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Emblem of Water PM
Biography
Joined May '17

Name: private.

Home country: the Netherlands.

Gender: male.

Age: how I am feeling at the time.

Hair: brown

Eyes: green

Hobbies: boxing, biking, playing video games (various consoles), reading and writing.

Shield Hero Legendary Weapon Functions

Universal

[Unlock Form] – A Legendary Weapon can absorb materials into it. If the material can be used to unlock a new form it will do so. If not, the material will be stored in the Item Box. The time required to unlock a new form is dependent on the material used and the number of forms the weapon has already unlocked. As more forms are unlocked, it can unlock new forms faster.

[Item Box] – The Legendary Weapons have a subspace to keep unused materials.

[Drop Item] – When a monster is killed and absorbed by the Legendary Weapon, in whole or in part, the Legendary Weapon will generate a drop item

[Recipe Synthesis] – A Legendary Weapon can unlock recipes for cooking, potion making, smiting, etc, through mastery of certain weapon forms. After the recipe has been unlocked, the Legendary Weapon can craft, cook, smith, etc. the corresponding item. The quality is always Normal, regardless of the quality of the materials put in.

[Weapon Copy] – Weapons of the same category as Legendary Weapon can be copied into said Legendary Weapon without consuming the original copy.

[Weapon Mastery] – Weapon forms can be mastered through use, repeatedly absorbing more copies of the unlock material, or by simply having the weapon equipped long enough outside of battle. Once the form is Mastered, the Hero gains the weapon form's Equipment Bonuses, even with the form is not equipped.

[Equipment Bonuses] – Equipment Bonuses are bonuses that come from individual weapon forms and can be mastered to make permanent.

Legendary Sword

[Level Link] - As the Hero Levels up, all weapon forms will grow stronger alongside them. With every Level up 0,5 will be added to a weapon form's Attack or Defence rating.

[Weapon Proficiency] – Weapon Proficiency is a gauge that fills up and runs concurrent with the time spent Mastering a weapon. The gauge for Weapon Proficiency goes up to 100 for each weapon form, and can be reset to gain Energy.

[Awaken Weapon] – Once a weapon form is Mastered, it can be Awakened by consuming Energy gained from [Weapon Proficiency] in order to provide even greater Equipment Bonuses and enhance Special Abilities. Numerical Equipment Bonuses will be increased by 50%. Nonnumerical Equipment Bonuses and Special Abilities increase by one grade (Poison Resistance (small) becomes Poison Resistance (medium). Awakening weapon forms might also reveal previously hidden abilities.

[Upgrade] – A weapon form that has been Awakened can be Upgraded by consuming more Energy gained from [Weapon Proficiency]. Any item in the Legendary Weapon's Item Box can also be turned into Energy. There is only percent chance of success with each attempt and each form can only have up to 5 successes. Each success increases the Base Stats of the weapon form by 20% (additive stacking). Each successive upgrade will increase a weapon form's Rarity. First the weapon form will gain the Common Rarity, then Uncommon, then Rare, then Super Rare, and then Artifact.

Legendary Spear

[Weapon Familiarity] - A weapon form becomes stronger through continued use. This is a gauge that can at least go from 0 to 10 and adds 2 to the Attack or Defence rating with every level reached on the gauge, but can go much higher depending on the weapon form.

[Weapon Enchantment] – A weapon form can be enhanced by using [Soul Fragments] gathered from enemies absorbed into the Legendary Weapon. An enhanced weapon form gains damage/damage-reduction against the enemy type the weapon form is specialized for. These bonuses will be different depending on the level of specialization of the weapon. As the Level of enchantment gets higher, it becomes more and more expensive.

[Weapon Tempering] – A weapon form can be made stronger with the use of certain ores. Each weapon form has only a single kind of ore that will increase its Tempering Level. The more powerful the weapon form, the more ore needs to be infused before its Tempering Level increases. There is no limit how many times a weapon form's Tempering Level can be increased. There is, however, a percent chance of failure, and if the process fails, all previous Tempering Levels will be lost. Weapon Tempering will give 1 to the Base Attack or the Base Defence with each Tempering Level.

[Status Enchantment] – A weapon form can be Enchanted by infusing them with certain materials in order to add special properties, depending on the material used. Rare and more magically potent materials may give higher bonuses. If you use a new Enchantment, it will overwrite the old one.

Legendary Bow

[Rarity Power] – this quantification of rarity is a wholly separate category of rarity than the one used in the [Upgrade] Strengthening Method. The rarer a weapon form is, the stronger it is. A weapon form made from rarer materials will be stronger than a weapon form of equal quality but more common materials. This rarity is quantified in a sliding scale from E to S, with each level giving 10 in either Attack or Defence.

[Reinforce Weapon] – does basically the same thing as Weapon Tempering, but instead of ores it required infusing a weapon form with money, minerals or gems to raise its base Defence or Attack. In addition, unlike Weapon Tempering, there was no chance of failure and there was a set amount that a weapon form can be Reinforced by. Said set amount differs between Weapon Forms.

[Item Enchantment] – allows a Hero to place a randomized Enchantment on a weapon form by converting items in his Inventory into energy and applying it to a chosen Weapon Form. Unfortunately, this method had a percent chance of failure, and if it failed, the Enchantment Level would fall back to zero.

[Jobs] - Instead of strengthening the Legendary Shield or Skills, it instead buffs yourself and your allies. Jobs were 'bought' with monster body parts, and could then be upgraded once per day by infusing more and more materials per upgrade. Each Job increased Stats in related fields, and comes with 'perks' that were unlocked at every ten Levels of a Job. Perks like a new ability or skill.

