Just In
Community
Forum
V
More
daimyosam2 PM
Biography
Joined May '07

Things to amuse yourself by doing

1) At lunch time, sit in your parked car with sunglasses on and point a hair dryer at passing cars. see if they slow down.

2) Page yourself over the intercom. don't disguise your voice.

3) Every time someone asks you to do something, ask if they want fries with that.

4) Put your garbage can on your desk and label it "In"

5) Put decaf in the coffee maker for 3 weeks. once everyone has gotten over their caffeine addictions, switch to espresso.

6) In the memo field of all your checks, write "for sexual favors"

7) Finish all your sentences with "In accordance with the prophecy"

8) Dont use any punctuation

9) As often as possible, skip rather than walk

10) Ask people what sex they are. laugh hysterically after they answer.

11) Specify that your drive-through order is "to go"

12) Sing along at the opera.

13) Go to a poetry recital and ask why the poems don't rhyme

14) Put mosquito netting around your work area and play tropical sounds all day

15) Five days in advance, tell your friends you can't attend their party because your not in the mood.

16) Have you co-workers address you by your wrestling name, Rock Hard.

17) WHEN THE MONEY COMES OUT OF THE ATM, SCREAM "I WON! I WON!"

18) When leaving the zoo, start running towards the parking lot yelling, "Run for your lives! they're loose!"

19) Tell your children over dinner, "due to the economy, we are going to have to let one of you go."

20) Send this e-mail to someone to make them smile. it's called therapy

Amues self in an elevator:

1) CRACK open your briefcase or handbag, peer Inside and ask "Got enough air in there?"

2) STAND silent and motionless in the corner facing the wall without getting off.

3) WHEN arriving at your floor, grunt and strainAmusing one to yank the doors open, then act as if you're embarrassed when they open themselves.

4) GREET everyone with a warm handshake and ask him or her to call you Admiral.

5) MEOW occasionally.

6) STARE At another passenger for a while. Then announce in horror: "You're one of THEM" - and back away slowly

7) SAY -DING at each floor.

8) SAY "I wonder what all these do?" And push all the red buttons.

9) MAKE explosion noises when anyone presses a button.

10) STARE, grinning at another passenger for a while, then announce: "I have new socks on."

11) WHEN the elevator is silent, look around and ask: "Is that your beeper?"

12) TRY to make personal calls on the emergency phone.

13) DRAW a little square on the floor with chalk and announce to the other passengers: "This is my personal space."

14) WHEN there's only one other person in the elevator, tap them on the shoulder, then pretend it wasn't you.

15) PUSH the buttons and pretend they give you a shock. Smile, and go back for more.

16) ASK if you can push the button for other people but push the wrong ones.

17) HOLD the doors open and say you're waiting for your friend. After a while, let the doors close and say "Hi Greg, How's your day been?"

18) DROP a pen and wait until someone reaches to help pick it up, then scream: "That's mine!"

19) BRING a camera and take pictures of everyone in the lift.

20) PRETEND you're a flight attendant and review emergency procedures and exits with the Passengers.

21) SWAT at flies that don't exist.

22) CALL out "Group hug" then enforce it.

16 THINGS TO DO AT WAL-MART

1. Get 24 boxes of condoms and randomly put them in people's carts when they aren't looking.
2. Set all the alarm clocks in Electronics to go off at 5-minute intervals.
3. Make a trail of tomato juice on the floor leading to the rest rooms.
4. Walk up to an employee and tell him/her in an official tone, "Code 3' in housewares"... and see what happens.
5. Go the Service Desk and ask to put a bag of M&M's on lay away.
6. Move a 'CAUTION - WET FLOOR' sign to a carpeted area.
7. Set up a tent in the camping department and tell other shoppers you'll invite them in if they'll bring pillows from the bedding department.
8. When a clerk asks if they can help you, begin to cry and ask, "Why can't you people just leave me alone?"
9. Look right into the security camera & use it as a mirror, and pick your nose.
10. While handling guns in the hunting department, ask the clerk if he knows where the anti - depressants are.
11. Dart around the store suspiciously loudly humming the "Mission Impossible" theme.
12. In the auto department, practice your "Madonna look" using different size funnels.
13. Hide in a clothing rack and when people browse through, say "PICK ME!" "PICK ME!"
14. When an announcement comes over the loud speaker, assume the fetal position and scream..
"NO! NO! It's those voices again!!"
15. Go into a fitting room and shut the door and wait a while and then yell, very loudly, "There is no toilet paper in here!
16. Get several bouncy balls and throw them down an aisle shouting "pikachu, I choose you!"

75 Ways to eat and Order Pizza

1.Belch directly into the mouthpiece; then tell your dog it should be ashamed.

2. Make up a charge-card name. Ask if they accept it.

3. When they repeat your order, say "Again, with a little more OOMPH this time."

4. Order a Big Mac Extra Value Meal.

5. Terminate the call with, "Remember, we never had this conversation."

6. Tell the order taker a rival pizza place is on the other line and you're going with the lowest bidder.

7. When they ask for your phone # give them theirs and see if they notice.

8. Answer their questions with questions.

9. Tell them to put the crust on top this time.

10. Sing the order to the tune of your favorite song from Metallica's "Master of Puppets" CD.

11. Do not name the toppings you want. Rather, spell them out.

12. Stutter on the letter "p."

13. Make a list of exotic cuisines. Order them as toppings.

14. Put an extra edge in your voice when you say "crazy bread."

15. Change your accent every three seconds.

16. Ask if you get to keep the pizza box. When they say yes, heave a sigh of relief.

17. Ask what the order taker is wearing.

18. Move the mouthpiece farther and farther from your lips as you speak. When the call ends, jerk the mouthpiece back into place and scream goodbye at the top of your lungs.

19. Say hello, act stunned for five seconds, then behave as if they called you.

20. Say "Are you sure this is (Pizza Place)? When they say yes, say "Well, so is this! You've got some explaining to do!" See how they respond. .

21. Tell the order taker you're depressed. Get him/her to cheer you up.

22. Imitate the order taker's voice.

23. Tell them to double-check to make sure your pizza is, in fact, dead.

24. Order 52 pepperoni slices prepared in a fractal pattern as follows from an equation you are about to dictate. Ask if they need paper.

