melodious" monster from your hand in Attack Position, also it cannot be destroyed by battle for the rest of this turn.
Rallentando Normal Trap Card
During the Battle Phase: Tribute 1 "Melodious" monster you control; all instances of battle damage you take this turn are reduced by the Tributed monster's original ATK. If you would take battle damage: You can banish this card and 1 "Melodious" monster from your GY; reduce that battle damage to 0.
Melodious Crescendo Equip Spell Card
Equip only to a "Melodious" monster. It gains 500 ATK. If the equipped monster destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy it.
Toru:
Scrap Recycler (TCG/OCG)
Attribute: EARTH Type: [Machine/Effect] ATK 900 DEF 1200 Level: 3
When this card is Normal or Special Summoned: You can send 1 "Scrap" monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 "Scrap" monsters from your GY into the Deck; draw 1 card.
Dragon Chains Continuous Trap Card
Dragon monsters your opponent controls cannot attack or change their battle positions, also their effects are negated.
Lotten:
Coehorn Ogre
Attribute: FIRE Type: [Fiend/Tuner/Effect] ATK 400 DEF 400 Level: 3
When this card is Normal Summoned: You can Special Summon 1 "Gatling Ogre" from your GY with its effects negated. Once per turn: You can target 1 monster you control; increase its Level by 2 until the end of the turn.
Howitzer Ogre
Attribute: FIRE Type: [Fiend/Synchro/Effect] ATK 2800 DEF 2800 Level: 8
1 FIRE Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to that monster's Level x 200 and gain LP equal to that amount. Once per turn, if this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's Level x 200 and gain LP equal to that amount. If this card is destroyed: You can Special Summon 1 "Gatling Ogre" or "Full Armor Ogre" from your GY.
Full Armor Brigade Normal Trap Card
When your opponent Special Summons a monster: Equip this card to a monster you control, then banish 1 "Full Armor Ogre" from your GY. The equipped monster gains 1600 ATK and cannot be targeted by your opponent's card effects. During your Standby Phase: You can inflict 800 damage to your opponent.
Fullmetal Coat Normal Trap Card
Target 1 monster you control; until the end of the turn, it gains 1000 ATK for each monster your opponent currently controls and cannot be destroyed by battle this turn, also any battle damage your opponent takes for the rest of the turn is halved. Once per Duel, you can activate the above effect by banishing this card from your GY. You cannot activate this effect the turn this card is sent to the GY.
Gatling Impact Normal Trap Card
At the end of your Battle Phase, if your opponent took no battle damage: You can add 1 "Gatling Ogre" from your GY to your hand and inflict 800 damage to your opponent. You cannot Normal Summon/Set or Special Summon "Gatling Ogre" the turn you activate this card.
Yuya Sakaki:
Decryption Paladin
Attribute: DARK Type: [Warrior/Link/Effect] ATK 2500 LINK-3 ↙↑↘
2+ Effect Monsters
If this card is Link Summoned using a Pendulum Monster as material: You can declare Spell or Trap Cards; destroys all cards your opponent controls of the declared type (if a card is Set, look at it). If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card attacks an opponent's monster (Quick Effect): You can target 1 Pendulum Monster that is face-up in your Extra Deck; shuffle it into the Deck, and if you do, this card gains ATK equal to that monster's ATK until your next Standby Phase. You can only use this effect of "Decryption Paladin" once per turn.
Pendulum Reclamation Quick-Play Spell Card
Target 1 Pendulum Monster face-up in your Extra Deck; gain LP equal to half its original ATK, and if you do, you can draw 1 card, and if that card is a Monster Card, Special Summon it. You cannot Pendulum Summon the turn you activate this effect. If you would take effect damage, you can banish this card from your GY instead, also your opponent takes no effect damage for the rest of the turn. You can only use 1 "Pendulum Reclamation" effect per turn, and only once that turn.