Legendary Shield

[Trust] – By placing their trust in others and by being trusted in return, the Hero and the one they trust gain strength. By being trusted in turn, the Hero is further strengthened. This is a flat 2% increase in Stats across the board for the Hero and the people he places his trust in. For the Hero, the bonuses gained by being trusted stack, while the same doesn't hold true for others.

[Sharing and Understanding] – By sharing and understanding Strengthening Methods between Heroes, their efficacy increases. In other words, if you share and understand Strengthening Methods with other Heroes, they work better. For example: the percent chance of failure with the Upgrade Strengthening Method of the Legendary Sword will decrease. Or the bonuses a Hero can gain from Weapon Enchantment, a Strengthening Method of the Legendary Spear, will increase for less cost in Soul Fragments.

[Energy Boost] – This allows a Hero to raise the efficacy of their Skills, magic, and even their regular attacks by mixing in their Life Force.

[Fourth method – unknown]

Legendary Hunting Tool

[Monster Hunter] – For every unique type of monster/creature killed, the Hero is granted permanent Stat increases. Which Stat increases and by how much depends on the monster/creature killed. Example: killing a Red Balloon will yield a 1 to Attack. Killing a Blue Balloon will also yield 1 to Attack. However, after the initial Stat-Up, killing a Red and/or Blue Balloon again won't yield any further Stat increases.

[Weapon Experience Points] – This method allows a Legendary/Vassal Weapon to accrue EXP of its own and Level up as it is used in battle. As the Legendary/Vassal Weapon's Level increases, all its Weapon Forms will grow stronger, adding 0,5 to any Weapon Form's base Attack or Defence rating. Note: this Strengthening Method is almost identical to the Strengthening Method – [Level Link] – of the Legendary Sword, with the only difference being that the bonuses aren't tied directly to the Hero's own Level, but instead to the Legendary/Vassal Weapon's very own accrued EXP and Level.

[Ofuda] - Pieces of specialized, magical paper that can be attached to the legendary weapon in order to add different functions and a variety of special effects.

[Fourth method – unknown]

Seven Star Staff Weapon

[Magic Rank] - As a Hero Levels up, they gain points to upgrade magic spells, boosting their efficacy. The upgraded spells have numerals applied to them, from I to X, depending on how many points are added. An un-upgraded spell has no numeral. Once applied, there is a cooldown of 24 hours, after which the option to remove the points becomes available, where they can be reallocated to other spells, reverted the spells they were taken from back to their normal power. The point cost to upgrade a spell varies depending on the spell's power, and different tiers of the same spell are considered different spells and thus would be upgraded separately.

Seven Star Carriage Weapon

[Monster Encyclopedia] - Grants a Hero a variety of Stat bonuses dependent on the materials stored within the Legendary Weapon. In addition, completing a monster's drop list will provide additional bonuses.

Fan Vassal Weapon

[Ambient Mana Absorption] – During combat, any magical energy that a monster expends but doesn't consume entirely when attacking is passively absorbed by the Legendary/Vassal Weapon. After battle and once the monster has been slain, any magical energy remaining in the atmosphere and released by the monster's corpse is similarly absorbed. This collected 'energy' is purified and transformed, which can then be used to Ascend any given Weapon Form in order to provide even greater Equipment Bonuses and enhance Special Abilities. Numerical Equipment Bonuses will be increased by 50%. Nonnumerical Equipment Bonuses and Special Abilities increase by one grade. This might also reveal previously hidden abilities. Note: this Strengthening Method is functionally identical to the [Awaken Weapon] Strengthening Method of the Legendary Sword.

Katana Vassal Weapon

[Refinement] - A Weapon Form can be made stronger with the use of certain ores. Each Weapon Form has only a single kind of ore that will increase its Refinement Level. The more powerful the Weapon Form, the more ore needs to be infused before its Refinement Level increases. There is no limit to how many times a Weapon Form's Refinement Level can be increased. There is, however, a percent chance of failure, and if the process fails, all previous Refinement Levels will be lost. Refinement will give 1 to Base Attack or to Base Defence with each Refinement Level. Note: this Strengthening Method is functionally identical to the [Weapon Tempering] method of the Legendary Spear.

Scythe Vassal Weapon

[Spirit Enhancement] - A Weapon Form can be enhanced by using [Soul Fragments] gathered from enemies, absorbed into the Legendary/Vassal Weapon. An enhanced Weapon Form gains damage/damage-reduction against the enemy type the Weapon Form is specialized for. These bonuses will be different depending on the level of specialization of the weapon. As the Level of enchantment gets higher, it becomes more and more expensive. Note: this Strengthening Method is functionally identical to the [Weapon Enchantment] method of the Legendary Spear.

Boat Vassal Weapon

[Item Boost] - Grants a Hero a variety of Stat bonuses dependent on the items stored within the Legendary/Vassal Weapon. In addition, completing a 'drop' list will provide additional bonuses. Note: this Strengthening Method is almost identical to the Strengthening Method – [Monster Encyclopedia] – of the Seven Star Carriage Weapon, with the only difference being that it functions on items rather than monster materials.

Mirror Vassal Weapon

[Food Level] – This Strengthening Method consists out of multiple different interweaving components, all of which revolve around cooking and eating food. Cooking: the user gains [Food EXP] by cooking, which then increases their [Food Level]. A higher [Food Level] allows the chef to imbue their food with stronger effects/Stat bonuses.