25. Act like you know the order taker from somewhere. Say "Bed-Wetters' Camp, right?"

26. Put the accent on the last syllable of "pepperoni." Use the long "i" sound.

27. If they repeat the order to make sure they have it right, say "OK. That'll be 10.99; please pull up to the first window."

28. Eliminate verbs from your speech.

29. Say it's your anniversary and you'd appreciate if the deliverer hid behind some furniture waiting for your spouse to arrive so you can surprise him/her.

30. Amuse the order taker with little-known facts about country music.

31. Ask to see a menu.

32. Have your pizza "shaken, not stirred."

33. Ask if they have any idea what is at stake with this pizza.

34. Ask what topping goes best with well-aged Chardonnay.

35. If using a touch-tone, press random numbers while ordering. Ask person taking the order to stop doing that.

36. Order a slice, not a whole pizza.

37. Doze off in the middle of the order, catch yourself, and say "Where was I? Who are you?"

38. Psychoanalyze the order taker.

39. Ask what their phone number is. Hang up, call them, and ask again.

40. Order two toppings, then say, "No, they'll start fighting."

41. Call to complain about service. Later, call to say you were drunk and didn't mean it.

42. If he/she suggests anything, adamantly declare, "I shall not be swayed by your sweet words."

43. Wonder aloud if you should trim those nose hairs.

44. Try to talk while drinking something.

45. Start the conversation with "My Call to (Pizza Place), Take 1, and. . . action!"

46. Ask if the pizza is organically grown.

47. Ask about pizza maintenance and repair.

48. Be vague in your order.

49. Use CB lingo where applicable.

50. If using a touch-tone press 9-1-1 every 5 seconds throughout the order.

51. After ordering, say "I wonder what THIS button on the phone does." Simulate a cutoff.

52. Start the conversation by reciting today's date and saying, "This may be my last entry."

53. State your order and say that's as far as this relationship is going to get.

54. Learn to properly pronounce the ingredients of a Twinkie. Ask that these be included in the pizza.

55. Ask if they're familiar with the term "spanking a pizza." Make up a description to go with the term. Ask that this be done to your pizza.

56. Say "Kssssssssssssssht" rather loudly into the phone. Ask if they felt that.

57. When listing toppings you want on your pizza, include another pizza.

58. Ask if they would like to sample your pizza. Suggest an even trade.

59. Put them on hold.

60. Teach the order taker a secret code. Use the code on all subsequent orders.

61. Mumble, "There's a bomb under your seat." When asked to repeat that, say "I said 'sauce smothered with meat'."

62. Make the first topping you order mushrooms. Make the last thing you say "No mushrooms, please." Hang up before they have a chance to respond.

63. When the order is repeated, change it slightly. When it is repeated again, change it again. On the third time, say "You just don't get it, do you?"

64. When you've given the price, say "Ooooooo, that sounds complicated. I hate math."

65. Haggle.

66. Order a one-inch pizza.

67. Order term life insurance.

68. When they say "Will that be all?", snicker and say "We'll find out, won't we?"

69. Ask how many dolphins were killed to make that pizza.

70. While on the phone, fake entering puberty. Fluctuate pitch often; act embarrassed.

71. Dance all around the word "pizza." Avoid saying it at all costs. If he/she says it, say "Please don't mention that word."

72. Have a movie with a good car chase scene playing loudly in the background. Yell "OW!" when a bullet is fired.

73. If he/she suggests a side order, ask why he/she is punishing you.

74. Ask if the pizza has had its shots.

75. Order a steamed pizza.

Some people say 'if you can't beat them, join them'. I say 'If you can't beat them, beat them', because they will be expecting you to join them, so you will have the element of surprise

If at first you don't succeed...go back and reload the gun

"I'm sick of following my dreams. I'm just going to ask them where they're going and hook up with them later. " ~ Mitch Hedberg

"The supreme irony of life is that hardly anyone gets out of it alive." ~Robert Heinlein

"I really don't trust a sane person." ~Lyle Alzado

"There's a fine line between genius and insanity. I have erased this line." ~Oscar Levant

"If absolute power corrupts absolutely, does absolute powerlessness make you pure?" ~ Harry Shearer

"Power corrupts. Absolute power is kind of neat." ~John Lehman

"Death may be the greatest of all human blessings." ~Socrates

There are few problems that can’t be solved with high explosives

If two wrongs don't make a right, try three

"Now you will receive us. We do not ask for your poor or your hungry. We do not want your tired and sick. It is your corrupt we claim. It is your evil that will be sought by us. With every breath, we shall hunt them down. Each day we will spill their blood 'til it rains down from the skies. Do not kill, do not rape, do not steal; these are principles which every man of every faith can embrace. These are not polite suggestions. These are codes of behavior and those of you that ignore them will pay the dearest cost. There are varying degrees of evil. We urge you lesser forms of filth not to push the bounds and cross over into true corruption, into our domain. But if you do, one day you will look behind you and you will see we three and on that day you will reap it. And we will send you to whatever god you wish." The courtroom speech at the end of the movie: The Boondock Saints.

I OWE MY MOTHER

1. My mother taught me TO APPRECIATE A JOB WELL DONE. "If you're going
to kill each other, do it outside. I just finished cleaning."

2. My mother taught me RELIGION. "You better pray that will come out of
the carpet."

3. My mother taught me about TIME TRAVEL. "If you don't straighten up,
I'm going to knock you into the middle of next week!"

4. My mother taught me LOGIC. " Because I said so, that's why."

5. My mother taught me MORE LOGIC. "If you fall out of that swing and
break your neck, you're not going to the store with me."

6. My mother taught me FORESIGHT. "Make sure you wear clean underwear,
in case you're in an accident."

7. My mother taught me IRONY. "Keep crying, and I'll give you something
to cry about."

8. My mother taught me about the science of OSMOSIS. "Shut your mouth
and eat your supper."

9. My mother taught me about CONTORTIONISM. "Will you look at that dirt
on the back of your neck!"

10. My mother taught me about STAMINA"You'll sit there until all that
spinach is gone."

11. My mother taught me about WEATHER. "This room of yours looks as if
a tornado went through it."

12. My mother taught me about HYPOCRISY. "If I told you once, I've told
you a million times. Don't exaggerate!"

13. My mother taught me the CIRCLE OF LIFE. "I brought you into this
world, and I can take you out."

14. My mother taught me about BEHAVIOR MODIFICATION. "Stop acting like
your father!"

15. My mother taught me about ENVY. " There are millions of less
fortunate children in this world who don't have wonderful parents like you do."

