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Biography
Joined Jul '12

Hello! I'm Guillaume Arsenault from Québec, Canada and before my account I was known as Gui by the Author of many stories which I reviewed. I'm a self proclaimed Master reader so don't expect me to own anything but challenge and OC because I have marvellous idea that I can't believe nobody though about.

The Oc I own.

From One of Four Elements by NeoNazo356: Crazy/Insanity; As Insanity, he is a supposedly-insane student at HIVE who has luck so incredible it defies the laws of physics. For some reason, he dresses like the being watching over The Gate in the Fullmetal Alchemist series. As Crazy, he have black hair, his left eye red while his right was blue, his built thin but muscular' his attire consisted of biker shorts, a blue medical gown, his feet bare, and oddly enough a straightjacket worn backwards with a few of the clasps around his neck holding the garment in place. He is a good frriend of Bumblebee since a while back and accepted to follow her at HIVE to help her bring it down and took the "alter-ego" (he's just dressed like Truth so he can laught at people face when he impersonate him) to cover his identity despite the fact nobody ever heard of him before then.

From GSTA Sinnoh: Will and Silly; Will is a thief and a crazy one at that, seriously, not only does he use the most insane plan but they always work no matter how stupid they sound. Silly is his level 100 Skitty nicknamed because of her antics who was given back to Will by Team Galactic after she single handeely destroyed two lab trying to escape. Her ease at using assist ( Hoenn version ) make it appear as if she can use eery single useable move.

My Challenges:

One Piece challenges: A thief's compagnion

As Nami watched the Buggy's pirate sink on her old boat, she glanced at her shoulder were the familliar weight of her oldest friend rested upon. "Well Jet, it seems it's you and me again." Jet turned his crimson's eyes and gave his usual reply "Murkrow".

Here's the situation, a few year before meeting Luffy, Nami befriended this surprisingly intelligent bird who keep reapeting "Murkrow" or part of this word while counting her newly stolen money and broke down after he tryed to steal the shiny jewels. Sometime later, he came back after stealing a purse and gave it to her . He then became her faithfull compagnion. Jet is a diminutive for Jet Black because of his feather. This is NOT a crossover because the only pokemon there is to encounter is Jet. At this point of the story, Jet is Lv 40. His move set is: Agility, Double Team, Substitution, Roost, Night Slash, Dark Pulse, Pluck, Thief, Aerial Ace, Fly, Defog, Drill Peck, Slash, Foresight( to be able to hit Logia Devil fruit user's), Steel Wing, U-Turn, Feather Dance and Wing Attack. Is Ability is Super Luck, meaning he can easily strike a critical hit before retreating. He's a hit and run pokemon and his bird eyes view mixed with his intelligence and his nocturnal life make him the perfect look out. Beside, if he's needed during the day, he Roost on Nami's shoulder to be able to react fast enought to any situation during the day. PM me if you want to take on this challenge or if you think I should add details.

The Top 100 Things I'd Do If I Ever Became An Evil Overlord
1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
2. My ventilation ducts will be too small to crawl through.
3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
4. Shooting is not too good for my enemies.
5. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.
6. I will not gloat over my enemies' predicament before killing them.
7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. On second thought, I'll shoot him, then say "No."
8. After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
9. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.
10. I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
11. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
13. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of a cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
14. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
15. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 1:17 and the hero is just putting his plan into operation.
16. I will never utter the sentence "But before I kill you, there's just one thing I want to know."
17. When I employ people as advisors, I will occasionally listen to their advice.
18. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
19. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
20. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mindset.
22. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
23. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!" (After that, death is usually instantaneous.)
25. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.
26. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
27. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.
28. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
29. I will dress in bright and cheery colors, and so throw my enemies into confusion.
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
31. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
32. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
33. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
34. I will not turn into a snake. It never helps.
35. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
36. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
37. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
38. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
39. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
40. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.
41. Once my power is secure, I will destroy all those pesky time-travel devices.
42. When I capture the hero, I will make sure I also get his dog, monkey, ferret, naked mole rat, or whatever sickeningly-cute little animal capable of untying ropes and filching keys happens to follow him around.
43. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.
44. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
45. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say, "And here is the price for failure," then suddenly turn and kill some random underling.
46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?" I will reply, "This," and kill the advisor.
47. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
48. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
49. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
50. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
51. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.
52. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!", I will say, "Oh well," and kill her.
54. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
55. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However, before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.
56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
57. Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
58. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
59. I will never build a sentient computer smarter than I am.
60. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
61. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.
62. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
63. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
64. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.
65. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment Room.
66. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
67. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
68. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
69. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
70. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
71. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
72. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.
73. I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
74. When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
75. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
76. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
77. If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
78. I will not tell my Legions of Terror, "And he must be taken alive!" The command will be, "And try to take him alive if it is reasonably practical."
79. If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.
80. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
81. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
82. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
83. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
84. I will not have captives of one sex guarded by members of the opposite sex.
85. I will not use any plan in which the final step is horribly complicated, e.g. "Align the twelve Stones of Power on the sacred altar, then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of, "Push the button."
86. I will make sure that my doomsday device is up to code and properly grounded.
87. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
88. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
89. After I capture the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
90. I will not design my Main Control Room so that every workstation is facing away from the door.
91. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
92. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
93. If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
94. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
95. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
96. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
97. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.
98. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstances have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.
99. Any data file of crucial importance will be padded to 1.45Mb in size.
100. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.

