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Character Information Sheets and Species Information
A drowninginmythoughts

* * * Species Information * * *

4/26/2015 . Edited 4/26/2015 #31 Report
A drowninginmythoughts

*Vampires

Nature

[Instinct] Vampires are feral, predatory creatures far more savage and beast-like than their human appearances suggest. They growl, hiss, snarl, and curl their lips back baring their teeth as signs of aggression when provoked. They also have a sense of self-preservation—when confronted with danger that proves too overwhelming for their capabilities, they will immediately flee, unless there is something holding them back. Most of this is a part of their ferocious instincts and compelling drive for consuming blood. The moment they give in to their thirst, all of their characteristics disappear and they could risk hurting one another by competing for the prey. The longer they abstain from blood completely, the harder it becomes for them to resist, and eventually they will give in to their thirst.

[Nutrition] Vampires' only food source is blood. Human blood is the source and the most appealing, and subsequently the most difficult to resist. Blood is the only component of a vampire's diet; failing to drink blood for an extended period of time will physically and mentally weaken a vampire. The longer a vampire abstains from blood, the more likely the vampire will lose their rationality and mental faculties until they give into their thirst, because their throats are described to be in burning torment which will get worse the longer they lack blood in their systems. Animal blood is less appealing to vampires though it still gives them nutrition, and a vampire that feeds on human blood is fractionally stronger than another vampire the same size that feeds on animal blood.

Vampires are also seen to ingest human food and drinks, but, since their bodies can no longer digest them, they must cough them up later. This is usually done by vampires who wish to blend in with human society. To a vegetarian, carnivores' blood is more appetizing than herbivores, though still not quite as good as humans, and food tastes just as disgusting to them as human drinkers.

[Singers] The blood of each human has an individual taste and smell; sometimes a certain vampire finds a particular human whose blood he or she finds nearly absolutely irresistible. The Volturi call these humans "la tua cantante" - singers - as their blood "sings" to that particular vampire. To most vampires, such discovery is an experience to be savored.

[Lifestyle] Vampires normally live in territories, staking out claims to land as hunting grounds, though many of them are nomads, choosing to move alone. Vampires in covens are normally in small ones as a pair. The coven of James, Laurent, and Victoria had three in a coven, and it was considered large by normal coven standards. The only covens who are large in number and live civilized lifestyles in houses are the Cullens and the Denali. The most common lifestyle still is nomadic. The majority of vampires move frequently, never settling permanently in one place. This pattern is partly an attempt to hide from the notice of humans. If too many humans disappear from one area, suspicion might be aroused and the Volturi might take notice. Also, if a vampire interacts regularly with humans, eventually the humans will notice that the vampire isn't aging. Another aspect is boredom; vampire lives are so long that many keep up a continuous search for novelty.

Volturi Laws

Throughout the centuries, the Volturi have established and enforced a number of laws that all vampires are expected to obey or get sentenced to death if they don't. There aren't many of them, and they mainly concern the secrecy surrounding the existence of vampires.

The laws are not written down; to write them would in itself be an infraction. Instead, the laws are passed by word of mouth from vampire to vampire.

[Hunting] Hunts must be inconspicuous, with victims unlikely to be missed; their remains must be disposed of and territory must be changed often.

[Immortal Children] Incapable of self-control, and therefore a threat of exposure,immortal children are not to be created. Such creation is the ultimate taboo and punishable by death to both child, the creator, those who defend the child and those who know of its existence.

[Children of the Moon] Dealing with Children of the Moon, except for the purpose of extermination, is prohibited.

[False Witness] False witness, regardless of intent, is punishable by death.

[Hunting in Volterra] Hunting is forbidden in Volterra, the town of residence of the Volturi; their food is brought from outside, sometimes from quite far away.

[Attention to vampires] Attention should not be drawn and vampires should not be noticed in open sunlight.

[Newborns] The creator is responsible for his newborn's behavior and teaching of the laws before they can be released on their own. By letting a newborn hunt conspicuously, the penalty will be death both to the newborn and its creator. Even if the newborn is ignorant of the law, his rash acts are still punishable by death.

[Humans] Vampires' interaction with humans must not draw wide attention. If a human becomes aware of them, the vampire at fault would be responsible for silencing that human. This mostly leads to two options: either make the human join the immortals or silence that human permanently. As long as attention isn't drawn widely that prompts the Volturi's involvement, they may never find out.

Physical Traits

[Appearance] Vampires are extraordinarily beautiful, some more than others if they were extremely attractive as a human. Their builds and bodies are perfected after the change as well, though their size doesn't change. This is one of the several features meant to attract their prey. They show no physical or mental illnesses and defects, so any illness or defects disappear after transformation and won't reoccur.