Consumption: when someone eats food prepared by the Hero, they receive: permanent Stat bonuses (the Stat-up is based on the recipe, the chef's skill and [Food Level]), their own [Food EXP, while the chef also gains additional [Food EXP] based on the consumer's satisfaction with the meal.

Weapon Enhancement: the Vassal/Legendary Weapon itself gains [Food EXP] through both food preparation and consumption. This EXP can be used to strengthen Weapon Forms and is fungible with some if not all other Strengthening Methods. For example: the [Food EXP] accrued by the Vassal/Legendary Weapon itself can be used to fill up the EXP Level gauge of the [Weapon Experience Points] Strengthening Method of the Legendary Hunting Tool. This would allow a given Weapon Form to grow stronger through the use of the [Weapon Experience Points] system without actually having to be used in active combat.

Sword and Shield Characters: Known Powers

Iwatani Naofumi

Weapon Forms/Special Abilities (of note)

Light Metal Shield: Magic Nullification (High)

Two Headed Black Dog Shield: Dog Bite (Large)

Hidden Blade Shield: Hidden Blade (Medium)

Curse Series – Shield Of Rage I/II: Self Curse Burning, Strength Up (Wrath), Howl, Frenzy of Companions, Robe of Rage (Medium)

Otherworld Chimera Viper Shield: Snake Venom Fang (Large) / Long Hook

Ghisarma Heart Shield: Knock Back (Maximum)

Otherworld Dread Wolf Lightning Crystal Shield: Surge (Large)

Dragon Hourglass Sand Shield: Portal Shield

Otherworld Soul Eater Shield: Soul Eat (Large) / Wall Escape / Undead Control

Skills

Air Strike Shield – Creates an ethereal shield that can be used to defend.

Second Shield – Creates a second ethereal shield that can be used to defend.

Dritte Shield – Creates a third ethereal shield that can be used to defend.

Slave Stat Growth Up I/II/III – Increases Stat growth of slaves by a small/medium/large.

Companion Stat Growth Up I/II/III/IV - Increases Stat growth of companions by a small/medium/large/large amount

Monster Growth Up I/II/II/IV – Increases Stat growth of owned monsters by a small/medium/large/large amount

E Float Shield - Conjures a shield in a location of the Hero's choice within a ten-meter radius. Unlike most other barrier Skills, this shield is mobile, moving along with the Hero and can be mentally manipulated to a different location after being deployed.

Change Shield - A Skill that changes an Air Strike Shield to any other type of shield the Hero might possess, imparting the abilities of the chosen shield to the Air Strike Shield.

Shield Prison – Spawns an overlapping series of shields in a sphere that can be used to imprison an opponent or can be used to defend the user or his allies

Shield Bash – a straight forward strike with any shield equiped by the Hero. The attack won’t do any damage, but will stun the target and stop them from moving for a few precious seconds.

Toxic Spikes – Makes the ground around the user poisonous. This Skill acts like a curse, poisoning anyone who steps on the effected ground, while leaving the user and their party unaffected.

Electric Terrain – Charges the ground around the user with static electricity. Any enemy that steps upon this ground has a percent chance of being Paralyzed. The longer the enemy remains in the area of effect, the bigger the chance of being Paralyzed becomes. Lightning based attacks will be strengthened while the Electric Terrain is up.

Cover Move - A movement Skill that will instantly translocate the Hero to put him in an ideal position to defend a preselected party member. If the Hero's Defence is overcome, damage taken will be tripled. This Skill can only be used up to three times a day.

Meteor Shield – A defensive barrier made out of light encloses the Hero. Only the Hero himself, his party members and their attacks can freely pass through the barrier.

Hate Reaction – An aura that attracts the attention of monsters.

Chain Shield – Summons chains from the Legendary Shield that can be used to bind a given target. Can also be used in conjunction with the Air Strike Shield Skill tree, allowing all three shields to be linked together by chain in order to trap targets.

Attack Support – Summons a dart that will multiply the damage taken by the next attack on the target hit by the dart by a factor of two.

Iron Maiden - A Skill that has to be activated by first using Shield Prison to trap an enemy and then activating Change Shield to run them through with spikes. Summons a giant iron maiden that slowly descends upon the shield prison. The iron maiden is filled with giant spikes and when the door closes, it deals an a huge amount of damage. While this Skill is very powerful, it also consumes all of the users SP when activated.

Medicine Efficacy Up (small) – Increases the efficacy of medicine administered by the Hero by a small amount.

Medicine Efficacy Up (medium) – Increases the efficacy of medicine administered by the Hero by a medium amount.

Medicine Efficacy Up (large) – Increases the efficacy of medicine administered by the Hero by a large amount.

Medicine Effect Range Expansion (small) – Expands the range of effect of a potion/medicine by a small amount. In simple terms, if one person imbibes a medicine and other people are within the expanded range this Skill creates, they will also receive the positive effects of the medicine.

Medicine Effect Range Expansion (medium) - Expands the range of effect of a potion/medicine by a medium amount. In simple terms, if one person imbibes a medicine and other people are within the expanded range this Skill creates, they will also receive the positive effects of the medicine.

Medicine Effect Range Expansion (large) - Expands the range of effect of a potion/medicine by a large amount. In simple terms, if one person imbibes a medicine and other people are within the expanded range this Skill creates, they will also receive the positive effects of the medicine.

Plant Analysis - Gives a Hero the ability to analyse and see a plant's inherent attributes and Stats.

