A/N: Welcome one and all to Warmach1ne32's first ever story Tiberium Eclipse. When I read other Command & Conquer and Mass Effect crossover they remove Tiberium Twilight from they're stories because of its lame Command & Conquer finale that would make an onion cry, but it's still reveal some things that without it would make no sense, like how is Earth going to survive Tiberium infestation or what would Kane do with the Tacitus anyways, well Tiberium Twilight answered those questions so I will include the story but not the lame units so everybody is happy. I haven't played the first Mass Effect in the series but I watch walkthroughs and read the wiki to get an understanding, but I already played Mass Effect 2&3 so I can be accurate on them.

This chapter is to help anyone who read this understand what happened after Tiberium Twilight but before ME1. If I make any error please review or send me a PM and don't berate me. And for those of you who like murder mysteries, sci-fi, and drama shows you people need to watch "Fringe". I mean there was an episode where an entire aircraft's passenger's skin turns transparent (as in see through to they're insides and bones). But enough of me rambling and move on to what you came here for, Tiberium Eclipse. P.S: I know there is a faction in ME called Eclipse but I don't have any other name that would rival Twilight if you have a better idea review/PM(Private Message).

Disclaimer: I don't own C&C or ME they belong to EA and Bioware, and any other ideas or mentions belong to their respective owners.

"Tiberium" normal speech

'Tiberium' thought speech

Tiberium Eclipse

Logging in to GDI Public EVA Databases...

Access denied…

Ac-Acc-cess Approved...

Welcome Navigation Officer Pressly...

Opening GDI Public Historical Records...

2077 CE

May 12: The Ascension Conflict ends with the activation of the Tiberium Control Network. Kane and much of the Brotherhood of Nod disappeared from the Earth after entering through the Scrin Tower in Italy. With all the Tiberium research on the planet being restricted to Level-5 research labs in high-earth orbit while restoring the world fully to Blue Zone status with TCN continuing to provide Tiberium energy/resources for the world at large.

May 28: GDI re-discovers a GDI vault in Antarctica containing seeds from supposedly extinct flora, servers containing top secret weapon designs and technology, and several confiscated technology from the Brotherhood of Nod.

June 8: GDI starts to expand beyond Earth and are beginning to survey possible settlements on Luna and Mars.

July 15: GDI Leaders signed the "Tiberium Restriction Act" to prevent Tiberium from leaving the Sol system and all TCN towers and remaining Tiberium mines/spikes are controlled by GDI. To prevent another Tiberium catastrophe and destroys a planetary bodies ecosystem and environment.

September 20: Armstrong Outpost at Shackleton Crater is formally founded as the first human settlement on Luna with the help of the GSTs transporting personnel, equipment, and MCVs.

2103 CE

March 11: The GDI's European Space Branch's Lowell City in Eos Chasma becomes the first permanent human settlement on Mars.

November 14: Construction of Gargarin Station (Jump Zero) begins beyond the orbit of Pluto.

2147 CE

June 8: Miners discovered trace amounts of element zero are discovered on Mars; InOps scientists are notified and transported to Mars for researching this new material.

October 6: Archaeologist discovers a small Prothean observatory on Mar's south polar region of Promethei Planum. Building on the remnants of this long extinct race, GDI quickly explore the science of mass effect fields, leading to the development of faster than light travel and beginning detailed exploration of the Sol system.

December 27: Following information from the translated navigational data on Mars, GDI discover that Charon, Pluto's moon, is actually a massive piece of dormant Prothean technology, a mass relay, encased in ice. Once activated, Jon Grissom leads the first team of explorers through the relay, which instantaneously transports them to another relay in the Arcturus system, 36 light-years away. The explorers discover that the mass relays are part of a vast network, making travel across the galaxy possible.

2152 CE

February 4: From caution of the return of the Scrin, GDI propose a challenge to design a space faring warship fleet that can combat the Scrin in space combat using present GDI weapons technology, is highly reliable, and can be mass produced to replace the aging GST. Many private defense companies have worked together to create designs not only for ships but also designs for a New Philadelphia station with an on-board thrusters and FTL drives for quick escape and an Ion-cannon defense network and is approved by GDI Director Rachel Knight.

August 12: The Delta Pavonis Foundation, a major consortium based on Earth, begins settlement of humanity's first extra-solar colony world, the planet Demeter. Later that year, additional colonies are created on Eden Prime and Terra Nova.

