Should probably have something here
21 year old male, American as a Bald Eagle and Apple Pies, studying Computer Science at GMU.
I don't write often, so expect irregular updates on anything posted here.
I'm a Beta for a few works, Especially AlmostElectric's Uzumaki (Check it out, it's like a tragic trainwreck in motion, but a well written one).
Feel free to PM me if you need a Beta. I'm usually willing to do one chapter (less than 10 pages) for any story, but more than that depends on the story catching my interest.
Least favorite genres: Self Inserts, Gamer, Harem, giving characters obscene powerups just so they can stomp things, people spelling like they text.
General Recommended fics:
Uzumaki (Almost Electric)-Naruto AU, where Sasuke is a girl, the author hates blatant wish fulfillment, and god dammit women give your characters a break at some point.
Dreaming of Sunshine (Silver Queen)- Naruto Self Insert, I don't normally like self inserts but goddamn, that is some good world building. Now hurry up and get to shippuden.
Written in Reverse (Jmenace)-Naruto AU with time travel. Yandere is best-dere
Young Love (Ekusukallybaa)-Naruto AU, poor Sasuke did absolutely nothing to deserve this. See above.
Proffessor Arc(Coeur Al'Aran)-RWBY AU, Jaune's faked transcripts are too good, and now he's a teacher. Pretty funny and consistent updates
Thorny Tangle (Argentorum)- RWBY AU where Yang makes a bad choice, Cinder makes a questionable one, and child ruby is goddamn adorable. Rec'd because I have a thing for villains trying to raise kids
A Certain Droll Hivemind (Earthscorpion)-Raildex story, told through a Misaka clone's journal entries. adorable and funny
current favorite fictional universes are (NOT in order)
Naruto
Lovecraft
RWBY
the BOLO series
Warhammer/40k
Warframe
I hear some people keep prompts they're too busy to write/not good enough to write here, so I'll throw some up as they occur to me. I might get around to some of these myself
[b]Old School Gamer[/b: Put this in any universe, though it probably fits better in ones with some sort of frontier to explore, or with ancient ruins or just areas beasties can hide in.
The idea is roughly the same as your usual gamer fic, but with the twist of following Old School D&D rules. For those unfamiliar with it, have a basic overview of Original D&D:
you have 6 Ability scores, Strength Dexterity Constitution Intelligence Wisdom and Charisma, rated from 3 to 18 (technically you roll 3 dice and add them) monsters give roughly 5 experience points per level, getting from level 1 to 2 is roughly 1500exp, and that level 1 goblin is perfectly capable of murdering a level 1 fighter You have 4 classes: Fighter, Thief, Magic User, and Cleric (Occasionally, Elf, Halfling, and Dwarf as well) There are no skills points to allocate. There are no feats. Leveling up does not improve your ability scores, and magic items only give small bonuses Magic Users, Clerics, and Elves must roll for their starting spells. They don't get to pick them. Yes, this does mean the wizard can start off with nothing but Speak languages or Ventriloquism Bringing gold back from the wilderness (as in finding a hidden trove. Killing a monster and selling its gear to someone for gold doesn't count) gives 1 exp/gp Gold has weight. 1 person will not be able to carry 1500gp back without backbreaking laborSo what's the point? Gamer fics, in my experience, often wind up turning into the same damn thing, Grinding montage, followed by curbstomp, then meeting something they can't curbstomp, followed by more grinding. This gets in the way of both good story telling and any actual exploration of what seeing the world through game mechanics would really be like. OD&D (And the many retroclones that have popped up in recent years, such as Labyrinth Lord, Legends of the Flame Princess, Scarlet Heroes, and more) effectively render level grinding insanely risky for little reward (it would require 300 level 1 monsters to advance to level 2, all of which are a significant threat to a level 1 adventurer), while also keeping stat inflation down (no skills to advance, and your attribute scores are mostly steady). Gold as Exp further requires the character to head out into the wild and dangerous places in order to become more powerful, as sitting in an office slowly getting money accomplishes absolutely nothing.
Thus, the character has a motivation to go out and adventure, but also can't just grind their way to power. They have to play it smart instead of exploiting broken mechanics. Statblocks don't get in the way of characterization, and you have more ways of making something threatening than just incrimenting numbers.