[Skin] A vampire's skin is described as chalky, alabaster, or marble. Regardless of original ethnicity, a vampire's skin will be exceptionally pale. The hue varies slightly, with darker-skinned humans having a barely discernible olive tone to their vampire skin, but the light shade remains the same. They owe their unnatural pale complexion to their lack of blood flow. When the venom spreads, it also leeches pigment in the skin, so after the transformation is complete, the vampire loses nearly all its skin color, as well as any moles, freckles, scars, or any other part of the skin with markings. Their strong resemblance to marble statues rests also on their skin's granite-like appearance and impenetrability. The vampire also is unable to produce tears after the transformation, as tears are used to remove objects harmful to the eye, and those objects would be unable to harm a vampires eye. Direct sunlight also is noticed on the skin when it sparkles like diamonds because their cells have become hard and refractive as if they were so many small prisms. Vampire venom and fire are to be the only things that scar a vampire.

[Scent] All vampires have a very pleasant scent meant to draw in humans that's also attractive to other vampires as well.

[Eyes] A vampire's eye color changes with both his/her age and diet. Newborn vampires show bright red eyes regardless of how long they abstain from blood, or their diet. A diet of human blood would eventually darken them to a rose red color. A diet of animal blood would instead dilute the eyes to a golden color. A vampire who has recently fed on animal blood will have light, honey/gold eyes, while a vampire who has recently fed on human blood will have vivid crimson eyes. All older vampires' eyes darken perceptively as they abstain from blood, until their eyes become onyx, or coal-black. The process usually takes one to two weeks before the eyes are turned completely black.

[Teeth] Vampires have extremely sharp and strong teeth. A vampire's teeth appear no different from regular human teeth and aren't pointed into vampires. Their teeth are flawless, unbreakable, and razor-sharp at the edges. They are also incredibly strong, able to bite through almost any solid substance, including vampire skin. Their teeth are also venomous and that shows by the venom in their mouths.

[Venom] The venom, and venom based liquids replace body fluids and blood. It wets and pools in the mouth instead of saliva. It coats the eyes, burning through anything placed over them after only a few hours, protecting them from damage and thus eliminating all necessity and reason to produce tears. It also lubricates them, allowing them to move around more easily within their sockets.

Transformation

[Transformation] The transformation starts when vampire venom is mixed with blood in a human's system. Once a human is bitten, the venom from glands inside the vampire's mouth is injected into the bloodstream and will travel throughout the body to change every living cell. Depending upon how much venom is in the bloodstream, and how close the venom is until it enters the heart, the transformation could last anywhere from two to five days. During this time, the human will endure indescribable pain. Once the venom is injected, it makes the human feel as if they're burning alive. The venom will then make its way throughout the body and then through the heart before burning the bloodstream and veins until the human's heart stops and the venom saturates every cell in the body.

[The "Newborn" Stage]

After changing, vampires enter a brand new life as a vampire and the first year in this new life is called the newborn stage. Newborns differ from older vampires because their strength, speed, and senses are sharper than older vampires due to some blood still lingering in their tissues. All newborns also possess a bright crimson eye color that will either go to amber then gold or burgundy depending on their choice of diet. Newborns also tend to be even more bloodthirsty, violent and uncontrollable than older vampires. Their enhanced emotions are hard to control and they anger easily. They are also likely to kill one another to compete for blood. When they catch the scent of blood, their hunting instincts will take over and cloud their ability to focus, even the thought of the word "blood" is enough to make their thirst unbearable. The thirst is so maddening in the first year that most newborns are more animalistic and wild than older vampires. As time passes, the newborn's traits will settle down, as well as their behavior while their dormant secondary emotions and desires resurface.

Abilities

[Enhanced Senses] A vampire's senses also greatly enhanced, which enables them to see, hear, smell, feel, and taste things imperceptible to humans. While running, a vampire can see and sense everything that is around them, making him able to keep tabs of their surroundings and avoid hitting anything unnecessarily. A vampire's vision is incomparable. Everything is much sharper, and more defined as a vampire, and their vision is unhindered by darkness. As a vampire, colors are much more vibrant. Humans are considered blind. Bella described looking back at her human life as like looking through a thick, dark veil because of her new incredible vision. Their sense of sight exceeds by far that of a hawk. They can see objects in microscopic detail, and can see into the invisible spectrum of light. Vampires can hear muted sound and taste scents on their tongues as well.

[Enhanced Speed and Strength] Vampires have highly advanced speed, being able to hit speeds over a hundred miles per hour. When vampires run, they become "all but invisible." They also can lay down and sit up within the same fraction of a second, almost without having to even think about going through the motions.

