(A/N): This is, of course, not the actual history of Rune-Midgard but one that I made up for my world building. It will help in answering questions regarding the certain terms the characters in the fic refer to. It will serve as a basis for my other fics as well.
An overview on Rune-Midgard's history
Antiquity (? – 0 G) – Rune-Midgard historians can only make vague guesses on how the world was before the recorded histories of Glastheim. As a result, most would base their research on legends and such myths vary from region to region. There are only a few points that researchers agree on. One is that the world was created by God, who formed it from void. Another is the acknowledged presence of the Source, who suffuses the world with magic. As time progressed, however, belief on the Source diminished as arcane spell casters relied more on themselves. By the time of Glastheim, spell casters were simply acknowledging the Source with lip service. Belief in God never did, though, as priests base their spells on faith and see God in it. Through the earliest centuries of Rune-Midgard sprang two races that would claim supremacy over the young world; the humans and the elves.
The Era of Glastheim and Payon (1 G – 400 G) – as the cultures of humans and elves grew, so did their distrust of each other. The humans settled to the northwest, forming the capital city of Glastheim. The elves moved to the southeast, settling into the capital city of Payon. Later, other cities were founded as the races multiplied. The humans founded the city of magic, Geffenia, to the east of Glastheim, Comodo to the south, the prison city of Morocc to the southeast and Alberta from the east of there. The elves created Yuno using spells they developed, the island kingdoms of Byalan and Amatsu, Gonryun and Al de baran. Mutual distrust of each other, racism and the need for living space eventually sparked a war between humans and elves in what was later known as The Elven Extermination War. The end of the war also signaled the extinction of the elves. In the year 400 G, Abraxil Sovivor unleashed terrible evil upon the already decadent Glastheim. Thousands were killed as a result, save for a group of refugees led by Champion Osiris. The fall of the mighty capital signaled the end of Glastheim and marked the beginning of an even more enduring period.
The rise of the Moroccan Empire (1 AG – 40 AG) – Osiris wanted to lead the refugees to the more secure cities such as the merchant port of Alberta or the city of magic, Geffenia. He was refused by both cities, forcing him to lead the refugees to the harsh environment of the Sograt desert and into the prison city of Morocc. Even there, he was refused entry but he forced his way in, exiling the warden of the place, Amon Ra. Together with his wife, Isis, Osiris rearranged the living conditions in Morocc, turning it from a prison city to the capital of his kingdom. He was unanimously appointed as the first king of Morocc by the refugees and the prisoners he freed.
Twenty years later (21 AG), Morocc was flourishing and both Geffenia and Alberta grew apprehensive of the growing influence of Osiris. Without warning, Morocc found itself surrounded by armies of wizards and blacksmiths. The Geffenia and Alberta demanded that Morocc submit to their authority as greater cities. Osiris refused and defended Morocc with only a small army of knights, monks and priests. Aided by his wife and his two sons, the priest, Anubis and the knight, Horus, as well as his companion, the unknown swordsman, Osiris drove the invaders back and reclaimed the desert as his territory. Furious at the sudden invasion and the refusal of the cities still fresh in his mind, Osiris launched a counterattack, eventually conquering both cities. Alberta surrendered and Geffenia was destroyed. Comodo deferred to Morocc as the greater city, transforming the desert kingdom into an empire.
The fledgling empire still had many enemies. Osiris crushed threats from the orc, goblin and kobold tribes. He suppressed the rebellious minorii within his own capital and confined the anolian tribes in their own swamps. He also foiled the machinations of the Dark Lord and Baphomet as well as kept the Lord of Death in check within the land of Nifleheim. Osiris' last battle took place when his own younger brother, Set, harnessed ancient spells from the libraries of ancient Yuno and from the abyssal gate of Glastheim, he summoned hordes of the snake-women demons and their superiors, the mariliths. With the huge threat looming from Glastheim's direction, Osiris launched himself into the last defense of the empire he struggled to build. After holding horde after horde at bay, sometimes by himself, Osiris provided the time Isis needed to complete a ritual that bound the mariliths and snake-women demons to her will. The mariliths were too dangerous so they were banished back into the Abyss until they were needed. Osiris died after the battle, having sustained injuries that were beyond anyone to heal. After a month of mourning, the empress followed soon after. The isis, as they were called after the one who bound them, were assigned to guard the tomb of Osiris. Though he died during the year 40 AG, Osiris' efforts and the occurrence of "the sleep" eliminated most, if not all, of the empire's enemies, ushering a period of prosperity.
