I'm focusing all of my energy on my Pokemon fic, Traveler, right now.
Unfortunately I will no longer be able to respond to all reviews and PMs as I did before! It became too overwhelming and seriously hampered my ability to update my stories, so I've taken most of my communication to Discord! Please message me if you would like a link! Even if I can't respond as often, I assure you that I still read every PM and review that I receive!
The Traveler Discord is now active! If you're interested in an invite, I'll link it below for the next week (it will be active through June 22). Just delete the spaces!
htt ps:/ /disc ord. gg/m5r D9Hwb
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Since a few people have told me that they can't remember the different techniques I've created for my primary fic, Traveler, I've decided to post them on my profile. Please message me if there are any I've forgotten.
EDIT 8/14/21: I've updated the move list with some of the more glaring things, but I'm sure there's still a few I've missed. Let me know if you catch anything!
Nidoking
Ability: Poison Point
Original Techniques/Combination Techniques: Focus Kick (Focus Energy and Double Kick), Focus Attack (Focus Energy and Horn Attack), Triad (Flamethrower, Ice Beam, Thunderbolt)
Moves: Mega Horn, Double Kick, Thunderbolt, Ice Beam, Focus Energy, Confusion, Fury Attack, Horn Attack, Poison Sting, Earthquake, Shadow Claw, Shadow Ball, Earth Power, Reflect, Protect.
Plume/Pidgeot
Ability: Keen Eye
Original Techniques/Combination Techniques: Quick Wing (Quick Attack and Wing Attack), Super Speed (Agility, Tailwind, and Quick Attack), Razor Wing (Steel Wing, Agility, Quick Attack, and Tailwind). In progress: Aeroblast, the North Wind.
Moves: Quick Attack, Wing Attack, Agility, Tailwind, Hyper Beam, Hurricane, Gust, Aerial Ace, Double Team, Whirlwind, Steel Wing, Air Slash, Mirror Move, Protect, Curse.
Torrent/Kingdra:
Ability: Swift Swim/Sniper (Swift Swim is common to all Kingdra due to naturally being able to move quicker in water)
Original Techniques/Combination Techniques: Ice Storm (Blizzard and Twister). In progress: Water manipulation.
Moves: Dragon Pulse, Draco Meteor, Ice Beam, Blizzard, Whirlpool, Twister, Smokescreen, Bubblebeam, Agility, Rain Dance, Hydro Pump, Watergun, Protect.
Dazed/Hypno:
Ability: Insomnia
Original Techniques/Combination Techniques: Multiball (Multiple small Shadow Balls that hover around her, can be released in a flurry), Charm Lock (Disable, Hypnosis, Dream Eater), Polyblast (Multiple Focus Blasts). In progress: Elemental Synthesis, Remote Teleportation.
Moves: Psychic, Psybeam, Zen Headbutt, Teleport, Shadow Ball, Light Screen, Signal Beam, Confusion, Poison Gas, Focus Blast, Hypnosis, Dream Eater, Future Sight, Meditate, Disable, Protect.
Infernus/Magmortar:
Ability: Flame Body, Air Lens (an active ability taught by Blaine that allows Infernus to protect himself from and negate most electrical attacks)
Original Techniques/Combination Techniques: Haze (Engulfs the battlefield in fire so as to activate Infernus' natural camouflage), Earth Burn (Earthquake and Lava Plume), Tephra (technique in which Infernus essentially prepares pockets around the battlefield that he can detonate at will)
Moves: Flamethrower, Fire Blast, Clear Smog, Smokescreen, Earthquake, Lava Plume, Fire Punch, Thunder Punch, Ember, Smokescreen, Fire Spin, Brick Break, Teleport, Solar Beam, Confuse Ray, Hyper Beam, Overheat, Protect.
Bruiser/Machamp:
Ability: Guts
Original Techniques/Combination Techniques: Rampage (Superpower, Close Combat, essentially unleashes Machoke's full physical potential and allows him to ignore the physical damage it does to his body), Triad (Fire Punch, Thunder Punch, Ice Punch), Polyblast (Multiple Focus Blasts, almost a shotgun effect)
Moves: Focus Energy, Low Kick, Submission, Superpower, Close Combat, Fire Punch, Ice Punch, Thunder Punch, Karate Chop, Low Sweep, Seismic Toss, Revenge, Brick Break, Vital Throw, Focus Blast, Protect.
Seeker/Zubat:
Ability: Inner Focus
Original Techniques/Combination Techniques: N/A
Moves: Leech Life, Supersonic, Wing Attack, Confuse Ray, Air Cutter, Swift, Poison Fang, Venoshock, Giga Drain, Quick Attack, Venom Drench, Protect.
Tangrowth:
Ability: Chlorophyll, Magma Manipulation (Ancient Power on magma, loose control)
Original Techniques/Combination Techniques: Effect Spores (Sleep Powder, Poison Powder, Stun Spores released at once)
Moves: Ingrain, Giga Drain, Mega Drain, Solar Beam, Earthquake, Sleep Powder, Poison Powder, Stun Spore, Vine Whip, Leaf Storm, Wrap, Bind, Sludge Bomb, Sludge Wave, Power Whip, Ancient Power (two forms: 1. Silvery orb strikes earth, grants control over what you hit. 2. Silver orb simply thrown at opponent), Protect.
Weavile:
Ability: Inner Focus
Original Techniques/Combination Techniques: Rush (Double Team, Agility, Ice Punch), Jab (Poison Jab, Shadow Claw), Razor Dash (Quick Attack, Metal Claw), Mind Breaker (localized Distortion burst)
Moves: Poison Jab, Agility, Double Team, Ice Punch, Shadow Claw, Quick Attack, Metal Claw, Ice Beam, Icy Wind, Fury Swipes, Protect.
Oz/Electivire:
Ability: Static
Original techniques/Combination Techniques: Lightning Bolt (Electric-type variant of Hyper Beam taught by Lt. Surge), Flash Step
Moves: Quick Attack, Thunder Punch, Thunderbolt, Thunder Wave, Low Kick, Swift, Shock Wave, Fire Punch, Brick Break, Flash, Double Team, Light Screen, Protect, Rain Dance.
Lairon:
Ability: Rock Head
Original Techniques/Combination Techniques: Magnetism
Moves: Mudslap, Metal Claw, Rock Tomb, Protect, Magnet Rise.
Spiritomb/Lotus
Ability: Pressure
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