16 My mother taught me about ANTICIPATION. "Just wait until we get
home."

17. My mother taught me about RECEIVING. "You are going to get it when
you get home!"

18. My mother taught me MEDICAL SCIENCE. "If you don't stop crossing
your eyes, they are going to get stuck that way."

19. My mother taught me ESP. "Put your sweater on; don't you think I
know when you are cold?"

20. My mother taught me HUMOR. "When that lawn mower cuts off your
toes, don't come running to me. "

21. My mother taught me HOW TO BECOME AN ADULT. "If you don't eat your
vegetables, you'll never grow up."

22. My mother taught me GENETICS. "You're just like your father."

23. My mother taught me about my ROOTS. "Shut that door behind you. Do
you think you were born in a barn?"

24. My mother taught me WISDOM. "When you get to be my age, you'll
understand."

And my favorite: My mother taught me about JUSTICE. "One day you'll
have kids, and I hope they turn out just like you".

100 Rules of Anime

The laws of Anime is a growing list of physical, universal, and natural
phenomenon that seem to appear in various forms in all sorts of anime. The original
intent was an effort to classify these incidents into a list of "laws" that
explained how Anime physics are different from our own (real?) world. It is our hope
that you find them useful to studying Anime, or at the very least, worth a good
chuckle.

#1 - Law of Metaphysical Irregularity- The normal laws of physics do not apply.

#2 - Law of Differential Gravitation- Whenever someone or something jumps, is
thrown, or otherwise is rendered airborne, gravity is reduced by a factor of 4.
Some things have been known to "Float" for a few seconds before plummeting to hit
the ground, vehicle, or someone’s cranium.

#3 - Law of Sonic Amplification, First Law of Anime Acoustics- In space, loud
sounds, like explosions, are even louder because there is no air to get in the way.

#4 - Law of Constant Thrust, First Law of Anime Motion- In space, constant thrust
equals constant velocity.

#5 - Law of Mechanical Mobility, Second Law of Anime Motion- The larger a
mechanical device is, the faster it moves, Armoured Mecha are the fastest objects
known to human science.

#6 - Law of Temporal Variability- Time is not a constant. Time stops for the hero
whenever he does something "cool" or "impressive". Time slows down when friends and
lovers are being killed and speeds up whenever there is a fight.

#7 - First Law of Temporal Mortality- "Good Guys" and "Bad Guys" both die in one of
two ways - either so quick they don’t even see it coming, OR it’s a long drawn out
affair where the character gains much insight to the workings of society, human
existence or why the toast always lands butter side down. NOTE: Sometimes, Anime
heroes or villains never really die! In these rare cases they were a clone or cyborg
and the real hero/villain’s suspiciously missing in "Malletspace", or something.

#8 - Second Law of Temporal Mortality- It takes some time for bad guys to die...
regardless of physical damage. Even when the "Bad Guys" are killed so quickly they
don’t even see it coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the brain.

#9 - Law of Dramatic Emphasis- Scenes involving extreme amounts of action are
depicted with either still frames or black screens with a slash of bright color
(usually red or white).

#10- Law of Dramatic Multiplicity- Scenes that only happen once, for instance, a
"Good Guy" kicks the "Bad Guy" in the face, are seen at least 3 times from 3
different angles.

#11- Law of Inherent Combustibility- Everything explodes. Everything.
First Corollary- Anything that explodes bulges first.
Second Corollary- Large cities are the most explosive substances known to
human science. Tokyo in particular seems to be the most unstable of these cities,
sometimes referred to as "The Matchstick City".

#12- Law of Phlogistatic Emission- Nearly all things emit light from fatal wounds.

#13- Law of Energetic Emission- There is always an energy build up (commonly
referred to as an energy "bulge") before Mecha or space craft weapons fire. Because
of the explosive qualities of weapons, it is believed that this is related to the
Law of Inherent Combustibility.

#14- Law of Inverse Lethal Magnitude- The destructive potential of any
object/organism is inversely proportional to its mass.
First Corollary- Small and cute will always overcome big and ugly. Also
known as the A-Ko phenomenon.

#15- Law of Inexhaustibility- No one EVER runs out of ammunition. That is of
course unless they are cornered, out-numbered, out-classed, and unconscious.

#16- Laws of Inverse Accuracy- The accuracy of a "Good Guy" when operating any form
of firearm increases as the difficulty of the shot increases. The accuracy of the
"Bad Guys" when operating firearms decreases when the difficulty of the shot
decreases. (Also known as the Stormtrooper Effect) Example: A "Good Guy" in a
drunken stupor being held upside down from a moving vehicle will always hit, and
several battalions of "Bad Guys" firing on a "Good Guy" standing alone in the middle
of an open field will always miss.
First Corollary- The more "Bad Guys" there are, the less likely they will
hit anyone or do any real damage.
Second Corollary- Whenever a "Good Guy" is faced with insurmountable odds,
the "Bad Guys" line up in neat rows, allowing the hero to take them all out with a
single burst of automatic fire and then escape.
Third Corollary- Whenever a "Good Guy" is actually hit by enemy fire, it is
in a designated "Good Guy Area", usually a flesh wound in the shoulder or arm,
which restricts the "Good Guy" from doing anything more strenuous than driving,
firing weaponry, using melee weapons, operating heavy machinery, or doing complex
martial arts maneuvers.
Fourth Corollary- The more times the "Bad Guy" fires, the fewer times he
will hit.

#17- Law of Transient Romantic Unreliability- Minimei is a bimbo. (Note: The
Minority Opposition in Ohio disagrees and thinks all men who like this stuff needs
to get out more.)

#18- Law of Hemoglobin Capacity- the human body contains over 12 gallons of blood,
sometimes more, under high pressure.

#19- Law of Demonic Consistency- Demons and other supernatural creatures have at
least three eyes, loads of fangs, tend to be yellow-green or brown, but black is not
unknown, and can only be hurt by bladed weapons. Also, acid has been known to work
just as well...