Plant Reform - Gives a Hero the ability to manipulate a plant's inherent attributes and Stats.

Magic

(All) Faust/Zweite/Dritte Heal – A first/second/third tier healing spell that heals the target for a small/medium/large amount. Can be either a single target or area of effect spell.

(All) Faust/Zweite/Dritte Grow Heal – A first/second/third tier healing spell that replenishes the stamina of the target for a small/medium/large amount. Can be either a single target or area of effect spell.

(All) Faust/Zweite/Dritte Guard – Obselete: no longer in use.

(All) Faust/Zweite/Dritte Agility – Obselete: no longer in use.

(All) Faust/Zweite/Dritte Power – Obselete: no longer in use.

(All) Faust/Zweite/Dritte Aura - A magic spell that can only be learned by a Hero. It's a spell that applies a 10%/20%/30% increase in all the Stats of a given target: a universal buff spell. Can be either a single target or area of effect spell.

Faust/Zweite/Dritte Earthen Wall – A first/second/third tier earth spell that creates a thin/thick/huge wall of stone wherever the user specifies.

Faust/Zweite Earthen Trap – A first/second tier earth spell that generates a single/several pit trap(s) hidden underneath the ground for opponents to fall into.

Faust/Zweite/Dritte Earth Hole – A first/second/third tier earth spell that creates a small/medium/large sized hole in the ground that is five/fifteen/thirty meters wide and a dozen feet deep.

Faust/Zweite Earth Fill - A first/second tier earth spell that fills in small/medium holes in the ground with conjured earth.

Hengen Musou

Sense of Life Force – The ability to sense and manipulate one’s own Life Force.

Flow Control - The ability to redirect foreign energy in the body - be that someone else's Life Force or any other kind of energy - and safely expel it. With this ability it is possible to negate attacks that ignore Defence or even Defence rating attacks. In the right circumstances, it's even possible to redirect the energy of a Defence rating attack into an enemy, harming them instead of yourself.

Equipment (of note)

Legendary Shield

Barbarian Armor 2

Amethyst Bicep Band

Miscellaneous

Potion making - The knowledge and ability to craft potions.

Emiya Shirou

Weapon Forms/Special Abilities (of note)

Otherworld Soul Eater Katana: Soul Eat (Medium) / Soul Manipulation

Skills

Powder Snow - On contact, instead of doing physical harm, this technique will drain those struck of their magical energy. This Skill has a very short cool down and can almost be used back to back. Drained magical energy will be expelled into the air as a white spray of formless energy, reminiscent of snow.

Spirit Blade: Soul Slice – On contact, instead of doing physical harm, this technique will drain those struck of their SP. If the target doesn’t have SP, it will default to draining them of their magical energy instead. SP and/or magical energy drained in this way will be transferred to the Katana Hero.

Second Katana – Conjures a second Katana Vassal Weapon. This copy can release spells and techniques as needed, just like the original.

Third Katana – Conjures a third Katana Vassal Weapon. This copy can release spells and techniques as needed, just like the original.

Fourth Katana – Conjures a fourth Katana Vassal Weapon. This copy can release spells and techniques as needed, just like the original.

Fifth Katana – Conjures a fifth Katana Vassal Weapon. This copy can release spells and techniques as needed, just like the original.

Stardust Blade – Launches a silver crescent of cutting energy at a given target. Silvery ‘stars’ follow in the wake of the crescent of cutting energy that detonate on impact, increasing this Skill’s duration and effective range. Stardust Blade can be considered a counter part to the Meteor Sword Skill of the Legendary Sword.

Magic

Structural Analysis – A basic magic spell that allows the user to scan an object and understand its structure and design as if they were viewing a blueprint inside their mind.

Reinforcement – A basic magic spell that pumps magical energy into the target, filling ‘cracks’ in its physical existence, making it more durable and enhancing its use. A blade, for example, would become more durable but would also become sharper. This can be used on the users own body to make them physically more capable.

Projection – A basic magic spell that materializes objects in accordance to the user’s imagination. The more complete the image in the user’s head, the better you are able imagine it, the better the Projection and the longer it will lasts before eventually fading away. Coupled with Shirou's unique method of Projection dubbed Tracing, it is possible to create copies of objects that are (almost) indistinguishable from the original article.

Faust Light – A first tier light magic spell that creates a sphere of light overhead that illuminates the surroundings. The higher the tier of the spell, the more (harsh) light is produced.

Faust Hiding – A first tier basic illusion magic spell that can only hide a single person or object, rendering them invisible or disguising said person or object as something else.

(All) Zweite Hiding - A second tier illusion magic spell that can hide multiple persons or objects, rendering them invisible or disguising said persons or objects as something else. Can be single target or an area of effect spell.

Faust Illusion – A basic first tier illusion magic spell that can generate illusions that only a single target can see and has a limited range of effect. This spell is much more free form then most others, allowing the user, amongst other things, to generate illusionary obstacles or change the appearance of the surroundings.

Shadow Sneak Blade – A shadow magic based Applied Sword Magic spell. By stabbing one’s own or another shadow, one can manifest a shadow replica of one’s blade in an another shadow, which shoots out from said shadow and is an excellent sneak attack.

Shadow Sneak Blade Rush - A shadow magic based Applied Sword Magic spell and an upgraded version of the Shadow Sneak Blade technique. By stabbing one’s own or another shadow, one can manifest multiple shadow replicas of one’s blade in an another shadow (can be either single or multi target), which shoots out from said shadow and is an excellent sneak attack.