A vampire is said to be thousands of times stronger than any human, able to lift objects hundreds of times their own weight. They can crush granite boulders, subdue any prey, throw cars, crush metal, and uproot trees with their bare hands. Their age and diet can affect their strength, though. Vampires of the same size might be a even match, though if one drinks animal, the other is slightly stronger. Newborns are also exceptionally stronger than most vampires, though after the newborn stage, a vampire who was stronger in his or her human life will be able to overpower the newborn who has left the newborn stage.

Outside of physical strength, there's also mental strength, which is stronger after the newborn stage. If a vampire possessed great mental strength and willpower as a human, he will find it easier to control his wild, animalistic instincts though if they haven't fed for a long time and a human is nearby, they would attack the human instead of finding an animal to hunt.

[Enhanced Bodies] After the change, vampires' physical appearance and muscle mass is enhanced and perfected, and their eye color changes. Depending on the skin tone, vampires also have their skin paling to white unless it was naturally dark in their human lives. Most (but not all) vampires also have a change in their voice which becomes much more seductive than a human's. These physical changes are all made to help a vampire lure in prey easier.

[Enhanced Emotions] When a human becomes a vampire, all of his natural behavior, needs and characteristics are frozen within him forever, though they are also heightened at the same time. From the moment a vampire is made, his interests, dislikes and personality are permanently petrified. Their emotions are also amplified, though they aren't as strong as their thirst.

[Venom] Venom is a strength to vampires as they use it to render their prey helpless. They can also use it to help in fights, even against other vampires. It acts as poison to shape shifters, though it only slows the healing. Therefore, venom is only fatal to shape shifters if they have severe injuries. Otherwise, their temperatures will burn it out of their systems and their healing will return to normal. Venom also allows vampires to re-attach parts of their bodies that get torn off and venom knits the skin back together quickly.

[Supernatural Gifts] Most vampires find their key personality characteristics intensified by the vampire transformation in the same way their physical abilities are strengthened, but relatively few have abilities that can be classified as supernatural. Few vampires do develop additional abilities that go beyond the natural. These extra abilities are due to psychic gifts in the original human that are intensified in the resulting vampire. The proportion of supernaturally talented vampires to "normal" vampires is greater than the proportion of psychically gifted humans to "normal" humans. This is due to the same factor of temperament that results in more beautiful humans being selected to become vampires. Vampires are also drawn to gifted humans when they look to create companions. Some vampires actively seek out the gifted in the hope of utilizing that extra ability in their coven. However, most vampire gifts are manifested in the mind, though and none of them are able to be controlled/used/shown as a human unless they are transformed. No gift ever works in the exact same way in two vampires, because no person is ever exactly the same.

[Recreation] Requiring little or no change to produce sperm, males can still breed, while female vampires can't since bodies can't perform the changes to carry out pregnancy or conceive. In male vampires, the venom takes on a form so similar to seminal fluid that can bond with a human ovum, making possible the creation of a human-vampire hybrid.

Weaknesses

[Fire] Venom is extremely flammable, making fire fatal to vampires. Vampires can be killed by being burned, though their speed and strength might allow them to put it out before it burns but only if they manage to get to water in a few seconds. Once a part of a vampire is burned to ash, it can't be repaired.

[Instinct] Vampires instinct can be a weakness. For one thing, they might end up harming or killing those around them in the drive to catch prey and satisfy their thirst. Instinct is stronger than emotion and thoughts, so even vampires with extreme self-control can lose their sense of thought and end up causing damage in instinct. Instinct is also stronger than emotion, and that can cause them to do things they regret.

[Bodies] Vampires have skin like granite. However, they are strong and can cause harm that they don't mean to which can hurt them emotionally. They also are extremely cold, which makes it easy to immobilize a human, though it's extremely hard for them to briefly touch a shape shifter unless they're adapted to their body heat. Shape shifter teeth, claws, and strength can also break their bodies as well.

Enemies

[Quileute Shape-Shifters] The Quileute shape shifters are one of the biggest enemy of vampires due to the fact that the shape-shifters were born and built to kill vampires. They repel each other in every way, from instinct to scent to even body temperature. Many vampires naturally hate them and by instinct will avoid being around them. Shape shifters aren't ever known to tolerate vampires other than the Quileute's treaty with the Cullens, which doesn't include all vampires.

[Children of the Moon] Children of the Moon are repelled from vampires, and vampires are as well, though this is mostly during the Children of the Moon's werewolf forms. Some vampires tolerate Children of the Moon, and some Children of the Moon tolerate vampires. This is more personal choice. The Volturi themselves despise Children of the Moon after Caius was attacked and had them hunted to near extinction. Many vampires and Children of the Moon grudge over that, though many have gotten over it.