#20- Law of Militaristic Unreliability- Huge galaxy-wide armadas, entire armies, and
large war machines full of cruel, heartless, bloodthirsty warriors can be stopped
and defeated with a single insignificant example of a caring/loving emotion or a
song.
First Corollary- Whenever a single war machine (mecha, starship, etc.) goes
up against an entire army, the army always loses.

#21- Law of Tactical Unreliability- Tactical geniuses aren’t...

#22 -Law of Inconsequential Undetectability- People never notice the little
things... like missing body parts, or wounds the size of Seattle.

#23- Law of Juvenile Intellectuality- Children are smarter than adults. And almost
twice as annoying.

#24- Law of Americanthromorphism- Americans in Anime appear in one of two roles,
either as a really nasty skinny "Bad Guy" or a big stupid "Good Guy".
First Corollary- The only people who are more stupid than the big dumb
Americans are the American translators. (Sometimes referred to as the Green Line
Effect)
Second Corollary- The only people who are more stupid than the American
translators are the American editors and censors.
Third Corollary- Canadians are usually portrayed as smart, strong, handsome
"Good Guys".

#25- Law of Mandibular Proportionality- The size of a person’s mouth is directly
proportional to the volume at which they are speaking or eating.

#26- Law of Feline Mutation- Any half-cat/half-human mutation will invariably:
1) be female.
2) will possess ears and sometimes a tail as a genetic mutation.
3) wear as little clothing as possible, if any.

#27- Law of Conservation of Firepower- Any powerful weapon capable of
destroying/defeating an opponent in a single shot will invariably be reserved and
used as a last resort.

#28- Law of Technological User-Benevolence- The formal training required to operate
a spaceship or mecha is inversely proportional to its complexity.

#29- Law of Melee Luminescence- Any being displaying extremely high levels of
martial arts prowess and/or violent emotions emits light in the form of a glowing
aura. This aura is usually blue for "Good Guys" and red for "Bad Guys". This is
attributed to Good being higher in the electromagnetic spectrum than Evil.

#30- Law of Non-Anthropomorphic Antagonism- All ugly, non-humanoid alien races are
hostile, and usually hell-bent on destroying humanity for some obscure reason.

#31- Law of Follicular Chromatic Variability- Any color in the visible spectrum is
considered a natural hair color. This color can change without warning or
explanation.

#32- Law of Follicular Permanence- Hair in anime is pretty much indestructible, and
can resist any amount of meteorological conditions, energy emissions, physical
abuse, or explosive effects and still look perfect. The only way to hurt someone’s
hair is the same way you deal with demons... with bladed weapons!

#33- Law of Dubbing- All anime will be dubbed, but they will almost never be as good
as the original.

#34- Law of Probable Attire- Clothing in anime follows certain predictable
guidelines: Female characters wear as little clothing as possible, regardless of
whether it is socially or meteorologically appropriate. Any female with an excessive
amount of clothing will invariably have her clothes ripped to shreds or torn off
somehow. If there is no opportunity to tear off aforementioned female’s clothes,
then she will inexplicably take a shower for no apparent reason (also known as the
Gratuitous Shower Scene). Whenever there is a headwind, Male characters invariably
wear long cloaks that don’t hamper movement and billow out dramatically behind them.
First Corollary (Cryo-Adaptability)- All anime characters are resistant to
extremely cold temperatures, and do not need to wear heavy or warm clothing in snow.
Second Corollary (Indecent Invulnerability)- Bikinis render the wearer
invulnerable to any form of damage.
Third Corollary (Probable Attire permanence)- The clothing on the hero is
indestructible. Their capes, robes, (and if they are girls,) skirts, dresses, bows,
or any loose clothing will just flap when they are in the middle of a fire or ice
attack... Unless it's a hentai. It is believed that the clothes are made out of
Anime Character hair. (re. Laws 32 & 48)

#35- Law of Musical Omnipotence- Any character capable of musical talent (singing,
playing an instrument, etc. Is automatically capable of doing much more "simple"
things, like piloting mecha, fighting crime, stopping an intergalactic war, and so
on... especially if they’ve never attempted these things before.

#36- Law of Quintupular Agglutination- Also called "The Five-man Rule", when "Good
Guys" group together, it tends to be in groups of five. There are five basic
positions, which are:
1) The Hero/Leader
2) His Girlfriend
3) His Best Friend/Rival
4) A Hulking Brute
5) A Dwarf/Kid
Between these basic positions are distributed several attributes, which include:
1)Extreme Coolness
2) Amazing Intelligence
3) Incredible Irritation

#37- Law of Extradimensional Capacitance- All anime females have an
extrasdimensional storage space of variable volume somewhere on their person from
which they can instantly retrieve any object at a moment’s notice. This mysterious
dimension is commonly called "Malletspace".
First Corollary (AKA The Hammer Rule)- The most common item stored is a
heavy mallet, costumes/uniforms, power suits/armor, and large bazookas.

#38- Law of Hydrostatic Emission- Eyes tend to be rather large in Anime. This is
because they contain several gallons of water, which may be instantaneously released
at high pressure through large tear ducts. The actual volume of water contained in
the eyes is unknown, as there is no evidence to suggest that these reservoirs are
actually capable of running out. The reason water tends to collect in the eyes is
because Anime characters only have one large sweat gland, which is located at the
back of the head. When extremely stressed , embarrassed, or worried, this sweat
gland exudes a single but very large drop of sebaceous fluid.

#39- Law of Inverse Attraction- Success at finding suitable mates is inversely
proportionate to how desperately you want to be successful. The more you want, the
less you get and vice-versa.
First Corollary- Unfortunately, this law seems to apply to Otaku in the real
world...

#40- Law of Nasal Sanguination- When sexually aroused, males in Anime don’t get
erections, they get nosebleeds. No one’s sure why this is, though... the current
theory suggests that larger eyes means smaller sinuses and thinner sinus tissue (see
Law #38 above). Females don’t get nosebleeds, but invariably get one heck of a blush
along the cheeks and across the nose, suggesting a lot of bloodflow to that region.

#41- Law of Xylolaceration- Wooden or bamboo swords are just as sharp as metal
swords, if not sharper.

#42- Law of Juvenile Omnipotence- Always send a boy to do a man’s job. He’ll get it
done in half the time and twice the angst.

#43- Law of Triscaquadrodecophobia- There is no Law #43.