The Era of the Moroccan Empire (41 AG- 1036 AG) – after a long dispute which resulted in the banishment of Osiris' legitimate son, Horus, Anubis took the throne as the next moroccan emperor. It was his line of descendants who succeeded the throne soon afterwards. With "the sleep" happening, the Empire focused more on development and colonization instead of having to watch for threats. The floating cities of Gonryun and Yuno were built over and renamed as Kunlun and Juno during the year 156 AG. While Kunlun became a city for hermits, pilgrims and contemplatives because of its isolated and immobile position, Juno became a center for arts. The elven libraries were unearthed and studied carefully, leading to further improvements. Geffenia was also built over and renamed Geffen by the year 159 AG. While techniques of the sage class were developed in Juno, Geffen focused on the training of the more traditional wizard class as it accumulated lore from the libraries of the Glastheim ruins it was close to and the libraries within the ruins of Geffenia below it.. Payon was also rebuilt and settled, the deep forests of the mountains provided excellent grounds for hunter training. Prontera was also founded by the year 632 AG. It became a powerful center of trade because of its central location within Rune-Midgard. Izlude was founded after a few years (634 AG) to facilitate trade between Alberta and as a base for the explorers of Byalan. Further expeditions were sent out, resettling the island cities of Amatsu, Louyang and Ayathona. Expeditions to the north allowed for the resettlement of Al de baran and the founding of the northern city of Lutie. These expeditions occurred between 640 AG – 645 AG. At this point, the Moroccan Empire was at the highest point of its glory. Taxes from the cities flowed towards the capital in the desert. The city was expanded and glorious monuments such as the expanded pyramids and the sphinx added to the splendor of the capital. The Empire remained prosperous until 946 AG. During these years, the emperors became more and more lax. Divisions were formed among the aristocracy and the power was starting to take its toll on the empire. Decadence spread through out the capital. The succeeding emperors were more tyrants that anything else. Unrest was spreading through out the empire as many of the cities were tired of paying tribute to such tyrants. Eventually, after nearly a thousand years of glory, the empire began to fall.
The fall of the Moroccan Empire and the rise of Prontera (1037 – 1040 AG) – the unrest reached its highest point when the last emperor of Morocc, Yvistad, declared yet another raise of taxes on the already overtaxed cities. Spontaneous rebellions began to take place and Morocc began to rely more on its vanguard to quell the seditious rumblings throughout the empire. Prontera had become the hub of Morocc's military might. While the capital still commanded the imperial assassins, Prontera had its fearsome knight divisions. The Church had fled the capital as early as 1000 AG and was showing its support for Prontera when it relocated within the walled city; with it came the legions of crusaders, monks and priests. After two more years, the leaders of each city decided that the empire could not be touched so long as Prontera was its ally. After a clandestine meeting, the unified cities decided to appoint Prontera as their new leader once Morocc was defeated. It was at this point that the great rebellion began. Morocc was attacked from two sides with knights, crusaders, priests and monks pouring in from the northeast while wizards, sages and hunters came from the northwest. Even Comodo, often the pacifist nation, mobilized their bard and dancer units. A vicious battle took place in the imperial capital as Yvistad refused to surrender. In the end, Morocc was nearly destroyed and most of its territory was split up among the victors. Thus ended the reign of the Moroccan Empire and began the start of Prontera's.
Prontera Triumphant (1 – 943 PT the present) – as agreed among the nations. It was Prontera who assumed the title of Capital of Rune-Midgard. The other nations were expected to pay a small tribute annually as a sign of loyalty. Most of the nations rallied behind Prontera, accepting the terms so long as the capital did not abuse its power. The cities of Juno and Geffen rejected the terms they had previously accepted, however, and declared themselves independent of Prontera. Thus began The War of Magic (2 – 4 PT). Large numbers of wizards and sages fought against the overwhelming power of Prontera's armies. Eventually the two cities lost after having many of their spell casters killed. Prontera was finally at the head of Rune-Midgard's cities. A new treaty was forged among the nations. Prontera was officially declared the capital of Rune-Midgard, Geffen and Juno were to have their armies reduced and instead send most of their wizards and sages to become soldiers in the Pronteran Army. Prosperity was again happening. Morocc received some restoration but not enough to truly lift the desert city from its poverty. Rebellions, both minor and major, often occurred but were put down. After centuries of improvement and rule, Prontera began to expand its territory to the orc lands. By 933 PT, a colony called, Orcville, was set up. Shipping lanes were improved for better trade among the island kingdoms as well. Up to the present year of 943 PT, all has been well, save for persistent rumors of monsters and the shells of the immortals acting strangely…
Definitions of the calendar
Rune-Midgard's calendar has 12 months with thirty days for each month corresponding to the 360 days it takes for the planet to circle the sun as Junese scholars have discovered. The months were once called by fancy names such as January or March, but the new pronteran revision has scrapped the idea and favored an easier understood system of referring to the months according to their order. Hence they are called First month, second month, etc…
Definitions of the year abbreviations
G – This stands for "Glastheim" and refers to the era of the ancient human capital which lasted from 1 – 400 G.
AG - this stands for "After Glastheim" and refers to the period after the fall of Glastheim, including the era of the Moroccan Empire, which is 1 – 1040 AG.
PT – this stands for "Prontera Triumphant" and refers to the time when Prontera caused the collapse of Morocc to the present.
The beginning of Crimson Twilight is the 8th day of the sixth month of the year 943 PT.