Murphy's War Law

1. Friendly fire - isn't.

2. Recoilless rifles - aren't.

3. Suppressive fires - won't.

4. You are not Superman; Marines and fighter pilots take note.

5. A sucking chest wound is Nature's way of telling you to slow down.

6. If it's stupid but it works, it isn't stupid.

7. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.

8. If at first you don't succeed, call in an air strike.If you are forward of your position, your artillery will fall short.

9. Never share a foxhole with anyone braver than yourself.

10. Never go to bed with anyone crazier than yourself.

11. Never forget that your weapon was made by the lowest bidder.

12. If your attack is going really well, it's an ambush.

13. The enemy diversion you're ignoring is their main attack.

14. The enemy invariably attacks on two occasions: -when they're ready. -when you're not.

15. No OPLAN ever survives initial contact.

16. There is no such thing as a perfect plan.

17. Five second fuses always burn three seconds.

18. There is no such thing as an atheist in a foxhole.

19. A retreating enemy is probably just falling back and regrouping. The Ol' Ranger's addendum: Or else they're trying to suck you into a serious ambush!

20. The important things are always simple; the simple are always hard.

21. The easy way is always mined.

22. Teamwork is essential; it gives the enemy other people to shoot at.

23. Don't look conspicuous; it draws fire... For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.

24. Never draw fire; it irritates everyone around you.

25. If you are short of everything but the enemy, you are in the combat zone.

26. When you have secured the area, make sure the enemy knows it too.

27. Incoming fire has the right of way.

28. No combat ready unit has ever passed inspection.

29. No inspection ready unit has ever passed combat.

30. If the enemy is within range, so are you.

31. The only thing more accurate than incoming enemy fire is incoming friendly fire.

32. Things which must be shipped together as a set, aren't.

33. Things that must work together can't be carried to the field that way.

34. Radios will fail as soon as you need fire support.

35. Radar tends to fail at night and in bad weather (and especially during both).

36. Anything you do can get you killed, including nothing.

37. Make it too tough for the enemy to get in, and you won't be able to get out.

38. Tracers work both ways.

39. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.

40. When both sides are convinced they're about to lose, they're both right.

41. Professional soldiers are predictable; the world is full of dangerous amateurs.

42. Military Intelligence is a contradiction.

43. Fortify your front; you'll get your rear shot up.

44. Weather ain't neutral.

45. If you can't remember, the Claymore is pointed toward you.

46. Air defense motto: shoot 'em down; sort 'em out on the ground. 'Flies high, it dies; low and slow, it'll go.'

47. The Cavalry doesn't always come to the rescue.

48. Napalm is an area support weapon.

49. Mines are equal opportunity weapons.

50. B-52s are the ultimate close support weapon.

51. Sniper's motto: reach out and touch someone.

52. Killing for peace is like screwing for virginity.

53. The one item you need is always in short supply.

54. Interchangeable parts aren't.

55. It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.

56. When in doubt, empty your magazine.

57. The side with the simplest uniforms wins.

58. Combat will occur on the ground between two adjoining maps.

59. If the Platoon Sergeant can see you, so can the enemy.

60. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.

61. The most dangerous thing in the world is a Second Lieutenant with a map and a compass.

62. Exceptions prove the rule, and destroy the battle plan.

63. Everything always works in your HQ, everything always fails in the Colonel's HQ.

64. The enemy never watches until you make a mistake.

65. One enemy soldier is never enough, but two is entirely too many.

66. A clean (and dry) set of BDU's is a magnet for mud and rain.

67. The worse the weather, the more you are required to be out in it.

68. Whenever you have plenty of ammo, you never miss.

69. Whenever you are low on ammo, you can't hit the broad side of a barn.

70. The more a weapon costs, the farther you will have to send it away to be repaired.

71. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.

72. Field experience is something you don't get until just after you need it.

73. No matter which way you have to march, its always uphill.

74. If enough data is collected, a board of inquiry can prove anything.

75. For every action, there is an equal and opposite criticism (in boot camp).

76. Air strikes always overshoot the target, artillery always falls short.

77. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.

78. Those who hesitate under fire usually do not end up KIA or WIA.

79. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.

80. To steal information from a person is called plagiarism, to steal information from the enemy is called gathering intelligence.

81. The weapon that usually jams when you need it the most is the M60.

82. The perfect officer for the job will transfer in the day after that bill is filled by someone else.

83. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack, when you are low on supplies & ammo the enemy decides to attack that night.

84. The newest and least experienced soldier will usually win the Medal of Honor.

85. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.

86. Murphy was a grunt.

87. Beer Math: 2 beers times 37 men equals 49 cases.

88. Body count Math: 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.

89. The bursting radius of a hand grenade is always one foot greater than your jumping range.

90. All-weather close air support doesn't work in bad weather.

91. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.