#44- Law of Nominative Clamovocation- the likelihood of success and damage done by a
martial arts attack is directly proportional to the volume at which the full name of
the attack is announced (known as the Kamehameha effect).

#45- Law of Uninteruptable Metamorphosis- Regardless of how long or involved the
transformation sequence or how many times they’ve seen it before, any "Bad Guys"
witnessing a mecha/hero/heroine transforming are too stunned to do anything to
interrupt it.

#46- Law of Flimsy Incognition- Simply changing into a costume or wearing a teensy
mask can make you utterly unrecognizable to even your closest friends and relatives.

#47- Law of Mandibular Combustible Emission- All anime characters seem to have some
unknown chemical on their breath that reacts VERY violently with extremely hot or
spicy food. This chemical may also be responsible for the phenomenon of fire behind
the eyes and from the mouth when a character (usually a female) is really angry.

#48- Law of Electrical and Combustible Survivalism- If you get electrocuted or
burned, YOU WILL SURVIVE!! Though your entire body will be scorched, seconds later,
your skin won’t have a trace of damage (Also known as the "Pikachu Effect").
First Corollary- When a magical bad guy/Alien/monster fires off a flame,
wind, or ice attack, the resulting effect is only enough for the hero(es)/heroine(s)
to be standing in the "Walking Against the Wind" stance, with his/her eyes shut and
letting out a pathetic "Aaaaagh!", and yet they are never harmed. This may be in
part to laws 32, 34 and sometimes 44.

#49- Law of Female wrath- If a male character insults a female character, he will
get a mallet, shotgun, or tank blast, or if she is a character that can perform
magical feats, a fireball or whatever, to the head, body or whatever (Also known as
the "Lina Inverse/Gourry Factor") This is because he always deserves it, and will
help him to cope in today’s society. (Sniff Sniff

#50- Law of Artistic Perversion- Most (not all) Anime artists are perverts and are
under the impression that girls are willing to tear off their clothes, or wear VERY
small, revealing outfits at the drop of a pin (or pen for that matter).
Unfortunately, most Hentai fans are under the same impression.

#51- Law of Uninteruptable Nominative Clamovocation- This law is a mixture of Laws
44 and 45. Regardless of how long or involved the Spell or projectile attack is, and
the likelihood of success and damage done by the volume at which the full name of
the attack is announced, or how many times they’ve seen it before, any "Bad Guys"
witnessing a hero/heroine quoting the incantations for an extremely powerful attack
are too stunned to do anything to interrupt it. (Also known as the "Dragon Slave
Phenomenon")

52- Law of Telepathic Obliviousness- Most of the time, some Anime characters
(usually males) will think personal (Like that he/she has sabotaged something), or
perverted thoughts, while near some other character, WHO’S TELEPATHIC!! The reasons
for this are:
1) They forgot that the person is telepathic.
2) They just don’t give a damn.
The reasons the telepathic person doesn’t react are:
1) They’re preoccupied with doing something else.
2) They’d rather keep the fact to themselves that they are Telepathic.
3) They just don’t give a damn.

#53- Law of Chromatic Diversity- Air can be any color of the viewable spectrum.

#54- Law of Old Man Comic Relief- Comic relief comes in the form of a short, bald,
wise-mouthed dirty old man or alien. Or the combination of any two of those traits.
First Corollary- If old man is present, and is acting too horny, stupid,
etc., there will invariably be an old woman to whap him over the head with a frying
pan or something.

#55- Law of the Wise Old Man- Little old Japanese men always know how it ends and
withhold the ending from anyone, especially the hero. This includes special power
weapons, ancient relics, and people who know everything.

#56- Law of Omnipotent Unreliability- Any "Bad Guy" with Omnipotent powers/weapons
will never use those powers/weapons against the "Good Guy" until it is too late.
First Corollary- All "Bad Guys" suffer from Antagonistic Boasting Syndrome
which require all "Bad Guys" to threaten with or exemplify their prowess and not use
it against the "Good Guy".
Second Corollary- No "Bad Guy" may use any new, secret, or superior military
device without one of the following events occurring:
a) The control device being broken.
b) The control device being taken by the "Good Guy".
c) The control device is in fact not the real device at all and was just
"fooled" by the "Good Guy".
d) The "Bad Guy" has already lost and cannot use the device.

#57- Law of Minimum Corneal Volume- Eyeballs may make up no less than one sixth of
the face’s total surface area. More so if the case is a blonde woman.

#58- Law of Electrical Charges in Hair- Hair attracts electricity in abundance,
resulting in two outcomes:
a) A positive charge will result in the spikes-flying-everywhere-behind-me
look.
b) A negative charge will result in the
hair-cascading-down-to-the-waist-in-a-single-sheet look.

#59- Law of Ammunition Accuracy- When there are multiple types of ammunition
available (paintballs, speaker pods), non-lethal rounds will always be more accurate
when compared to "standard" or lethal shots. (Macross Plus for paintballs, Macross 7
for speaker pods)

#60- Law of Active Female Attraction- In a comedy series, a male character’s
attractiveness to women is inversely proportional to how active they pursue them.
(Tenchi, Ranma, and Makoto OVA have a seemingly endless supply of willing
girlfriends despite their lack of romantic skill while Happosai, Ataru, Carrot, and Naruto
couldn’t get a date despite or because of their constant attempts.)

#61- Law of Sweat Pore Variability- When a person is embarrassed, caught in an
awkward situation, or otherwise humiliated, all sweat pores on the body contract,
except for ones on the forehead. These pores expand to such a degree that a single
drop could fill a Big Gulp from 7-11.

#62- The Law of Inverse Training Time- A person who has been training for 3 years
is never as good as someone who has been training for one month.

#63- Law of Needs to Few and Many- The needs of the many, outweigh the needs of the
few... of even the one.

#64- Law of Bad Humor- Whenever someone says something that is intended to be
funny, whether actually funny or not, the rest of the characters (even animals) fall
to the ground with their feet in the air. Sweat sometimes accompanies the fall.
(The sound of a cow mooing usually accompanies the joke as well.)