Shadow Bind Blade – A shadow magic based Applied Sword Magic spell. By stabbing one’s sword in the shadow of an opponent, one can bind the opponent’s shadow and keep them from moving. There is a short range and a long range variant. The short range variant can immobilize a target as long as magical energy is supplied, while the long range variant can only bind an opponent’s shadow and movements for a brief moment.

Hidden Light Slash – A light magic based Applied Sword Magic spell. It releases a crescent of cutting light in whichever direction the user had swung.

Piercing Light Thrust – A light magic based Applied Sword Magic spell. It’s a simple thrust of the blade with light magic infused into it, heating up the blade and increasing both its attack and cutting power.

Light Swords - A light magic based Applied Sword Magic spell. Creates corporeal swords of light by infusing afterimages with light magic that are then launched at the target.

Flashbang - A light magic based Applied Sword Magic spell. Light magic is stored in a blade at a specific frequency. Once the sword is swung and makes contact with something, be that another sword or anything else, the light magic will be released all at once, causing an explosion of blinding light and shrill noise that is meant to blind and disorient any opponents.

Heavenrend - A light magic based Applied Sword Magic spell unique to Shirou. Having Divinity is a requirement to use this spell. Moreover, unlike most other Applied Sword Magic spells, it requires a chant in order to use it. It's, in simple terms, a spell that manifests a mass of bright golden Holy Light, with a blade as the focus, that can be molded in whatever shape the user might desire. It can take the shape of a straight beam, a cutting crescent, or even a massive sword that follows the movements of the user's sword swings. As such, it's a highly flexible attack that can be used both at short range or long range, depending on what form the user wants the Holy Light to take. However, the focus and energy required is massive, and without extensive training, but a single use of this technique is liable to exhaust the user both mentally and physically.

Blade Breaker - A non-elemental Applied Sword Magic spell. The user's sword is infused with magical energy that on the moment of impact will surge into the opponent's blade, find the inherent faults, the 'holes' one can find in the structure of everything. By oversaturating those 'holes' with magical energy, the sheer stresses from within would shatter the opponent's blade in less than a second. It is, in essence, a weaponized Reinforcement spell.

Exploding Sword - A non-elemental Applied Sword Magic spell that violently detonates a sword - be it a genuine sword or one that had been Projected into existence - by causing a catastrophic chain reaction in the metal of the blade.

Living Sword Poltergeist - A non-elemental Applied Sword Magic spell that partitions a small portion of the user's consciousness into a sword, which would then allow said user to manipulate the sword in question like it was one's own body. In theory, the technique is simple, but in practice it is far more difficult. Learning to use what amounted to a new, free-floating limb requires training and experience. Much like learning how to walk for the first time.

Hengen Musou

Sense of Life Force – The ability to sense and manipulate one’s own Life Force.

Point – The ability to incorporate Life Force into one’s own attacks and use it to ignore the Defence Stat of the target. Advanced users can us this ability to perform Defence rating attacks, attacks that do more damage the higher the Defence Stat of the target.

Hidden Technique: Bullet – The ability to launch ripples of Life Force at the target by punching the air. This technique can be used rapid fire.

Hidden Technique: Large Calibre Piercing Bullet – The ability to launch a much larger and much more powerful ‘bullet’ packed with much more Life Force than the ordinary variant at a target.

Unlimited Blade Works (UBW)

Unlimited materials/sorcery (Resources for Weapon Reproduction)

Weapon Reproduction

Infinite Record Keeping Space (Weapon/Self/Levels)

Own/Companion Stat Growth Up I/II/III/IV (derived variant)

Equipment (of note)

Katana Vassal Weapon

Energy Stone Pendant

Ruby Ring of Illusion

Kimono of the Katana Hero Mark II

Warrior Spirit Obi-Sash Mark II

Zōri Sandals of Fastidious Fortitude Mark II

Katana Hero’s Samurai Chest Piece

Vambraces of Iron Resolve

Hip Guards of Unassailable Resolution

Greaves of Indomitable Purpose

Item Box Gem/Drop Item Gem (no longer in use)

Amethyst Supplementary Armor: Amethyst Vambraces, Amethyst Hip Guards, Amythyst Greaves (no longer in use)

Amethyst Supplementary Armor Mark II: Amethyst Vambraces Mark II, Amethyst Hip Guards Mark II, Amythyst Greaves Mark II (no longer in use)

Leather Armor (no longer in use)

Padded Leather Armor Mark II (no longer in use)

Iron Supplementary Armor (no longer in use)

Mithril Supplementary Armor (no longer in use)

Magic Steel Sword (no longer in use)

Magic Mithril Longsword (no longer in use)

Magic Amethyst Longsword (no longer in use)

Dirks (no longer in use)

Dirks Mark II (no longer in use)

Monohoshi-Zao: the Killing Egde (no longer in use)

Wandering Cross Guard Gladius (no longer in use)

Wandering Cross Guard Gladius Mark II (no longer in use)

Magic Willow Long Bow (no longer in use)

Mundane Quiver (no longer in use)

Magical Quiver (no longer in use)

Steel Arrows (no longer in use)

Amethyst Arrows (no longer in use)

Miscellaneous

Imbuing magic - The knowledge and ability to imbue magic into objects.

Sewing - the ability to make and fix clothing.

Accessory crafting - The knowledge and ability to craft accessories.

Forging – the ability to forge weapons, armor and various pieces of equipment.