2157 CE

February 29: Philadelphia II station is formally inaugurated.

May 3: Pluto's orbit becomes circularized as a result of mass relay operations.

July 28: GDI makes hostile contact with the Turian Hierarchy for activating a dormant mass relay which leads to events more commonly known to humans as the Shanxi Skirmish.

August 2: GDI Second fleet arrives to counter attack the unprepared Turian fleet and evict Shanxi of its occupiers. GDI's new Phoenix multi-purpose interceptor/bomber's trial run was a success and it went into production.

August 6: GDI launched an all-out attack on the Turian's staging world of Syglar from a codex from a captured Turian cruiser. GDI's shipboard Ion-Cannons are used to devastating effect on the Turian fleet and ground forces with pin-point accuracy. (For more information read "Operation: Eagle's Vengeance")

August 9: The Turians prepare for a full-scale war against humanity, but this draws the attention of the Citadel Council. The Council intervenes before hostilities escalate further, revealing the existence of the greater galactic community to humanity and brokering a peace between them and the Turians.

August 12: The Citadel offered GDI to become a Member Race, but GDI declined the offer to be a Council Race because the Council's Treaty of Varixen only makes GDI weaker and after the Third Tiberium War with probable attack from the Scrin, GDI Board of Directors don't want any weaknesses in GDI and the sharing of resources and technology between members means sharing Tiberium technology which would mean breaking the Tiberium Restriction Act, and with illegalization of AI development meant that EVA units need to be shut down and dismantled but after going through 5 Tiberium Wars and 2 hostile alien invasions, the EVA units are too ingrained and important in GDI's arsenal to be removed. GDI agree to at least have an embassy on Zakera Ward.

2158 CE

March 7: GDI learn the potential of biotics. An intergalactic effort to track element zero exposures begins. Roughly 10% of recorded exposed children show indications of biotic ability.

March 16: All exposed children are the decision to go to biotics training or stay a civilian. All children who accept are given full military scholarships and generous sums of money to they're family. Those children that want to be left alone or want to have a normal life are left alone ordered by Director Knight.

2160 CE

June 21: With the existence of human biotics firmly established, a biotic program is set up by the GDI military on Gagarin Station overseen by GDI R&D to train potential candidates and develop biotic implants. The training and tests are made by GDI scientists and officers.

2163 CE

May 26: The first experimental L1 biotic implants are used in humans.

July 17: A series of starship drive failures are orchestrated over populated areas on human colony worlds, causing widespread exposures to element zero. This results in a second generation of humans born with biotic potential.

2165 CE

April 19: GDI continues to expand, founding more colonies and establishing trade alliances with many of the other species. Tensions grow between humans and batarians as they compete for territory in the Skyllian Verge.

July 26: Terrorists steal antimatter from the GDI cruiser GDS Geneva. The sole figure arrested names his affiliation as "Cerberus". GDI directors convince the media that the terrorist faction is remnants of Gideon's Nod Separatist.

September 26: L2 biotic implants are first developed and used in humans.

2170 CE

February 23: In protest at the refusal of the Citadel Council to limit human expansion in the Skyllian Verge, the batarians close their embassy, withdraw into their home systems, and effectively become a rogue state.

April 16: GDI colony of Mindoir is attacked by batarian slavers.

August 17: L3 biotic implants are developed after L2 implants prove to be too dangerous.

2176 CE

July 12: During a recon patrol mission to investigate the colony Akuze the GDS Adana, GDS Bismarck, GDS Yamato, and GDS Hampton Roads are sent to investigate.

July 19: InOps made confirmation that the planet is under the control of the Scrin, GDI troops are mobilized.

July 24: GDI ZOCOM 3rd Division invaded Akuze

August 19: Lieutenant Shepard is found in an abandoned GDI barracks by a squad of Riflemen trying to find shelter from an Ion storm.

August 29: GDI manages to wipe out Scrin forces but not before the completion of a Scrin tower, and plans on reconstructing the TCN network on Akuze is in progress.

September 17: Sergeant Shepard is put on leave in Elysium.

September 29: Batarian-funded pirates and slavers launch a surprise attack, later known as the Skyllian Blitz, on the GDI colony of Elysium. The assault is repulsed by the GDI fleet, Colonial Defense Force, and several off duty GDI troops on Elysium.