#65- Law of Extreme Anger- Whenever a female character gets mad, such as seeing the
male character with another girl, she becomes extremely strong (despite her usually
helpless look) so that she can lift a 1000 ton object to hurt the guy. She can
sometimes perform other punishments that are just as cruel such as pinching the
guy’s face so hard that it changes shape. (see law #49)

#66- Law of Differentiated Gravitation-
First Corollary
- If the airborne entity exceeds an altitude equal or greater
than two times the height of the entity, gravity is decreased by an inverse
coefficient relative to the upward momentum and mass/weight (if within at least
500 km of any gravity source) of the entity "jumping".
Second Corollary- The amount of Newtonian "opposite force" (in accordance to
normal downward velocity; "Earth gravity" speed is equal to 32ft/sec/sec) is also
inversely proportional to the "actual" speed of the airborne entity. In all
actuality, an entity that appears to be flying towards a solid concrete parking lot
from space will actually land, producing an opposite force of approximately 1.73 lb.
of pressure. Unless this particular entity is a "Bad Guy". Then the law exhibits a
mysterious exponentially proportional Newtonian opposite force, thusly increasing
this variable by a factor equal to the inverse-gravity potential.

#67- Law of Conservation of Ambient Dramatic Tension- In any situation where the
Ambient Dramatic Tension increases, the "Good Guy’s" Style Coefficient must be
increased by a proportional amount to compensate. In any situation where this does
not happen, the "Bad Guy" inevitably comes out on top. However, this usually leads
to a further rise in the Ambient Dramatic tension, which will always be offset by
an exponential increase in the "Good Guy’s" Style Coefficient.

#68- Law of Coercive Vehicular Control- No matter how complex or well defined the
control system, a character controlling a vehicle of any sort always does so through
means of undetectable subconscious psychokinesis.
First Corollary- Characters can perform actions with their vehicles which
clearly defy normal physics (see Laws of Metaphysical Irregularity and Constant
Thrust). The velocity, attitude and traction of the vehicle appear to be adjusted at
will, with the degree of absolute control being proportional to the complexity and
lethality of the maneuver.
Second Corollary- It is effectively impossible to remove characters from or
disrupt the passage of their vehicles without the character’s consent. This does not
always apply to "Bad Guy" characters, or "Good Guy" characters in situations where
the Ambient Dramatic Tension could increase in accordance with the Law of
Conservation of Ambient Dramatic Tension.

#69- Amendment to the Law of Conservation of Ambient Dramatic Tension- In any
situation where the Ambient Dramatic Tension increases without a corresponding
increase in the "Good Guy’s" Style Coefficient, not only does the "Bad Guy" usually
come out on top, but also his Smugness Factor increases in proportion to the rise in
Ambient Dramatic Tension.

#70- Law of The Rushing Background Effect- Whenever something dramatic occurs, a
survival instinct engages, thus rendering all incoming stimulus that is not directly
and immediately to the dramatic situation at hand a meaningless blur. This is often
referred to as "The Rushing Background Effect". Due to the increase in brain
activity and adrenaline levels in the bloodstream, the scene is often played out in
slow motion.

#71- Law of Interdimensional Hammers- Whenever a female character witnesses a male
character of her preference performing any sort of questionable act (i.e. Looking at
another girl or anything she might construe as perverted) she can reach into an
interdimensional realm (usually behind her back) and withdraw a huge Anime Mallet of
Doom with which to whack the said male over the head with. (see Laws # 37, 49, and
65)

#72- Law of Instant Band-Aids- Whenever a character is injured (usually in a head
shot, maybe from a mallet whack) Band-Aids will always instantly appear on the
wounded individual (and always in pairs, set in a cross fashion). These bandages
will then, most likely, disappear by the character’s next scene.

#73- Law of Universal Edge Defense- Any projectile attack, from a blast of magic to
a hail of bullets, can be easily defended against by holding a suitably cool-looking
sword or other bladed weapon between the attacker and defender, usually so that the
edge cuts into the incoming attack(s), causing both halves to go flying harmlessly
past the defender. Observed most often in fantasy and martial arts anime.

#74- Law of Intractable Sanity- There is no such thing as insanity in anime. When
faced with horrifying supernatural forces that would drive most men mad, anime
characters will either:
a) Die quickly (but in accordance with all other laws e.g., slowdown and
exposition),
b) Get possessed by them, especially if they are beautiful girls or men in a
position to ravish beautiful girls, or
c) Kill them, wipe the blood off their blades, and walk on whistling.

#75- Law of Celestial Body Control- At a dramatically correct moment, a hero can
summon a sun/moon/halo to appear behind him/her to cause a dramatic silhouette.

#76- Law of Aura of Forgetfulness- Any hero who wishes his/her identity to remain a
secret will invariably succeed regardless of disguise because everyone around
him/her will forget everything. Otherwise, how does Sailor Moon keep her disguise?

#77- Law of Cool Hair Factor- The hair of a hero will always coalesce into thick
strands that drape his face into a dramatic fashion, regardless of wind, the
elements, etc. (see Laws 32 & 48)

#78- Law of Inverse Coping- Any single event will happen to the ONE character LEAST
capable of dealing with it.

#79- Law of Martial Arts Training Invulnerability- The Myth that certain martial
arts will enable you to become so strong, that you can stop a nuclear warhead with
your bare palm. Unfortunately, for most otaku, they found the hard way that it just
doesn’t work in real life...

#80- Law of Stereotype Captain characteristics- If a captain of any type of ship is
male, he will invariably wear a big captain’s cap, a long overcoat, and have a
shaggy beard and mustache (pipe optional), and be a great tactician. If the captain
is female, however, she will invariably be young, well endowed, and ditzy as a pole
(horny father optional). Yet, she too will be a great tactician.

#81- Law of Shades/Coolness Factor- Shades can make you instantly cool, even if
you’re normally a klutz.

#82- Law of Hentai Plot- The proper response to any change in the plotline of a
Hentai anime is to start having sex.

#83- Law of Understatement- Anything that is deemed too impossible will become
possible.
First Corollary- Any "Bad Guy" stating "T-that’s impossible!" whenever the
hero is accomplishing some new feat/move/projectile will find out too late that he
is wrong and will invariably be toastied.

#84- Law of Dormant Powers- Anytime a hero is somehow outpowered and/or outclassed
by the villain, he will invariably release powers/new moves he never knew he could
accomplish... but his old teacher did!