[The Volturi] The Volturi, a group of superior vampires living in a castle in Volterra, Italy, rule the vampire world. They're split into different categories, from the three leaders, the wives, the guard, and the enforcement. The Volturi play a crucial role in setting laws and keeping natural order and control in the vampire world, enforcing their laws in violent ways meant to keep peace. Many vampires accept this and realize that the Volturi are doing good despite all the downsides to them, but many despise them for their cruel methods and Aro's need for absolute control. (The Volturi laws can be found here:

[The Romanians] The Romanians ruled before the Volturi, although their coven was overthrown by the Volturi. Stefan and Vladimir are the only two Romanians left--the rest were crushed by the Volturi's rise to power. The Romanians are out to overthrow the Volturi and rule once again. Many vampires side with them, though others despise them, their goals, and their plans.

[Humans] Some vampires tolerate humans and many only view them as a food source. However, some vampires view humans as enemies, finding them worthless and too curious for their own good, thinking of them of having no higher value than as a food source.

4/26/2015 . Edited 4/26/2015 #32 Report
A drowninginmythoughts

*Quileute Shape-Shifters

The (Twilight) Quileute Tribe

[Legends] ( #Legends)

[Poverty] Ever since the white men came to America, the Quileute tribe has been pushed around and has had to beg for money. Most of them are lucky to get two meals a day and children usually go without—most families can't even afford shoes. The pack struggles to get money from the American government and relies upon their lakes, rivers, and woodland for survival resources. They don't waste their resources, and respect both them and the forest, living hard and rough. The pack takes it on as their duty to repair the tribe and keep it strong, and have spent countless hours repairing and building up the tribe.

[Villages] The reservation has three villages for tribal people to live, with a main village in the heart of the territory far from La Push and two side villages a few miles out. Most of their houses are one room, dirt floor, shack-like things. However, the luckier Quileutes live away from the villages and afford houses to live in La Push and the forest. Those who don't have the money live in the villages together for support. The villages all have houses, shops, trading posts, banks, schools, and hospitals, thanks to the leader's investments. Trails lead into the villages, though they're separate from the ones in La Push so only people living on the reservation can get in. Each village is guarded by brick walls built ten feet high in the war and gates with two guards posted at all times.

[Borders] There are quite a few borders in the reservation. The eastern border is a long river, which is also known as the "treaty line" — the landmark that separates Quileute tribal lands from Cullen. The southern border is the cliff, river, and cliff on the opposite side is Makah Land. To the north are the mountains and the west side of the reservation is La Push. The rest is forest and trails. Roads leading in and out of La Push allow the public to get in and others to get out.

[Cliffs] The cliffs on the reservation are, of course, near the beaches and the ocean in La Push. Many of the pack cliff-dive there. Cliff diving is, however, a Quileute custom.

[La Push Beaches] The La Push Beaches are on the Quileute reservation and are the only spots open to the public. First Beach tends to be the most popular than the Second or Third. The roads leading into the beaches are always patrolled by and monitored by the Pack while the Council keeps an eye on public activity.

Physical Traits

[Post-Phasing Changes] After a wolf phases, they gain a ton of strength, and therefore, a lot of muscle. Their height grows rapidly, until it is at its peak when they finally phase. The shortest wolves are in the upper five feet in human form, but as the change shifts their body, so can their height, and wolves stand at different heights depending upon their rank.

[Heat] In both forms, the temperature of an active shifter's skin is like an open flame to heat-sensitive humans and vampires, running an average of 110 degrees Fahrenheit. This trait was an adaption to unpredictable weather, so that intense cold or hot temperatures wouldn't affect them. The shifter's body heat is huge advantage in battle, as vampires cannot easily touch a wolf due to the heat of their skin.

[Hair] All Quileutes' hair is all a dark color in human form, due to their genes. The length of their hair does affect the length of their fur. Longer hair would lead to shaggy fur, and if left long like the traditional Quileutes wear their hair, it would become an issue. For this reason, most wolves wear their hair short once they phase.

[Eyes] Most Quileutes have been known to have dark, chocolate brown eyes. Some Quileutes have a lighter color. The reason for this would be the mix of Quileute and non-Quileute blood. The only other color known is blue, and only happens within half-blooded Quileutes. Wolves also keep the exact shape and hue of their eyes in wolf form, giving them a human look to their faces.

[Skin] All Quileutes have dark toned skin, ranging from copper to toffee to russet colored. This makes it easier for them to blend in when they're out on the cliffs and beaches. Their skin is also very hard. Although not rock hard like a vampires', it still is hard enough to break Bella's hand when she punches Jacob in Eclipse.

[Teeth] The teeth of the wolves are normal in human form, usually very white against their skin and very strong. In wolf form, they're extremely sharp and strong enough to crush through diamond without effort, which is about the same as biting through a vampire. In wolf form, their teeth are dagger-shaped.

[Fur Color] No wolf has the same fur coloring as one another in the wolf pack. This is because the wolves' fur is showing the spirit within them, as the wolves descended from their spirit ancestors. Different colors mean different things, but it is uncertain as to what they mean, exactly.