October 2: GDI troops on Elysium are given Medals of Honor and promotions for their service and the deceased are given a hero's funeral and a monument on Elysium.

October 5: Lieutenant Shepard agrees to be instated to GDI's Commando program.

November 23: GDI reconstructed its ion cannon defense array and Jon Grissom Academy in Elysium's orbit as a replacement for Gargarin station as a biotic research station and school for biotics and gifted children.

December 12: In retaliation for the Skyllian Blitz, GDI declares war against the Batarians and launches a major offensive against the moon of Torfan and destroys the criminal bases there using ion cannon bombardments are mostly populated by batarians. This is the beginning of the Operation: Galactic Freedom.

2183 CE

February 20: GDI and the Turians collaborate on an engineering project co-sponsored by the Citadel Council: an experimental frigate with a prototype stealth system (made from confiscated and reverse-engineered Nod stealth technology), the GDS Normandy. Captain David Anderson is given command of the ship, and Operative Shepard is assigned as executive officer.

Warning Hacking Attempt Detected…

"Brother, your mission is to observe and report anything of significance on-board the GDS Normandy. 1 vision, 1 purpose."

Logging out Current User…

Closing GDI Historical Records...

Goodbye Officer Pressly...

EVA Files: GDI Weapon Systems

GDI's weapon systems are divided into 4 categories: Sonic, Ion, Railgun, and Conventional. GDI's Sonic Weaponry is either the miniature version of the Third Tiberium War era Sonic Emitter or a grenade launcher that creates a strong sonic shockwave that can vibrate anything apart. Sonic weapons can be lethal and less-than-lethal depending on the type of the wave; if the sonic wave is weak then it would only cause nausea and probably push you back a few inches, but if the wave is intense then the wave would hemorrhage a living organism, shatter walls, or kill the crew inside tank. Because the wave is vibrating air it doesn't trigger kinetic barriers and simply pass through.

Ion Weaponry is now available to be used as modules in Werewolves Rifles, as the secondary gun of a Mammoth Mk 7, and as weapons on GDI space ships. While the principle is the same as its predecessor, it's designs are now more robust with the addition of Mass Effect technology it shortens the cool down period to 2 seconds for rifles, 4 seconds for a tank cannon, and 6 seconds for shipboard cannons.

Railgun technology has also improved since the Forth Tiberium War, with railgun rifles module that have the firepower of the Third Tiberium War era sniper rifles with the rapid fire of a Commando carbine rifle of the same era as modules as anti-infantry weapons for the Werewolf rifle or the high-powered anti-armor railgun rifle used by Zone Troopers. GDI are now using the AAV battery or Anti-Aircraft and Vehicle battery which are Guardian Cannons with railgun upgrade used as point-defense that can target aircraft.

Conventional weapons are standard weapons used by everyone like missiles, bombs, chemical propelled bullets, grenades, and explosives. GDI still use and produce chemical propellant ammunition due to a variety of uses that Mass Effect weapons are ill-suited for but made innovations to compensate for its weaknesses. While chemical propellant ammunition is still used, GDI also use Mass Effect field weapon systems in their Werewolf rifles which shaves it's ammunition block in different ways depending on its current setting. GDI's new Phoenix attack jets can equipped with either laser-designation and radar-guided (pilot marks a target with its laser at its specific wavelength and when a lock is achieved radar guidance takes over and steers it to it's specific target)bombs or missiles like its predecessor the Firehawk but is faster with it's ion/plasma engine that can transition from atmosphere to vacuum. The Phoenix also equipped with flares to defend against heat seekers, point-defense lasers to destroy small missiles, and is equipped with a .50 caliber Railgun Gatling Cannon below the cockpit for close quarter dogfights or making a strafing run against infantry unit. The Phoenix can collapse into a smaller frame for vacuum fights with the advantage of a smaller profile and expand in atmospheric fights for the advantages of its aerodynamic shape for increased maneuverability and extra munitions space.

A/N: Well what do you think; EVA Files is harder than I thought. Anyway I intentionally left a few facts out because it's not important. If you want to know why it's Pressly you'll have to wait for the next chapter. If you have any questions be sure to ask it on Fridays and Saturdays because I would be busy writing the Fanfic instead of answering. This xover is inspired and is independent from Renegade fanfiction and the Eagle's Fall and Verge Wars of this xover will be present in the future. Alright I will try to be consistent of 1 chapter per week or 8 days max. Goodbye and see you next week.