#85- Law of Style Coefficient- In a situation where a Good guy may be in dire
straits, he will become stronger, smarter and more cool in a matter of seconds. (see
Laws #67, 69, and 84)

#86- Law of Bad Guy Smugness Factor- Whenever the villain actually succeeds in
beating the hero, they will begin to gloat uncontrollably, because they’ve never won
against the "Good Guy" (because they’re Eeeviiil!!). They usually get so cocky, they
tie the hero to a conveyor belt leading to his doom and leave to get a snack.
Usually this results in:
a) The hero escaping.
b) Clean-up for the underlings.
c)The villain getting toastied.

#87- Law of Tableware Nonexistence- There IS no spoon.

#88- Law of Goofy Turn-Ons- In Hentai, ordinary , pedestrian objects sometimes have
the magical power of either inducing orgasm or arousal. Some include warm water,
rolling on a smooth tabletop, wind, mild electrocution, the character toweling
themselves after a bath/shower, and very cold objects... like bottles of 7-up.

#89- Law of Penile Variance- All Anime men in Hentai have a ridiculously large
penis (lengths of 8, 9, 10 and 11 inches are most common). Some even have ones the
size of telephone poles, despite the blood loss that would accompany it...

#90-Law of Hentai Female Characteristics- All Hentai women have the following
characteristics:
1) Very sensitive and/or very large breasts with large nipples.
2)Very tight and/or sensitive vaginas.

#91- Law of Vaginal Variance- Hentai Anime women can take penis lengths of 8" and
up... completely... despite the fact that they might have a tight and/or sensitive
vagina.

#92- Law of Hero Identification- All heroes are introduced by way of appearance
while someone talking about their (in)famous-ness, or by way of a voice-over of them
introducing themselves.

#93- Law of Cute Mascots- Any anime either Shojo or Shonen has GOT to have at
least one cute, furry little mascot by penalty of death!
First Corollary- If it is a Shonen Anime, the hero will be accompanied by a
Dog, Cat or any kind of animal, real or fake, that would be found with a hero of the
male persuasion. Any animal that would be associated with girls that is following
him around is there because:
1) It’s his girlfriend’s.
2) It is following him, despite his insistence not to do so.
3) Chicks will dig him more.
Second Corollary- If it is a Shojo Anime, the heroine will be accompanied by
a cat, cute lil’ mouse, or some disgustingly cute monster, or any kind of animal,
real or fake, that would be found with a hero of the female persuasion. Any animal
that would be associated with guys that is following her around is there because:
1) It’s her boyfriend’s.
2) It is following her, despite her insistence not to do so.
3) It makes her look cool.

#94- Law of The Force- Most Anime heroes are blessed with a unique sort of ability
that enables bad things to happen to those that deserve it or makes things like
bullets or debris totally miss them (Also referred to as "Dumb Luck"), even though
they are mostly unaware of it. Those who have this ability include Vash the
Stampede, Captain Justy Ueki Tylor, and Jar Jar Binks.

#95- Law of Naughty Tentacles- All Anime Tentacles are VERY horny and will rape any
human female, regardless of age ("She’s 18! No! Really, she is! I’m not lying!...")
First Corollary- Even when raped or molested by tentacles, Hentai Anime
girls eventually get into it & begin squealing in ecstasy. NO one knows WHY this is,
but some theorize there may be some kind of chemical that is secreted through the
skin of the tentacle...
Second Corollary- Women who are impregnated by a tentacle creature never
experience morning sickness, and also find it to be intensely pleasurable (Also
known as the Goofy Meter Redline Effect).
Third Corollary- Similarly, the resulting... offspring of tentacle/human
relations is immediately sexually active, often impregnating its own mother again.

#96- Law of Cat-Fighting- Two females with a grudge can and will go at each other,
sometimes ripping off clothes. Sometimes it escalates so much, that property damage
begins to occur.
First Corollary- A running fight can be so destructive, you can follow it
from a distance just by watching for the smoke. (Also known as the "A-ko/B-ko
Thing")

#97- Law of Healing- Most anime heroes have a Wolverine-like healing factor that
enables them to regenerate from a massive wound or broken bone within minutes. Being
immortal sometimes helps. (Also known as the "Priss Effect".)

#98- Law of Stereotype Crew Characteristics- All ships, either waterborne or
spaceborne, have the following crew members:
1) The captain
2) His Lieutenant
3) Various female technical staff
4) A hotshot pilot
5) A cute little girl/twins (either stowaways or not)
6) The Doctor
7) The Doctor’s assistant (either a spy or not)
Weighted among the crew are various quirks which include:
1) Extreme coolness/luck
2) Amazing Intelligence
3) Incredible irritation
4)Extreme cuteness
5)Irresponsible drunkenness
6)Homophobicness
7) Emotionless (Idiots.)

#99- Law of Sparklies- Whenever a character of the main character’s interest
appears, flowers, sparkles, or abstract circles of pastel colors appear around said
character, or both. Roses with exaggerated thorns appear when it is dangerous love.
No one knows why this is, though most have a theory: Anime characters are freaks! At
least, Marker Apenname seems to think so...

#100- Law of Anime Events- Much like wrestling, anything and everything can happen.

I have discovered the equation to go over the top in everything!

If:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z is represented as:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26.

Then:

H-A-R-D-W-O-R-K
8+1+18+4+23+15+18+11 = 98 percent
and

K-N-O-W-L-E-D-G-E
11+14+15+23+12+5+4+7+5 = 96 percent

but
A-T-T-I -T-U-D-E
1+20+20+9+20+21+4+5 = 100 percent

and,

B-U-L-L-S-H-I-T
2+21+12+12+19+8+9+20 = 103 percent

AND, look how far ass kissing will take you.

A-S-S-K-I-S-S-I-N-G
1+19+19+11+9+19+19+9+14+7 = 118 percent

So, one can conclude with mathematical certainty that while HARDWORK and KNOWLEDGE will get you close, and ATTITUDE will get you there, its really the BULLSHIT and the ASS KISSING that will put you over the top.

Things you shouldn't say to cops.

1. "Sorry about knocking up your wife."

2. "Oh, hey officer. Why'd ya wake me up? What? I've been asleep this whole time, I don't remember running over any crossing guards."

3. "How about I buy you a dozen donuts and you let me off the hook?"

4. "Is that a pistol in your holster or are you coming on to me?"

5. "Hey Ociffer! Whaddaya been upwards to, huh?"