[Size] The wolves are gigantic in size. The smallest are 3 and a half feet in width, 5 feet in height. The high ranks are double that size with the average rankings around 7-8 feet tall and low ranks a little above 5-6 feet tall. This could also be called an advantage, because of the weight and the huge size. It's hard to do much damage to most because they're almost like trucks within their effortless capability to withstand much more than an ordinary human would be able to.

[Tattoo] Once a member of the pack, all of shifters are given a tattoo on their shoulder. The high ranks usually tattoo them or one of the Council or tribal people who practice the art. (Example: )

Transformation

[Phasing] Phasing often occurs due to a loss of temper, which beats the heart faster and triggers the sudden change. Phasing is a sudden and violent process. The initial transformation seems to be triggered by anger, sudden and quick. It is completely painless and happens in the blink of an eye, which was why they are called shape shifters—they simply shift between human and wolf forms. Changing back is harder, as it took two weeks for Sam to change back when he had no help. Jacob described phasing back as pulling himself back together again before suddenly shimmering back into his own human skin. Phasing back and forth comes with practice, but seems to be more natural to those who come from stronger lines of wolves. Younger wolves take the longest to force themselves to change in a heated, violent process. Wolves who phase are instantly a part of the pack the moment after they first change and connect with the pack link. There's no "lone wolves" or any history of a wolf breaking off from the pack. Once a Quileute first phases, they're instantly a part of the pack without any decision necessary, bound to join the pack family and serve the tribe.

[Triggers] Quileute humans phase when they sense the presence of a threat and the tribe is in need of warriors to protect it. Only those carrying the magic shape shifting gene can phase. Children born to Quileute women, who did not have a father carrying the shape shifting gene, do not inherit the phasing gene. Wolves usually phase when they have reached maturity, but if the threat is high enough, wolves have been known to phase at younger ages when. Males tend to inherit the gene at a higher rate than females, partially due to the fact that only males whom have inherited the Quileute gene having the ability to pass on that gene into their children. Although the gene tends to skip ever other generation, if a high amount of vampires are around, more wolves will phase to protect the tribe. The gene can remain dormant for generations until a threat presents itself.

Abilities

[Imprinting] ()

[Pack Telepathy] The wolves' minds are linked together. This makes for fast and effective pack communication between the wolves and allows them to have great coordination.

[Advanced Healing] Wolves heal rapidly. This can be sped up if their blood is pumping and heart is racing, making broken bones able to heal in minutes if their heart is moving fast enough. They can repair any injury that doesn't destroy a vital organ (heart or brain).

[Enhanced Senses] Wolves all can hear, see, taste, touch, and smell much better than any human, even nearly as well as vampires. The shifters tend to have one sense that is dominant over all the others based off of their instinctive hunting methods. In the pack, Seth has the best hearing, Jared has the best sight, and Embry has the best smell.

[Delayed Aging] When the phasing gene activates, a shifter begins to physically mature at a startling rate, rapidly reaching into their full-grown prime. Once a shifter makes the first phase and are frequently phasing back and forth, their aging stops, mentally as well as physically. A wolf can continue to age after he or she goes through the process of stopping phasing, but the control to do so takes a lot of work, and is far from easy.

Weaknesses

[Imprint Desire] Wolves can't fight against their imprint, and therefore have a huge need to give him/her what he/she asks for. Imprint bonds can weaken wolves, though this is rare due to the fact that wolves tend to imprint on the person that makes them a stronger warrior.

[Fatal Injury] Wolves still do have beating hearts as well as other vital organs. While their healing aids them greatly, if a wolf has his or her heart/brain stopped, they will die.

[Temper] All wolves have a temper, which is out of control when the wolves first start to phase. The temper usually sticks, as tempers are what gets blood boiling and brings phasing to the wolves. The intensity of a wolf's emotions can create a huge distraction when the pack is burdened with it, riling them up or dragging them down.

[Female Wolf Glitch] Leah Clearwater, the first recorded shifter in the books, went through menopause after phasing. She was the only wolf in the books, so the evidence wasn't strong enough to create a supported theory. In this roleplay almost all female wolves go into menopause except for a few.

[Vampire Venom] According to the Official Illustrated Guide:

"In a werewolf's system—whether he[/she] is in his[/her] human or wolf form—venom does not begin the process of transformation into a vampire. Rather, it acts as a poison that retards the healing abilities of the werewolf. Venom alone will not generally kill a healthy werewolf. However, in combination with severe injuries requiring immediate healing, it can be fatal." Vampire venom is a weakness as it slows a wolf's healing and causes great pain, but venom doesn't act as a fatal poison if it enters a wolf's system.