(All) Blessing - A Divinity born ability to Bless an item, it's basic use allows for the raising of an items inherent quality by at least a single tier. Advanced usage allows for the transferring of Enchantments and traits between items. Can be used as an area effect spell, but the magical energy requirements to do so are prohibitively high.

Regeneration - A Divinity born ability to automatically heal from wounds. Shirou's unique variant has the added benefit that, if a wound is severe enough, blades will manifest in his flesh to suture his wounds shut and keep him from bleeding out. The more his Divinity Stat grows, i.e. the higher his Level becomes, the greater the regeneration effect becomes.

Raphtalia

Skills

N/A

Magic

Faust Hiding – A first tier basic illusion magic spell that can only hide a single person or object, rendering them invisible or disguising said person or object as something else.

(All) Zweite Hiding - A second tier illusion magic spell that can hide multiple persons or objects, rendering them invisible or disguising said persons or objects as something else. Can be single target or an area of effect spell.

(All) Faust Mirage – A basic illusion magic spell that makes illusionary copies of the caster or a single other person. Can be single target or an area of effect spell.

(All) Zweite Mirage - A second tier illusion magic spell that can make illusionary copies of the caster and multiple other people. Can be single target or an area of effect spell.

Faust Illusion – A basic first tier illusion magic spell that can generate illusions that only a single target can see and has a limited range of effect. This spell is much more free form then most others, allowing the user, amongst other things, to generate illusionary obstacles or change the appearance of the surroundings.

(All) Zweite Illusion – A second tier illusion magic spell that can generate illusions that multiple targets can see and has a larger range of effect than the Faust variant. This spell is much more free form then most others, allowing the user, amongst other things, to generate illusionary obstacles or change the appearance of the surroundings. Can be single target or an area of effect spell.

Faust/Zweite/Dritte Light – A first/second/third tier light magic spell that creates a sphere of light overhead that illuminates the surroundings. The higher the tier of the spell, the more (harsh) light is produced.

Hidden Light Slash – A light magic based Applied Sword Magic spell. It releases a crescent of cutting light in whichever direction the user had swung.

Light Swords - A light magic based Applied Sword Magic spell. Creates corporeal swords of light by infusing afterimages with light magic that are then launched at the target.

Hengen Musou

Sense of Life Force – The ability to sense and manipulate one’s own Life Force.

Point – The ability to incorporate Life Force into one’s own attacks and use it to ignore the Defence Stat of the target. Advanced users can us this ability to perform Defence rating attacks, attacks that do more damage the higher the Defence Stat of the target.

Hidden Technique: Bullet – The ability to launch ripples of Life Force at the target by punching the air. This technique can be used rapid fire.

Hidden Technique: Large Calibre Piercing Bullet – The ability to launch a much larger and much more powerful ‘bullet’ packed with much more Life Force than the ordinary variant at a target.

Equipment (of note)

Leather Armor

Amethyst Supplementary Armor: Amethyst Vambraces, Amethyst Hip Guards, Amythyst Greaves

Sun Stone Bangle

Amethyst Longsword

Item Box Gem/Drop Item Gem

Iron Supplementary Armor (no longer in use)

Mithril Supplementary Armor (no longer in use)

Magic Steel Sword (no longer in use)

Mithril Longsword (no longer in use)

Miscellaneous

N/A

Filo

Skills

N/A

Magic

High Quick – A simple but highly effective spell that raised one’s own Agility Stat by 30% for a brief moment.

Spiral Strike – A simple but highly effective spell that spawns energy blades from either the user’s hands or feet

Faust/Zweite/Dritte Wind Sphere – A first/second/third tier wind spell that creates a sphere of piercing wind that is than launched at the target.

Faust/Zweite/Dritte Tornado – A first/second/third tier wind spell that creates a small/medium/large vertical tornado of cutting wind.

Faust/Zweite/Dritte Wind Cutter - A first/second/third tier wind spell that launches a deluge of cutting air sickles carried by a blast of wind.

Faust/Zweite/Dritte Gust - A first/second/third tier wind spell that launches a mild/severe blast of magic laden wind forwards.

Hengen Musou

Sense of Life Force – The ability to sense and manipulate one’s own Life Force.

Point – The ability to incorporate Life Force into one’s own attacks and use it to ignore the Defence Stat of the target. Advanced users can us this ability to perform Defence rating attacks, attacks that do more damage the higher the Defence Stat of the target.

Equipment (of note)

Transforming Clothes

Black Stone Claws

Sky Daimond Hairpin

Item Box Gem/Drop Item Gem

Steel Claws (no longer in use)

Miscellaneous

N/A

Elrasla

Skills

N/A

Magic

N/A

Hengen Musou

Sense of Life Force – The ability to sense and manipulate one’s own Life Force.

Point – The ability to incorporate Life Force into one’s own attacks and use it to ignore the Defence Stat of the target. Advanced users can us this ability to perform Defence rating attacks, attacks that do more damage the higher the Defence Stat of the target.

Hidden Technique: Bullet – The ability to launch ripples of Life Force at the target by punching the air. This technique can be used rapid fire.

Hidden Technique: Large Calibre Piercing Bullet – The ability to launch a much larger and much more powerful ‘bullet’ packed with much more Life Force than the ordinary variant at a target.

Hidden Technique: Lance – A powerful straight punch packed with a large amount of Life Force.

Hidden Technique: Skull Cruncher – A powerful axe kick packed with a large amount of Life Force aimed at the base of the target’s skull.