Performance Shuffle Quick-Play Spell Card
During your Main Phase: Shuffle any cards in your Pendulum Zones into the Deck; add "Performapal" monsters with different names from your Deck to your hand, equal to the number of shuffle cards. When your Pendulum Monster is attacked: You can banish this card from your GY and target 1 "Performapal" monster face-up in your Extra Deck; shuffle it into the Deck, then your battling monster gains ATK equal to that monster's ATK or DEF, whichever is higher (your choice, if tied). You can only use 1 "Performance Shuffle" effect per turn, and only once that turn.
Shinji Weber:
Beehive Defense Normal Trap Card
When your "Battlewasp" monster's ATK changes because an opponent's card effect: You can target that monster; its ATK becomes its original ATK.
Union Swarm Normal Spell Card
Target 1 Level 4 or lower "Battlewasp" monster you control; Special Summon 1 monster from your Deck with the same original name in Attack Position. You can only use 1 "Union Swarm" per turn.
Sergey Volkov:
Earthbound Prisoner Rock Breaker
Attribute: DARK Type: [Fiend/Effect] ATK 1400 DEF 1400 Level: 4
If you control a Tuner monster: You can Special Summon this card from your hand. You can banish this card from your GY and target 1 "Earthbound" monster in your GY; Special Summon it, but its effects are negated and its Level is reduced by 1.
Earthbound Servant Geo Cerberus
Attribute: DARK Type: [Fiend/Fusion/Effect] ATK 2700 DEF 1100 Level: 7
2 "Earthbound" monsters
If this card battles an opponent's Fusion or Synchro Monster while there is a face-up card in the Field Zone (Quick Effect): You can negate that monster's effects during the Damage Step. If this card destroys an opponent's monster by battle: You can inflict 700 damage to your opponent.
Earthbound Servant Geo Basilisk
Attribute: DARK Type: [Fiend/Synchro/Effect] ATK 2400 DEF 1400 Level: 7
1 "Earthbound" Tuner + 1+ non-Tuner "Earthbound" monsters
Cannot be destroyed by your opponent's card effects. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card attacks a Defense Position, inflict piercing battle damage.
Earthbound Restoration Normal Trap Card
Banish 1 "Earthbound" monster from your GY; gain LP equal to its ATK, also you take no damage from direct attacks for the rest of the turn, and at the end of the Battle Phase, you can add up to 2 banished "Earthbound" monsters to your hand.
Earthbound Vines Normal Trap Card
If you control an "Earthbound" monster: Negate the effects of all face-up monsters on the field, except "Earthbound" monsters, until the end of the turn. You can banish this card from your GY and shuffle 2 "Earthbound" monsters in your GY into the Deck; draw 2 cards. You cannot activate this effect the turn this card is sent to the GY.
Thorn Bonds Continuous Trap Card
Once per turn, if you would take effect damage, you can place 1 Thorn Counter on this card for each multiple of 100 damage instead. You can send this card to the GY and target 1 Fiend monster you control; until the end of the turn, it gains ATK equal to the number of Thorn Counters on this card x 100. If this card is sent to the GY by an effect, except its own: You take damage equal to the number of Thorn Counters on this card x 100.
Thorn Restrictions Normal Trap Card
When your Fiend monster is attacked: You can halve your LP; negate that attack. You can banish this card from your GY and target 1 Spell/Trap Card your opponent controls; destroy it. You cannot activate this effect the turn this card is sent to the GY.
Earthbound Ascendance Normal Spell Card
Target 2 "Earthbound" monsters in your GY; Special Summon them, and immediately after this effect resolves, Fusion Summon 1 Fusion Monster using those monsters as material. You cannot Normal Summon/Set the turn you activate this card.
Earthbound Break Quick-Play Spell Card
When your "Earthbound" monster is destroyed and sent to the GY: Target 1 monster your opponent controls; destroy it and halve any battle damage you take for the rest of this turn.