Pack Rankings

After Jacob broke off from Sam's pack in Breaking Dawn there continued to be two packs for nearly two years. They merged into one pack when the pack's imprints were being held for ransom by the Volturi, Sam and Jacob decided it would be better for everyone if the two packs went back to being one pack. Jacob became the alpha, Sam the beta, and the pack rankings were rearranged from there. There are three levels of ranking—high ranks, average wolves, and low ranks.

[High Ranks] There are five high ranks, with the alpha, beta, third-in-command, and ranks 4 and 5. The high ranks act as a team.

[Average Wolves] Below the leadership of the high ranks are all the other wolves gathered at an average ranking beneath the leaders. The number of rank doesn't create power, but is more of a reflection of time they phased, how well-respected they are, and how hard they fought for the rank they deserve. Their only duties are to listen to the high rank's command, follow their fight training and patrolling schedules, do assigned work in the villages/La Push, and do their part to defend and protect the tribe when threats arise. Some average rankings do put themselves above other wolves, though there isn't much reason for this as the only outwardly expressed dominance comes from the high ranks. The tallest of the average ranking wolves stand around 8 feet tall. Most "average" wolves range from 7'0-7'5 feet tall. The average ranking goes from rank 6 to rank 34.

[Low Ranks] The final rankings, with the newly wolves and the Omega, are the lowest ranking wolves in the pack. These are mostly smaller, newer wolves. They are usually kept out of fights and risky patrols, and are just trained as a way to protect them, while teaching them the ways of the pack, the power of their own strength, and how to do what they are created to do. These wolves stand around 6'0 and below with the Omega standing at a mere 5'0.

Loyalties

[Pack Loyalty] The pack is a strongly knit family unit. All wolves are bonded together by the different blood-lines that they descend from, which gave them the ability to change. They are always in each other's heads, most likely grew up around each other, and work together constantly. Most of the pack are great friends with one another, seeing each other as pack mates with the closer relationships being brother/sister like. No wolf could ever separate from the pack, either, as the physical pain and mental anguish would drive a wolf crazy. They are all bonded to the pack, and are completely loyal. The act of becoming a shifter to defend the tribe is something to be proud of and is well-respected throughout the tribe. In the villages and native parts of La Push, a person seen wearing the Quileute tattoo is treated very warmly and given looks and gestures of respect. Although not many other than the Council and those phased believe in the legends, they understand that the tattoo is a mark stating that that particular Quileute is a warrior who works to protect the people and defend the Quileute land and name.

[Imprints] No wolf would ever intentionally leave or hurt their imprint in any way. It is the need of a wolf to supply to/for his/her imprint, and it pains them not to give them what they want, and sometimes not to be able to give them what they want/require. They are loyal to them intensely, due to the high connection, and that the imprint is the other half of the person who makes him/her a stronger wolf.

[Council] The alpha is not only head of the wolf pack, but a Chief of the whole tribe. The alpha commands the tribe, but larger decisions and plans go through the Council as well to make sure that the decision is wise and won't create a risk or do damage. The Council is a group that pass down the legends and advise the pack. Currently, Billy Black is at the top, followed by Sue Clearwater, and Quil Aterra III.

[Quileute Law] All Quileutes, humans and wolves, are bonded to the Quileute law. It is not entirely certain what they are, but as far as the pack goes, there are a few known, unbreakable rules. The highest Quileute law is that no wolf may kill another's imprint. This law came from one instance, many decades ago, where a wolf accidentally killed another's imprint, and there had been no choice but for the wolves to fight to the death. Another would be that wolves can't kill other wolves, as in the animal, as all the pack descended from real wolves. Lastly, it was mentioned that all wolves need to respect one another, and to live in peace. This is expected of the pack while they protect and defend each other. There aren't uprisings or conflict within each other because of this law, and the law only binds the tribe together stronger.

[The Cullen-Quileute Treaty] The Cullen-Quileute treaty was created in 1936 between the Cullen coven and the current shape shifting pack of Ephraim Black, Levi Uley, and Quil Ateara II. While running the lands, the pack came across a group of yellow-eyed vampires passing through tribal territory. The Cullen vampires swore they were different meant no harm, and refused to fight. Outnumbered and seeing the proof in their yellow eyes, the pack escorted the vampires to the river that bordered their territory. There, the alpha, Ephraim, made a proposal to the yellow-eyed vampires. As long as they didn't pose a threat to any of their people, bite a human, or venture into Quileute territory ever again, his pack wouldn't attack or expose the Cullens. But, if the Cullens proved to be a threat, they would attack. Carlisle Cullen agreed to these terms, and the treaty was made using the river as the boundary between their lands, now called the "treaty line." Since then, every generation of shifters have respected their ancestors' decision and the wolves leave the Cullens alone as long as they stick to their diet and keep on their side of the river.