92. The crucial round is a dud.

93. Every command which can be misunderstood, will be.

94. There is no such place as a convenient foxhole.

95. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.

96. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you, if your ambush is properly set the enemy won't walk into it, if your flank march is going well the enemy expects you to outflank him.

97. Density of fire increases proportionally to the curiousness of the target.

98. Odd objects attract fire - never lurk behind one.

99. The more stupid the leader is, the more important missions he is ordered to carry out.

100. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).

101. There is always a way, and it usually doesn't work.

102. Success occurs when no one is looking, failure occurs when the General is watching.

103. The enemy never monitors your radio frequency until you broadcast on an unsecured channel.

104. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands right at your feet.

105. As soon as you are served hot chow in the field, it rains.

106. Never tell the Platoon Sergeant you have nothing to do.

107. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.

108. Walking point = sniper bait.

109. Your bivouac for the night is the spot where you got tired of marching that day.

110. If only one solution can be found for a field problem, then it is usually a stupid solution.

111. No battle plan ever survives contact with the enemy.

112. The most dangerous thing in the combat zone is an officer with a map.

113. The problem with taking the easy way out is that the enemy has already mined it.

114. The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.

115. If your advance is going well, you are walking into an ambush.

116. The quartermaster has only two sizes, too large and too small.

117. If you really need an officer in a hurry, take a nap.

118. The only time suppressive fire works is when it is used on abandoned positions.

119. There is nothing more satisfying that having someone take a shot at you... and miss.

120. Don't be conspicuous; in the combat zone it draws fire, out of the combat zone it draws sergeants, if they can see you, so can the enemy... All or any of the above combined.

121. Avoid loud noises, there are few silent killers in a combat zone.

122. Never screw over a buddy; you'll never know when he could save your life.

123. Never expect any rations; the only rations that will be on time and won't be short is the ration of shit.

124. Respect all religions in a combat zone, take no chances on where you may go if killed.

125. A half filled canteen is a beacon for a full loaded enemy weapon.

126. When in a fire fight, kill as many as you can, the one you miss may not miss tomorrow.

127. It is a physical impossibility to carry too much ammo.

128. If you survive an ambush, something's wrong.

129. If you can see the flashes from the enemies' guns in battle, he can see yours too.

130. Flashlights, lighters and matches don't just illuminate the surrounding area; they illuminate you too.

131. Just because you have nearly impenetrable body armor and a hard-ass Kevlar helmet, doesn't mean you don't have exposed areas.

132. There are few times when the enemy can't hear you: When he's dead, you're dead, or both. Addendum: When he's not there, when you're not there, or both.

133. Never cover a dead body with your own in hopes of looking like you're one of the casualties. Even using his cadaver is a stretch to avoid being shot "just in case."

134. You're only better than your enemy if you kill him first.

135. Never underestimate the ability of the brass to foul things up.

136. You have two mortal enemies in combat; the opposing side and your own rear services.

137. You think the enemy has better artillery support and the enemy thinks yours is better; you're both right.

138. Three things you will never see in combat; hot chow, hot showers, and an uninterrupted night's sleep.

139. "Live" and "Hero" are mutually exclusive terms.

140. Once you are in the fight it is way too late to wonder if this is a good idea.

141. NEVER get into a fight without more ammunition that the other guy.

142. Decisions made by someone over your head will seldom be in your best interest.

143. Sometimes, being good and lucky still is not enough.

144. If the rear echelon troops are really happy, the front line troops probably do not have what they need.

145. If you are wearing body armor they will probably miss that part.

146. Happiness is a belt fed weapon.

147. Having all your body parts intact and functioning at the end of the day beats the alternative.

148. If you are allergic to lead it is best to avoid a war zone.

149. Hot garrison chow is better than hot C-rations which, in turn, are better than cold C-rations, which are better than no food at all. All of these, however, are preferable to cold rice balls even if they do have little pieces of fish in them.

150. A free fire zone has nothing to do with economics.

151. Medals are OK, but having your body and all your friends in one piece at the end of the day is better.

152. Being shot hurts.

153. Thousands of Veterans earned medals for bravery every day, a few were even awarded.

154. There is only one rule in war: When you win, you get to make up the rules.

155. C-4 can make a dull day fun.

156. There is no such thing as a fair fight -- only ones where you win or lose.

157. If you win the battle you are entitled to the spoils.

158. If you lose you don't care.

159. Nobody cares what you did yesterday or what you are going to do tomorrow, what is important is what you are doing -- NOW -- to solve our problem.

160. Always make sure someone has a can opener.

161. Prayer may not help . . . but it can't hurt.

162. Flying is better than walking, walking is better than running, running is better than crawling. All of these, however, are better than extraction by a Med-Evac even if it is technically, is a form of flying.

163. If everyone does not come home none of the rest of us can ever fully come home either.

164. Carrying any weapon that you weren't issued (e.g, an AK) in combat is NOT A GOOD IDEA! -A combat vet will know the sound of an unfamiliar weapon in an instant and will point and shoot. -Not only that, AKs use green tracers which mean "shoot 'em all and let God sort them out".

165. As has been noted, "Friendly fire isn't!"

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