Hidden Technique: Life Return - The ability to sacrfice Life Force in return for energy and stamina. Though simple in concept, this technique is difficult in execution. Only those truly talented in Hengen Musou have any hope of mastering this technique.

Secret Technique: Full Moon - By creating a highly compressed ball of Life Force that oscillates at a specific frequency, one creates a Defence rating attack of superb power. If one doesn't have the ability safely expel the energy of this technique out of one's body, the one struck is almost garantueed to die due to this techniques sheer lethality. This technique needs a few moments of setup, and can be executed with either one's feet or fists.

Peerless Activity - By continually using Life Force throughout the body, one can massively raise one's Stats across the board. It's a fairly simple technique, but one's level of mastery of this technique is measured by how long one can mantain the technique before being left unable to maintain it. Once someone reaches the limit and Peerles Activity comes to an end, they will be left exhausted.

Flow Control - The ability to redirect foreign energy in the body - be that someone else's Life Force or any other kind of energy - and safely expel it. With this ability it is possible to negate attacks that ignore Defence or even Defence rating attacks. In the right circumstances, it's even possible to redirect the energy of a Defence rating attack into an enemy, harming them instead of yourself.

Equipment (of note)

Martial Arts Uniform

Power Stone Necklace

Item Box Gem/Drop Item Gem

Miscellaneous

N/A

Sadeena

Skills

N/A

Magic

Dritte Chain Current Lightning – A powerful third tier lightning spell. Lightning travels over the ground, and like the name implies, chains from target to target, giving this spell a massive range as well as massive damage output. Those hit have a percent chance of being paralyzed.

Dritte Paralyzing Thunder - A powerful third tier lightning spell. Has a short range and can only be used with physical contact. However, unless the target has some kind of resistance against being paralyzed, is guaranteed to paralyze the target for at least a full minute.

Dritte Lightning Rain - A powerful third tier lightning spell. Creates a sphere of lightning from which lightning rains down in a wide area. It's attack power is lesser than most spells of a similar tier, but its area of affect is massive.

Dritte Lightning Blast - A powerful third tier lightning spell. It fires a simple straight beam of highly concentrated lightning. This spell is noted to be excellent at doing prenetating damage, even against highly armored foes and thick bulwarks

Dritte Thunder Burst - A powerful third tier lightning spell. Three dozen lightningbolts are fired in a criscrossing pattern. As the control a given user has over the individual lightningbolts is minor to nonexistent, it's better to use this spell on a large group of enemies in situations where potentially hitting an ally is not a concern.

Dritte Lightning Barrier - A powerful third tier lightning spell. It encloses the user and their party members in a barrier of coruscating lightning. The higher the Attack/Magic Stats of the users, the more powerful defence this spell will conjure.

Tidal Surge – A Way of the Dragon Vein derived spell. This allows the user to freely manipulate a large body of water. Be it the sea, a lake, a river, or magically conjured body of water, the user can take control of it and direct huge quantities of the liquid to their hearts content, creating huge waves and waterspouts at a whim.

Equipment (of note)

Master’s Trident

Lightning Aquamarine Anklet

Item Box Gem/Drop Item Gem

Hengen Musou

Sense of Life Force – The ability to sense and manipulate one’s own Life Force.

Miscellaneous

N/A

Atla

Skills

N/A

Magic

Melody: Disconcerting Chime – A music/song based spell. Any enemy who hears this music/spell will have their Defence Stat lowered by 20%.

Melody: March of Idleness - A music/song based spell. Any enemy who hears this music/spell will have their Agility Stat lowered by 20%

Melody: Uplifting Voice - A music/song based spell. Any ally who hears this music/spell will have their Attack Stat raised by 20%.

Melody: Bolstering Note - A music/song based spell. Any ally who hears this music/spell will have their Defence Stat raised by 20%

Melody: Brisk Recital - A music/song based spell. Any ally who hears this music/spell will have their Agility Stat raised by 20%

Melody: Slicing Wind Refrain - A music/song based spell. Conjures three dozen cutting crescents of wind and launches them at a given target.

Hengen Musou

Sense of Life Force – The ability to sense and manipulate one’s own Life Force.

Life Force Sight - A ability unique to Atla. Atla can 'see' the Life Force of a person or a monster. This allows her to see the emotions people are feeling. Moreover, it also allows her to see pressure points.

Point – The ability to incorporate Life Force into one’s own attacks and use it to ignore the Defence Stat of the target. Advanced users can us this ability to perform Defence rating attacks, attacks that do more damage the higher the Defence Stat of the target.

Hidden Technique: Bullet – The ability to launch ripples of Life Force at the target by punching the air. This technique can be used rapid fire.

Hidden Technique: Large Calibre Piercing Bullet – The ability to launch a much larger and much more powerful ‘bullet’ packed with much more Life Force than the ordinary variant at a target.

Hidden Technique: Skull Cruncher – A powerful axe kick packed with a large amount of Life Force aimed at the base of the target’s skull.

Hidden Technique: Fierce Claws – A Defence ignoring technique. As the user claws at the air, small and paper thin crescents of cutting Life Force are launched from every finger with every swipe. Thanks to their small size and minimal Life Force requirements, these crescents of cutting energy are incredibly difficult to see. Moreover, dozens upon dozens of these hard to see cutting crescents of Life Force can be launched one after the other.

Hidden Technique: Life Return - The ability to sacrfice Life Force in return for energy and stamina. Though simple in concept, this technique is difficult in execution. Only those truly talented in Hengen Musou have any hope of mastering this technique.