However, this agreement only applies to the Cullens. The wolves only uphold the agreement of their ancestors, and don't show tolerance otherwise to any other vampire or hybrid that passes through, no matter what they claim or what color their eyes are. The wolves can attack, chase, and kill any vampire that comes in their sights, even if the vampire is across the river on Cullen land, the wolves can cross into the neutral miles of territory and attack them. If they're outside Quileute lands and find a vampire posing a threat, they can and will interfere to save the human. No other vampires (or hybrids) other than the Cullens are protected by the treaty in any way shape or form. Any vampire (or hybrid) coming into the area is an open target for wolves.

Enemies

[Vampires] Quileute wolves and vampires (hybrids included as "vampires") are natural enemies, and always will be. There is much more behind the hatred than the natural drive to kill. It's true that the Quileutes are designed to kill vampires. They were created as opposites, the Quileutes being the only race strong enough to stand against vampire strength. The wolves kill any vampire in, and within, their borders, as doing so is protecting their people. If their people and the future line of wolves are protected, then in the future, if the vampires become out of control, there will be a race to stand up to them. For hundreds upon hundreds of years, vampires have stolen the lives of Quileute people and human-beings, sucking life out for their own pleasure. Maybe it isn't always their fault that they change, and sometimes they do choose to try, but they have all slipped-up, and can take a life in the blink of an eye. The Quileutes can see the vampires for who they really are. They call themselves controlled, but underneath the layer of emotions is the predator inside, and that monster inside of a vampire can always break loose at any moment, no matter how thick the layer of emotions or years of control are. Some wolves also have generally had hard pasts with vampires, making it more easy to see the enemy between them and the reason for it. Other wolves who haven't gone through that find the pull of their instincts and species make the enemy tension between them unbreakable and unbearable.

4/26/2015 #33 Report
A drowninginmythoughts

*Children of the Moon

Nature

[Humanity] When they are not in their wolf-men form, Children of the Moon are just like normal people, with no supernatural abilities or advantages.

[Instinct] Once Children of the Moon change, their mind becomes swallowed by blood lust and instinct. No personality, thought, or emotion remains. They become a bloodthirsty monster, preying upon any living thing that comes across their path. They slaughter without thought and will even fight one another to the death over prey. Once Children of the Moon transform, they are nothing more than bloodthirsty monsters, driven by instinct. They are also independent, running alone or with a partner.

Physical Traits

[Bodies] Children of the Moon are wolf-men, and do not resemble wolves like the shape shifters, as many have thought them to be. They move like apes, in an upright gallop, at the same height as they are in human form. Their front limbs are more powerful than their back legs, and they have thumbs. Children of the Moon also have teeth that are curved like fangs, and their claws are pointed to stab, slash, and kill. (Example:

[Quileute Shape-Shifter Differences] Other than bodies, the other physical difference between the shape shifters and werewolves is their eyes. When the Quileutes phase, they keep their eye shape and color, which is what gives the more human look to their faces. When Children of the Moon transform, their face changes completely and their eyes take on a yellow hue, narrowed for better night-vision. They don't have the hot body temperatures, packs, or strength and speed, either.

Child of the Moon Appearance:

Quileute Shape Shifter Appearance:

History

It's known that Caius, one of the Volturi leaders, is terrified by them after he was nearly killed in a fight with a pair of Children of the Moon two thousand years ago. Aro and Marcus knew about Caius' encounter, and since werewolves pose a threat to vampires everywhere, they initiated a war against them, resulting in the near extinction of the werewolves within Europe and Asia. It's not known if they are found anywhere else in the world. In Eclipse, it also stated that James hunted one across Siberia, and it seems Children of the Moon tend to exist in secluded territories. The Volturi refuse to tolerate truces or alliances between werewolves and vampires, under likely punishment of death.

Abilities

[Advanced Speed and Strength] In werewolf form, their speed is heightened and they can hit speeds of forty miles per hour while on all fours. They are strong, enough to kill a vampire with effort, but not as strong or fast as shifters or vampires.

[Aging] Their aging slows down when they go back and forth from forms upon the full moon, but doesn't stop, and neither does the changing. Their heart beats faster when in werewolf form and although they have slower aging, their life span tends to be shorter. The beat of their heart also leads to enhanced healing when in werewolf form only, but once they resume their human forms, their healing slows to its normal pace.

[Immunity to Vampire Venom] Due to the venom Children of the Moon carry to infect humans, werewolves are immune to vampire venom in both forms. It brings great pain, but doesn't result in a transformation.

Transformation

[Becoming a Child of the Moon] The only way to change a Children of the Moon is a bite or bonding of blood while the Child of the Moon is in werewolf form. Only humans can be changed due to the fact that hybrids have small traces of venom within their systems and only the Quileute wolves have the "magic" in their blood.