6. "Oh, sure! You arrest me for drunk driving. But, when some other cop does it, you go get donuts!"

7. "You're a member of the force, right? So... where's the lightsaber?"

8. "I know that you'd much rather be drinking coffee right now, so, what's stopping you?"

9. "I'm just a student driver... Honest."

10. "So... About the whole 'You'll never take me alive' thing... That was just a joke..."

11. "Yeah, I'd like a large fries, A whopper, One milkshake... wait, no, make that two milkshakes, and a stack of flapjacks."

12. "So, I was going 120 in a school zone? Then you must have been going 125 to catch me. Good job officer... Good job."

13. "Bad boys, bad boys... whatcha gonna do when they come for you?"

14. "What do you mean 'stealing from the evidence locker is illegal'? You do it all the time!"

15. "Hell yeah! a 500 ticket! I finally broke my record!"

I have some questions...

Why do psychics have to ask for your name?

If a cow laughs does milk come out its nose?

If the opposite of pro is con, then, what's the opposite of progress?

If #2 pencils are so popular why are they still #2?

When the "Psychic Friends Network" went out of business, did they see it coming?

Why do we drive on the parkway and park in the driveway?

If someone with multiple personalities threatens to kill himself is it considered a hostage situation?

Isn't it a bit unnerving that doctors call what they do "practice?"

Why is the word abbreviation so long?

Doesn't "expecting the unexpected" make the unexpected expected?

Do coffins have lifetime guarantees?

If the sky is the limit, then is space over the limit?

Are children who act in rated 'R' movies allowed to see them?

Is "Cute as a button" supposed to be a compliment? Since when are buttons cute?!

Who was the first person to look at a cow and say "I think Ill squeeze these dangly things here and drink what comes out"??

Isn't Disney World just a people trap operated by a mouse?

If electricity comes from electrons does morality come from morons?

If two wrongs don't make a right, why do two negatives make a positive?

Wouldn't it be smart to make the sticky stuff on envelopes taste like chocolate?

Isn't it ineteresting how the word 'politics' is made up of the words 'poli' meaning 'many' in Latin, and 'tics' as in 'bloodsucking creatures'?

If a fork were made of gold would it still be considered silverware?

Why do companies offer you "free gifts" Since when has a gift NOT been free?

If a turtle doesnt have a shell is he homeless or naked?

Should vegetarians eat animal crackers?

If you try to fail and succeed, which have you done?

Whose cruel idea was it to put an S in the word Lisp?

Why is there an expiration date on sour cream?

If you spin an oriental man in a circle three times does he become disoriented?

If vegetarians eat vegetables what do humanitarians eat?

Do they have reserved parking for non-handicapped people at the Special Olympics?

Why do kamikaze pilots wear helmets?

If Fed Ex and UPS were to merge would they call it Fed UP?

If quitters never win and winners never quit how can it be wise to: "Quit while you're ahead"?

Do Lipton employees take coffee breaks?

Most mothers feed their babies with little spoons and forks What do Chinese mothers use? Toothpicks?!

Why do they put pictures of criminals up in the Post Office? What are we supposed to do, write to them!?

Ever wonder what the speed of lightning would be if it didn't zigzag?

After eating do amphibians need to wait an hour before getting OUT of the water?

If olive oil comes from olives where does baby oil come from?

Why is it that when transporting stuff on a car its called a SHIPment, but if transporting stuff on a ship its called CARgo?

My inner dragon is a ...

Sun Dragon

In the war between good and evil, types take the side of the noble and good.
When it comes to the powers of Chaos vs. those of Law and Order, your inner dragon walks a fine line between Law and Chaos.
As far as magical tendancies, Your inner dragon has the ability to conquer the world of magic, but it will not be easy.
During combat situations, whether by spells or by claw, your inner dragon will do whatever it takes to get the job done.

Dragon Description:

During its adolescent stages, a Sun Dragon's body begins to excrete an oily substance through it's skin which burns slowly over time, like napalm. When it reaches this age, the Dragon is ignited by it's elders. Sun Dragons are totally immune to fire.

After it is ignited, the Sun Dragon's flames will continue to blaze for the whole of the dragon's natural life span. Sun Dragons are extremely fierce in combat. The Sun Dragon is among the noblest breed of dragonkind.They are revered both for their ferocity in combat and their great wisdom.

and of coarse my favorit song- Johnny I Hardly Knew Ye -

While goin' the road to sweet Athy, hurroo, hurroo
While goin' the road to sweet Athy, hurroo, hurroo
While goin' the road to sweet Athy
A stick in the hand and a drop in the eye
A doleful damsel I heard cry,
Johnny I hardly knew ye.

With your guns and drums and drums and guns, hurroo, hurroo
With your guns and drums and drums and guns, hurroo, hurroo
With your guns and drums and drums and guns
The enemy nearly slew ye
Oh my darling dear, Ye look so queer
Johnny I hardly knew ye.

Where are your eyes that were so mild, hurroo, hurroo
Where are your eyes that were so mild, hurroo, hurroo
Where are your eyes that were so mild
When my heart you so beguiled?
Why did ye skedaddle from me and the child?
Oh Johnny, I hardly knew ye.

Where are your legs that used to run, hurroo, hurroo
Where are your legs that used to run, hurroo, hurroo
Where are your legs that used to run
When you went for to carry a gun
To be sure but your dancing days are done
Oh Johnny, I hardly knew ye.

Ye haven't an arm, ye haven't a leg, hurroo, hurroo
Ye haven't an arm, ye haven't a leg, hurroo, hurroo
Ye haven't an arm, ye haven't a leg,
Ye're an armless, boneless, chickenless egg,
Ye'll have to be put with a bowl to beg,
Oh Johnny I hardly knew ye.

I'm happy for to see ye home, hurroo, hurroo
I'm happy for to see ye home, hurroo, hurroo
I'm happy for to see ye home
All from the island of Ceylon
So low in flesh, so high in bone
Oh Johnny I hardly knew ye.

They're rolling out the guns again, hurroo, hurroo
They're rolling out the guns again, hurroo, hurroo
They're rolling out the guns again,
But they never will take our sons again,
No they never will take our sons again,
Johnny I'm swearing to ye.

Author: Follow Favorite

Twitter . Help . Sign Up . Cookies . Privacy . Terms of Service