Crow Hogan:
Blackwing – Inversion Normal Trap Card
When your "Blackwing" monster is attacked: Reduce the battle damage to 0, then if you would have taken 2000 or more damage from that attack, draw 2 cards and gain LP equal to your monster's Level x 100. You can banish this card from your GY and target 1 "Blackwing" monster in your GY; send 1 "Blackwing" Synchro Monster from your Extra Deck to the GY and add the targeted monster to your hand. You can only use 1 "Blackwing – Inversion" effect per turn, and only once that turn.
Feathered Friends Normal Spell Card
Send the top card of your Deck; if that card is a Winged Beast monster, draw 2 cards, also for the rest of the turn, you cannot Special Summon monsters, except Winged Beast monsters.
Shun Kurosaki:
Raidraptor – Arisen Lanius
Attribute: DARK Type: [Winged Beast/Effect] ATK 1200 DEF 1700 Level: 4
You can send this card from your hand to the GY; add 1 "Rank-Up-Magic" Spell from your Deck to your hand. You can banish this card from your GY; add 1 "Rank-Up-Magic" Spell Card from your GY to your hand. You can only use 1 "Raidraptor – Arisen Lanius" effect per turn, and only once that turn.
Raptor's Defensive Formation Continuous Trap Card
"Raidraptor" Xyz Monsters you control gain 300 ATK, also any battle damage you take from battles involving "Raidraptor" monsters you control is halved. Once per turn, when your "Raidraptor" Xyz Monster is destroyed by battle: You can add 1 "Rank-Up-Magic" Spell Card from your GY to your hand.
Raidraptor – Assault Wing Equip Spell Card
Equip only to a "Raidraptor" monster. It gains 500 ATK and is unaffected by your opponent's monster effects. Once per turn, if the equipped monster destroys an opponent's monster by battle: You can shuffle 1 "Raidraptor" card in your hand into the Deck; draw 1 card.
Raidraptor – Resurrection Normal Spell Card
Target 1 "Raidraptor" monster in your GY; Special Summon it with its effects negated, also if you Special Summon an Xyz Monster with this effect, you can draw 1 card. You cannot Normal Summon/Set the turn you activate this card.
Tsukikage:
Illusion Ninjitsu Art of Rapid Fists Continuous Spell Card
Once per turn: You can target 1 monster on the field and send 1 card from your hand to the GY; until the end of the turn, its ATK/DEF becomes 0, and if your "Ninja" monster attacks a Defense Position monster, it inflicts piercing battle damage. If a "Ninja" monster you control leaves the field, destroy this card.
Abelard:
Fusion Fortune Normal Spell Card
Draw cards equal to the number of face-up Fusion Monsters you control. You cannot add cards from your Deck to your hand for the rest of this turn after this card resolves.
Action Cards:
Zero Break Action Trap Card
Target 1 monster you control; its ATK becomes 0 until the end of the next turn.
Accel Rebound Action Spell Card
If you would take effect damage, gain LP equal to that damage instead.
Another Summon Action Spell Card
Special Summon 1 Level 4 or lower monster from your hand.
Damage Replenish Action Spell Card
If you would take battle damage, gain LP equal to that damage instead.
Malfunction Action Spell Card
Target 1 monster on the field; negate its effects until the End Phase.
Sacred Gem Action Spell Card
Gain 600 LP.
Various users:
Fusion Shuffle Normal Spell Card
Target 1 Fusion Monster that is banished or in the GY; return it to the owner's Extra Deck, and if you do, apply 1 of the following effects.
-1-4: Draw 1 card.
-5-8: Draw 2 cards.
-9-12: Draw 3 cards.
You can only use 1 "Fusion Shuffle" per turn.
Synchro Treasure Normal Spell Card
Draw 1 card for each face-up Synchro Monster on the field. You cannot add cards from your Deck to your hand for the rest of this turn after this card resolves.