Here's a next set. some, if not, most of these cards are created by other fans who let me used them.


Name: Enemy Assist

Card Type: Normal Spell

Image: a Solder in green throwing a case that says "Ammo" on its side to a Solder in Beige.

Text: give you're opponent one random card in your hand. You're opponent has to play the card the moment he/she receives it, regardless of whether or not he/she meet the requirements to use said card.

Name: Spell of the Healing Cards

Card Type: Normal Spell

Image: A Crystal Ball surrounded by seven Duel Monsters cards

Text: Your opponent draws until he/she has seven cards his/her hand, increase your Life Points by 500 for each card drawn.

Name: Spell Cannon

Card Type: Quick-play Spell

Image: A Huge metal Cannon shooting Spell Counter Spheres, being shot by a Dark Magician

Text: Pay 500 Life Points to destroy one Spell or Trap card.

Name: Toon Jinzo

Card Type: Effect Monster

Star Level: 6

ATK: 2400
DEF: 1500

Attribute: Dark

Type: Machine/Toon

Image: A Toon-Version of Jinzo: He wears shorts instead of pants, and his robotic face had a demented smile on it.

Text: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Traps cannot be activated when this card is face-up on the field and all Traps currently in effect when this card is face-up on the field have their effects negated.

Name: Toon World End Credits

Card Type: Counter Trap

Image: Toon Summon Skull, Toon Jinzo and Blue Eyes Toon Dragon all crushed together in the famous Loony Tunes orange iris-out banner.

Text: This card Activates When Toon World is destroyed and sent from the field to the graveyard. Inflict 500 points of damage to your opponents' Life Points for each Toon monster in your graveyard.

(A/N: Toon World End Credits and Toon Jinzo are the Property of Dieru on the deviantart website and Credit should go to him. The link to him and hid cards are on my Author Bio. But He calls it "That's All Folks!")

Name: Judgment

Card Type: Equip Spell

Image: a large gun/cannon device on a human arm and on its side, the word "Judgment."

Text: When this card is on the field, you can play "Mercy" from your hand or deck. When this card and "Mercy" is equipped to the same monster, the equipped monster's ATK is increased by the original ATK of the monster it's attacking. You can only activate this effect on your Battle Phase. When this card is equipped to a monster, after the third Stand-by Phase, the equipped monster is destroyed and sent to the graveyard. When this effect happens, destroy every other monster that is on the field. When both this card and "Mercy" is on the field and this card is destroyed by a card effect, "Mercy" is destroyed as well.

Name: Mercy

Card Type: Equip Spell

Image: A double-edge forked-like hand blade, shaped like a "U" in a human hand.

Text: This card can only be equipped to a monster only by the effects of "Judgment." When this card and "Judgment" is equipped to the same monster, the equipped monster's ATK is increased by the original ATK of the monster it's attacking. You can only activate this effect on your Battle Phase. When this card is equipped to a monster, the equipped monster cannot be destroyed by battle. Damage calculation still applies. When both this card and "Judgment" is on the field and this card is destroyed by a card effect, "Judgment" is destroyed as well.

(A/N: These two cards are based on the Weapons used by the superhero "Iron Enforcer" from "Who Wants To Be a Superhero")

Name: Spirited Away

Card Type: Ritual Spell

Image: shadowy claw reaching out from the darkness to grab a young girl.

Text: This card is used to Ritual Summon "Anarazel, the Guardian of Ten-Thousand Terrors." You must also offer Monsters whose total star levels equal eight or more as a Tribute from the field or your hand.

Name: Anarazel, the Guardian of Ten-Thousand Terrors

Card Type: Ritual/Effect monster

Star Level: 8

ATK: 2300
DEF: 2000

Attribute: Light

Type: Feind

Image: A huge, fifteen-foot-tall statue made of black rock, its face having definate East Oriental features, with four arms, each one holding a huge scimitar.

Text: This Monster is Ritual Summoned via the effect of "Spirited Away". You must also offer Monsters whose total star levels equal eight or more as a Tribute from the field or your hand. This Monster cannot be Special Summoned from the Graveyard. When this Monster is face-up on your side of the field, all Spirit Monsters you summon do not return to your hand at the end of the turn in which they are summoned.

Name: Temple of Vishnu

Card Type: Field Spell

Image: An Eastern Oriental temple, dominated by the statue of an eight-armed man sitting cross-legged

Text: Pay 500 Life Points during your Standby Phase that this card is active. If you do not pay, this card is destroyed. Spirit Monsters do no return to the owners' hands at the end of the turns in which they are summoned or flipped face up.

Name: Crescent Moon Queen

Card Type: Effect monster

Star Level: 7

ATK: 2600
DEF: 1700

Attribute: Dark

Type: Warrior

Image: A mysterious woman with ebony skin, dressed in silvery armor, with a cape that looked like the night sky. Her eyes were silvery pools of light and she wore a silvery crown set with a single white diamond. She weld two sharp scimitars shaped like crescent moons.

Text: This Monster may attack a second time in the same Battle Phase. If this Monster attacks a second time in a Battle Phase, move her into face-up Defense Position after completing the second attack.

(A/N: The last four cards are created by Cyber Commander, he used Crescent Moon Queen in his "Yugioh-Dark Messiah" Fic, but the other three, he'll use in his fics soon, if not already)

Name: Monster Health Transplant

Card Type: Counter Trap

Image: A person's arm, with a hospital tube, transferring blood to a Mokey Mokey.

Text: This card can only activate if one of your monsters attacks a stronger monster and/or vice versa; when that happens, you must discard half the cards in your deck to the graveyard to activate the card. Once then, you are allowed to give up as much life points as you can to increase your monsters ATK until both monsters have the same ATK.

Name: Fusion Resurrection

Card Type: Normal Spell card

Image: a graveyard with a "Curse of Dragon" and a "Gaia the Fierce Knight" coming from the graves they are in.

Text: This card can only work if you have one or more fusion monster(s) in the graveyard and/or removed from play. You are allowed to Special Summon the fusion material monsters that created said fusion monster(s) at a cost of 100 Life Points per monster.


More Next chapter.