[Transformation] Children of the Moon shift at the fullest phase of the moon. It's very painful, as their bodies have to re-shape during the slow process. Once the moonlight touches a Child of the Moon's skin, the change instantly starts, and cannot be avoided. They can attempt to run from it, but eventually the pain and sickness of the looming transformation draws them out of their human skin. This happens once a month, on the full moon. ((The change happens on Thursdays in role play.))

4/26/2015 #34 Report
A drowninginmythoughts

*Hybrids

Vampire vs. Hybrids

[Similarities] Hybrids, like vampires, are extremely beautiful. On the outside, they seem to look like vampires, with the exception of eye color.

[Differences] Hybrids don't glitter in the sun like vampires, but they do glow, allowing them to blend in with humans. They have a functioning heart, with blood running throughout their system, and while they can consume and digest human food, they prefer human blood. Like vampires, they have a sweet scent, but to a lesser extent. Their scents are balanced between appealing and sickly sweet.

Physical Traits

[Body] Hybrids age for about seven years, and ultimately end up appearing to be around seventeen years old or so. Their temperature is unusually warm—a few degrees cooler than a shape shifter's temperature. They have well-developed physiques and smooth, flawless skin.

[Skin] A hybrid's skin doesn't glitter like a vampire's, but it shows a weak illumination of light, allowing them blend in with humans.

[Eyes] Because hybrids are half human, hybrids typically have normal colored eyes.

[Teeth] Hybrids have very sharp teeth—sharp enough to cut through the mother's womb and break their way out into the world.

Transformation

A hybrid is created when a female human conceives from a male vampire. This is made possible by the venom acting as fluid in the male vampire's body. After conception, the fetus will then grow at a quick pace, with inhuman strength that can easily kill the mother. Once the fetus is too big to stay in the womb, it will break its way out, using its teeth. This will result within the death of the mother, the damage being too much to take. To save the mother, one will need to inject vampire venom directly into the mother's system and change her into a vampire, a process that only Bella has survived.

Abilities

[Enhanced Senses] Hybrids are much stronger and faster than humans, with sharper senses. However, hybrids aren't as fast, strong, or sharp as a vampire. They have perfect memory and develop at a faster rate psychologically, biologically and chronologically. Hybrids can even walk and speak in complete sentences days after birth.

[Supernatural Gifts] It's rare for a vampire/human hybrid to show supernatural gifts. The origin of their powers are unknown, since vampires with gifts develop them from strong mental strengths when they were human. They may be uniquely the hybrid's own, or possibly inherited. No study has been done to prove either theory.

[Super Speed/Strength] Hybrids are much stronger and faster than humans, although they are not as fast or strong as a vampire.

Weaknesses

[Venom] Female hybrids are at a disadvantage because they are not venomous. If a serious injury, such as dismemberment, should occur, only male hybrids have a chance to repair themselves, because they are venomous. In general, hybrids are at risk of having a fatally inflicted wound that any vampire would easily survive.

[Mortality] Hybrids still have human vital organs along with a beating heart.

Hybrids In Existence

[Joham's Experiments] Joham is a vampire who was obsessed with vampire-human hybrids, and fathered multiple hybrids as experiments. He wandered in and out of Forks to study the hybrids flocking around the Cullen territory. The hybrid children that are of his creation are Nahuel, Maysun, Jennifer, and Serena.

[Other Hybrids] There are many other hybrids worldwide that have flocked into the Cullens after living a very low-profile lifestyle for many years and possibly all their lives. Many are grieving over the mothers that they killed during birth, though not all of them feel loss.

4/26/2015 #35 Report
A drowninginmythoughts

*Witches

Transformation

Technically, witches aren't a separate species. They're just humans who are endowed with the ability to perform magic, a type of science not fully understood. Witches are simply humans who can perform magic. Otherwise, they're quite unremarkable, and like any other human. And both male and females are referred to as "witches".

Physical Traits

All witches are good-looking more so than normal humans but not as breathtakingly beautiful as vampires.

Abilities

[Magic] Some witches have generalized magical abilities, while others have a more specific magic ability. And the way the preform magic can vary from individual from individual, one person can chant the spells and hold out his hand, while another can use the classic wand.

Weaknesses

[Mortality] Like humans witches have vital organs and a beating heart. They can also get sick.

4/26/2015 #36 Report
A drowninginmythoughts

*Humans

Humans are the basic level of species in the Twilight Saga universe. All humans, unless related to (as a child or romantic interest) a supernatural character, are to remain unaware about the supernatural's existence outside of crazy days. Volturi and Quileute Law doesn't allow revealing of the different species. On the rez it's a secret and to the Volturi, a human with knowledge of the outside world is a human that must be executed. Unless it's a crazy day scene that won't apply in the future, humans can't find out about the existence of vampires, shape shifters, hybrids, or Children of the Moon.

4/26/2015 #37 Report
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