Hidden Technique: Tiger Bite - A Defence ignoring straight punch that briefly raises one's own Attack Stat by 20% during the technique's execution.

Hidden Technique: Flying Tiger Kick - A Defence ignoring, paper thin crescent of cutting Life Force released by kicking the air with truly blistering speed. During execution it raises the user's Attack Stat by 20%.

Hidden Technique: High Rising Kick – A powerful rising kick, usually aimed at someone’s upper chest or chin, filled to the bursting with Defence ignoring Life Force.

Hidden Technique: Earth Shatter - A Defence rating technique primarily meant to target surfaces and armor. By using the inherit rigidity of surfaces/armor against itself, this technique uses the properties of Life Force to circumvent the strong points of a given surface/armor, destroying them from within. Depending on how much Life Force is pumped into the technique, the results can be downright explosive.

Flow Control - The ability to redirect foreign energy in the body - be that someone else's Life Force or any other kind of energy - and safely expel it. With this ability it is possible to negate attacks that ignore Defence or even Defence rating attacks. In the right circumstances, it's even possible to redirect the energy of a Defence rating attack into an enemy, harming them instead of yourself.

Peerless Activity (other) - Activates the Peerless Activity state in someone else by infusing them with your own Life Force, giving them a massive, but temporary all-around increase in Stats. This version of Peerless Activity can only be maintained for as long as the user and the recipient are in physical contact.

Equipment (of note)

Shadow of Avalon

Diamond Flying Tiger Hairpin

Jade Ring of Illusion

White Fighter’s Kimono

Protective Obi-Sash

Zōri Sandals of Swiftness

Item Box Gem/Drop Item Gem

Plain Harp

Elite Power Bow

Magical Quiver

Amethyst Arrows

Miscellaneous

N/A

Fohl

Skills

N/A

Magic

N/A

Hengen Musou

Sense of Life Force – The ability to sense and manipulate one’s own Life Force.

Point – The ability to incorporate Life Force into one’s own attacks and use it to ignore the Defence Stat of the target. Advanced users can us this ability to perform Defence rating attacks, attacks that do more damage the higher the Defence Stat of the target.

Hidden Technique: Bullet – The ability to launch ripples of Life Force at the target by punching the air. This technique can be used rapid fire.

Hidden Technique: Large Calibre Piercing Bullet – The ability to launch a much larger and much more powerful ‘bullet’ packed with much more Life Force than the ordinary variant at a target.

Hidden Technique: Skull Cruncher – A powerful axe kick packed with a large amount of Life Force aimed at the base of the target’s skull.

Hidden Technique: Tiger Bite - A Defence ignoring straight punch that briefly raises one's own Attack Stat by 20% during the technique's execution.

Hidden Technique: Flying Tiger Kick - A Defence ignoring, paper thin crescent of cutting Life Force released by kicking the air with truly blistering speed. During execution it raises the user's Attack Stat by 20%.

Equipment (of note)

Topaz Striking Tiger Bicep Band

Item Box Gem/Drop Item Gem

Miscellaneous

N/A

Rishia

Skills

N/A

Magic

Faust/Zweite Earthen Trap – A first/second tier earth spell that generates a single/several pit trap(s) hidden underneath the ground for opponents to fall into.

Faust/Zweite Earth Hole – A first/second tier earth spell that creates a small/medium sized hole in the ground that is five/fifteen meters wide and a dozen feet deep.

Faust/Zweite Earth Raise - A first/second tier earth spell that creates a small/medium sized cube of hardened earth underneath the user that rises up out of the ground.

Faust/Zweite Earthen Path - A first/second tier earth spell that allows its user to tunnel underground. The higher the tier of this spell, the faster the user can tunnel underground.

Faust/Zweite Wind Blow - A first/second tier wind spell that fires a small/medium blast of wind.

(All) Faust/Zweite Guard – A first/second tier buff spell that increases the target's Defence Stat for 10%/20%. Can be either a single target or area of effect spell.

(All) Faust/Zweite Agility – A first/second tier buff spell that increases the target's Agility Stat for 10%/20%. Can be either a single target or area of effect spell.

(All) Faust/Zweite Power – A first/second tier buff spell that increases the target's Attack Stat for 10%/20%. Can be either a single target or area of effect spell.

(All) Faust/Zweite Grow Heal – A first/second tier healing spell that replenishes the stamina of the target for a small/medium amount. Can be either a single target or area of effect spell.

Faust/Zweite Light Shield - A first/second tier defensive light elemental spell that manifest a see through barrier of hardened light. As far as barriers go, it wasn't all that sturdy, but it had the added benefit that the caster and their allies could attack through it while it blocked enemy attacks.

Faust/Zweite Thunderbolt - A first/second tier lightning elemental spell that launches a small/medium bolt of lightning at a single target.

Faust/Zweite Fireball - A first/second tier fire spell that fires a small/medium ball of fire.

Faust/Zweite icicles – A first/second tier ice spell that fires a small/medium shotgun blast of sharp, icy shrapnel.

Hengen Musou

Sense of Life Force – The ability to sense and manipulate one’s own Life Force.

Point – The ability to incorporate Life Force into one’s own attacks and use it to ignore the Defence Stat of the target. Advanced users can us this ability to perform Defence rating attacks, attacks that do more damage the higher the Defence Stat of the target.

Equipment (of note)

Sky Emerald Choker

Item Box Gem/Drop Item Gem

Miscellaneous

Sewing - the ability to make and fix clothing.

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